Steamworks Documentation
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Profile Features

[/list] Games that do not have these profile customization options do not count towards Game Collector or Achievement Collector totals. Steam automatically enables profile customization features as games reach certain player and sales metrics that give confidence that a reasonable number of customers that are engaged with your game. …

We do not find that lack of profile customization options is a major factor for customers who are deciding whether to buy your game. In general this mainly affects games whose [i]only [/i]value is in profile features (trading cards, emoticons, etc). …

ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Points Shop Items

[/url] [section][b]Animated Profile Backgrounds[/b][/section] [h4]Visible in your Steam profile. Create 1-4 of these, ideally. Should be a looping .mp4 [i]and[/i] .webm under 4MB. …

In addition to these assets, you will also need to customize the theme of the profile by entering 5 RGBA colors that make up different sections of the profile. These colors should complement your art, but must not interfere with the legibility of the profile itself. …

Steam Community Items

[/list] You can learn more about trading cards here: http://steamcommunity.com/tradingcards/ [h4]Eligibility[/h4] Trading cards are a profile feature that is offered to games that have met our player engagement thresholds. See [doclink=marketing/profile]Profile Features[/doclink] for information on this topic. …

[/list] [docimg=emoticon1.png]emoticon1.png[/docimg] [subsection=backgrounds]Profile Backgrounds[/subsection] Crafting a badge also grants 1 profile background for that game. Images required: [list] [*]3 Profile backgrounds, 1920px x 1080px, JPG format smaller than 350kb. …

Godot

[/i] [*][b]OpenXR Action Map[/b] - You can optionally add the Steam Frame Controller profile but things will work via the Oculus Touch interaction profile as well. [*][b]XR Nodes[/b] - Setup XROrigin3D and XRCamera3D nodes in your scene. [*][b]Enable XR[/b] - Enable XR via "use_xr = true" in your viewport [i](see [url=https://docs.godotengine.org/en/stable/tutorials/xr/a_better_xr_start_script.html]this documentation[/url] for a more detailed version)[/i] [code] //Add this to your XROrigin3D node extends XROrigin3D func _ready() -> void: var xr_interface = XRServer.find_interface(“OpenXR”) if xr_interface and xr_interface.is_initialized(): get_viewport().use_xr = true [/code] [*][b]Export Template[/b] - Setup an Export Template if you haven't already (Project / Export) [subsection]Android:[/subsection] [list] [*][b]Add an Android Export Profile[/b] [i](Use the Add… button)[/i] [*][b]Rename the profile[/b] to Steam Frame [*][b]Enable Gradle Build[/b] - Tick the “use gradle build” tickbox [*][b]Set XR mode[/b] - Set the “XR Features/XR mode” to OpenXR [*][b]Enable Khronos plugin[/b] - If you’re using the vendor plugin, tick the "Enable Khronos plugin" tickbox [*][b]Android Build Template[/b] - Install the android build template (Project / Install Android Build Template). …

For more info: https://docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html [/list] [subsection]Linux Arm64:[/subsection] [list] [*][b]Add a Linux Export Profile[/b] (Use the Add... button) [*][b]Rename the profile[/b] to Steam Frame Arm64 [*][b]Set the Architecture[/b] to arm64 [/list] [/list] [section]Eye Tracking[/section] Steam Frame supports Eye Tracking in Godot using the Eye Gaze Interaction extension. …

Unity

[section]Valve OpenXR Utilities Package[/section] These features, with the exception of the interaction profile, are mostly simple interfaces to enable existing Unity functionality. For help with the features themselves please see the linked Unity documentation pages. …

You can learn more about the feature here: [url=https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.0/manual/features/eyegazeinteraction.html]Eye Gaze Interaction | OpenXR Plugin | 1.0.3[/url] [section]Notes[/section] [list] [*][b]Unity Profiler[/b] - Once adb is connected the Unity Profiler should be able to connect as well. [*][b]Android Logcat[/b] - The Android Logcat package found in the Unity Registry section of the Package Manager should work once adb is connected. …

ISteamFriends Interface

Valid [code-inline]pchDialog[/code-inline] options are: [list] [*] "steamid" - Opens the overlay web browser to the specified user or groups profile. [*] "chat" - Opens a chat window to the specified user, or joins the group chat. [*] "jointrade" - Opens a window to a Steam Trading session that was started with the [webapi]ISteamEconomy/StartTrade[/webapi] Web API. [*] "stats" - Opens the overlay web browser to the specified user's stats. [*] "achievements" - Opens the overlay web browser to the specified user's achievements. [*] "friendadd" - Opens the overlay in minimal mode prompting the user to add the target user as a friend. [*] "friendremove" - Opens the overlay in minimal mode prompting the user to remove the target friend. [*] "friendrequestaccept" - Opens the overlay in minimal mode prompting the user to accept an incoming friend invite. [*] "friendrequestignore" - Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite. …

[b]See Also:[/b] [api]ISteamFriends::GetLargeFriendAvatar[/api], [api]ISteamFriends::GetSmallFriendAvatar[/api] [subsection=GetPersonaName]GetPersonaName[/subsection] [code=cpp]const char * GetPersonaName();[/code] Gets the current user's persona (display) name. This is the same name that is displayed the user's community profile page. To get the persona name of other users use [api]ISteamFriends::GetFriendPersonaName[/api]. [b]Returns:[/b] const char * The current user's persona name in UTF-8 format. …

Sales and Marketing

[/td] [/tr] [tr] [td][doclink=marketing/tools][/doclink][/td] [td]Learn more about the various tools Steam has for marketing your game.[/td] [/tr] [tr] [td][doclink=marketing/profile][/doclink][/td] [td]Games that have achieved broad player engagement and some commercial success are eligible to create content that players can use in their Steam Community profile. …

By collecting the entire set of cards, users earn items that help them customize their profile and show off gameplay.[/td] [/tr] [tr] [td][doclink=marketing/widget]Store Widget[/doclink][/td] [td]For any game with a visible purchase option in the Steam store, you can create a widget with information about your product, current price, any discounts, and a purchase button to help you promote and display your title anywhere.…

Changing Your Game's Name

Please see: [doclink=store/localization#localized_app_names]Localized App name[/doclink] [subsection]Changing the Name of a Product After Review[/subsection] Once your game has passed through the store page review process, you won't be able to change the name unless you have unlocked [doclink=marketing/profile]Profile Features[/doclink]. If you need to change the name of your game or add localized versions, please [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…

Steam Frame Input

SteamVR will always use a Frame Controller binding by default but in the case one is not available it will first look for a [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_KHR_generic_controller]OpenXR Generic Controller[/url] binding, then an [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#semantic-paths-oculus-touch-controller-profile]Oculus Touch[/url] binding, and remap those to the Frame Controller layout. [list] [*]The menu button on Oculus Touch will map to the View button at the top of the Steam Frame Controller. [*]The top button of the Oculus Touch controllers (B / Y) will map to all three top buttons of the Steam Frame Controllers (Dpad Left, Dpad Up, Dpad Right / X, Y, B). …

Depending on the game and the configured bindings it will show up as a generic gamepad or keyboard/mouse. [subsection=openxr]OpenXR Interaction Profile[/subsection] You'll find an OpenXR Interaction Profile included in each Game Engine plugin (or in the case of Godot in the engine itself). …

Anti-cheat and Game Bans

When you ban a player using the [webapi]ICheatReportingService/RequestPlayerGameBan[/webapi] Web API, the ban will be publicly visible on that person's Steam profile. [section=BestPractices]Best Practices[/section] Below is a list of best practices when using the provided Steamworks anti-cheat services. …

[/b] A: When a user is banned via the ICheatReportingService, the following happens: [list] [*] The account cannot join secure servers for the AppIDs they are banned. [*] The ban is publicly displayed on their Steam Community profile. [*] If the user is accessing the game via [url=https://support.steampowered.com/kb_article.php?ref=3784-QLBM-5731]Family Library Sharing[/url], the ban is also applied to the actual owner of the game. [*] The user will not be eligible for an automatic refund [/list] More details can be found in our customer facing FAQ: [url=https://support.steampowered.com/kb_article.php?…

Developing for SteamOS and Linux

. [*] [url=http://www.radgametools.com/telemetry.htm]Telemetry[/url] - a fully-featured profiler for games running on graphics cards. Available on Linux, Windows, and macOS. [*] [url=http://www.gremedy.com/]gDEBugger[/url] - a debugger that debugs, profiles, and analyzes OpenGL code. …

Available on Linux. [*] [url=https://developer.nvidia.com/nvidia-nsight-visual-studio-edition]NVIDIA Nsight[/url] - an extension for Visual Studio for debugging games running on Nvidia graphics cards. [*] [url=https://lttng.org/download]lTTng[/url] - a Linux tracing tool [*] [url=https://apitrace.github.io/]apitrace[/url] project - a set of tools for tracing and replaying OpenGL and OpenGL ES calls from your game [*] [url=http://www.rotateright.com/]Zoom[/url] - a CPU profiler with a powerful and friendly user interface [/list] [subsection]Linux APIs[/subsection] [url=https://www.khronos.org/vulkan/]Vulkan[/url] is the prefered library for high-performance graphics rendering. …

Contacting Valve / Steam

On X (Twitter): https://twitter.com/steamworks On Bluesky: https://bsky.app/profile/partner.steamgames.com…

Steam Tags

This wizard steps through a series of screens to help you build a well-rounded tag profile for your title. The wizard also provides an opportunity to order your title's tags for weighting purposes. Many tags can be applied to your game, but only the top 20 are visible to users and used by Steam to influence visibility of your title in the store. …

You can also use the display of similarly tagged titles to help you create a tag profile which places you among comparable titles on Steam. Note that this is not a direct reflection of the [i]More Like This[/i] algorithm's results, but rather, a strictly tag-driven comparison of title similarity. …

Unreal Engine

" If you choose to do that, you will not have access to the keys from the Steam Frame controller (they will be mapped to generic inputs, and the dpad will not function), nor will you have the proper Android performance profile selected (you can still set it manually), and you won't have access to features like Fragment Density Mapping or Eye Tracked Foveation. …

[subsection]Unreal Insights[/subsection] Unreal Insights is Unreal Engine’s own profiling tool, which can do both CPU and GPU captures.For more documentation on the use of the tool, see [url=https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/UnrealInsights/][/url] To use Unreal Insights within Lepton, you must manually set up a commandline to point at the tracehost on your PC, as well as set up port forwarding.On the host PC, after connecting adb to Lepton, do the following: [code] adb shell setprop debug.ue.commandline -tracehost=127.0.0.1 exit adb reverse tcp:1981 tcp:1981 [/code] Finally, launch Unreal Insights located under your depot at Engine/Binaries/Win64/UnrealInsights.exe (you may have to build it first).You should see the device appear under Session.Attach, and profile as per the documentation above. …

Steam Screenshots

If the user uploads any screenshots they will be visible on their community profile, and your games community hub. [section]Steam Screenshots API[/section] The Steamworks SDK provides access to [api]ISteamScreenshots[/api], and enables you to use advanced features and integrate the Steam Screenshots system right into your game for the best experience for your customers. …

Anti-Cheat Integration

When a user has been banned by the RequestPlayerGameBan API in the ICheatReportingService, the following happens: [list] [*] The account cannot join secure servers for the AppIDs that are banned [*] The ban is publicly displayed on their Steam Community profile [*] If the user is accessing the game via [url=https://support.steampowered.com/kb_article.php?ref=3784-QLBM-5731]Family Library Sharing[/url], the ban is also applied to the actual owner of the game [/list] [section]Requirements[/section] [b]Multi-player[/b] Banning depends on the game server to exclude banned users from games. …

Setting Up A Stream

If you're having issues with videos stuttering, pausing, or not playing back correctly, please check the following: [b]Video encoding requirements[/b] [list][*]Codec: H.264 [*]Profile: High [*]Level: 4.1 [*]Frame Rate: 30 FPS or 60 FPS [*]Frame Ratio: 16:9 [*]Keyframe interval: 2 seconds [*]Maximum bitrate: 7000 kbps CBR[/list] Audio encoding requirements [list][*]Codec: AAC-LC [*]Maximum bitrate: 128 kbps[/list] [b]Streaming Software Notes[/b] VMIX: By default, VMIX uses Profile Main and Level 3.0. …

Stats and Achievements

The user's data is associated with their Steam account, and each user's achievements and statistics can be formatted and displayed in their Steam Community Profile. [section]What they are good for[/section] In addition to providing highly-valued rewards to players of your games, achievements are useful for encouraging and rewarding teamwork and player interaction, providing extra dimensionality to the game objectives, and rewarding users for spending more of their time in-game. …

Run with steam.exe -console, then: [list] [*] achievement_clear <appid> <achievement name> [*] reset_all_stats <appid> [/list] [subsection]The Steam Community[/subsection] After your game has been released then information about individual and global achievement progress will be displayed in the Steam Community. Each player will have a link from their Community profile that goes to a page showcasing what they have achieved, and which they have yet to unlock. [callout][b]NOTE:[/b] Your achievements will not be shown until your app is somewhat visible to the community.…

Curators and Curator Connect

Why can’t I find Curator “_____” in Curator Connect?[/h4] [b]A.[/b] We limit the Curator Connect list to those profiles that continue to be active in the Steam Community. If you are unable to find a specific profile in the Connect tool, it is likely that they have not reviewed a title or been active in the Community in the last 6 months. …

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