Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Wishlists

[subsection]Promotional Discounts[/subsection] When you run a discount on your game, a notification e-mail or mobile push notification will be issued to users with your game on their wishlist, as long as you meet the following criteria: [list] [*]Any type of discount at or above 20%, whether a curated feature spot, a weeklong deal, or a custom configured discount [*]Discounts must, at a minimum, affect the lowest priced package for a game. For example, if you have a $20 Regular and $30 Deluxe package for your game, just discounting the the Deluxe package would not trigger wishlist notification e-mails, you would also need to discount the Regular package. [*]Discounts must be over 8 hours in duration [*]Note: if an email is held up for over a week for whatever reason, we will stop trying to send that email. …

Maybe those players are waiting until they have time to play, or for a holiday or birthday, or maybe they’re waiting for a discount at a price that works better for their buying habits or budget. Because everyone wishlists for different reasons, there’s no formula to accurately predict sales from wishlists. Nevertheless, wishlists are valuable, and are the result of other work you are doing to grow the potential audience for your game at release and beyond. …

Season Passes

You can select an exact date, or release month, or present it as a release window (for example, January 1st to March 30th). When you are ready, click "Create". [docimg=SeasonPassNew05.JPG]SeasonPassNew05.JPG[/docimg] Now, you should see the new content release on your Roadmap. …

See the section below for more information on this step. [*][b]Allow extra time for Store Page review[/b] - Store Page review can take up to 3-5 business days, but we recommend budgeting at least 7 days for a Season Pass store page review. [*][b]Launch content into your Season Pass[/b] – Once you have passed review, If your content release is a DLC, you can release it normally whenever you are ready. …

Discounting

Unlike other discounts, these do not have 30-day discount cooldowns, [i]and[/i] they're exempt from the 30-day discount cooldowns of other discounts. This means a product can schedule a discount within 30 days of a Seasonal Sale - either before or after - and still join the Seasonal Sale. …

Yes, you may run a launch discount when transitioning from Early Access to fully released, unless your Early Access began less than 30 days or you increased your product's base price within the last 30 days. [*][b]Q: My 30-Day Price Increase Cooldown or 30-day Release Cooldown ends [i]during[/i] a Seasonal Sale. …

Seasonal Sales

However, if your 30-day Price Introduction Cooldown ends during a seasonal sale, you could choose to join the sale already in progress by manually entering a custom discount once your cooldown ends (i.e., 30 days or more from your release date or price increase). In any case, there are always future opportunities to put your game on discount, so you shouldn't feel pressured to change your release date or pricing updates for the sake of a seasonal sale event. [h4]Q: I increased my price in the last 30 days for one or more currencies, can I discount?[/h4] A: No, products cannot be discounted for 30 days after any currency price increase, within 30 days of release or 30 days from when the launch discount ends. …

Update Visibility Rounds

Note that the recent community announcement needs to have been posted within the last 30 days. [*] When you get everything entered in, you're ready to start. [*] Your product will be added to a pool of titles that are opted in, and randomly selected to appear each time a customer views the home page until your visibility round ends. [*] Each visibility round will appear on the front page of Steam for up to 30 days. …

Additional rounds may be granted to products that are selling well. [subsection]Runs for up to 30 days[/subsection] A visibility round can run for up to 30 days from the date it started or cap out at 1M impressions on the homepage, whichever comes first. …

Unreal Engine

Alternatively, you can edit your project's config DefaultEngine.ini to have the following: [code][/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] MinSDKVersion=30 TargetSDKVersion=30 SDKAPILevelOverride=30 NDKAPILevelOverride=android-30 BuildToolsOverride=30.0.0[/code] [section]Deploying and Running on Steam Frame[/section] Before we can deploy the Project, we need to make sure that the device is connected through the Android Debug Bridge (ADB). …

Alternatively, you can change the projects DefaultEngine.ini file to have the following: [code] [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] MinSDKVersion=30 TargetSDKVersion=30 SDKAPILevelOverride=30 NDKAPILevelOverride=android-30 BuildToolsOverride=30.0.0 [/code]…

Pricing

You'll need to request a price change a couple days ahead of your Early Access transition to ensure that it is approved prior to your transition. Note that it's not possible to discount your product for 30 days after any price increase. If you increase your price within 30 days of your transition from Early Access to fully released, your launch discount will not apply. …

[/list] [b]Q: Can I participate in sale events if my product recently launched?[/b] A: Generally, you cannot submit a discount within 30 days of release or 30 days from when the launch discount ends. However, you can submit a launch discount to take effect when your game first releases. …

Free To Play Games

Some developers choose to also participate in paid marketing to increase awareness and drive traffic to their Steam store page, but it’s not required, and really depends on the budget and resources you have set aside for marketing your game. Generally, the most important thing for Free to Play games is driving as many new players to try out the game as possible, and hopefully holding onto those players over time by making the game as fun and rewarding as possible. …

Taxes FAQ

[/b] At the conclusion of the tax interview, the withholding rate % will be provided to you. The withholding rate may range from 0% to 30% withholding on U.S. source income, based on the information you provided during the tax interview. If your withholding rate is 30% and your country of residence has a tax treaty with the U.S., you may want to retake the tax interview and provide a U.S. or foreign TIN in order to reduce the withholding rate. …

Most types of U.S. source income received by a foreign person are subject to a U.S. tax rate of 30%. A reduced rate, including exemption, may apply if there is a tax treaty between the foreign person's country of residence and the United States. …

IPartnerFinancialsService Interface

Max size - 128 characters[/td][/tr] [/table] [b]Example response: [/b] [code] "response": { "results": [ { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 123, "bundleid":777 "package_sale_type": "Steam", "platform": "Windows", "country_code": "AU", "base_price": "3995", "sale_price": "1995", "currency": "AUD", "gross_units_sold": 10, "gross_units_returned": -2, "gross_sales_usd": "311.7201", "gross_returns_usd": "-25.5322", "net_tax_usd": "26.0431", "primary_appid": 999, "additional_revenue_share_tier": 0, "net_units_sold": 8, "net_sales_usd": "260.1448", "combined_discount_id": 8888, "total_discount_percentage": 50 }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 456, "package_sale_type": "Steam", "platform": "Windows", "country_code": "CA", "base_price": "5999", "sale_price": "5999", "currency": "CAD", "gross_units_sold": 100, "gross_units_returned": 0, "gross_sales_usd": "4309.0101", "gross_returns_usd": "0.0000", "net_tax_usd": "517.0812", "primary_appid": 1099, "additional_revenue_share_tier": 1, "viw_grant_partnerid": "5200", "net_units_sold": 100, "net_sales_usd": "3791.9288", }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "MicroTxn", "appid": 1099, "game_item_id": 1, "country_code": "US", "currency": "USD", "gross_units_sold": 2, "gross_units_returned": 0, "gross_sales_usd": "9.9800", "gross_returns_usd": "0.0000", "net_tax_usd": "0.9980", "primary_appid": 1099, "additional_revenue_share_tier": 1, "net_units_sold": 2, "net_sales_usd": "8.9820", "avg_sale_price_usd": "4.9900" }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 123, "package_sale_type": "Retail", "platform": "Unknown", "country_code": "AE", "primary_appid": 999, "key_request_id": 7100, "gross_units_activated": 10 }, ], "key_request_info": [ { "key_request_id": 7100, "key_request_notes": "Keys for Key Markets", "game_code_id": 842, "game_code_description": "Retail Distribution - Middle East & North Africa", "territory_code_id": 0, "territory_code_description": "UNUSED" } ], "package_info": [ { "packageid": 123, "package_name": "Grate Expectations: Cheese Preparation Simulator - Deluxe Edition" }, { "packageid": 456, "package_name": "Grate Expectations 2: Curd Your Loins - Launch Edition" } ] "app_info": [ { "appid": 999, "app_name": "Grate Expectations: Cheese Preparation Simulator }, { "appid": 1099, "app_name": "Grate Expectations 2: Curd Your Loins" } ], "bundle_info": [ { "bundleid": 777, "bundle_name": "Grate Expectations Deluxe Bundle" }, ], "combined_discount_info": [ { "combined_discount_id": 8888, "combined_discount_name": "Bundle Discount", "total_discount_percentage": 50, "discount_ids": [11111] }, ], "game_item_info": [ { "appid": 1099, "game_item_id": 1, "game_item_description": "500 Grams of Whey", "game_item_category": "Essential Cheese Product" } ], "country_info": [ { "country_code": "AE", "country_name": "United Arab Emirates", "region": "Middle East & North Africa" }, { "country_code": "AU", "country_name": "Australia", "region": "Oceania" }, { "country_code": "CA", "country_name": "Canada", "region": "North America" }, { "country_code": "US", "country_name": "United States", "region": "North America" }, ], "max_id": "29481179373" [/code] [section=GetAppWishlistReporting]GetAppWishlistReporting[/section] [code=http]GET https://partner.steam-api.com/IPartnerFinancialsService/GetAppWishlistReporting/v001/[/code] [b]Request values[/b][table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Financial[/b] permissions.…

Max size - 128 characters[/td] [/tr] [tr] [td][b]summary_actions[/b][/td] [td]CPartnerFinancials_WishlistSummary[/td] [td]The summary of all wishlist actions for this language[/td] [/tr] [/table] [b]Example response: [/b] [code] "response": { "appid": 440, "date": "2026-02-15", "wishlist_summary": { "wishlist_adds": 30, "wishlist_deletes": 15, "wishlist_purchases": 10, "wishlist_gifts": 5, "wishlist_adds_windows": 22, "wishlist_adds_mac": 3, "wishlist_adds_linux": 5 }, "country_summary": [ { "country_code": "CA", "country_name": "Canada", "region": "North America", "summary_actions": { "wishlist_adds": 20, "wishlist_deletes": 6, "wishlist_purchases": 9, "wishlist_gifts": 2, "wishlist_adds_windows": 15, "wishlist_adds_mac": 1, "wishlist_adds_linux": 4 } }, { "country_code": "FR", "country_name": "France", "region": "Western Europe", "summary_actions": { "wishlist_adds": 10, "wishlist_deletes": 9, "wishlist_purchases": 1, "wishlist_gifts": 3, "wishlist_adds_windows": 5, "wishlist_adds_mac": 2, "wishlist_adds_linux": 1 } } ], "language_summary": [ { "language": 0, "language_name": "English", "summary_actions": { "wishlist_adds": 18, "wishlist_deletes": 4, "wishlist_purchases": 7, "wishlist_gifts": 1, "wishlist_adds_windows": 14, "wishlist_adds_mac": 0, "wishlist_adds_linux": 4 } }, { "language": 2, "language_name": "French", "summary_actions": { "wishlist_adds": 12, "wishlist_deletes": 11, "wishlist_purchases": 3, "wishlist_gifts": 4, "wishlist_adds_windows": 8, "wishlist_adds_mac": 3, "wishlist_adds_linux": 1 } } ], "time_generated": 1772580513 "app_min_date": "2010-01-01" } } [/code] …

Events and Announcements Review Step

[/subsection] The review period typically takes an hour, with many posts reviewed within 30 minutes. [subsection]What is being reviewed?[/subsection] This quick review process checks to help properly categorize your event and to confirm that any necessary mature content settings are appropriately applied. …

Embeddable Widgets

[code] https://store.steampowered.com/app/<appid> [/code] Below is an example of how [url=https://store.steampowered.com/app/620]Portal 2[/url] will render when inserting the URL into a Steam news post: [docimg=2019-09-17_8-26-30.png]2019-09-17_8-26-30.png[/docimg] [subsection=workshop]Workshop and Community Items[/subsection] Inserting a link to any workshop item or community item (artwork, screenshot, game guide etc...) will render as a clickable widget your event or announcement. …

Error Codes &amp;amp; Responses

t=1495219023\"></a><br><br>\n<p><b>This Sunday at 4:30pm EST</b> <a href=\"http://rgl.gg/default.aspx\" target=\"_blank\">RGL.gg</a> is hosting their Prince of Prolander event. …

t=1495219023"></a><br><br> <p><b>This Sunday at 4:30pm EST</b> <a href="http://rgl.gg/default.aspx" target="_blank">RGL.gg</a> is hosting their Prince of Prolander event. …

Reporting and Payments FAQ

When can I expect to be paid every month?[/b] A. We pay out by the 30th of the month following sales. For example, we will pay you for calendar February month sales by March 30th. It may take a few business days for the payment to post to your bank account. …

Is there a monthly cut-off for bank account changes?[/b] A. Please note that we make payments by the 30th of the month. Because there is lead time to prepping the payments and the actual payment date will vary from month to month, please enter your banking and threshold changes by the 15th of the month. …

Steam Inventory Item Accessories

You may also choose to support different types of accessories on different item types in your game. [docimg=backpackcomic_resize30.png]backpackcomic_resize30.png[/docimg] As a concrete example, we'll look at defining a familiar type of accessory item - stickers. …

Daily Deals

[section]Self-Schedule[/section] If a game has been determined that it is eligible for a Daily Deal, Valve will send an invite to contacts for that game that have [url=https://partner.steamgames.com/doc/gettingstarted/managing_users/communication]Receive Steamworks Communication[/url] and [url=https://partner.steamgames.com/doc/gettingstarted/managing_users]Manage Pricing & Discounts[/url] permissions. The Daily Deal invite will expire 30 days after being sent, regardless if it was read. Upon receiving the invite, partners can then go to the Daily Deal calendar and choose a day (within the next 6 months) to schedule their Daily Deal. …

An admin in your Steamworks partner group can grant that permission to you (you can find a list of your group's admins in the right column of the Steamworks dashboard). [*][b] It's expired[/b] A: An invite to schedule a Daily Deal expires after 30 days of being sent. [*][b] It's already redeemed[/b] A: A colleague with similar permissions has already scheduled the Daily Deal. …

Early Access

Conversely, some developers have chosen to set their Early Access price higher than the target launch price so that they can reach a smaller group of more dedicated fans. Note that you will not be able to run a discount within 30 days following a price increase. This includes a launch discount when your title transitions from Early Access to fully released. If you have raised your base price within 30 days of this transition you will not be able to run a launch discount. …

[/h4] [b]A:[/b] Yes, though if you raise your price, you must wait at least 30 days before changing your price again or running a discount. If you increase your price within 30 days of your transition from Early Access to fully released, your launch discount will not apply. …

Steam Frame Debugging

The samples on the graph are colored as follows: [list] [*][b]Green[/b] indicates frame times within budget. In other words, they mean that your game is making framerate. [*][b]Yellow[/b] means your game is running at half rate (each submitted frame is taking between 1 and 2 vsync intervals to finish). [*][b]Red[/b] means your game is taking more than 2 vsync intervals to finish each frame. [*][b]Pink[/b] means SteamVR's compositor GPU preemption failed for some reason. …

Participating in Third-Party Sales Events

Keep in mind that third party sales events are not exempt from Steam's typical [doclink=marketing/discounts#21]30-day discount cooldown[/doclink], so be sure to plan out your discount participation accordingly. Also keep in mind that a discount is not required to join an event, but it may affect featuring decisions, so be sure to ask your event organizer for details. …

[/h4] [b]A:[/b] For the most part, your games can participate in as many Sales Events as you would like, but there are a few limitations: [list] [*]You should be aware of Steam's [doclink=marketing/discounts#21]30-day discount cooldown[/doclink] for any games that will be joining an event on discount. [*]A game can only be included in at most one featured Publisher/Developer Sale and one featured Franchise sales per calendar year. …

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