[/list] [*][b]Discount[/b] - This eligibility also assumes that the game is ready to run a compelling discount, and may be adjusted if there are other factors in play such as a planned major update, a new discount depth, a launch of a DLC, or the release of the game into 1.0. [*][b]Once a year maximum[/b] - All forms of curated promotions are limited to roughly once a year so that other games have an opportunity. …
[section]Content Survey Sections[/section] The content survey contains three primary sections that all must be completed prior to submitting the game to the [url=https://partner.steamgames.com/doc/store/review_process]Review Process[/url] [subsection]1) General Content[/subsection] The first part of the content survey includes a range of topics that may be present in your game. …
[/td][/tr] [tr][td][doclink=features/multiplayer][/doclink][/td][td]Steam started as a multiplayer gaming platform with the release of Counter-Strike 1.6 and multiplayer has always been a huge focus. Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. …
[/list] [section=eligibility]Eligibility[/section] Steam Next Fest: June 2027 is open to upcoming games that meet all of the following criteria: [list] [*]Associated with a Steamworks developer account in good standing [*]Store page must be published and public [*]Is not a prologue, chapter 1, or otherwise 'demo' version of existing content available to customers [*]Includes a publicly playable demo by the time the festival begins [*]Released any time after the conclusion of the fest on June 21, 2027 [/list] [b]Please Note:[/b] [list] [*]All upcoming games may participate with a playable demo in Steam Next Fest, regardless of release date. [*]A game may only appear once in Steam Next Fest. …
. [*]Before your store page or game build can go live, there is a brief review process where we run your game, look at your store page, and check that it is configured correctly and running as expected and not doing anything harmful. This takes between 1-5 days. [*]There are a couple of additional timing requirements before you can release your first few titles on Steam: [list] [*]A 21-day waiting period between when you paid the app fee and when you can release that game. …
[section]Setup[/section] To run a Free Weekend, you'll first need approval from the Steam Team as described in the [doclink=marketing/discounts/freeweekends#1]Overview[/doclink] above. If approved, here are few set up steps and best practices: [subsection]Steam Team Setup:[/subsection] [list] [*] The Steam Team will create a special Free Weekend package that grants players access to your game during the event. …
In either case, once you're game's been invited, here are the next steps involved:[list] [subsection]1. Decide if You Want to Participate[/subsection] Events come in many shapes and sizes. Some only exist on Steam but others have a much larger presence, for example via an award show, a convention hall, or a global broadcast. …
Here are some options for testing with your internal dev team. [subsection]Option 1: Add employees to your Steamworks account[/subsection] The best way to enable these employees to test is by adding them to your Steamworks account. …
Be sure to watch the YouTube video, which explains sale page structure and how to use some of the sections [url]https://youtu.be/9xJ6Tb1RQuY[/url] [subsection]Default Section Types[/subsection] [list] [*][b]Apps and Bundles[/b] - These are apps, packages, or bundles. …
This tutorial distills that information found in Spacewar and the leaderboards API found within [api]ISteamUserStats[/api] down to just the necessary information required for Steam Leaderboards to keep things as straightforward as possible. [section]Step 1 - Defining your game's Leaderboards[/section] Leaderboards are application specific and are setup on the [url=https://partner.steamgames.com/apps/leaderboards/]Leaderboard Configuration[/url] page in the Steamworks Partner Site. …
[section=broadcast]Broadcasting to Your Page[/section] [color=yellow]Instructions for v1 homepages[/color] You can configure the Creator home page to receive live broadcast. This can be enabled on the settings page of your admin panel (Admin->Edit Creator Settings). …
[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EVRScreenshotType_None][td][b]k_EVRScreenshotType_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Mono][td][b]k_EVRScreenshotType_Mono[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Stereo][td][b]k_EVRScreenshotType_Stereo[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoCubemap][td][b]k_EVRScreenshotType_MonoCubemap[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoPanorama][td][b]k_EVRScreenshotType_MonoPanorama[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EVRScreenshotType_StereoPanorama][td][b]k_EVRScreenshotType_StereoPanorama[/b][/td][td]5[/td][td][/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamScreenshots. …
This includes the extern "C" linkage and __cdecl calling convention. 'int nSeverity' is the severity; 0 for msg, 1 for warning. If you are running in through a debugger only warnings will be sent. If you add -debug_steamapi to the command-line then informational messages will also be sent. …
[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamClient. …
Steam generates a game's micro trailer based on the first video visible in its Store Page. It does this by taking six 1-second clips from various points in the video and stitching them together. It is not possible to customize microtrailers. [section=contact]Have More Questions?…