If you're hoping for curated Store featuring, note that Steam’s promotional calendar fills up fast, so additional lead time is recommended.[list] [subsection]1. Submit Your Event Idea[/subsection] Start by outlining your event concept and submitting it via this [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…
As such, events chosen for curated featuring tend to have a combination of the following characteristics:[list] [subsection]1. Broad Representation of their Chosen Topic[/subsection] To be featured on the Steam homepage, an event must broadly represent its chosen topic. …
[subsection=EstimatePingTimeBetweenTwoLocations]EstimatePingTimeBetweenTwoLocations[/subsection] [code=cpp]int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 );[/code] Estimate the round-trip latency between two arbitrary locations, in milliseconds. …
[subsection=GetLocalTimestamp]GetLocalTimestamp[/subsection] [code=cpp]SteamNetworkingMicroseconds GetLocalTimestamp();[/code] A general purpose high resolution local timer with the following properties: [list] [*] Monotonicity is guaranteed. [*] The initial value will be at least 24*3600*30*1e6, i.e. about 30 days worth of microseconds. In this way, the timestamp value of 0 will always be at least "30 days ago". …
Of course, a date that’s more precise is also fine (e.g. June, 2025 or June 1st, 2025).[/list] [u]A Season Pass must include at least one released DLC when it is made available for purchase*[/u] *with the exception of Season Passes included in a Pre-Purchase of a deluxe edition. …
You can select an exact date, or release month, or present it as a release window (for example, January 1st to March 30th). When you are ready, click "Create". [docimg=SeasonPassNew05.JPG]SeasonPassNew05.JPG[/docimg] Now, you should see the new content release on your Roadmap. …
[/td] [/tr] [tr] [td][doclink=store/application/builds][/doclink][/td] [td]A build is the result of [doclink=sdk/uploading][/doclink], it can contain 1 or more of your depots and is a representation of those depots at that point in time.[/td] [/tr] [tr] [td][doclink=store/application/branches][/doclink][/td] [td]A branch, or beta, is a specific build that you have made available either publicly or privately. …
Unless otherwise noted: [list] [*] Amount can result in a partial "dollar" value (e.g. 150 cents for $1.50). [*] Amount entered into the partner site or sent to the [webapi]ISteamMicroTxn/InitTxn[/webapi] API must be expressed using the hundredths value ("cents", "pence", etc.) of the selected currency ("dollar", "pound", etc.). …
Legacy values that are no longer supported are indicated with a [strike]strikethrough[/strike]. [list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …
Deploying builds to Steam is much like doing so for any [doclink=store/application/platforms]supported platform[/doclink]. [section]Step 1 - Setup New App[/section] Follow these [doclink=sdk/uploading#Initial_Setup_New_App]general instructions[/doclink] for setting up a new app on Steam. …
For example, if they purchased L4D and then 3 weeks later purchased another copy of L4D, a refund request would be denied because the first copy is more than 2 weeks old. If they instead purchased their second copy only 1 week after the first copy, both purchases could be refunded provided there was less than 2 combined hours of playtime on the licenses. [*][h4]Will my location need to be online all the time?…
. [*] [b]flags[/b] - Bitmask of the following numeric flags specifying tool behavior. [list=1] [*] [b]0[/b] - Normal wrap (most protection) [*] [b]6[/b] - Compatibility mode (disables obfuscation) [*] [b]32[/b] - Skip debugger check [*] [b]38[/b] - compatibility mode and also skip debugger check (least protection) [/list] [/list] Example run_build.bat script to login, apply DRM, build and upload the build to Steam (where App ID is 480): [code] builder\steamcmd.exe +login mysteamaccount +drm_wrap 480 "D:\src\steamworkssdk\steamworksexample\release\steamworksexample.exe" "D:\src\steamworkssdk\tools\ContentBuilder\content\windows_content\SteamworksExample.exe" drmtoolp 0 +run_app_build ..…
[list] [*] [b]Default User Setting[/b] No change to how the light functions [*] [b]Default XInput Slot Number Setting[/b] Slots 1-4 are colored red, blue, green, and purple, respectively. [*] [b]Custom Setting[/b] [list] [*][b]Controller Light Color[/b] Change the color of the light [*][b]Controller Light Saturation[/b] Change the intensity of the light [/list] [/list] [subsection]Music[/subsection] [docimg=legacy_music.png]legacy_music.png[/docimg] This lets you control music playback from your Steam music player. …
[callout]If you’d like to use the [b]Steam Frame Controller Interaction Profile[/b] you’ll need to be on at least [b]Godot 4.6 beta 1.[/b][/callout] [section]Project Setup[/section] [list] [*][b]Enable OpenXR[/b] - (Project / Project settings / XR / OpenXR) and enable stereo shaders (Project / Project settings / XR / Shaders) [*][b]OpenXR Vendors Plugin[/b] - Optionally install the [url=https://godotengine.org/asset-library/asset/3768]Godot OpenXR vendors plugin[/url] from the AssetLib tab. …
[/td][/tr] [tr=k_EGCResultNoMessage][td][b]k_EGCResultNoMessage[/b][/td][td]1[/td][td]There is no message in the queue.[/td][/tr] [tr=k_EGCResultBufferTooSmall][td][b]k_EGCResultBufferTooSmall[/b][/td][td]2[/td][td]The buffer is too small for the requested message.…
const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…
[b]Returns:[/b] [apitype]steam_api::RTime32[/apitype] Returns the time as Unix epoch time (time since Jan 1st, 1970). Returns 0 if the ticket is not valid. [subsection=GetTicketSteamID]SteamEncryptedAppTicket_GetTicketSteamID[/subsection] [code=cpp]S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]rgubTicketDecrypted[/b][/td][td]uint8 *[/td][td]The decrypted ticket to check.…
[subsection]Steam Charts[/subsection] Steam also has a [url=https://store.steampowered.com/stats/?snr=1_4_4__global-header]dedicated 'Charts' section[/url] that includes real-time top sellers charts as well as weekly top sellers lists. …
Example form-data for the POST call: [code] appid: 480 key: "0123456789abcdeffedcba9876543210" input_json:{ "steamid" : "1234", "timestamp" : 1513274037, "updates" : [ { "itemid" : "1", "property_name" : "num_times_fired", "property_value_int" : 100 } ] } [/code] [h4]Steamworks API[/h4] If you want to use the Steamworks API to modify item properties (again, inherently insecure), you will first need to add them to a white-list for your app. …
v=<video id> youtu.be/<video id> [/code] For example, using the Video ID of 'UUn-ET4vv1s' we would see the following widget in your event. [docimg=2019-09-17_8-17-04.png]2019-09-17_8-17-04.png[/docimg] Note: With YouTube, we have a few additional formatting options via the [previewyoutube] tag accessible via the toolbar's import YouTube icon. …
. [*] [code-inline]FontName[/code-inline] - Font used for menu text [*] [code-inline]FontHeight[/code-inline] - Height of menu text [*] [code-inline]MenuPos[/code-inline] - X and Y coordinates (in pixels) for the top left corner of the menu (ex: "200 324") [*] [code-inline]MenuStyle[/code-inline] - Alignment of menu text (0 = left, 1 = center, 2 = right) [*] [code-inline]ColorDefault[/code-inline] - RGB color for menu text (ex: "255 255 255") [*] [code-inline]ColorHover[/code-inline] - RGB color for menu text when the mouse is hovering over the text (ex: "250 180 60") [*] [code-inline]ColorDown[/code-inline] - RGB color for menu text when a mouse button is depressed over the text (ex: "0 0 0") [/olist] Setup can also display a EULA before installing your game. …
[docimg=Events_FeaturedEventExample.png]Events_FeaturedEventExample.png[/docimg] [section]Creating New Events[/section] To create a new event or announcement, you can follow the same paths you're accustomed to: [list] [*]From your app landing page in Steamworks, click your Hub Admin panel: [docimg=post_announcement_1.JPG]post_announcement_1.JPG[/docimg] [/list] [subsection=categorization]Categorization[/subsection] To create a new event, you'll first be asked to select a category and sub-category. …
[/td][/tr] [tr=k_EP2PSendUnreliableNoDelay][td][b]k_EP2PSendUnreliableNoDelay[/b][/td][td]1[/td][td]As above, but if the underlying P2P connection isn't yet established the packet will just be thrown away. Using this on the first packet sent to a remote host almost guarantees the packet will be dropped. …
[/td][/tr] [tr=k_EP2PSessionErrorNotRunningApp][td][b]k_EP2PSessionErrorNotRunningApp[/b][/td][td]1[/td][td]The target user is not running the same game.[/td][/tr] [tr=k_EP2PSessionErrorNoRightsToApp][td][b]k_EP2PSessionErrorNoRightsToApp[/b][/td][td]2[/td][td]The local user doesn't own the app that is running.…
So our sticker ItemDef will look like this: [code=json]{ "appid": 480, "itemdefid": 1001, "name": "Blue Star", "description": "A blue star sticker with mysterious powers", "price_category": "1;VLV25", "icon_url"..., "type": "tag_tool", "tags": "sticker:1001", }[/code] Note that the "tags" value will apply the ItemDef ID of this sticker to the target item. …
For more details on the filtering patterns, see [url=https://linux.die.net/man/1/rsync]exclude patterns[/url]. [*][b]Clean upload[/b] - Enable this to delete any files on the devkit that are not present in the [b]Local Folder[/b] once the exclude patterns are applied. [*][b]Start Command[/b] - Set this to game's binary executable (and any arguments you want to add). [*][b]Steam Play[/b] - Check this if you are uploading Windows binaries that need to be executed over Steam Play using Proton. [*][b]Steam Play debug[/b] - The debugger service checkbox allows you to step through your C++ build in Visual Studio. …