Steamworks Documentation
Found 128 search results for "WA 0812 2782 5310 [[PANDAWA]] RAB Pembangunan Rumah 8 X 12 Berpengalaman Jatipuro Karanganyar"
Explain Your Editions

At the bottom, you can upload an image to help customers compare editions. Simply drag an image (748px x 896px) that compares the various editions of your game. These images help customers understand what content is included in each edition and which purchase option is right for them. …

Steam Inventory Item Store

[subsection]Background[/subsection] You can upload a custom background image, which includes your product branding if you wish to change the overall feel of the store. This image should be 1920px x 1080px and the edges should fade to a solid background color which you can also specify. [subsection]Top-level filters[/subsection] You can associate a top-level filter with one or more tags, which are delimited by the ";" character. …

Homepage Example

[section]Customized Tags[/section] [docimg=custom_tags_01.jpg]custom_tags_01.jpg[/docimg] You can also customize the tags that are shown in the left-most column of your tabbed area. You can hit the blue X to remove tags that aren't relevant to the games you make and you can use the controls below them to add other tags that are more relevant. …

OAuth

Unless others noted below, requests should be HTTP POST requests presented as form data and should set this header: [code]Content-Type: application/x-www-form-urlencoded[/code] [Section=RetrieveSteamID]Retrieving the User's SteamID[/Section] Once you have an OAuth token for a user, you can make a server to server call to securely get the SteamID for the user associated with that token by calling: [code]https://api.steampowered.com/ISteamUserOAuth/GetTokenDetails/v1/?…

Steam Controller (2015)

[subsection=FaceButtons]Face buttons[/subsection] [b]Digital[/b] The A, B, X, and Y buttons follow the physical layout and coloring of the XInput standard seen in devices like the Xbox 360 controller. [docimg=steam_controller_face.png]steam_controller_face.png[/docimg] [subsection=Joystick]Joystick[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") The analog joystick is essentially identical to a traditional controller's, including digital "click the stick" functionality. …

SteamPipe Local Content Server

. [*] If you need to specify another port then 80, it must be "ip:port" in quotes [*] Don't add "http://" in front, HTTPS is not supported [/list] Note: The default location of the Steam executable is: [list] [*] [b]For Windows[/b]: [code]C:\Program Files (x86)\Steam\[/code] [*] [b]For macOS[/b]: [code]Steam.app/contents/macOS/[/code] [*] [b]For Linux[/b]: [code]~/.local/share/Steam/[/code] [/list] [b]Note[/b] As of September 2026, Steam will begin requiring newly-created "local" app branches to be [b]password-protected[/b]. …

ISteamInventory Interface

Exchange recipes are evaluated atomically by the Inventory Service; if the supplied components do not match the recipe, or do not contain sufficient quantity, the exchange will fail. For example: [code]exchange: 101x1,102x1;103x5;104x3,105x3[/code] Will allow the item to be exchanged for either one #101 and one #102, five #103s or three #104s and three #105s. …

Radial Menus

[/td][/tr] [/table] [section]Menu Buttons[/section] Each "Menu Button X" option can have an action (and/or legacy key binding) assigned to it. The basic configuration screen has five menu buttons, but you can assign up to twenty (select "Additional Settings" for bindings for menu buttons 6-20). …

Or, if you're the player and the developer hasn't provided such an action (or you're in legacy mode), bind the center button to some legacy key that the game ignores. Then, choose a nice "X" for this menu button. Voila! Now whenever you want to dismiss this kind of radial menu without committing to an action, you just return to the central rest position and release the input. …

Steam Cloud Play (Beta)

ncid=pa-srch-goog-17521&gclid=Cj0KCQjwlN32BRCCARIsADZ-J4t5Mghorda2SVQEvLcf646QsSvUmynfi6yP8qJ_UGCnB2-KexbOhpcaAiMIEALw_wcB#product-matrix]HERE[/url] for NVIDIA GeForce NOW. [b]Will there be other cloud gaming services added to Steam Cloud Play?…

Developer/Publisher Homepage Tools Update

(Note: You can change the settings to only show the newest events from the last X weeks.) [docimg=NEWS.png]NEWS.png[/docimg] [*][b]Carousel or grid of games[/b] - The basic building blocks for showcasing games. …

ISteamUserStats Interface

[list] [*] "[b]name[/b]" to retrive the localized achievement name in UTF8 [*] "[b]desc[/b]" to retrive the localized achievement description in UTF8 [*] "[b]hidden[/b]" for retrieving if an achievement is hidden. …

User Authentication and Ownership

. [*] The secure server must make an HTTPS request to [code-inline]partner.steam-api.com[/code-inline] and call the [webapi]ISteamUserAuth/AuthenticateUserTicket[/webapi] web method, passing the user's session ticket as a hex encoded UTF-8 string. Please note that this method allows either a [url=https://steamcommunity.com/dev]Steam Web API Key[/url] or a [doclink=webapi_overview/auth#publisher-keys]Web API Publisher Key[/doclink] that is associated with the AppID for the provided ticket to be passed in. …

[subsection]Linking From In-game[/subsection] Session Tickets can be used to verify a user's identity between a game client and a secure, backend server using the Steamworks Web API: [list] [*] The client must retrieve a session ticket by calling [api]ISteamUser::GetAuthTicketForWebApi[/api]. [*] To guarantee a valid ticket, the client must wait for the [api]ISteamUser::GetTicketForWebApiResponse_t[/api] callback. [*] The client must send its session ticket to the secure server. [*] The secure server must make an HTTPS request to [code-inline]api.steampowered.com[/code-inline] and call the [webapi]ISteamUserAuth/AuthenticateUserTicket[/webapi] web method, passing the user's session ticket as a hex encoded UTF-8 string. Please note that this method requires a [doclink=webapi_overview/auth#publisher-keys]Web API Publisher Key[/doclink] that is associated with the AppID for the provided ticket. [*] If the user's ticket is valid, [webapi]ISteamUserAuth/AuthenticateUserTicket[/webapi] will return the user's 64-bit SteamID. …

IGameInventory Interface

[/list] [/list] [b]Example code[/b] [code] curl --request POST \ --header "Content-Type: application/x-www-form-urlencoded" \ --form appid=30400 \ --form 'itemdefs=[{"appid":"30400","itemdefid":"418","type":"item","display_type":"bag","name":"Bag of Stuff","description":"This bag contains stuff.…

Unity

Note: This only applies to games running through FEX (e.g. Windows x86 builds using Proton). [/list]…

Step by Step: Achievements

[subsection]Icons[/subsection] For best results, achievement icons should be 256x256 pixel PNG images. They can be as small as 64x64, but we recommend using the larger size. Icons must be square, and larger icons are scaled down to 256x256. …

Wishlists

For example, if you have a $20 Regular and $30 Deluxe package for your game, just discounting the the Deluxe package would not trigger wishlist notification e-mails, you would also need to discount the Regular package. [*]Discounts must be over 8 hours in duration [*]Note: if an email is held up for over a week for whatever reason, we will stop trying to send that email. [/list] For more information on discounts, please see the [doclink=marketing/discounts][/doclink] documentation. …

Hosting Third-Party Sales Events

[/list] [subsection]Get Permission & Set Expectations[/subsection] [list] [*][b]7) Steam Approval is Required[/b] - Use of sale page tools and any on-Steam promotion are subject to approval by the Steam Events Team. [*][b]8) Secure Third-Party Approval & Manage Expectations [/b] - As always, Steam requires you respect the intellection property (IP) rights of others and secure appropriate permissions to include any games, assets, or IP in your event. …

Alignment with Steam’s Promo Calendar & Operational Needs[/subsection] Our promotional calendar fills up 6–10 weeks in advance, so if you're aiming for curated support, try to finalize your participants at least 4–8 weeks before your intended launch. Additional prep is required for featured events, including:[list] [*]Asset Delivery: We’ll need layered PSDs for use on the Store. …

ISteamClient Interface

[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamClient. …

Sale Page Tools - Section Types

Be sure to watch the YouTube video, which explains sale page structure and how to use some of the sections [url]https://youtu.be/9xJ6Tb1RQuY[/url] [subsection]Default Section Types[/subsection] [list] [*][b]Apps and Bundles[/b] - These are apps, packages, or bundles. …

Results 101 to 120 of 128