Steamworks Documentation
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ISteamMicroTxn Interface

Please note, however, that the transaction confirmation dialog displayed to customers will show the pricing and currency that you have specified; the conversion takes place as the transaction is finalized. In the previous example, customers in Russia would see a USD $9.99 price in the confirmation dialog but would be charged 614.90 pуб when the transaction is finalized. We recommend that you provide custom pricing for each currency in which you expect your customers to transact regularly. Note that the [code-inline]amount[/code-inline] you pass needs to be in the format that matches the [code-inline]currency[/code-inline] code you pass. …

Custom Engines

Custom engines are welcome to build for a wide range of platforms with the large variety of compatibility tools Steam now has available but we recommend either targeting Android 10 or Linux Arm64. …

Setup instructions for the VR arcade model

[/list] [/callout] [h3]Purchase games for commercial use on Steam[/h3] [callout] Only games specifically mentioned for commercial use on Steam can be offered to your customers and patrons. Commercial game licenses can be found by visiting a game's individual Steam store page. The commercial license and details about it will be displayed right under the regular end user purchase option on the game's store page. You can browse through our license catalog on the [url=https://store.steampowered.com/pccafe/]Steam PC Cafe content page[/url]. With the VR arcade model you will need to purchase game licenses with the station's individual Steam account directly - once purchased, they cannot be transferred or used by another station. …

Languages Supported on Steam

[table] [tr] [th]English Name[/th] [/tr] [tr] [td]Afrikaans[/td] [/tr] [tr] [td]Albanian[/td] [/tr] [tr] [td]Amharic[/td] [/tr] [tr] [td]Armenian[/td] [/tr] [tr] [td]Assamese[/td] [/tr] [tr] [td]Azerbaijani[/td] [/tr] [tr] [td]Bangla[/td] [/tr] [tr] [td]Basque[/td] [/tr] [tr] [td]Belarusian[/td] [/tr] [tr] [td]Bosnian[/td] [/tr] [tr] [td]Catalan[/td] [/tr] [tr] [td]Cherokee[/td] [/tr] [tr] [td]Croatian[/td] [/tr] [tr] [td]Dari[/td] [/tr] [tr] [td]Estonian[/td] [/tr] [tr] [td]Filipino[/td] [/tr] [tr] [td]Galician[/td] [/tr] [tr] [td]Georgian[/td] [/tr] [tr] [td]Gujarati[/td] [/tr] [tr] [td]Punjabi (Gurmukhi)[/td] [/tr] [tr] [td]Hausa[/td] [/tr] [tr] [td]Hebrew[/td] [/tr] [tr] [td]Hindi[/td] [/tr] [tr] [td]Icelandic[/td] [/tr] [tr] [td]Igbo[/td] [/tr] [tr] [td]Irish[/td] [/tr] [tr] [td]Kannada[/td] [/tr] [tr] [td]Kazakh[/td] [/tr] [tr] [td]Khmer[/td] [/tr] [tr] [td]K'iche'[/td] [/tr] [tr] [td]Kinyarwanda[/td] [/tr] [tr] [td]Konkani[/td] [/tr] [tr] [td]Kyrgyz[/td] [/tr] [tr] [td]Latvian[/td] [/tr] [tr] [td]Lithuanian[/td] [/tr] [tr] [td]Luxembourgish[/td] [/tr] [tr] [td]Macedonian[/td] [/tr] [tr] [td]Malayalam[/td] [/tr] [tr] [td]Maltese[/td] [/tr] [tr] [td]Maori[/td] [/tr] [tr] [td]Marathi[/td] [/tr] [tr] [td]Mongolian[/td] [/tr] [tr] [td]Nepali[/td] [/tr] [tr] [td]Odia[/td] [/tr] [tr] [td]Persian[/td] [/tr] [tr] [td]Quechua[/td] [/tr] [tr] [td]Scots[/td] [/tr] [tr] [td]Serbian[/td] [/tr] [tr] [td]Punjabi (Shahmukhi)[/td] [/tr] [tr] [td]Sindhi[/td] [/tr] [tr] [td]Sinhala[/td] [/tr] [tr] [td]Slovak[/td] [/tr] [tr] [td]Slovenian[/td] [/tr] [tr] [td]Sorani[/td] [/tr] [tr] [td]Sotho[/td] [/tr] [tr] [td]Swahili[/td] [/tr] [tr] [td]Tajik[/td] [/tr] [tr] [td]Tamil[/td] [/tr] [tr] [td]Tatar[/td] [/tr] [tr] [td]Telugu[/td] [/tr] [tr] [td]Tigrinya[/td] [/tr] [tr] [td]Tswana[/td] [/tr] [tr] [td]Turkmen[/td] [/tr] [tr] [td]Urdu[/td] [/tr] [tr] [td]Uyghur[/td] [/tr] [tr] [td]Uzbek[/td] [/tr] [tr] [td]Valencian[/td] [/tr] [tr] [td]Welsh[/td] [/tr] [tr] [td]Wolof[/td] [/tr] [tr] [td]Xhosa[/td] [/tr] [tr] [td]Yoruba[/td] [/tr] [tr] [td]Zulu[/td] [/tr] [/table] [section]Frequently Asked Questions[/section] [*][h4]Q: What if my game doesn't include any of the "Full Platform Supported" languages?…

Steam Frame Standalone Compatibility Review Process

(See [url=https://partner.steamgames.com/doc/steamframe/compat#FrameCompatibilityChecklist]Frame Compatibility Checklist[/url] below.) [*]When the review completes, you'll be provided detailed point-by-point results through the partner site. [*]You'll have a window of time to review these results before they're published. [*]Once published, customers will be able to see the results of your compatibility testing when browsing games in their library or the store. [/list] The results of a compatibility review will not affect whether your game is available to customers on Frame, but will affect how it is presented. …

[callout]To assist in evaluating performance, we've added a [doclink=steamframe/compat/perf_criteria]Performance Assessment Overlay[/doclink] to SteamVR. [/callout] [/list] [b]Input[/b] [list] [*][b]controller models[/b]: VR games that render controller models must show Frame's controllers. ([i]Recommendations: We recommend using OpenXR's [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_render_model]XR_EXT_render_model[/url] or [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_interaction_render_model]XR_EXT_interaction_render_model[/url], or OpenVR's [url=https://github.com/ValveSoftware/openvr/blob/0924064316de3effbcd1acf1e309182a2deb1c05/headers/openvr.h#L4782]IVRRenderModel[/url] interface, for obtaining the controller model mesh at runtime in order to automatically support current and future devices.…

Getting Started

[/list] [h4][url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelpc]Setup instructions for the PC Café model can be found here.[/url][/h4] [/list][/callout] [callout] [list] [*][u][b]VR Arcades Only - Dedicated Steam Account per VR station[/b][/u] This model allows VR arcades to create a dedicated Steam account for each station. …

Since commercial game licenses are purchased with the individual station account, you will also not have access to the Café server features and content cache. [i]VR Arcades may also refer to the recommended setup model.[/i] [h4][url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelvr]Setup instructions for the VR arcade model can be found here.…

Steam Audio

These files should be in the AES standard [url=https://www.sofaconventions.org/]SOFA format[/url]. [*] [b]Model occlusion of sound sources.[/b] Steam Audio can quickly model raycast occlusion of direct sound by solid objects. Steam Audio also models partial occlusion for non-point sources, and transmission of occluded sound through the occluding geometry. [*] [b]Model reflections and related environmental audio effects.[/b] Steam Audio can model how sound is reflected by solid objects. This can be used to model many kinds of environmental audio effects, including slap echoes, flutter echoes, occlusion of sound by buildings, and more. [*] [b]Model propagation of sound along multiple paths.…

Pricing

This gives customers fair warning to acquire the free license and/or use up any remaining in-game currency or items before your business model changes. …

[b]Q: Does Steam pricing support "paywall" games?[/b] A: No. Steam does not support models where a customer is blocked and needs to pay to continue playing. If you would like to have a free demo to show off your game, you're welcome to do so. …

Embeddable Widgets

[docimg=2019-09-18_16-41-17.png]2019-09-18_16-41-17.png[/docimg] [subsection=sketchfab]Sketchfab[/subsection] It is possible to share awesome 3D models that the development team or that your community have created in a way that is easily explorable by your fan. We use a service called Sketchfab to host the models and to render them into the browser for people to explore. You can simply put the URL to the model directly into the event body. [code] https://sketchfab.com/models/<model id> https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb [/code] That would automatically generate a summary block about the 3D model in the event description. …

Advertising on Steam

Steam does not contain any paid advertising, nor are advertising models supported in games distributed on Steam. There are varying interpretations for what constitutes ‘advertising’ in a game, so the examples below are meant to help guide developers as to what is and is not supported on Steam. …

[/list] [section]Not Supported[/section] [list] [*]Developers should not utilize paid advertising as a business model in their game, such as requiring players to watch or otherwise engage with advertising in order to play, or gating gameplay behind advertising. …

Steam Workshop

Once you've figured that out, then you'll need to think about how your client will load the content and what kind of tools are necessary for customers to create that content. If you've got a game that customers are excited about, then they'll figure out ways of making the content for your game. …

[subsection]Integration Work[/subsection] Here are some of the typical components to think about for integration of the Ready-To-Use Workshop model with your game: [list] [*] [b]Loading content into a single-player game client[/b] - If you intend for content submitted by customers to be ready to use within your game, then you'll need to structure your game appropriately to handle content in that way. …

Bringing Mobile Games to Steam

Is your interface reasonably sized on various resolutions? Can customers adjust resolution to make sure it fits natively on their monitor? These are all options that are pretty standard in successful PC titles. …

[h4]Business Model[/h4] Some key formats for monetization on mobile are not received very well by PC players. For instance, PC players seem less willing to put up with microtransaction configurations that hold back gameplay or progress unless you pay. …

Top Sellers Lists

[/b] A: No- we don’t have an editorial team picking games for Top Sellers, Popular New Releases, Popular Upcoming, or other storefront charts. Those are all based on player data. [b]Q: Will every customer see my game if it’s a top selling title?[/b] A: The top selling list respects each player’s content preferences, and customers can filter out certain categories of content from the store if they wish. …

[b]Q: Is the top sellers chart designed to favor one business model over another?[/b] A: Nope. In fact, we’re deliberately trying to make sure that you can pick the best business model for your game without having to worry that a store design choice will penalize you. …

Microtransactions (In-Game Purchases)

If you’re viewing in-game transactions as an opportunity to halt your customer’s enjoyment to ask for money, they’ll be inclined to abandon the product over time. Paying money to eliminate frustration is not a sustainable business model, and the marketplace is competitive enough that customers have lots of better alternatives for their time and money. [*] [h4]Build systems wherein customer purchases make your game better for other customers.…

" This is feasible for games of all genres and styles, and we encourage you to run experiments around such products in your own games. [*] [h4]Allow your users to create value for one another.[/h4] The Steam Workshop consists of tools that allow your customers to create content and value for one another. Customers can create models, maps, mods, or other valuable components for your game. …

Onboarding

. [*]You’ll need to prepare your store page and put up a publicly-visible ‘coming soon’ page for at least two weeks. This will help you start building your audience of interested customers that can wishlist your game or participate in discussions. This also gives you the opportunity to practice how you talk about your product so that you can have the best presentation when you hit the ‘release’ button. …

[b] What you shouldn’t publish on Steam:[/b] [olist] [*]Hate speech, i.e. speech that promotes hatred, violence or discrimination against groups of people based on ethnicity, religion, gender, age, disability or sexual orientation [*]Nude or sexually explicit images of real people [*]Adult content that isn’t appropriately labeled and age-gated [*]Libelous or defamatory statements [*]Content you don’t own or have adequate rights to [*]Content that violates the laws of any jurisdiction in which it will be available [*]Content that is patently offensive or intended to shock or disgust viewers [*]Content that exploits children in any way [*]Applications that modify customer’s computers in unexpected or harmful ways, such as malware or viruses [*]Applications that fraudulently attempts to gather sensitive information, such as Steam credentials or financial data (e.g. credit card information) [*]Video content not directly related to a product that has shipped on Steam. [*]Non-interactive 360 VR Videos [*]Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs. [*]Applications with advertising-based business models. [*]Content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers. …

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

We strongly recommend that you do not turn off this feature, as it is very valuable for customers that have left the PC without logging out of their Steam account. If you do choose to deactivate this feature, we recommend that you let your customers know. …

Content Survey

The information provided here will determine how your game appears relative to each customer's preferences. Because mature content such as depictions of violence and sex can be sensitive in nature, it is important that you make honest and accurate disclosures. …

Through the content survey and our own pre-release review, Valve attempts to meet three goals regarding Adult Only Sexual Content: enforce legal limits, respect game makers' creative freedom, and fulfill the expectations of customers. Having Live-Generated AI Adult Only Sexual Content during gameplay could affect our ability to meet these goals. The legal and customer risks are substantial enough that we don't want to ship Live-Generated AI Adult Only Sexual Content at this time. …

Free To Play Games

The vast majority of featuring on Steam is algorithmic based on customer interest. The store looks for bursts of customer interest, typically measured in revenue, and reacts accordingly with additional featuring on the store. …

issueid=915]here[/url] to let us know. We ask that you give your customers at least one week notice before changing so that they can make an informed decision whether or not to buy a game that's intending to change its business model in the near future.…

Publishers

Besides using the commercial game licenses from the location's license pool, visitors can also play all of their regular games they own with their personal Steam account. Customers that bring in their laptop, and are allowed to join the network running the PC Café Server, will also be able to access the games in the license pool. [*][h4]Is the Café required to purchase commercial copies of the games?…

This allows partners to add game modes, scoring features or even unlock content to those customers - if it makes sense in a Café or arcade environment. [*][h4]Where do I find my commercial sales data?[/h4] Your Steam Sales Report is available on the secure partner site under the "Reports" tab. …

Getting Started for Developers

Be consistent with auto-aim on joysticks [/b] If you have any auto-aim or aim-assist applied to XInput analog sticks, consider applying that to Steam Input devices as well, at least for traditional controller models configured through Steam Input. You can call [apitype]ISteamInput::GetInputTypeForHandle[/apitype] to determine an individual controller's model type or implement separate mouse-style and joystick-style camera actions. …

You may call [api]ISteamInput::RunFrame[/api] right before to get the freshest data or you may rely on calling SteamAPI_RunCallbacks elsewhere in your game. [*] Use [api]ISteamInput::GetDigitalActionOrigins[/api] and [api]ISteamInput::GetAnalogActionOrigins[/api] to get the origin(s) that the player has assigned to your in-game actions, and show the appropriate glyphs in your onscreen UI. [*] Use [api]ISteamInput::ShowBindingPanel[/api] to pop up the Steam overlay directly into the controller configuration for a specified controller. This means you won't need to make a customization UI. [*] Use [api]ISteamInput::GetInputTypeForHandle[/api] if you want to identify each controller's device model so you can use matching art in game. …

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