Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Setup instructions for the VR arcade model

You can browse through our license catalog on the [url=https://store.steampowered.com/pccafe/]Steam PC Cafe content page[/url]. With the VR arcade model you will need to purchase game licenses with the station's individual Steam account directly - once purchased, they cannot be transferred or used by another station. …

Steam Audio

These files should be in the AES standard [url=https://www.sofaconventions.org/]SOFA format[/url]. [*] [b]Model occlusion of sound sources.[/b] Steam Audio can quickly model raycast occlusion of direct sound by solid objects. Steam Audio also models partial occlusion for non-point sources, and transmission of occluded sound through the occluding geometry. [*] [b]Model reflections and related environmental audio effects.[/b] Steam Audio can model how sound is reflected by solid objects. This can be used to model many kinds of environmental audio effects, including slap echoes, flutter echoes, occlusion of sound by buildings, and more. [*] [b]Model propagation of sound along multiple paths.…

Embeddable Widgets

[docimg=2019-09-18_16-41-17.png]2019-09-18_16-41-17.png[/docimg] [subsection=sketchfab]Sketchfab[/subsection] It is possible to share awesome 3D models that the development team or that your community have created in a way that is easily explorable by your fan. We use a service called Sketchfab to host the models and to render them into the browser for people to explore. You can simply put the URL to the model directly into the event body. [code] https://sketchfab.com/models/<model id> https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb [/code] That would automatically generate a summary block about the 3D model in the event description. …

Getting Started

[/list] [h4][url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelpc]Setup instructions for the PC Café model can be found here.[/url][/h4] [/list][/callout] [callout] [list] [*][u][b]VR Arcades Only - Dedicated Steam Account per VR station[/b][/u] This model allows VR arcades to create a dedicated Steam account for each station. …

Since commercial game licenses are purchased with the individual station account, you will also not have access to the Café server features and content cache. [i]VR Arcades may also refer to the recommended setup model.[/i] [h4][url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelvr]Setup instructions for the VR arcade model can be found here.…

Steam Frame Standalone Compatibility Review Process

[callout]To assist in evaluating performance, we've added a [doclink=steamframe/compat/perf_criteria]Performance Assessment Overlay[/doclink] to SteamVR. [/callout] [/list] [b]Input[/b] [list] [*][b]controller models[/b]: VR games that render controller models must show Frame's controllers. ([i]Recommendations: We recommend using OpenXR's [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_render_model]XR_EXT_render_model[/url] or [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_interaction_render_model]XR_EXT_interaction_render_model[/url], or OpenVR's [url=https://github.com/ValveSoftware/openvr/blob/0924064316de3effbcd1acf1e309182a2deb1c05/headers/openvr.h#L4782]IVRRenderModel[/url] interface, for obtaining the controller model mesh at runtime in order to automatically support current and future devices.…

Advertising on Steam

Steam does not contain any paid advertising, nor are advertising models supported in games distributed on Steam. There are varying interpretations for what constitutes ‘advertising’ in a game, so the examples below are meant to help guide developers as to what is and is not supported on Steam. …

[/list] [section]Not Supported[/section] [list] [*]Developers should not utilize paid advertising as a business model in their game, such as requiring players to watch or otherwise engage with advertising in order to play, or gating gameplay behind advertising. …

Bringing Mobile Games to Steam

[h4]Business Model[/h4] Some key formats for monetization on mobile are not received very well by PC players. For instance, PC players seem less willing to put up with microtransaction configurations that hold back gameplay or progress unless you pay. We’ve seen some games that have had that kind of format on mobile switch to a premium model on PC where all the content is unlocked and unrestricted, which seems to work better. Where it makes sense, there are options on Steam to sell additional content as [doclink=store/application/dlc]DLC or expansions[/doclink] but the core game should be a full experience without requiring an additional purchase. …

Input Sources

Sub-inputs: [list] [*] South [*] East [*] West [*] North [/list] [section]Trigger[/section] [docimg=input_trigger.png]input_trigger.png[/docimg] An analog trigger is a single-axis input typically located on the back of the controller, and sensitive to various degrees of pulling. All four major controller models feature exactly two analog triggers. Variations: [list] [*] Left Trigger [*] Right Trigger [/list] Sub-inputs: [list] [*] Analog pull [*] Digital click* [/list] [i]*Of the four major supported controller models, only the Steam Controller supports a discrete digital "click" at the end of a full pull. However, the player can set a threshold in the Steam Input Configurator to emulate this behavior for all other controller models.[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. …

Sony PlayStation 4 Controller

It shares certain features with the Steam controller that are lacking in the XInput standard (central trackpad & gyroscope), while hewing to a more traditional twin-stick form factor that some players prefer. *[i]referring here to all compatible models, including but not limited to the DUALSHOCK 4 model[/i] [docimg=ds4_controller.png]ds4_controller.png[/docimg] The PlayStation 4 controller has all the same physical features available to XInput controllers, as well as: [list] [*] A central trackpad [*] An internal gyroscope [*] A programmable LED light bar [/list] [subsection=FaceButtons]Face buttons[/subsection] [b]Digital[/b] The PlayStation 4 controller features four standard face buttons labeled with a SQUARE, a CROSS, a TRIANGLE, and a CIRCLE. …

[docimg=ds4_controller_share_options.png]ds4_controller_share_options.png[/docimg] [callout=green,fixed][b]NOTE[/b]: SHARE and OPTIONS correspond to SELECT and START on previous PlayStation Controller models.[/callout] [subsection=L1R1]L1 and R1 (Shoulder buttons)[/subsection] [b]Digital[/b] The shoulder buttons are pretty standard. …

Browsing Configurations

[callout=red] [b]NOTE:[/b] By default, all configurations for controller models other than the one you're currently using are hidden, but you can select "Show Other Controller Types" to force them to appear. …

In this case, head on over to the "Templates" section, which is full of generic input configurations for each controller model, with many variations for all the most common game genres. [docimg=browse_configs_6.png]browse_configs_6.png[/docimg] …

ISteamNetworking Interface

This is part of an older set of functions designed around the Berkeley TCP sockets model it's preferential that you use the P2P functions, they're more robust and these older functions will be removed eventually. [b]Returns:[/b] int [subsection=GetP2PSessionState]GetP2PSessionState[/subsection] [code=cpp]bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDRemote[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td]The user to get the active session state information of.…

fills out *pcubMsgSize with the size of the next message, in bytes This is part of an older set of functions designed around the Berkeley TCP sockets model it's preferential that you use the P2P functions, they're more robust and these older functions will be removed eventually. [b]Returns:[/b] bool [subsection=IsP2PPacketAvailable]IsP2PPacketAvailable[/subsection] [code=cpp]bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pcubMsgSize[/b][/td][td][apitype]steam_api::uint32[/apitype] *[/td][td]Returns the size of the packet.…

Pricing

[section]Pricing Types[/section] Steam supports multiple business models that games use to price content, whether it be the single purchase of a full game, DLC, in-game microtransactions or recurring subscriptions. …

[b]Q: Does Steam pricing support "paywall" games?[/b] A: No. Steam does not support models where a customer is blocked and needs to pay to continue playing. If you would like to have a free demo to show off your game, you're welcome to do so. …

Steam Workshop

This page is intended as an overview of the Steam Workshop and the different models available. For technical details on implementing Steam Workshop with your title, please see the [doclink=features/workshop/implementation][/doclink]. …

[subsection]Integration Work[/subsection] Here are some of the typical components to think about for integration of the Curated Workshop model with your game: [list] [*] [b]Accepting entries from item authors[/b] - You'll need a tool for item authors to upload their entries to your Workshop. …

Steam Frame

By maintaining full compatibility with SteamVR and OpenXR, Steam Frame provides a consistent development target across streamed PC VR content and on-device applications. Supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs. [section]Quick links:[/section] [list] [*][doclink=steamhardware/steamframe/setup][/doclink] [*][doclink=steamhardware/steamframe/input][/doclink] [*][doclink=steamhardware/steamframe/loadgames][/doclink] [*][doclink=steamhardware/steamframe/compat]Steam Frame Standalone Verified[/doclink] [*][doclink=steamhardware/steamframe/apk_upload][/doclink] [*][doclink=steamhardware/steamframe/compatibility][/doclink] [*][doclink=steamhardware/steamframe/engines][/doclink] [*][doclink=steamhardware/steamframe/adb_lepton][/doclink] [*][doclink=steamhardware/steamframe/debugging][/doclink] [*][doclink=steamhardware/steamframe/vrpreferences][/doclink] [/list] To learn more about the features and technical specifications of Steam Frame, please visit the [url=https://store.steampowered.com/sale/steamframe]Steam Frame product page[/url].…

Top Sellers Lists

We think this is the best of both worlds- DLC still contributes to the top sellers rank of your game, but if a DLC in particular is selling really well, it shows up to your player base. [b]Q: Is the top sellers chart designed to favor one business model over another?[/b] A: Nope. In fact, we’re deliberately trying to make sure that you can pick the best business model for your game without having to worry that a store design choice will penalize you. …

Steam Input Devices

[list] [*] [doclink=features/steam_controller/device/steam_controller]Steam Controller[/doclink] [*] [doclink=features/steam_controller/device/ps4_controller]Playstation 4 Controller[/doclink] [*] [doclink=features/steam_controller/device/x360_controller]Xbox 360 Controller[/doclink] [*] [doclink=features/steam_controller/device/xb1_controller]Xbox One Controller[/doclink] [*] [doclink=features/steam_controller/device/nsp_controller]Nintendo Switch Pro Controller[/doclink] [*] Steam Link App Mobile Touch Controller [*] Playstation 3 Controller [*] Any DirectInput gamepad [/list] [docimg=controllers.jpg]controllers.jpg[/docimg] Note that the terms "Playstation 4 controller", "Xbox 360 controller", and "Xbox One controller" also refer to any variant devices (such as fighting game joysticks) that use the same input protocol as the base model.…

Steam Personal Calendar

[/b] To determine which players have tastes similar to a given player, the model considers signals such as the games they play, how much they play them, how their playtime compares to other players, and how many achievements they have earned. [*][b]Surface wishlisted games.[/b] The model then surfaces games that those similar players have wishlisted but the given player has not. [*][b]Place games by release date.[/b] Finally, those games are placed on the calendar according to their visible release date. …

Onboarding

. [*]Non-interactive 360 VR Videos [*]Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs. [*]Applications with advertising-based business models. [*]Content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers. …

Non-game software may be accepted for distribution if it fits into one of the following categories: [list] [*] Animation & Modeling [*] Audio/Video Production [*] Design & Illustration [*] Photo Editing [*] Educational & Tutorials [*] Finance & Accounting [*] Player Tools [*] SteamVR Tools (Drivers, Overlays, Utilities) [/list] [section]Next Steps[/section] After you have completed onboarding, check out the rest of the documentation for information on managing your partner account, exploring the SDK, and setting up your first product on Steam.…

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