Steamworks Documentation
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ISteamNetworkingMessages Interface

Networking API intended to make it easy to port non-connection-oriented code to take advantage of P2P connectivity and [doclink=features/multiplayer/steamdatagramrelay]Steam Datagram Relay[/doclink]. [api]ISteamNetworkingSockets[/api] is connection-oriented (like TCP), meaning you need to listen and connect, and then you send messages using a connection handle. …

The difference is mainly in your responsibility to explicitly establish a connection and the type of feedback you get about the state of the connection. Both interfaces can do "P2P" communications, both support both unreliable and reliable messages, fragmentation and reassembly, and both can be used to take advantage of [doclink=features/multiplayer/steamdatagramrelay]Steam Datagram Relay[/doclink] to talk to dedicated servers. …

Application Settings for Virtual Reality

When using OpenXR, your input binding setup will dramatically affect how many users can buy and play your game. If your game submits a suggested input binding for Meta Quest 2 controllers, SteamVR will automatically rebind most controller types so they will work. The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

Licensees

. [*]Licensees will be able to use regional payment methods available on Steam, up to US$2,000 per day. [/list] [h4]Dynamic License Management[/h4] You can now offer your customers games on Steam using a dynamic pool of licenses. …

How to upload Android APKs to Steam

[docimg=steamworks_settings.png]steamworks_settings.png[/docimg] [section]Step 2 - Set Supported Operating Systems[/section] Navigate to the [b]Application > General[/b] tab for your app, and check [b]Android [/b] under [b]Supported Operating Systems[/b]. …

Steam Deck FAQ

[/b] Yes, we're sending devkits around the world, including regions that are not part of the initial Steam Deck launch. [b]I've heard there are issues with the EV2 devkit hardware - are those fixed in the final version?[/b] Yes, that's the whole reason behind these engineering builds, is to test manufacturing and see if there are any issues that need to be fixed. …

In addition, anything installed outside of flatpak (via pacman for instance) may be wiped with the next SteamOS update. [url=https://help.steampowered.com/en/faqs/view/671A-4453-E8D2-323C]More on that here.[/url] [b]Will the fact that the system is Wayland-based cause any known performance hit to existing games or any missing functionality to be aware of?…

ISteamMusic Interface

[/td][/tr] [tr=AudioPlayback_Paused][td][b]AudioPlayback_Paused[/b][/td][td]2[/td][td]Steam Music is currently paused.[/td][/tr] [tr=AudioPlayback_Idle][td][b]AudioPlayback_Idle[/b][/td][td]3[/td][td]Steam Music is currently stopped.…

Release Dates

There are also a lot of storefront features and tools on Steam that a game can benefit from as it builds awareness prior to launch: [list] [*]Visibility on lists and pages such as [url=https://store.steampowered.com/explore/upcoming/?snr=2_groups_partnerevents_]Popular Upcoming[/url] depend on release date. [*]Players that are interested in your game will add it to their [doclink=marketing/wishlist]Steam Wishlist[/doclink] to be notified upon release. [*]Some Steam events such as [doclink=marketing/upcoming_events/nextfest]Steam Next Fest[/doclink] are only available for unreleased games. …

Steam Branding Guidelines

[section]Steam Deck™ Branding Requirements and Logos[/section] Last Updated: May 2,2022 [docimg=300.jpg]300.jpg[/docimg] [docfile=steamDeck_guidelines_042922.pdf]Click here[/docfile] to view the Steam Deck Brand Guidelines [docfile=Steam_Deck_Logo_TM.eps]Click here[/docfile] to download Steam Deck logo files [section]Steam Early Access Branding Requirements[/section] We work hard to make sure that customers understand what they are buying when they get an Early Access title on Steam. …

ISteamGameCoordinator Interface

[/td][/tr] [tr=k_EGCResultBufferTooSmall][td][b]k_EGCResultBufferTooSmall[/b][/td][td]2[/td][td]The buffer is too small for the requested message.[/td][/tr] [tr=k_EGCResultNotLoggedOn][td][b]k_EGCResultNotLoggedOn[/b][/td][td]3[/td][td]The client is not logged onto Steam.…

IPublishedFileModerationService Interface

[/td][/tr] [tr=k_EPublishedFileRevision_ApprovedSnapshot][td][b]k_EPublishedFileRevision_ApprovedSnapshot[/b][/td][td]2[/td][td]The most recently approved content.[/td][/tr] [tr=k_EPublishedFileRevision_RejectedSnapshot][td][b]k_EPublishedFileRevision_RejectedSnapshot[/b][/td][td]4[/td][td]The most recently rejected content.…

ISteamScreenshots Interface

[/td][/tr] [tr][td][b]pchFilename[/b][/td][td]const char *[/td][td]The absolute file path to a 2D JPG, PNG, or TGA version of the screenshot for the library view.[/td][/tr] [tr][td][b]pchVRFilename[/b][/td][td]const char *[/td][td]The absolute file path to the VR screenshot, this should be the same type of screenshot specified in [code-inline]eType[/code-inline].…

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EVRScreenshotType_None][td][b]k_EVRScreenshotType_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Mono][td][b]k_EVRScreenshotType_Mono[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Stereo][td][b]k_EVRScreenshotType_Stereo[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoCubemap][td][b]k_EVRScreenshotType_MonoCubemap[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoPanorama][td][b]k_EVRScreenshotType_MonoPanorama[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EVRScreenshotType_StereoPanorama][td][b]k_EVRScreenshotType_StereoPanorama[/b][/td][td]5[/td][td][/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamScreenshots. …

Stats and Achievements

[/list] [*] For instance, if the player earned 77 points in the last round, which lasted 0.225 hours (13.5 minutes), that would be [code-inline]SteamUserStats()->UpdateAvgRateStat( "AvgPointsPerHour", 77, 0.225 )[/code-inline] [/list] In the above example, Steam will take the current rounds average of 342.2 points per hour ( 77 divided by 0.225 ) and blend it with the previous value. The result will reflect the total average over the player's last 20 hours of game time. If this were the first time the stat was updated for the current user, the current value would be 342.2. This example uses "hours" as the time unit, but you may use whatever time unit you wish. Just keep in mind that you must consistently use that unit as your base for "dSessionLength", as well as the Window property. …

Content Survey

If you already have ratings issued for your game directly by official rating board authorities, you may enter those under your game's Ratings section. [subsection]2) Mature Content[/subsection] The second part of the survey requires disclosure of any mature content that players may encounter. …

Store Page, Building and Editing

. - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/7126472323852954169?snr=2___ ]More Info[/url] [*]Changes to Store Page Written Descriptions- [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4201376568915048836]More Info[/url] [list][*]No links to other websites - This means that you cannot use your store page to link to any other website, including social media pages. …

ISteamHTTP Interface

[/td][/tr] [tr=k_EHTTPMethodHEAD][td][b]k_EHTTPMethodHEAD[/b][/td][td]2[/td][td]The HTTP Method is set to HEAD.[/td][/tr] [tr=k_EHTTPMethodPOST][td][b]k_EHTTPMethodPOST[/b][/td][td]3[/td][td]The HTTP Method is set to POST.…

[/td][/tr] [tr=k_EHTTPMethodPATCH][td][b]k_EHTTPMethodPATCH[/b][/td][td]7[/td][td]The HTTP Method is set to PATCH.[/td][/tr] [/table] [subsection=EHTTPStatusCode]EHTTPStatusCode[/subsection] HTTP response status codes that the server can send in response to a request. …

Community Moderation

This option is designed to remove the content from the hub/game, without affecting the content or the upload privileges of the owner. For example, if a Dota screenshot is uploaded to the CS2 hub, hiding it as incompatible would be the ideal moderation action (the player would still have their screenshot, but it would no longer be associated with CS2). …

ILobbyMatchmakingService Interface

[b]Example Response:[/b] [code=json] { "response": { "appid": 480, "lobby_type": 2, "steamid_owner": "76561197984069643", "lobby_metadata": [ { "key_name": "name", "key_value": "Olive's lobby" }, { "key_name" : "motd", "key_value" : "Raid at 5 PM" } ], "members": [ { "steamid": "76561197984069643", "member_metadata": [ { "key_name": "ready", "key_value": "1" }, { "key_name": "role", "key_value": "captain" } ] }, { "steamid": "76561197985812219", "member_metadata": [ { "key_name": "role", "key_value": "weapons" } ] } ] } } [/code] …

Upcoming Steam Events

[subsection][b]2026 Fests[/b][/subsection] [table] [tr][th]Event Dates[/th][th]Theme[/th][th]Registration[/th][th]Eligibility & Notes[/th][/tr] [tr][td]Oct 26 Nov 2[/td][td]Steam Scream V[/td] [td][url=https://partner.steamgames.com/optin/sale/horror_2026]Registration details[/url][/td] [td]Games that fall into the horror category, and explicitly Halloween-centric games. …

Participating in Third-Party Sales Events

Once they've done so, you should see their event name and the organizer's contact info appear in your Steamworks dashboard. [subsection]2. Set Your Discount (Optional)[/subsection] Consider whether you'd like your game to be on discount during the event. This can be a good idea since events can often bring extra visibility to your game. …

Testing On Steam

You can read more about adding new users in [doclink=gettingstarted/managing_users][/doclink]. [subsection]Option 2: Request keys[/subsection] Additionally, you can request keys for a package called "Dev Comp" that will grant immediate access to your application. …

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