Steamworks Documentation
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Application Management Sharing

Once an application has been shared, the invite will be active for the next 2 weeks or until the share is completed if less than 2 weeks. An invite can be canceled at anytime by the sender through the App Share Tool or a Valve employee if requested by [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…

Steam Keys

However, the maximum number of Release State Override (beta) keys you can request for this purpose is generally 2,500 total. [u]You should not promise more than 2,500 [b]Release State Override (beta) keys[/b] for your game during your crowdfunding campaign[/u]. …

After that, all Steam Key requests are reviewed on a case-by-case basis. Release State Override (beta) keys are generally limited to 2,500 total. [list][*]If you’d like to run a larger-scale beta test ahead of your game’s launch, please use the Steam Playtest feature. …

Steam Playtest

Of course, you'll need to update the name later before your game is announced and releases its Coming Soon store page. [*]Release State Override keys are limited to 2,500 per app. If you need more than 2,500 keys for a confidential playtest, then the probability of a leak is increasing to the point where you're likely "announcing" your product anyway. …

[docimg=friendinvite3.png]friendinvite3.png[/docimg] [docimg=friendinvite2.JPG]friendinvite2.JPG[/docimg] Like other Steam playtest options, everything can be configured in the dashboard. [docimg=invitefriends1.png]invitefriends1.png[/docimg] Using the dashboard, you can specify the number of invites each player gets: 1, 2, or 3 You can also enable friend invites or pause new friend invites anytime with a few clicks. …

Steam Themed Sale Events

. [*]Once a game is registered, you can then enter discounts on the Sale Approvals page: https://partner.steamgames.com/promotion/discounts/dashboard/ [/olist] [b]Q. Can I participate with my free to play (F2P) game?[/b] A. While discounted released games will be featured most prominently—and unless otherwise noted in the event-specific documentation—F2P games are welcome to participate and will be included in a section for F2P games. F2P games are generally not eligible to appear in the official event trailer for Steam themed sale events. [b]Q. Can I participate with my unreleased game?…

Legacy Mode Bindings

[section]Special inputs[/section] In addition to emulating mouse, keyboard, and gamepad input, there are also a row of special bindings at the top: [docimg=legacy_mode_2.png]legacy_mode_2.png[/docimg] [subsection]Change Action Set/Layer[/subsection] [docimg=legacy_action_set.png]legacy_action_set.png[/docimg] This lets you activate Action Sets or [doclink=features/steam_controller/action_set_layers][/doclink] that you have defined yourself. …

User Authentication and Ownership

[section=website]Web Browser based authentication with OpenID[/section] Steam is an [url=http://openid.net/]OpenID[/url] Provider, as described in the OpenID 2.0 specification. Inside a web browser, a third-party website can use OpenID to obtain a user's SteamID which can be used as the login credentials for the 3rd party website, or linked to an existing account on that website. …

Steam provides the following images which may be used by 3rd party sites when linking to the Steam sign in page: [docimg=sits_large_border.png]sits_large_border.png[/docimg] [docimg=sits_large_noborder.png]sits_large_noborder.png[/docimg] [docimg=sits_small.png]sits_small.png[/docimg] [h4]User Authentication[/h4] Steam's OpenID 2.0 implementation can be used to link a users Steam account to their account on the third-party website. A list of open source OpenID libraries can be found at the [url=http://openid.net/developers/libraries/]OpenID website[/url]. …

ISteamApps Interface

Ex: param1[/td][/tr] [/table] Gets the associated launch parameter if the game is run via steam://run/<appid>/?param1=value1;param2=value2;param3=value3 etc. Parameter names starting with the character '@' are reserved for internal use and will always return an empty string. …

[subsection=NewLaunchQueryParameters_t]NewLaunchQueryParameters_t[/subsection] Posted after the user executes a steam url with query parameters such as [code-inline]steam://run/<appid>//?param1=value1;param2=value2;param3=value3;[/code-inline] while the game is already running. The new params can be queried with [api]ISteamApps::GetLaunchQueryParam[/api]. …

Steam Tags

The Tag Wizard helps you create a tag profile which includes: [list] [*] [b]Genres[/b], with particular attention to the most specific Genre or Sub-Genre [list] [*] Example: [i]Super Meat Boy[/i] can most specifically be described as a Precision Platformer [*][b]Super-Genre[/b]: Action [*][b]Genre[/b]: Platformer [*][b]Sub-Genre[/b]: Precision Platformer [/list] [*] [b]Visual properties[/b], such as [list] [*] [b]Dimensions[/b]: 2D, 2.5D, 3D [*] [b]Camera Perspective[/b]: Third-Person, First-Person, Top-Down, Isometric, Side-Scroller, etc. [*] [b]Visual Style[/b]: Pixel Graphics, Realistic, Abstract, Anime, Cute, Stylized, Minimalist, etc. …

You can remove any tags you find unwanted ("family friendly" for a horror game) or inaccurate ("2D" for a 3D game). [subsection]Tag page visibility[/subsection] The top 20 tags on your game determine the tag pages and similar browse views that your game can appear on. …

Distributing Open Source Applications on Steam

Common permissive and acceptable licenses includes MIT License, BSD 3-clause and 4-clause, Apache 2.0 and WTFPL. [subsection]Which Open Source Licenses are problematic for shipping on Steam?[/subsection] Generally, any license that has a so-called “copyleft” element will be problematic when combining code with the Steamworks SDK. …

Store Page Accolades

(You can localize the quote in other languages) [b]Some guidelines:[/b] [list][*]Reviews should be accurate and you should have permission to post them [*]Quotes should be relatively short (Ideally 1 or 2 short sentences) [*]Quotes should be localized where possible [docimg=reviewexamples.png]reviewexamples.png[/docimg] [/list] [b]Visibility on Steam[/b] Reviews appear directly below the "Recent Events and Announcements" section and above the "About this game" section. …

Wishlist Reporting

We've added that here: [subsection]The most recent day is excluded[/subsection] Wishlist data is updated daily for the previous date (ie. as of March 2nd, you can see all of the data up to March 1st) [subsection]Regional Wishlisting Data[/subsection] You can see a breakdown of wishlist numbers by region or country in the "Regional sales report" page for each app. …

Bundles

[section=Overview]Overview[/section] Steam Bundles is a feature that allows multiple products to be bundled together at a discount to provide additional value and benefit to your best fans. [docimg=BundlePurchaseOption2.jpg]BundlePurchaseOption2.jpg[/docimg] There are two types of Bundles to handle common scenarios: [olist] [*] [b]Complete The Set[/b] - Customers that purchase this type of Bundle will pay for, and receive, just the items in that bundle that they don't already have in their Steam library. …

For details on the necessary graphical assets, please download our [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Bundles Asset Templates[/url]. You will upload these by switching to the 'Graphical Assets' tab and uploading the desired capsule images. [*] [b]Bundle Description (optional)[/b]: You can enter a written description for your bundle. …

Steam Workshop Implementation Guide

[section=CreateUploadContent]Creating and Uploading Content[/section] The process of creating and uploading workshop content is a simple and repeatable process as shown in the flow chart below. [docimg=ISteamUGCFlow-CreateUpload-Web2.png]ISteamUGCFlow-CreateUpload-Web2.png[/docimg] [subsection=creating_a_workshop_item]Creating a Workshop Item[/subsection] [olist] [*] All workshop items begin their existence with a call to [api]ISteamUGC::CreateItem[/api] [list] [*] The [code-inline]nConsumerAppId[/code-inline] variable should contain the App ID for the game or application. …

Workshop items, screenshots, videos, etc.). [docimg=ISteamUGCFlows-QueryingContent-web2.png]ISteamUGCFlows-QueryingContent-web2.png[/docimg] [olist] [*] Register a call result handler for [apitype]ISteamUGC::SteamUGCQueryCompleted_t[/apitype]. [*] There are a few methods available for creating the query depending upon the required scenario, Querying by Content Associated to a User or Querying All Content or getting the details of content you have ids for. …

Publishers

[/h4] The [url=https://store.steampowered.com/steam_refunds/]refund policy[/url] is set up to closely mimic the consumer version (2 weeks/2 hours). [*][h4]Can I see if a player is in a Café?[/h4] You can make use of our webAPI ownership calls to find out if the player is accessing a license from the Café they're in and provide them with special items or content. …

Connecting adb to Lepton

[section]Troubleshooting[/section] If you get an error, ensure: [list] [*] A Lepton development session is currently running [*] The Steam Frame is connected to the same network as your PC [*] Your router doesn't have "client isolation" enabled [*] You don't have multiple devices on the same network with the same hostname (2 different Steam Frames with the default hostname [b]frame[/b]) [/list] If you see: [code]cannot resolve host 'frame' and port 5555: No such host is known. (11001)[/code] You may need to use the headset's IP address instead. …

Steam Networking

This prevents IP addresses from being revealed and in many cases improves ping times and connection quality. All P2P connections are automatically relayed over the Valve backbone when appropriate. This document describes what you need to do if you want to use SDR for dedicated server games, to optimize ping times and protect servers from DoS attack. …

ICheatReportingService Interface

It enables two similar workflows for detecting and managing cheating in your game: [list] [*]Gather community reports of cheating and issue bans/suspensions based upon this information. [*]Immediately ban a player with a 2 step process of reporting the cheating and then issuing a ban. [/list] To use this interface you must first opt in to anti-cheat support. …

[/td][/tr] [tr][td][b]appdata[/b][/td][td]uint64[/td][td][/td][td](Optional) App specific data about the type of cheating set by developer. (ex 1 = Aimbot, 2 = Wallhack, 3 = Griefing)[/td][/tr] [tr][td][b]heuristic[/b][/td][td]bool[/td][td][/td][td](Optional) Extra information about the source of the cheating - was it a heuristic.…

IGameNotificationsService Interface

[b]Example Response:[/b] [code=xml] { "response": { } } [/code] [b]Calling Example:[/b] [code] { "sessionid": "1234", "title": { "token": "#MyToken", "variables": [ { "key": "username", "value": "SteamUser" } ] }, "users": [ { "steamid": "76561197960265729", "state": "waiting", "title": { "token": "#TitleToken", "variables": [ { "key": "username", "value": "Bob" } { "key": "level", "value": "1" } ] }, "message": { "token": "#StatusMessageToken", "variables": [ { "key": "city", "value": "Bellevue" } ] } }, { "steamid": "76561197960265730", "state": "waiting", "title": { "token": "#TitleToken", "variables": [ { "key": "username", "value": "Greg" } { "key": "level", "value": "2" } ] }, "message": { "token": "#StatusMessageToken", "variables": [ { "key": "city", "value": "Seattle" } ] } } ] } [/code] [section=EnumerateSessionsForApp]EnumerateSessionsForApp[/section] [code=http]GET https://partner.steam-api.com/IGameNotificationsService/EnumerateSessionsForApp/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

[b]Example Response:[/b] [code=xml] { "response": { [ { "sessionid": "123", "appid": "100", "title": { "token": "#TitleToken", "variables": [ { "key": "keyName", "value": "keyValue" } ] }, "time_created": "100000", // Unix time "time_updated": "200000", //Unix time "user_status": [ { "steamid": "76561197960265729", "state": "waiting", "title": { "token": "#TitleToken", "variables": [ { "key": "username", "value": "Bob" } { "key": "level", "value": "1" } ] }, "message": { "token": "#StatusMessageToken", "variables": [ { "key": "city", "value": "Bellevue" } ] } }, { "steamid": "76561197960265730", "state": "waiting", "title": { "token": "#TitleToken", "variables": [ { "key": "username", "value": "Greg" } { "key": "level", "value": "2" } ] }, "message": { "token": "#StatusMessageToken", "variables": [ { "key": "city", "value": "Seattle" } ] } } ] } } [/code] [b]Calling Example:[/b] [code] { "steamid": "76561197960265729", "include_all_user_messages": "0", "include_auth_user_message": "1" } [/code] [section=GetSessionDetailsForApp]GetSessionDetailsForApp[/section] [code=http]GET https://partner.steam-api.com/IGameNotificationsService/GetSessionDetailsForApp/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

IUserReviewsService

[/td][/tr] [tr=k_EUserReviewsAppReviewsFilter_Updated][td][b]k_EUserReviewsAppReviewsFilter_Updated[/b][/td][td]2[/td][td]Most recently updated.[/td][/tr] [tr=k_EUserReviewsAppReviewsFilter_Funny][td][b]k_EUserReviewsAppReviewsFilter_Funny[/b][/td][td]3[/td][td]Most votes for funny.…

[/td][/tr] [tr=k_EUserReviewsPurchaseType_NonSteamPurchase][td][b]k_EUserReviewsPurchaseType_NonSteamPurchase[/b][/td][td]2[/td][td]Only reviews by users who did not purchase the app on Steam.[/td][/tr] [/table]…

ISteamNetworkingUtils Interface

Note: dedicated servers hosted in known data centers do *not* need to call this, since they do not make routing decisions. However, if the dedicated server will be using P2P functionality, it will act as a "client" and this should be called. [subsection=GetRelayNetworkStatus]GetRelayNetworkStatus[/subsection] [code]ESteamNetworkingAvailability GetRelayNetworkStatus( SteamRelayNetworkStatus_t *pDetails );[/code] Fetch current status of the relay network. …

[subsection=EstimatePingTimeBetweenTwoLocations]EstimatePingTimeBetweenTwoLocations[/subsection] [code=cpp]int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 );[/code] Estimate the round-trip latency between two arbitrary locations, in milliseconds. This is a conservative estimate, based on routing through the relay network. …

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