Steamworks Documentation
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Radial Menus

[/td][/tr] [/table] [section]Menu Buttons[/section] Each "Menu Button X" option can have an action (and/or legacy key binding) assigned to it. The basic configuration screen has five menu buttons, but you can assign up to twenty (select "Additional Settings" for bindings for menu buttons 6-20). …

Or, if you're the player and the developer hasn't provided such an action (or you're in legacy mode), bind the center button to some legacy key that the game ignores. Then, choose a nice "X" for this menu button. Voila! Now whenever you want to dismiss this kind of radial menu without committing to an action, you just return to the central rest position and release the input. …

Touch Menus

[subsection]Touch Menu Button Count[/subsection] How many buttons will appear in your touch menu grid. Choices are 2, 4, 7, 9, 12, 13, or 16. Any buttons you leave unbound will simply appear blank, so if you have, say, 14 actions to bind, you should pick "16" and leave two blank. [subsection]On-Screen Horizontal / Vertical Position[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Menu Opacity[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Menu Size[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Display Binding Label on Button[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [section]Menu Buttons[/section] Each "Menu Button X" option can have an action (and/or legacy key binding) assigned to it. The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). …

Steam Deck and Steam Machine Compatibility Review

([i]Recommendations: Whenever possible, we recommend you support the Deck's native resolutions of 1280x800 (preferred) or 1280x720.[/i]) [*][b]Text Legibility[/b]: Interface text must be easily readable at a distance of 12 inches/30 cm from the screen. …

[/h6] [section=AddingSteamEvent]Adding a Steam Event Post[/section] You may want to provide customers with extra details about your game's Steam Hardware compatibility, or share your plans. …

Hosting Third-Party Sales Events

Games with High Customer Interest[/subsection] While there's no penalty for including smaller or up & coming titles, featuring games with strong customer interest (as outlined in [doclink=/marketing/visibility#7]Visibility on Steam: Key Visibility Elements[/doclink]) increases the likelihood of curated featuring. Try to include as many high-interest games as possible that still fit your event's chosen topic. …

For example, if two groups propose separate “Games from Finland” events, we’d likely suggest they combine efforts for a single promotion. [subsection]7. Alignment with Steam’s Promo Calendar & Operational Needs[/subsection] Our promotional calendar fills up 6–10 weeks in advance, so if you're aiming for curated support, try to finalize your participants at least 4–8 weeks before your intended launch. …

ISteamMatchmaking Interface

[/td][/tr] [tr][td][b]nIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]nConnPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port used to connect to the server, in host order.…

[/td][/tr] [tr][td][b]nIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]nConnPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port used to connect to the server, in host order.…

Steam Input Gamepad Emulation - Best Practices

\pipe\HID#VID_045E&PID_028E&IG_00#045E&0B00&00045EB00704DAF3#0#20160 for an Xbox one controller with a VID/PID of 0x45e/0x0b00. Example code: [code] #define VALVE_DIRECTINPUT_GAMEPAD_VID 0x28DE #define VALVE_DIRECTINPUT_GAMEPAD_PID 0x11FF #define STEAM_INPUT_VID_INDEX 37 #define STEAM_INPUT_PID_INDEX 42 #define STEAM_INPUT_SIAPI_HANDLE_INDEX 47 #define STEAM_INPUT_GAMEPAD_INDEX 64 #define MAX_PATH 260 //... …

= (UINT)-1 ) { if ( rdi.hid.dwVendorId == VALVE_DIRECTINPUT_GAMEPAD_VID && rdi.hid.dwProductId == VALVE_DIRECTINPUT_GAMEPAD_PID ) { uint32 ulVID = strtoul( &devName[STEAM_INPUT_VID_INDEX], NULL, 16 ); uint32 ulPID = strtoul( &devName[STEAM_INPUT_PID_INDEX], NULL, 16 ); uint64 ulDeviceHandle = strtoull( &devName[STEAM_INPUT_SIAPI_HANDLE_INDEX], NULL, 16 ); uint32 unGamepadIndex = strtoul( &devName[STEAM_INPUT_GAMEPAD_INDEX], NULL, 16 ); Log( "Raw input device: VID = 0x%x, PID = 0x%x, handle = 0x%llx, index = 0x%x, %s\n", ulVID, ulPID, ulDeviceHandle, unGamepadIndex, devName ); // You can now use either the VID/PID to identify the device directly or use ulDeviceHandle with GetInputTypeForHandle ESteamInputType inputType = SteamInput()->GetInputTypeForHandle( ulDeviceHandle ); switch( inputType ) { case k_ESteamInputType_Unknown: printf( "unknown!…

Reporting and Payments

[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

Discounting

[list][subsection]Launch Discount[/subsection] Launch discounts start once your title is released on Steam and can be staged to run for between 7 and 14 days, ending at 10am Pacific on the applicable day. We generally suggest launch discounts around 10% to 15%, should you chose to set one. …

The artwork used for the Daily Deal is our standard "Header Capsule" 460px x 215px, and is imported from the associated game or bundle automatically. Daily Deal discounts run from 7 to 14 days. [doclink=marketing/discounts/dailydeal]Learn more here.…

Steam Next Fest - Tips

Please access all previous session recordings [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]via this YouTube playlist[/url]. [subsection=contact]Need Help?[/subsection] [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…

Steam Next Fest

list of [doclink=marketing/upcoming_events/nextfest/tips]Steam Next Fest Tips[/doclink], join a live Q&A session with members of the Steam Business Team (schedule provided in the timeline for each edition), and/or reference [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]past Q&A session recordings[/url] to learn how to make the most of your participation in Steam Next Fest. …

Please access all previous session recordings [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]via this YouTube playlist[/url]. [/introblock] [subsection=faq_demo][b]Registration & Eligibility Questions[/b][/subsection] [b]Q: I've changed my plans. …

Embeddable Widgets

[code] https://sketchfab.com/models/<model id> https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb [/code] That would automatically generate a summary block about the 3D model in the event description. …

Getting Started for Developers

Rename the file to the following: [i]"game_actions_X.vdf"[/i], where X is your game's Steam AppID. If you don't know what your game's Steam AppID is, it can be found by logging into your Steam partner site. …

Here's an example: [code] "localization" { "english" { "Title_Config1" "Official Configuration" "Description_Config1" "This config was created by the developers of Game X." "Title_Config2" "Official Southpaw Configuration" "Description_Config2" "This config was created by the developers of Game X, and is setup for Southpaw users.…

Creating and using InstallScripts

[h4]Example[/h4] A basic one will look like this: [code]"InstallScript" { "Registry" { "HKEY_LOCAL_MACHINE\\SOFTWARE\\Foo\\Bar" { "string" { "Install_Path" "%INSTALLDIR%" "Exe_Path" "%INSTALLDIR%\\foobar.exe" } "dword" { "PatchVersion" "12" } } } "Run Process" { "DirectX" { "HasRunKey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\480" "Process 1" "%INSTALLDIR%\\DirectX\\DXSETUP.exe" "Command 1" "/silent" "NoCleanUp" "1" } } } [/code] The second keyname after the root describes what kind of action will take place. …

Values are: [list] [*] Windows 3.11 [*] Windows 95 [*] Windows 98 [*] Windows ME [*] Windows NT [*] Windows 2000 [*] Windows XP [*] Windows 2003 [*] Windows Vista [*] Windows 7 [*] Windows 2008 [*] Windows 2012 [*] Windows 2012 R2 [*] Windows 8 [*] Windows 8.1 [*] Windows 10 [/list] [/list] [b]64 bit Example[/b] This example will run the appropriate installer for the 32 or 64 bit installer. …

Input Source Modes

[/td][/tr] [/table] [subsection]Additional Settings[/subsection] [table] [tr][th]Name[/th][th]Values[/th][th]Description[/th][/tr] [tr][td]Menu Button 5[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 6[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 7[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…

[/td][/tr] [/table] [subsection]Additional Settings[/subsection] [table] [tr][th]Name[/th][th]Values[/th][th]Description[/th][/tr] [tr][td]Menu Button 6[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 7[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…

Developer/Publisher Homepage Tools Update

[section]Homepage Editor Tools Overview[/section] https://www.youtube.com/watch?v=kjhqm6Y2CFY [section]To start using the new editor[/section] Visit your developer or publisher homepage and then the following: [olist] [*]Click the 'admin' tab. [*]Select "Creator Home v2" on the left-hand side of admin options. [*]Click "Create New" to set up a new homepage. …

(Note: You can change the settings to only show the newest events from the last X weeks.) [docimg=NEWS.png]NEWS.png[/docimg] [*][b]Carousel or grid of games[/b] - The basic building blocks for showcasing games. …

IPublishedFileService Interface

[/td][/tr] [tr][td][b]days[/b][/td][td]uint32[/td][td]✔[/td][td]If query_type is k_PublishedFileQueryType_RankedByTrend, then this is the number of days to get votes for [1,7].[/td][/tr] [tr][td][b]include_recent_votes_only[/b][/td][td]bool[/td][td]✔[/td][td]If query_type is k_PublishedFileQueryType_RankedByTrend, then limit result set just to items that have votes within the day range given[/td][/tr] [tr][td][b]cache_max_age_seconds[/b][/td][td]uint32[/td][td][/td][td]Allow stale data to be returned for the specified number of seconds.…

[/td][/tr] [tr=k_PFI_MatchingFileType_Games][td][b]k_PFI_MatchingFileType_Games[/b][/td][td]6[/td][td]Unused.[/td][/tr] [tr=k_PFI_MatchingFileType_Software][td][b]k_PFI_MatchingFileType_Software[/b][/td][td]7[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_Concepts][td][b]k_PFI_MatchingFileType_Concepts[/b][/td][td]8[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_GreenlightItems][td][b]k_PFI_MatchingFileType_GreenlightItems[/b][/td][td]9[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_AllGuides][td][b]k_PFI_MatchingFileType_AllGuides[/b][/td][td]10[/td][td]Guides.…

Steam Next Fest: February 2027

You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …

ISteamHTMLSurface Interface

[/td][/tr] [tr][td][b]x[/b][/td][td]int[/td][td]The X (width) position in pixels within the surface. (0, 0) is the top left corner.[/td][/tr] [tr][td][b]y[/b][/td][td]int[/td][td]The Y (height) position in pixels within the surface. (0, 0) is the top left corner.…

[/td][/tr] [tr][td][b]x[/b][/td][td]int[/td][td]X (width) coordinate in pixels relative to the position of the HTML surface. (0, 0) is the top left.[/td][/tr] [tr][td][b]y[/b][/td][td]int[/td][td]Y (height) coordinate in pixels relative to the position of the HTML surface. (0, 0) is the top left.…

Unity

[url=https://docs.unity3d.com/6000.3/Documentation/Manual/xr-multiview-render-regions.html]Unity documentation[/url] [i]Requirements: Unity 6.1+, Unity OpenXR Plugin 1.14.1+, Vulkan, Multiview[/i] [*][b]Valve Utils: Lepton Validation[/b] - This feature checks through your Unity project and lets you know if there are things setup that will cause the build to fail to run locally on Lepton (Steam Frame's Android translation layer). …

Note: This only applies to games running through FEX (e.g. Windows x86 builds using Proton). [/list]…

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