Steamworks Documentation
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IGameInventory Interface

[/list] [/list] [b]Example code[/b] [code] curl --request POST \ --header "Content-Type: application/x-www-form-urlencoded" \ --form appid=30400 \ --form 'itemdefs=[{"appid":"30400","itemdefid":"418","type":"item","display_type":"bag","name":"Bag of Stuff","description":"This bag contains stuff.","background_color":"993300","tradable": true,"marketable": true,"commodity": true,"tags":"class:human;type:bag"}, {"appid": "30400","itemdefid":"403","type":"item","display_type":"cat","name":"Cat of Bags","description":"This cat contains multitudes."}]' "https://api.steampowered.com/IGameInventory/UpdateItemDefs/v0001?…

steamnetworkingtypes.h

k_ESteamNetworkingIdentityType_GenericString = 2, k_ESteamNetworkingIdentityType_GenericBytes = 3, // Make sure this enum is stored in an int. k_ESteamNetworkingIdentityType__Force32bit = 0x7fffffff, }} [/code] [subsection=SteamNetworkingIdentity]struct SteamNetworkingIdentity[/subsection] An abstract way to represent the identity of a network host. …

[code] struct SteamNetworkingIPAddr { void Clear(); // Set everything to zero. E.g. [::]:0 bool IsIPv6AllZeros() const; // Return true if the IP is ::0. (Doesn't check port.) void SetIPv6( const uint8 *ipv6, uint16 nPort ); // Set IPv6 address. …

IInventoryService Interface

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "item_json": "[{ \"accountid\":\"148618792083651397\",\"itemid\":\"17209346500926339\",\"Timestamp\":\"\",\"originalitemid\":\"17209346500926339\",\"itemdefid\":\"120\",\"appid\":480,\"position\":0,\"quantity\":1,\"transid\":\"\",\"state\":\"\",\"origin\":\"external\",\"price\":\"\",\"acquired\":\"20140912T195537Z\"}]" } } [/code] [b]Calling Example:[/b] [code] curl -X POST -H "Content-Type: application/x-www-form-urlencoded" \ -d appid=480 \ -d steamid=292733980074050545 \ -d itemdefid[0]=4111 \ -d itemdefid[1]=4112 \ "http://api.steampowered.com/IInventoryService/AddItem/v1?…

[/list] [/list] [b]Example Response:[/b] [code=xml] { "response": { "itemdef_json":"[ { \"appid\":\"480\",\"itemdefid\":\"10\",\"Timestamp\":\"2014-09-12T01:29:10.4628321Z\",\"modified\":\"20140808T010203Z\",\"type\":\"generator\",\"name\":\"Drop Generator\",\"bundle\":\"100x100;101x50;102x25;103x2;110x20;111x20;120x5;121x3\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Drop Generator\",\"market_hash_name\":\"Drop Generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"generator\",\"itemslot\":\"generator\"}, { \"appid\":\"480\",\"itemdefid\":\"100\",\"Timestamp\":\"2014-09-12T01:28:44.4816369Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Plus ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Plus ship decoration\",\"market_hash_name\":\"Plus ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"101\",\"Timestamp\":\"2014-09-12T01:29:25.5198429Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Star ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Star ship decoration\",\"market_hash_name\":\"Star ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"102\",\"Timestamp\":\"2014-09-12T01:29:33.6544695Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Stripe ship decoration\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Stripe ship decoration\",\"market_hash_name\":\"Stripe ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"103\",\"Timestamp\":\"2014-09-12T01:29:39.5676519Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Hat ship decoration\",\"bundle\":\"\",\"price\":\"1;USD99\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Hat ship decoration\",\"market_hash_name\":\"Hat ship decoration\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"decoration\",\"itemslot\":\"decoration\"}, { \"appid\":\"480\",\"itemdefid\":\"110\",\"Timestamp\":\"2014-09-12T01:29:44.0715525Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Doublefire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Doublefire gun\",\"market_hash_name\":\"Doublefire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"111\",\"Timestamp\":\"2014-09-12T01:29:48.9635307Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Fastfire gun\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Fastfire gun\",\"market_hash_name\":\"Fastfire gun\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"weapon\",\"itemslot\":\"weapon\"}, { \"appid\":\"480\",\"itemdefid\":\"120\",\"Timestamp\":\"2014-09-12T01:29:52.9633305Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Cloaking field\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Cloaking field\",\"market_hash_name\":\"Cloaking field\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"}, { \"appid\":\"480\",\"itemdefid\":\"121\",\"Timestamp\":\"2014-09-12T01:30:00.0237423Z\",\"modified\":\"20140808T010203Z\",\"type\":\"item\",\"name\":\"Shield generator\",\"bundle\":\"\",\"price\":\"\",\"quantity\":0,\"description\":\"\",\"background_color\":\"3C352E\",\"icon_url\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"icon_url_large\":\"http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png\",\"market_name\":\"Shield generator\",\"market_hash_name\":\"Shield generator\",\"name_color\":\"7D6D00\",\"workshopid\":\"0\",\"flags\":1,\"game_type\":\"power\",\"itemslot\":\"power\"} ]" } } [/code] [b]Calling Example:[/b] [code] $ch = curl_init(); curl_setopt( $ch, CURLOPT_URL, 'https://api.steampowered.com/IInventoryService/GetItemDefs/v1?…

Steam Inventory Schema

[h4]Bundle format[/h4] [code] bundle_def : item_recipe , { ";" , item_recipe } item_recipe : item_def , [ "x" , quantity ] [/code] [h4]Bundle examples[/h4] [list] [*] Grant one each of itemdef 201, itemdef 202, itemdef 203: [code] type: bundle bundle: 201;202;203[/code] [*] Grant one instance with itemdef 101 and five instances of itemdef 102: [code] type: bundle bundle: 101x1;102x5[/code] [*] Random 90% chance of itemdef 501, 9% chance of itemdef 502, 1% chance of item 503: [code] type: generator bundle: 501x90;502x9;503x1[/code] [*] 90% chance of a common item; 10% chance of a special item. …

[table] [tr][th]Name[/th][th]Price in USD[/th][/tr] [tr][td]VLV25[/td][td]$0.25 USD[/td][/tr] [tr][td]VLV50[/td][td]$0.49 USD[/td][/tr] [tr][td]VLV75[/td][td]$0.75 USD[/td][/tr] [tr][td]VLV100[/td][td]$0.99 USD[/td][/tr] [tr][td]VLV150[/td][td]$1.49 USD[/td][/tr] [tr][td]VLV200[/td][td]$1.99 USD[/td][/tr] [tr][td]VLV250[/td][td]$2.49 USD[/td][/tr] [tr][td]VLV300[/td][td]$2.99 USD[/td][/tr] [tr][td]VLV350[/td][td]$3.49 USD[/td][/tr] [tr][td]VLV400[/td][td]$3.99 USD[/td][/tr] [tr][td]VLV450[/td][td]$4.49 USD[/td][/tr] [tr][td]VLV500[/td][td]$4.99 USD[/td][/tr] [tr][td]VLV550[/td][td]$5.49 USD[/td][/tr] [tr][td]VLV600[/td][td]$5.99 USD[/td][/tr] [tr][td]VLV650[/td][td]$6.49 USD[/td][/tr] [tr][td]VLV700[/td][td]$6.99 USD[/td][/tr] [tr][td]VLV750[/td][td]$7.49 USD[/td][/tr] [tr][td]VLV800[/td][td]$7.99 USD[/td][/tr] [tr][td]VLV850[/td][td]$8.49 USD[/td][/tr] [tr][td]VLV900[/td][td]$8.99 USD[/td][/tr] [tr][td]VLV950[/td][td]$9.49 USD[/td][/tr] [tr][td]VLV1000[/td][td]$9.99 USD[/td][/tr] [tr][td]VLV1100[/td][td]$10.99 USD[/td][/tr] [tr][td]VLV1200[/td][td]$11.99 USD[/td][/tr] [tr][td]VLV1300[/td][td]$12.99 USD[/td][/tr] [tr][td]VLV1400[/td][td]$13.99 USD[/td][/tr] [tr][td]VLV1500[/td][td]$14.99 USD[/td][/tr] [tr][td]VLV1600[/td][td]$15.99 USD[/td][/tr] [tr][td]VLV1700[/td][td]$16.99 USD[/td][/tr] [tr][td]VLV1800[/td][td]$17.99 USD[/td][/tr] [tr][td]VLV1900[/td][td]$18.99 USD[/td][/tr] [tr][td]VLV2000[/td][td]$19.99 USD[/td][/tr] [tr][td]VLV2500[/td][td]$24.99 USD[/td][/tr] [tr][td]VLV3000[/td][td]$29.99 USD[/td][/tr] [tr][td]VLV3500[/td][td]$34.99 USD[/td][/tr] [tr][td]VLV4000[/td][td]$39.99 USD[/td][/tr] [tr][td]VLV4500[/td][td]$44.99 USD[/td][/tr] [tr][td]VLV5000[/td][td]$49.99 USD[/td][/tr] [tr][td]VLV6000[/td][td]$59.99 USD[/td][/tr] [tr][td]VLV7000[/td][td]$69.99 USD[/td][/tr] [tr][td]VLV8000[/td][td]$79.99 USD[/td][/tr] [tr][td]VLV9000[/td][td]$89.99 USD[/td][/tr] [tr][td]VLV10000[/td][td]$99.99 USD[/td][/tr] [/table] [section=Example]ItemDef Schema Example:[/section] [code=json] { "appid": 480, "items": [ { "itemdefid": 10, "type": "playtimegenerator", "bundle": "100x100;101x50;102x25;103x2;110x20;111x20;120x5;121x3", "name": "Drop Generator", "name_color": "7D6D00", "background_color": "3C352E", "icon_url": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "icon_url_large": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "tradable": false, "marketable": false }, { "itemdefid": 100, "type": "item", "name": "Hat decoration", "description": "Hat decoration description", "price": "1;USD99", "name_color": "7D6D00", "background_color": "3C352E", "icon_url": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "icon_url_large": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "tradable": true, "marketable": true }, { "itemdefid": 200, "type": "item", "price": "1;VLV100", "name_english": "Red Hat", "name_german": "Roter Hut", "description_english": "Red Hat", "description_german": "Roter Hut", "store_tags": "hat;featured", "icon_url": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "icon_url_large": "http://cdn.beta.steampowered.com/apps/440/icons/c_fireaxe_pyro_xmas_large.fa878752e1aa09a721a03042a234063b6c929278.png", "tradable": true, "marketable": true } ] } [/code]…

ISteamRemotePlay Interface

unSessionID ) { continue; } int nResolutionX = 0, nResolutionY = 0; SteamRemotePlay()->BGetSessionClientResolution( unSessionID, &nResolutionX, &nResolutionY ); if ( nResolutionX > nMaxResolutionX ) { nMaxResolutionX = nResolutionX; nMaxResolutionY = nResolutionY; } } if ( pnX ) { *pnX = nMaxResolutionX; } if ( pnY ) { *pnY = nMaxResolutionY; } return ( nMaxResolutionX > 0 && nMaxResolutionY > 0 ); } [/code] [subsection=ShowRemotePlayTogetherUI]ShowRemotePlayTogetherUI[/subsection] [code=cpp]bool ShowRemotePlayTogetherUI();[/code] Show the Remote Play Together UI in the game overlay. …

[/td][/tr] [tr=k_ERemotePlayMouseButtonX1][td][b]k_ERemotePlayMouseButtonX1[/b][/td][td]0x0020[/td][td]The first extended mouse button.[/td][/tr] [tr=k_ERemotePlayMouseButtonX2][td][b]k_ERemotePlayMouseButtonX2[/b][/td][td]0x0040[/td][td]The second extended mouse button.…

SteamVR for Enterprise / Government Use

. [*]For other commercial or government use you can enter into a royalty-free [url=https://www.docusign.net/Member/PowerFormSigning.aspx?PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. …

If this is the case on your system you may see an error message reporting one or several of the following of the following files missing on your system: d3dx10_43.dll MSVCP140.dll VCRUNTIME140.dll MSVCP140.dll This issue can generally be addressed by installing the Microsoft DirectX Runtime and the Microsoft Visual C++ Redistributable. You should always install the most recent version of these, which you can find under the following download links: DirectX Runtime: https://www.microsoft.com/en-us/download/details.aspx?…

Sale Page Tools -- Information for Partners

[/callout] [callout]Please use the current Photoshop [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url][/callout] Once enabled, the Sale Tab will let you create and customize your landing page. …

[b]Please use the current Photoshop [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url].[/b] Critical content should be placed within the template safe area indicated by the 940-pixel-wide lime green box. …

Templates for In-Game Actions Files

[list] [*] [doclink=#basic]Basic[/doclink] [*] [doclink=#fps]First Person Shooter[/doclink] [*] [doclink=#action]Third Person Action / Adventure[/doclink] [*] [doclink=#tactics]Turn Based Tactics[/doclink] [*] [doclink=#rts]Real Time Strategy[/doclink] [*] [doclink=#4x]4X Strategy[/doclink] [*] [doclink=#jrpg]Console-style JRPG[/doclink] [*] [doclink=#adventure]Point-and-click Adventure[/doclink] [*] [doclink=#racing]Racing[/doclink] [*] [doclink=#platformer]Platformer[/doclink] [/list] [section=basic]Basic[/section] This is a completely minimal file -- one action set, one digital action, and one analog action. …

[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …

Autogrant Packages

Only accounts with the Partner-level permission [doclink=gettingstarted/managing_users#6]Manage Users[/doclink] are able to add or remove autogrants from a group. To add or remove an autogrant, navigate to the group you want to edit. …

[section]Testing Autogrants[/section] For testing autogrants, use the Steam console commands disable_license and enable_license, as described [doclink=store/application/dlc#7]here[/doclink]. …

steam_api.h

[/td][/tr] [tr=k_EAccountTypeContentServer][td][b]k_EAccountTypeContentServer[/b][/td][td]6[/td][td]Valve internal content server account.[/td][/tr] [tr=k_EAccountTypeClan][td][b]k_EAccountTypeClan[/b][/td][td]7[/td][td]Steam Group (clan).…

[/td][/tr] [tr=k_ELaunchOptionType_Server][td][b]k_ELaunchOptionType_Server[/b][/td][td]6[/td][td]Runs dedicated server for this game.[/td][/tr] [tr=k_ELaunchOptionType_Editor][td][b]k_ELaunchOptionType_Editor[/b][/td][td]7[/td][td]Runs game editor.…

ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

ISteamInput Interface

[b]Returns:[/b] const char * The path to the png file for the glyph. E.g. [code-inline]"C:\Program Files (x86)\Steam\tenfoot\resource\images\library\controller\api\ps4_button_x.png"[/code-inline] [b]Example:[/b] [code=cpp]// Gets origins for "punch" EInputActionOrigin *origins = new EInputActionOrigin[ STEAM_INPUT_MAX_ORIGINS ]; SteamInput()->GetDigitalActionOrigins( controller1Handle, fightingSetHandle, punchHandle, origins ); EInputActionOrigin firstOrigin = origins[0]; //i.e, k_EInputActionOrigin_PS4_X // This is a function from the game itself that tries to get custom glyph art int glyphTextureID = getHardCodedButtonGlyphTexture( firstOrigin ); // We didn't ship any art in our game for this origin! …

const char *localGlyphPath = SteamInput()->GetGlyphForActionOrigin_Legacy( firstOrigin ); printf( "path = %s\n", localGlyphPath ); // "path = C:\Program Files (x86)\Steam\tenfoot\resource\images\library\controller\api\ps4_button_x.png" //a function from the game that turns a file path into a usable game texture glyphTextureID = loadButtonGlyphTextureFromLocalPath( localGlyphPath ); }[/code] [subsection=GetGlyphForXboxOrigin]GetGlyphForXboxOrigin[/subsection] [code=cpp]const char * GetGlyphForXboxOrigin( EXboxOrigin eOrigin );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]eOrigin[/b][/td][td][apitype]ISteamInput::EXboxOrigin[/apitype][/td][td]The Xbox controller origin you want to get the glyph for.…

IPartnerFinancialsService Interface

. - With their GetDetailedSales querying completed, Partner X would then stores off the result_highwatermark value (120) from GetChangedDatesForPartner for future calls. - The next day (May 5th, 2025), Partner X starts their workday by calling GetChangedDatesForPartner again (using a highwatermark value of 120, the stored value from the previous day's call). …

Partner X would also store off new values for dates they don't already have (2025/05/05) - Finally, Partner X would then store off the result_highwatermark value (163) from GetChangedDatesForPartner until their next call. …

Steam Community Items

[subsection=cards]Cards[/subsection] [docimg=card2.png]Steam Trading Cards[/docimg] The amount of trading cards must be between 5 and 15 cards, based on the theme of the game. Sets are usually 6-10 cards, less for shorter games. The more cards uploaded, the harder it is to craft your game's badge. For example, if there are 6 main maps for a game you might do a set featuring the 6 maps, or character classes, weapon types, etc. …

A user will randomly receive one of these emoticons when crafting a badge. Images required: [list][*]5 Emoticons at both 18x18 and 54x54, both transparent PNG[/list] [callout=blue]NOTE: The 18x18 version is the most commonly viewed so ensure that the emoticon is legible at this size. …

Steam Overlay

As such you'll need to make sure to call [api]steam_api::SteamAPI_Init[/api] prior to initializing the OpenGL/D3D device, otherwise it won't be able to hook the device creation. The overlay supports games that use DirectX 7 - 12, OpenGL, Metal, and Vulkan. The overlay will not be active in software-rasterized games. macOS: Overlay support for 10.15 (Catalina) requires adding entitlements to your build configuration. …

If you do meet the requirements and it's still not showing up, make sure you're launching the app through the Steam client, either directly from the lobby/quick launch list, or by calling [api]steam_api::SteamAPI_RestartAppIfNecessary[/api]. [h4]Q. My game is using D3D12 on Win7, and the Steam overlay is not working. Why?[/h4] [b]A.[/b] Please refer to this [url=https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html#add-support-to-d3d11on12]Microsoft document[/url] on how to add Steam overlay support. …

Store Graphical Assets

[b]Design:[/b] These are small, so for best results focus on making the [b][color=#ca5029]logo clearly legible.[/color] [/b] [b]Size:[/b] Please provide '462px x 174px' image. From that, two smaller sizes (120x45 and 184x69) capsules are automatically generated. [b]Requirements: [/b]Small Capsule should contain readable logo, even at smallest size. …

If you don't upload your own, we'll automatically take the last screenshot and generate an appropriate background image from that. [b]Size: [/b] 1438px x 810px [section=bundle]Bundle Assets[/section] Bundles use the same set of assets as other products on Steam, with one addition: [subsection]Bundle Header[/subsection] [docimg=civ6.jpg]civ6.jpg[/docimg] [b]Usage:[/b] This image appears at the top of the bundle detail page on Steam. …

Artwork Overrides

[table] [tr] [td][docimg=override_example_1.jpg]override_example_1.jpg[/docimg][/td] [td][docimg=override_example_2.jpg]override_example_2.jpg[/docimg][/td] [td][docimg=override_example_3.jpg]override_example_3.jpg[/docimg][/td] [/tr] [tr] [td][docimg=override_example_4.jpg]override_example_4.jpg[/docimg][/td] [td][docimg=override_example_5.jpg]override_example_5.jpg[/docimg][/td] [td][docimg=override_example_6.jpg]override_example_6.jpg[/docimg][/td] [/tr] [tr] [td][docimg=override_example_7.jpg]override_example_7.jpg[/docimg][/td] [td][docimg=override_example_8.jpg]override_example_8.jpg[/docimg][/td] [td][docimg=override_example_9.jpg]override_example_9.jpg[/docimg][/td] [/tr] [/table] …

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

Sale Page Tools - Minimum Requirements

This will be posted within your publisher/developer homepage when you hit 'publish' [/list] [section]Required Artwork and Banners[/section] Download the full set of Photoshop templates here: [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=sb1voje6&dl=0] CURRENT TEMPLATES[/url] The minimum required banners and artwork are these two: [list] [*][b]Event Cover Image[/b] - This is the image that appears when your page is shared on social media and in lists on Steam [*][b]Store Sale Page Background[/b] - The image that appears at the top and background of your sale page. …

Event Graphical Assets

[/td][/tr] [/table] [section=cover]Cover Image [color=#ca5029]Required[/color][/section] [docimg=cover.png]cover.png[/docimg] [b]Size:[/b] 800px wide x 450px tall [b]Design:[/b] This image should primarily contain the artwork and branding for your event. Steam will always automatically include your game's name and icon next to the cover image, so it isn't critical to include your game branding in the cover image (but you may still choose to do so). …

It's used to link to your event/announcement and may be displayed alongside content from multiple games, so the image should be clear and recognizable. [section=header]Header Image [color=#d7bc86]Suggested[/color][/section] [docimg=header.png]header.png[/docimg] [b]Size:[/b] 1920px wide x 622px tall (please see template file for important notes) [b]Design:[/b] Add a rich header image to your detail page to communicate the theme or essence of your update or announcement. …

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