The Steamworks SDK is incompatible with some open source licenses, which may affect your ability to distribute open source software via Steam. Keep in mind that according to the Steam Distribution Agreement you warrant and represent that you have all necessary rights to distribute the game via Steam. If your application contains third party open source code that is incompatible with the Steamworks SDK, then [b]YOU MUST NOT DISTRIBUTE YOUR APPLICATION VIA STEAM[/b]. [subsection]Which Open Source licenses are compatible with the Steamworks SDK?[/subsection] In general, permissive licenses that do not put any requirements on you to redistribute your modifications under an open source license work fine. …
This is so Valve can pay you correctly and accurately, and verify your identity. You will also need to electronically sign the Non Disclosure Agreement and the Steam Distribution Agreement. [subsection]What to Expect[/subsection] There are a couple of steps along the path to getting your game up and ready for distribution via Steam. …
" [section]Rules and Guidelines[/section] We have a few guidelines about the content that can be distributed via Steam. Please keep these guidelines in mind when choosing whether to proceed with distribution. In addition to the items below, content you publish on Steam must comply with the Steam Distribution Agreement, the [url=http://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url], [url=http://store.steampowered.com/online_conduct]Steam Online Conduct guidelines[/url] and the [url=http://store.steampowered.com/privacy_agreement/]Steam Privacy Policy[/url]. …
[section]Overview[/section] Whether you are completing the Steam Direct signup process or are already an established Steamworks developer, you can now simply pay a $100 USD (or equivalent) fee for each new app you wish to distribute on Steam. …
[callout]Please review the [doclink=gettingstarted/onboarding]Rules & Guidelines[/doclink] about the content that can be distributed via Steam. Please keep these guidelines in mind when choosing whether to proceed with distribution. In addition to the Rules & Guidelines, content you publish on Steam must comply with the Steam Distribution Agreement, the [url=http://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url], [url=http://store.steampowered.com/online_conduct]Steam Online Conduct guidelines[/url] and the [url=http://store.steampowered.com/privacy_agreement/]Steam Privacy Policy[/url][/callout] [section]Recouping The Steam Direct Fee[/section] The Steam Direct Fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store or in-app purchases. …
The [b]Steam PC Café Program[/b] provides a secure and efficient way for third party organizations to run Steam in public venues around the world. …
If not, you'll see the requirement to sign that Addendum. The Addendum covers the licensing and agreement terms to sell a Commercial package. It's necessary because the initial Steam Distribution Agreement only covers personal, non-commercial copies that you sell to normal end users. …
Please refer to the Steam Distribution Agreement which you signed for further details on Revenue Share Payment. [*] [b]Q. Can I download the monthly Steam Sales Report into Excel?…
I need to provide my bank with additional documentation regarding purpose of the payments. What do I do?[/b] A. You can access the Steam Distribution Agreement (SDA) that you signed through the Steamworks onboarding process to show your bank proof of the incoming funds. [*] [b]Q. …
If you are considering offering Steam Keys as a reward for your crowdfunding campaign, please carefully review the following guidelines. [list][*]Steam Keys can only be promoted as a reward for products that have already confirmed Steam distribution. …
[/b] A:Games and applications launching on Steam may receive up to 5,000 Default Release Steam Keys to support retail activities and distribution on other stores. After that, all Steam Key requests are reviewed on a case-by-case basis. …
If your game used AI services during development or incorporates AI services as a part of the product, this section will require you to describe that implementation in detail: [list][*][b]Pre-Generated:[/b] Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. …
So I can ship whatever I want as long as I complete these surveys?[/b] A. No. Products on Steam must adhere to the [url=https://partner.steamgames.com/doc/gettingstarted/onboarding#5]content rules[/url], regardless of whether it is disclosed in these surveys. …
Valve does not provide legal advice. [b]English:[/b] REQUIRES INTERNET CONNECTION AND FREE STEAM ACCOUNT TO ACTIVATE. Notice: Product offered subject to your acceptance of the Steam Subscriber Agreement ("SSA"). You must activate this product via the Internet by registering for a Steam account and accepting the SSA. …
[b]Japanese:[/b] 製品の有効化には、インターネット接続および無料のSteamアカウントの登録が必要です。 注意:製品は、Steam利用規約(SSA)に対するお客様の同意を前提条件として提供されています。この製品を有効化するには、インターネットに接続した状態で、Steamアカウントに登録し、SSAに同意する必要があります。購入される前に、 https://store.steampowered.com/subscriber_agreement/ にアクセスして、SSAをご確認ください。…
The legal guidelines for modding our games are outlined in the [url=https://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url] and within the modding tools we provide. However, we often receive recurring questions from the community about modding, particularly when mods are intended to be distributed on Steam. …
I’ve got a Source mod that I want to distribute via Steam. How do I prepare my mod under my app ID?[/h4] [b]A.[/b] You'll need to copy the exe and content from the Valve Source Engine game you have built your mod off of and wrap that up as your application. …
Net revenue is then multiplied by the revenue share % resulting in the amount to be paid to you, net of applicable withholding taxes. Please refer to the Steam Distribution Agreement which you signed for further details on Revenue Share Payment. [*][h4]Q. What is my responsibility regarding VAT, sales tax, or other similar taxes?…
You will need to consult with your tax advisors on your own tax obligations. In the monthly Steam Sales Report which can be viewed on the secure partner site ([url]https://partner.steampowered.com/[/url]) under the "Reports Tab", you will find a link at the bottom of the report called "Steam Sales by Country". …
The name you enter must be the legal entity that owns or has rights to publish the game, and is the legal entity that will be signing the Steam Distribution Agreement. The company name you enter here must match the name as written on official documents with your bank and on United States IRS tax documents or foreign tax documents, if applicable. [*][h4]Q. …
If you have a Source Engine mod or game, please refer to the [url=https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine]Source Engine on Steam FAQ[/url]. [/list] [section]Tax Information[/section] [subsection]Tax Interview[/subsection] [list] [*][h4]Q. …
[i]Valve also reserves the right to approve any communication using the Steam brand before its distribution.[/i] [/list] [section]Legal Attribution[/section] Use the Steam logo with the "®" servicemark. …
[section]Steamworks printed materials examples[/section] The following is available for you to use as an example when printing instructions for printed Steamworks materials. For instance, a card insert for a retail box copy, or a printed Steam key for promotional distribution at a live event. See the Steam Subscriber Agreement (SSA) section above for localized versions of the required text. …
[/url] [img=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1792400/extras/4120908e3471e070fa9fa466f0c96bc3.avif] [subsection]Video Guidelines[/subsection] Startup movies need to be 1920x1200px in size for fullscreen display on Steam Deck. …
[/list] [subsection]Asset Checklist[/subsection] [list] [*]1920 x 1200px .webm or .mp4 (full-size movie / with sound) < 50MB [*]1920 x 1200px .png, .jpg, .webp (still) < 10MB [/list] [docfile=steam_deck_startup_movie_template.zip]Download the templates here[/docfile] Please remember that, under the Steam Distribution Agreement, all marketing materials you provide need to be non-infringing. …
Your choice of custom URL will be deemed a “Company Mark” under the Steam Distribution Agreement, so it should be original and not infringing on anyone else’s rights. [subsection]Creating Lists[/subsection] Within your Creator Homepage, you can create lists for organizing groups of your games together. …
[docimg=HubFollowDigitalExtremes.png]Recent Release on a Hub[/docimg] [*] The Steam front page may have a section that highlights Developers, Publishers or Franchises that would be of interest to individual Steam users. …
[h5]Level of integration[/h5]Partners on Steam are responsible for choosing and managing pricing for their products, and Steam provides tools for helping manage. [/introblock] [section]Overview[/section] Partners on Steam are responsible for setting and managing pricing for their products. …
For new Steamworks partners, the default account is the Steam account that completed the digital paperwork for the Steam Distribution Agreement. But the appropriate person at your organization may vary. …
In the process of launching a Season Pass you will be asked to commit to a launch timing for each content release in the Season Pass. That launch timing is a commitment to both customers and Steam. If you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam.…
If you cancel a DLC in a Season Pass, customers will be offered a refund for the value of unreleased DLC. [callout=red][b]NOTE:[/b] Under the Steam Distribution Agreement you have provided a warranty to Valve that your DLC will conform in all respects to the descriptions provided to customers, including promised release dates. …
As an alternative, you can request Steam keys for your Steam Playtest app and distribute those to playtesters directly. Please see the section below for more information. [*] When your Playtest is ready and your build is live, you can start accepting players. …
This will generally start within a few minutes. The signup type option is also controlled from the Steam Playtest page on the partner site. You can change the signup type whenever you need. [section]Using Steam Keys for your Steam Playtest[/section] You can distribute Steam keys for your Playtest. …
[section]Overview[/section] If your game clients need to connect to dedicated servers, you may use Steam to distribute your dedicated server as well. This makes it easy for you to deploy your servers and keep them up to date. [section]Creating[/section] To distribute your dedicated game server through Steam, there are a few necessary configurations to be made. …
[section]Running[/section] You should then test that the dedicated server is downloadable and can run following the instructions on the [url=https://developer.valvesoftware.com/wiki/SteamCMD]SteamCMD page[/url]. Optionally, you could also add the dedicated server App ID to packages that contain the base game so that the server will show up in the library under tools.…
[callout] [b]Steam PC Café Server[/b] The Steam PC Café Server allows licensees of the Steam PC Café Program to share commercial licenses in their local network. …
A server account is basically a Steam account that does not own anything. [*][i]What ports are being used by the Steam PC Café Server?[/i] The Steam PC Café Server uses UDP broadcast packets over port 27036 to announce itself to Steam clients on the network. …
The call to InitTxn will then require some additional parameters to fully define it. If the transaction is accepted by Steam, the user will be notified to authorize the agreement and the API will return a unique 64-bit billing agreementID in the response. …
Users can elect to cancel an agreement at any time from within their Steam account settings. Notification of cancellations will be done through the [webapi]ISteamMicroTxn/GetReport[/webapi] Web API. …