From time to time, Steam will add new currency support to the Steam wallet. This will affect both Pay for Purchase titles on the Steam store and In-Game sales made through the [doclink=features/microtransactions]In-Game Purchasing/Microtransaction[/doclink] APIs. [section]Pay for Purchase Titles[/section] The new currency prices need to be approved by you for everything sold on the Steam store in order for us to continue to sell your titles in the affected territories. …
These images help customers understand what content is included in each edition and which purchase option is right for them. [u]Important[/u]: you can upload a localized image for all supported languages. Uploading localized assets is a critical step, as it helps customers around the world understand the purchase options you are presenting to them. …
[docimg=manageeditions4resize_1.png]manageeditions4resize_1.png[/docimg] In addition, partners have the ability to display capsule art underneath the purchase option of a given edition on your store page. To enable this, click on any package for your game on your app landing page and scroll down to "Package purchase display". …
Once you've added your demo there, make sure the box is checked that says "display above purchase options" to make it show up prominently on your store page. [*] [b]Plan ahead for Build Review[/b] - Build review takes time, so make sure you set aside enough time for Steam to review your build and for you to address any feedback provided by review. …
issueid=933]Contact us here[/url] if you have questions regarding Steam Next Fest.…
In addition to these common options, on Steam Deck users can sort and filter by Deck compatibility, and Machine users by Machine compatibility. [subsection]Steam Store On Deck and Machine[/subsection] The Steam Store is easily accessible on Steam Deck and Steam Machine and includes all Steam store functionality and products available in the customer's region. Customers browsing the Steam store on these devices aren't prevented from viewing or purchasing content that may not work well on their device (examples: VR titles on Deck, keyboard-centric games). …
They can earn achievements, rewards, game saves, item drops and even buy things in game. This model will require you to run a Steam PC Café Server on a secure computer at your location(s). Commercial game licenses are purchased with one Steam (master) account and added to a game license pool. …
They can also play the games they already own on their personal Steam account; this will not affect the game licenses in your license pool. You and your customers will benefit from the following: [list][*]Easy game management using a shared pool of licenses all purchased with your Steam master account. [*]Commercial license discounts and bulk purchase option. [*]If you have multiple locations these licenses can be shared across all of your locations. [*]The PC Café Server can also act as a local content cache to minimize Internet bandwidth usage. [*]Gather and view usage stats on how your customers are using Steam in your business. …
[section]Overview[/section] Steam supports both free and paid downloadable content (DLC) that can be registered via CD key or purchased from the Steam store. In the Steam client, a game with downloadable content appears as a single application in the user's game list with the downloadable content viewable through the game's properties dialog. …
Steam can display any available content to the user and conduct the entire purchase path through a web browser session that can be opened in the Steam overlay sitting on top of the game. …
[b]Polish:[/b] AKTYWACJA WYMAGA POŁĄCZENIA Z INTERNETEM ORAZ DARMOWEGO KONTA W SYSTEMIE STEAM. Uwaga: produkt oferowany pod warunkiem akceptacji warunków Umowy użytkownika Steam („SSA”). Ten produkt należy aktywować przez Internet, zakładając konto Steam i akceptując Umowę użytkownika Steam. …
[b]Spanish:[/b] PARA ACTIVAR EL JUEGO, ES NECESARIA UNA CONEXIÓN A INTERNET Y UNA CUENTA DE STEAM GRATUITA. Aviso: La utilización del producto está sujeta a la aceptación del Acuerdo de Suscriptor a Steam. Debes activar el producto en internet registrándote para obtener una cuenta de Steam y aceptando el Acuerdo de Suscriptor a Steam. …
[section] Steam PC Café Features[/section] [h4]Licensed Use of Commercial Content[/h4] [list] [*]A [b]free license to offer Steam and SteamVR[/b] access to the public in your registered locations. [*][b]Access to purchase commercial game licenses for content offered on Steam[/b] from participating developers/publishers. Licensees will be able to purchase units in bulk and receive special commercial offers when available. [*]Licensees will be able to use regional payment methods available on Steam, up to US$2,000 per day. …
This article focuses mostly on package pricing, which is the purchase option that shows up to customers on the game's Steam store page. Other pricing include in-game microtransactions and recurring subscriptions. …
If your game's revenue relies on advertising on other platforms, you will need to find a new monetization model in order to release on Steam. Some options you could consider: Switch your game be a single purchase or make it free to play with microtransactions or additional content as DLC. …
The Steam account can acquire the base game a few ways: [list] [*] It is a member of the Steamworks Partner Group with access to the game. [*] Has a license for the game either via purchase or a product key, if the game is released. [*] Has a release override license for the game if the game is unreleased. [/list] The Steam Broadcast servers will prevent streaming of content which the Steam user account is not permitted to play. This is a general safeguard to prevent unintentionally leaking game content via Steam broadcast. …
[b]Returns:[/b] bool [b]true[/b] if the specified DLC exists and is currently downloading; otherwise, [b]false[/b]. [subsection=GetEarliestPurchaseUnixTime]GetEarliestPurchaseUnixTime[/subsection] [code=cpp]uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nAppID[/b][/td][td][apitype]steam_api::AppId_t[/apitype][/td][td]The App ID to get the purchase time for.…
Many of these will be fired directly in response to the member functions of [code-inline]ISteamApps[/code-inline]. [subsection=AppProofOfPurchaseKeyResponse_t]AppProofOfPurchaseKeyResponse_t[/subsection] Only used internally in Steam. [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]m_eResult[/b][/td][td][apitype]steam_api::EResult[/apitype][/td][td][/td][/tr] [tr][td][b]m_nAppID[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td][/td][/tr] [tr][td][b]m_cchKeyLength[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td][/td][/tr] [tr][td][b]m_rgchKey[/b][/td][td]char[[apitype]ISteamApps::k_cubAppProofOfPurchaseKeyMax[/apitype]][/td][td][/td][/tr] [/table] [subsection=DlcInstalled_t]DlcInstalled_t[/subsection] Triggered after the current user gains ownership of DLC and that DLC is installed. …
[subsection]Prerequisites[/subsection] In order to sign up for the PC Café Program, you will need to have either a new Steam account or an account that has not purchased or activated any Steam products. This is the account that you will use for signing digital paperwork and for configuring and managing your site(s). …
Please note that once the account was turned into a Café account, it will no longer be able to purchase any regular end user games and can only be used as a commercial account to manage your location(s) and have the option to purchase commercial game licenses. …
[section]Methods For Managing Recurring Subscriptions[/section] Below is the general method for managing recurring subscriptions on Steam. [h4]In-game managed (Microtransactions)[/h4] The game started a recurring billing by invoking an in-game purchase and confirmed by customer through a Steam webpage. …
[b]General Experience:[/b] [list] [*] The game is typically a free-to-play, but could also work with a standard purchaseable game. [*] From within the game, a user would find a purchase option to sign up for a recurring subscription. This would be configured and managed by the developer. [*] Developer-operated Service interfaces with Steam to initiate a subscription, with a renewal period/amount defined. [*] User must approve through the Steam client. [*] Service keeps track of when time runs out for their subscription. [*] When subscription is expired, Service make a ProcessAgreement WebAPI call to charge the next period. [*] Service is not allowed to charge more than the agreed amount in the period (so if the user agreed to $20 a month, they cannot charge more than $20 each month – but may charge less). [*] User is only allowed to cancel this type of subscription. …
Please see the [doclink=store/application/dlc][/doclink] documentation for more information.[/td] [/tr] [tr] [td][b]Demo[/b][/td] [td]Steam has the option to provide free demos for your customers so that they can try the game before purchasing. Demos are created through the main App and will appear as a button on the main game's store page. …
[/td] [/tr] [tr] [td][doclink=store/application/packages][/doclink][/td] [td]A package is a collection of one or more applications and depots that can be sold via Steam or can be granted to users based on the activation of a Steam key. This can be thought of as an SKU or a license.[/td] [/tr] [tr] [td][doclink=store/application/depots][/doclink][/td] [td]A depot is a logical grouping of files which are all delivered to a customer as a single group.…
Within each app's details page on the Sales & Activation Reports Portal, you'll find a section for "Wishlists", which links to a full report and history of wishlist activity for your game. This page tracks additions, purchases, and deletions by users that have your game on their wishlist. Much of the page is self-explanatory, but there are a few areas that might need more details. …
[list] [*] DateLocal is the date in pacific time that the game was purchased from the wishlist [*] MonthCohort is month that the user added the game to their wishlist. For example: MonthCohort = 2021-08-01 would be users the initially wishlisted the game in August 2021. …
[/td] [/tr] [tr] [td][doclink=marketing/tradingcards]Steam Community Items[/doclink][/td] [td]Steam Trading Cards are collectible cards users get by playing games on Steam. By collecting the entire set of cards, users earn items that help them customize their profile and show off gameplay.[/td] [/tr] [tr] [td][doclink=marketing/widget]Store Widget[/doclink][/td] [td]For any game with a visible purchase option in the Steam store, you can create a widget with information about your product, current price, any discounts, and a purchase button to help you promote and display your title anywhere.…
Prior to launch, your game may appear on lists featuring upcoming games according to various filters, such as release date, popularity, tag, or other categories. Additionally, when your game launches and goes on sale, Steam may send reminder emails or other notifications to users that have wishlisted it. In general, Steam is designed to offer a personalized view to each player. Whether a game appears in sections like the Recommended by Tag or Curator, Interactive Recommender, Top Sellers, or Just Updated sections depends on what games the user likes, plays, where they're located in the world, what language they prefer, what their friends are playing, if they follow any Steam Curators, and so forth. The Steam store is context-based and personalized for each user based on many different factors. [h4]Q: Is there a minimum number of wishlists my game must have before Steam starts showing my game to users?…
Sometimes games made by different developers have common themes and can benefit from co-marketing. Including those games in the bundle make it easier for Steam customers to acquire those related titles. This document outlines the steps required to create a collaborative bundle on Steam that contains games from multiple developers/publishers. …
Be thoughtful about which bundles you include your games in; as those invited do not have input via Steam to the description or artwork. [*][b]Q. Does Steam Email me when approval is required?[/b] A. No. Steam does not send any emails related to bundle state or bundle publishing. …
Steam, both as a platform and a store - has a lot of built-in features and services that surface your game to players. For example, on the Steam store your game can be recommended to players on various pages or appear in special sections when on discount or running major updates. …
Below is more information on how traffic reporting works on Steam. [docimg=trafficReportsScreenshot.jpg]trafficReportsScreenshot.jpg[/docimg] Screenshot of "Store & Steam Platform Traffic Breakdown" on Steamworks. …
There are specific link fields provided within your store page editor for linking to common social media platforms or your own website. [*]No embedded imagery that mimics Steam store UI or buttons - You should not have images or animations that are meant to look like Steam UI such as images that look like wishlist buttons or game capsules or prices. [*]No images, links, or widgets pointing to other games on Steam - This means that you cannot use your store page description to advertise other products on Steam. …
To view your page in beta mode while editing your store page, simply click "Preview changes in store" link in the upper-right corner of your page. [subsection]Where is my purchase button?[/subsection] If your product is not yet released on Steam, then purchase buttons and packages will not be visible when viewing your store page in beta mode. …