Steamworks Documentation
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Touch Menus

The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). [docimg=xcom2_touch_menu_button.png]xcom2_touch_menu_button.png[/docimg] [subsection]Menu Button Icons[/subsection] You can assign icons to each touch menu button, either picking from Valve's default icons, or provide your own. …

Licensees

Navigate to the [url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted]Getting Started[/url] page on the left for instructions on how to get everything set up. [section] Steam PC Café Features[/section] [h4]Licensed Use of Commercial Content[/h4] [list] [*]A [b]free license to offer Steam and SteamVR[/b] access to the public in your registered locations. [*][b]Access to purchase commercial game licenses for content offered on Steam[/b] from participating developers/publishers. …

Store and Platform Traffic Reporting

[section]Accessing Reports[/section] The traffic reports are generated for each app and are also summarized across the set of games for a Steamworks partner. [b]To find traffic reports for a single game:[/b] [olist] [*]From your app landing page in Steamworks, scroll down to the "Marketing Tools & Data" section. [*]Click the "Marketing & Visibility" button. [*]Select "Store & Steam Platform Traffic Breakdown" tab. …

Community Moderation

Then in the description of that thread, include information about how players should post related topics within this thread, along with setting the expectation that additional threads on the topic will be closed. [*]Merge into an existing thread - This option is better when there are less threads about a single topic. …

The pre-written messages are translated into whatever language the player has Steam set to. You also have the ability to write a custom warning reason, but these of course will not support translations. We feel that in most cases, giving players the benefit of the doubt and issuing a warning is the correct first response to players breaking the [url=https://support.steampowered.com/kb_article.php?…

Explain Your Editions

In the vast majority of scenarios, it benefits the player to sell this content as a [url=https://partner.steamgames.com/doc/store/application/bundles]Complete the Set bundle[/url] so that they can buy just the content that they don’t already own. In some cases, a new store [url=https://partner.steamgames.com/doc/store/application/packages]package[/url] may be created as a new purchase option. …

OAuth

Unless others noted below, requests should be HTTP POST requests presented as form data and should set this header: [code]Content-Type: application/x-www-form-urlencoded[/code] [Section=RetrieveSteamID]Retrieving the User's SteamID[/Section] Once you have an OAuth token for a user, you can make a server to server call to securely get the SteamID for the user associated with that token by calling: [code]https://api.steampowered.com/ISteamUserOAuth/GetTokenDetails/v1/?…

Event Type: Small Update / Patch Notes

You can easily paste in your bullet list of notes, switch to the 'publish' tab and hit publish. On top of that, there are various optional settings if you want to provide more information or include images of things that have changed, but are not needed in order to post your patch notes. …

Steam Controller (2015)

These can be used to generate direct analog motion with many different user settings, but they can also be made to emulate other devices, such as mice, joysticks, trackballs, etc. Some of their most powerful features come from using them in concert with the steam overlay to create on-screen radial menus and touch menus (see [doclink=features/steam_controller/input_source_modes][/doclink]). …

Application Management Sharing

Please see [url=https://partner.steamgames.com/doc/gettingstarted/managing_apps/transfer]documentation regarding app transfers[/url] for more information. [subsection]Q. Who can set pricing and discounts for the shared Application?[/subsection] A. The partner that has payment rights for the shared Application is the only partner that will be able to enter pricing or add discounts to the shared Application's packages.…

Steamworks API Reference

[/td][/tr] [tr][td][api]ISteamGameServerStats[/api][/td][td]Functions to allow game servers to set stats and achievements on players.[/td][/tr] [tr][td][api]ISteamHTMLSurface[/api][/td][td]Interface for rendering and interacting with HTML pages.…

Steam DRM

[olist] [*] Select the game you want to add DRM to on your App Admin page [*] Select Edit Steamworks Settings in the Technical Tools Section of the App Admin page [*] From the Security Tab, select DRM. [*] Upload the primary game exe - See the automated wrapper section above for more information on the tool execution options. [*] Download the exe back to your local machine [*] Rename the exe back to the original name [*] Copy it to the source location for your Content Tool depots [*] Build a new version of your depot [*] Test that depot on your local content server [/olist] [section=other_drm]Using the Steam Wrapper with Other DRM[/section] The Steam wrapper can and should be used in combination with other DRM solutions. …

Microtransactions Implementation Guide

Two additional pieces of data will need to be supplied beyond what is needed for regular in-game purchasing: [list] [*] usersession - This should be set to "web" indicating the user will be authenticating the transaction through a browser. [*] ipaddress - The public IP address of the user. [/list] When usersession is set to WEB, the InitTxn request will return an additional steamurl parameter. This is a unique URL that you can redirect the user's web session to and identifies the transaction created by this API call. [*] [b]Step 4[/b] Your purchasing server redirects the user's web session to the Steam URL returned in the InitTxn API call. …

Library Assets

[docimg=cs2libheader.jpg]cs2libheader.jpg[/docimg] [b]Usage:[/b] Appears in various places in the Steam Client Library, including Recent Games. If not set, then the Store Asset Header Capsule is used. [b]Design:[/b] This image should focus on the branding of your product. For best results, please use similar artwork to the Library Capsule or Store Asset Header Capsule and make sure the logo is clearly legible. …

ISteamParties Interface

[/td][/tr] [tr][td][b]pchMetadata[/b][/td][td]char *[/td][td]Additional game metadata that can be set on the beacon, and is exposed via [api]ISteamParties::GetBeaconDetails[/api].[/td][/tr] [/table] Create a beacon. You can only create one beacon at a time. …

[/td][/tr] [tr][td][b]pchMetadata[/b][/td][td]char*[/td][td]Buffer to receive any additional metadata the game has set on this beacon (e.g. game mode). Will be NULL terminated on success[/td][/tr] [tr][td][b]cchMetadata [/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]Size of the above buffer.…

Hosting Third-Party Sales Events

Use Steam’s “Smart Section” sorting whenever possible to help with this.[/list] [subsection]Get Permission & Set Expectations[/subsection] [list] [*][b]7) Steam Approval is Required[/b] - Use of sale page tools and any on-Steam promotion are subject to approval by the Steam Events Team. [*][b]8) Secure Third-Party Approval & Manage Expectations [/b] - As always, Steam requires you respect the intellection property (IP) rights of others and secure appropriate permissions to include any games, assets, or IP in your event. …

Remind your participants of any last-minute things they need to be aware of or to set live on the day of the event[/td][/tr] [tr][td]Day 0[/td][td][b]Event Launch![/b][/td][td]Your event begins![/td][/tr] [/table] [section]Example Assets[/section] Here are some example assets we've received from past events. …

Creating a retail and "Gold Master" disk

[code-inline]setup.ini[/code-inline] is the first configuration file loaded by the setup application. This file is used to configure all language independent settings. The values in this file can be overridden by language specific configuration files. The syntax is "parameter" "value". …

Accessibility Features

[/list] [section=gameplay_recommendations]Gameplay[/section] [subsection=adjustable_difficulty]Adjustable Difficulty[/subsection] [h4]Why is this tag important to players?[/h4] Difficulty settings allow players to match their experience to their abilities and preferences. For example, difficulty designed to be engaging for a player with full mobility might be frustrating for a player with limited mobility. …

[h4]Recommendations[/h4] [list] [*] If possible, provide granular controls over difficulty settings. For example, an FPS might allow adjusting enemy health, aim assist, one-hit kills, or invulnerability. [*] When providing preset difficulty levels (easy, medium, hard, etc.) explain the difference between the levels. …

ISteamUser Interface

[/td][/tr] [tr][td][b]usPortServer[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The connection port of the game server, in host order.[/td][/tr] [/table] Set the rich presence data for an unsecured game server that the user is playing on. This allows friends to be able to view the game info and join your game. …

[/list] [subsection=GetGameBadgeLevel]GetGameBadgeLevel[/subsection] [code=cpp]int GetGameBadgeLevel( int nSeries, bool bFoil );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nSeries[/b][/td][td]int[/td][td]If you only have one set of cards, the series will be [b]1[/b].[/td][/tr] [tr][td][b]bFoil[/b][/td][td]bool[/td][td]Check if they have received the foil badge.…

Steam Inventory Web Functions

. [*] lang - is an optional ICU language code ('en' for English) that sets the default language on the checkout page. This optional field is not authenticated. [/list] The following strings will be substituted in the return url: [list] [*] [RESULT] - result code ( 0 = success, 1 = user declined, 2 = currency mismatch, 3 or above is a internal failure code ). [*] [ORDERID] - 64-bit unsigned decimal integer representing Steam "orderid"; can be used with ISteamMicroTxn/QueryTxn api to verify transaction details - blank if user cancelled. …

Steam Deck FAQ

We recommend a PlayStation 4 or 5 controller, but any controller will allow you to get started.The PlayStation controllers offer the closest set of controls in that they have a built-in gyro and they have trackpad. If your game intends to make use of Steam Deck specific inputs, of course you'll need a Deck to really dial in those controls. …

They'll also allow for a more ergonomic interaction between the cursor controls and the rest of the inputs. Touch interfaces often require a set of different affordances that may or may not make sense for your particular game, so it's going to depend on the genre and style of interface you're targeting. …

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