Steamworks Documentation
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User Reviews

Older reviews will phase out over time and any reviews written during Early Access will be labeled as such. [b]Q. Do customers need to have purchased my game in order to write a review of it?[/b] A. Purchase is not required. Customers may write a review for any product they have launched via Steam. …

ISteamRemoteStorage Interface

[/td][/tr] [tr=k_ERemoteStoragePlatformOSX][td][b]k_ERemoteStoragePlatformOSX[/b][/td][td](1 << 1)[/td][td]This file will download on macOS.[/td][/tr] [tr=k_ERemoteStoragePlatformPS3][td][b]k_ERemoteStoragePlatformPS3[/b][/td][td](1 << 2)[/td][td]This file will download on the Playstation 3.[/td][/tr] [tr=k_ERemoteStoragePlatformLinux][td][b]k_ERemoteStoragePlatformLinux[/b][/td][td](1 << 3)[/td][td]This file will download on SteamOS/Linux.…

[/td][/tr] [tr=k_EWorkshopVoteLater][td][b]k_EWorkshopVoteLater[/b][/td][td]3[/td][td]The user has chosen to vote later.[/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamRemoteStorage. …

Discounting

Midweek discounts default to one week, but by publisher request we can run those discounts anywhere from 3 to 14 days. [subsection]Weekend Deal[/subsection] Weekend Deal promotions are featured on the Steam homepage for 96 hours, from Thursday at 10am Pacific until Monday at 10am Pacific. …

Keep in mind, however, that's it's not possible to be featured at regular (full) price in placements that are specifically for discounts, such as a Weekend Deal or Seasonal Sale. [/callout] [subsection]Example 3: Price Increase at v1.0 Release[/subsection] Bass Ain't Bitin' 2 has had a lot of big updates over its first year of Early Access, and it feels its ready for a price increase to account for all the new content that's been added to the base game. …

Getting Started for Players

This is the only way you can set bindings for the Guide button in any configuration. [subsection]Step 3: Controller Settings (Big Picture Mode)[/subsection] Enter Big Picture mode by clicking the [docimg=bpicon.PNG]bpicon.PNG[/docimg] icon in the upper right corner of the Steam client. …

ISteamGameServerStats Interface

It's advisable to keep trying until the call is successful. This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds. You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. …

Input Source Modes

[/td][/tr] [tr][td]Menu Button 2[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 3[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 4[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…

[/td][/tr] [tr][td]Menu Button 2[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 3[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 4[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…

ISteamScreenshots Interface

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EVRScreenshotType_None][td][b]k_EVRScreenshotType_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Mono][td][b]k_EVRScreenshotType_Mono[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Stereo][td][b]k_EVRScreenshotType_Stereo[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoCubemap][td][b]k_EVRScreenshotType_MonoCubemap[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoPanorama][td][b]k_EVRScreenshotType_MonoPanorama[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EVRScreenshotType_StereoPanorama][td][b]k_EVRScreenshotType_StereoPanorama[/b][/td][td]5[/td][td][/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamScreenshots. …

Steam Frame Debugging

[olist] [*]ssh into your Steam Frame [code]ssh steamos@frame[/code] [*]Verify current Mesa version [code]mesa_version[/code] (should report something like [i]Mesa 25.3.0-devel (git-8d3763730d)[/i] [*]Make the filesystem writable [code]sudo steamos-readonly disable[/code] [*]Install debug mesa with pacman [code]sudo pacman -S deckard-mesa-android-aarch64-debug[/code] [/olist] [section]USB Cables[/section] For long development sessions it can be helpful to get a USB cable that can connect to your computer as well as get power delivered. …

ICloudService Interface

This request may look like: [code] PUT https://steamcloud-us-west1.storage.googleapis.com/00/00/00/00/1234/012_3_4A77D494_9D267_1464.dat?GoogleAccessId=numbersandletters@developer.gserviceaccount.com&Expires=1595961837&Signature=morestuffhere HTTP/1.1 Host: steamcloud-us-west1.storage.googleapis.com Content-Type: application/octet-stream Content-Length: <body length> Header-from-Steam1: value1 Header-from-Steam2: value2 <file data> [/code] When that completes (whether a success or a failure), call: [subsection]CommitHTTPUpload[/subsection] Example: [code] POST https://api.steampowered.com/ICloudService/CommitHTTPUpload/v1/ HTTP/1.1 Host: api.steampowered.com Content-Type: application/x-www-form-urlencoded Content-Length: <body length> access_token=<token>&input_json={ "appid": "1234", "transfer_succeeded": "1", "filename": "%25WinAppDataLocal%25Foobar%2FGamename%2Fcloud%2Fgames%2Fsave.sav", "file_sha": "FDFE308499263F9361B472648E9F49DC0B8799C8" } [/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]access_token[/b][/td][td]string[/td][td]✔[/td][td]OAuth access token for the user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]Your App ID[/td][/tr] [tr][td][b]transfer_succeeded[/b][/td][td]bool[/td][td]✔[/td][td]true if the PUT request succeeded[/td][/tr] [tr][td][b]filename[/b][/td][td]string[/td][td]✔[/td][td]the file name[/td][/tr] [tr][td][b]file_sha[/b][/td][td]string[/td][td]✔[/td][td]Hex string (40 digits) representing the SHA1 digest of the file.…

ISteamClient Interface

[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamClient. …

ISteamHTMLSurface Interface

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EHTMLMouseCursor_User][td][b]k_EHTMLMouseCursor_SizeNESW[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_None][td][b]k_EHTMLMouseCursor_None[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_Arrow][td][b]k_EHTMLMouseCursor_Arrow[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_IBeam][td][b]k_EHTMLMouseCursor_IBeam[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_Hourglass][td][b]k_EHTMLMouseCursor_Hourglass[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_WaitArrow][td][b]k_EHTMLMouseCursor_WaitArrow[/b][/td][td]5[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_Crosshair][td][b]k_EHTMLMouseCursor_Crosshair[/b][/td][td]6[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_Up][td][b]k_EHTMLMouseCursor_Up[/b][/td][td]7[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeNW][td][b]k_EHTMLMouseCursor_SizeNW[/b][/td][td]8[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeSE][td][b]k_EHTMLMouseCursor_SizeSE[/b][/td][td]9[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeNE][td][b]k_EHTMLMouseCursor_SizeNE[/b][/td][td]10[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeSW][td][b]k_EHTMLMouseCursor_SizeSW[/b][/td][td]11[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeW][td][b]k_EHTMLMouseCursor_SizeW[/b][/td][td]12[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeE][td][b]k_EHTMLMouseCursor_SizeE[/b][/td][td]13[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeN][td][b]k_EHTMLMouseCursor_SizeN[/b][/td][td]14[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeS][td][b]k_EHTMLMouseCursor_SizeS[/b][/td][td]15[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeWE][td][b]k_EHTMLMouseCursor_SizeWE[/b][/td][td]16[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeNS][td][b]k_EHTMLMouseCursor_SizeNS[/b][/td][td]17[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_SizeAll][td][b]k_EHTMLMouseCursor_SizeAll[/b][/td][td]18[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_No][td][b]k_EHTMLMouseCursor_No[/b][/td][td]19[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_Hand][td][b]k_EHTMLMouseCursor_Hand[/b][/td][td]20[/td][td][/td][/tr] [tr=k_EHTMLMouseCursor_Blank][td][b]k_EHTMLMouseCursor_Blank[/b][/td][td]21[/td][td]Don't show any custom cursor, just use your default.…

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