Steamworks Documentation
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ISteamInput Interface

[b]Example:[/b] [code=cpp]void updateStateLoop() { switch( currentState ) { case MENU: SteamInput()->ActivateActionSet( inputHandle1, menuSetHandle ); doMenuStuff(); break; case WALKING: SteamInput()->ActivateActionSet( inputHandle1, walkingSetHandle ); doWalkingStuff(); break; case DRIVING: SteamInput()->ActivateActionSet( inputHandle1, drivingSetHandle ); doDrivingStuff(); break; case FIGHTING: SteamInput()->ActivateActionSet( inputHandle1, fightingSetHandle ); doFightingStuff(); break; } }[/code] [callout=green] [h3]Activate All Controllers[/h3] Oftentimes, you'll want to activate all the controllers at once, rather than a single device. For this you should use the constant [doclink=api/ISteamInput#constants]STEAM_INPUT_HANDLE_ALL_CONTROLLERS[/doclink] as your controller handle. …

In the case of "HandHeld" devices with integrated screens like the SteamDeck ([i]k_ESteamInputType_SteamDeckController[/i]) and Lenovo Legion Go ([i]k_ESteamInputType_SteamOSHandheld[/i]), users will typically rotate the controller up by ~90 degrees in order to point the screen toward their eyes. In these cases, consider applying a 90 degree counter rotation in pitch to the gyro quaternion and gyro speed values, or use the accelerometer/gravity direction to make orientation invariant control schemes). …

Livestreaming a Game Demo to the Steam Store

If you intend to stream Demo gameplay to the Steam store, you will need to use 3rd-party streaming software. [/callout] [section=setup]Important Streaming Setup Details[/section] The following actions are required: [list] [*] Setup the prerequisite for your streaming account as outlined by the [url=https://partner.steamgames.com/doc/store/broadcast/setting_up#2]requirements section[/url]. [*] Allow the streaming Steam account permissions to broadcast onto the Base Game store page as [url=https://partner.steamgames.com/doc/store/broadcast/setting_up#steamevent]outlined here[/url]. This permission is granted either using a Steam Event or until it's removed from the Special Settings of the Store Page Edit and the store page is then re-published. [*] You need to use external software to stream a demo to Steam, thus you need to prepare your streaming Steam account's RTMP Server and Token as [url=https://partner.steamgames.com/doc/store/broadcast/setting_up#3]defined here[/url]. Remember to setup the Broadcast appID to your base game's appID, not your demo appID. [*] Do not play the Demo app using the same Steam Account you plan to use for broadcasting. …

What games can run standalone on Steam Frame

For VR developers that have already spent the effort to make a mobile optimized version of their game for other hardware (typically Android Arm64), we think it makes sense to run that version on Steam Frame. Steam Frame natively runs a Snapdragon 8 Gen 3 (Arm64) chip on [url=https://store.steampowered.com/steamos]SteamOS[/url] (Linux Arch-based) and includes a range of compatibility layers for other Operating Systems and architectures. …

Distributing Open Source Applications on Steam

Common permissive and acceptable licenses includes MIT License, BSD 3-clause and 4-clause, Apache 2.0 and WTFPL. [subsection]Which Open Source Licenses are problematic for shipping on Steam?[/subsection] Generally, any license that has a so-called “copyleft” element will be problematic when combining code with the Steamworks SDK. …

Uploading to Steam

Additionally, if the Steam account has any security changes (email, phone number, etc), then you will need to wait 3 days before you can set a build live for a released app. This is to prevent compromised accounts from being able to manage your app's released builds. …

The example below shows 5 launch options, 2 for Windows, 2 for macOS and 1 for Linux. Launch option 3 will only be shown on Windows if the user also owns the DLC specified. [docimg=updatedlaunchoptions_3.png]updatedlaunchoptions_3.png[/docimg] [*] Go to the [url=https://partner.steamgames.com/apps/depots/]Depots[/url] page and add depots as needed for this app. …

Autogrant Packages

By default, autogrant packages are assigned to the [doclink=gettingstarted/managing_users#3]Everyone group[/doclink]. This is the same group that all appIDs and users are assigned to as well. Only accounts with the Partner-level permission [doclink=gettingstarted/managing_users#6]Manage Users[/doclink] are able to add or remove autogrants from a group. …

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

If the game content cache is already available on your server, the server will automatically send the files to the client machine. [callout] [h3]Frequently Asked Questions[/h3] [/callout] [list][*][i]Are there any special requirements for the type of hardware I use for the Steam PC Café Server?…

Performance Assessment Overlay (VR titles)

[table] [tr] [td]OpenVR[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRSystem%3A%3AGetRecommendedRenderTargetSize]IVRSystem::GetRecommendedRenderTargetSize[/url][/td] [/tr] [tr] [td]OpenXR[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/xrEnumerateViewConfigurationViews.html]xrEnumerateViewConfigurationViews[/url][/td] [/tr] [/table] [section]Clearing transient conditions[/section] If a transient condition (eg: a loading screen that slows the rendering) or a well-understood issue is causing the overlay to mark the game as [b]UNSUPPORTED[/b], it is useful to clear this status on the overlay and resume evaluation. …

ISteamUser Interface

Change history: [list] [*] [b]Version 2[/b] - Adds element [b]sitelicense [/b]to the response. [*] [b]Version 3[/b] - Adds element [b]usercanceled[/b] to the response. [*] [b]Version 4[/b] - Adds element [b]timeexpires[/b] to the response. …

[/td][/tr] [tr][td][b]vanityurl[/b][/td][td]string[/td][td]✔[/td][td]The vanity URL to get a SteamID for[/td][/tr] [tr][td][b]url_type[/b][/td][td]int32[/td][td][/td][td]The type of vanity URL. 1 (default): Individual profile, 2: Group, 3: Official game group[/td][/tr] [/table] …

Season Passes

Even if there has not yet been a customer complaint, Valve may take corrective action if you delay a DLC more than a quarter (3 months) beyond the release window you originally promised or if your Season Pass content is not released after one year has passed. …

[/olist] Valve assistance is required to retire a Season Pass as described in options 2 & 3 above—so please read [doclink=/store/retire_app]Removing a Product from Steam[/doclink] and reach out via a ticket when you know your plans for each individual DLC contained in your Season Pass. …

Event Type: Small Update / Patch Notes

On top of that, there are various optional settings if you want to provide more information or include images of things that have changed, but are not needed in order to post your patch notes. [section=build]SteamPipe Builds and Patch Notes[/section] When submitting a new build for your game via SteamPipe, a small prompt will automatically appear to encourage you to also post a patch note for your customers. …

Anti-cheat and Game Bans

The following permissions are required for a specific account in order to set or adjust anti-cheat policies for a product: [list] [*] Your account must have the specific permission: "Manage Signing" for the product in question. …

Matchmaking based on skill

If you have multiple measures of skill, you can add multiple near filters, with the near filters set earlier taking precedence in the sort order of the search results. You can also specify mininum or maximum values for the skill to find. [section]Dealing with low numbers of search results[/section] A common problem with other matchmaking systems is that a search can result in a low number of results, where it's hard to find any game let alone a well-matched one. …

Events and Announcements Visibility Stats Reporting

The 'Featured Event' position is a highlighted event that appears just below the Play or Install button on this page. In order for an event to be shown here, you need to enable "Display as a Featured Event on the Library Game Detail page" on the visibility tab of your event. …

Store Page Accolades

[section][b]REVIEWS[/b][/section] Reviews are used to provide information to users on how 3rd party organizations have thought about your game. These usually include a review score, a detailed written review of the game, and potentially some marketing quotes from the organization that you want to highlight for your game. …

ISteamUtils Interface

[/list] By default, this method will return a value corresponding to the device type returned by [api]ISteamUtils::IsRunningOnSteamHardware[/api], such as returning [code-inline]k_ESteamHardwareDefaultConfigSteamDeck[/code-inline] when running on a Steam Deck. It may also return a configuration value for 3rd party hardware that has similar performance characteristics to Steam hardware, such as returning [code-inline]k_ESteamHardwareDefaultConfigSteamDeck[/code-inline] when running on 3rd party handheld gaming devices running SteamOS. …

[/td][/tr] [tr=k_ESteamHardwareTypeSteamFrame][td][b]k_ESteamHardwareTypeSteamFrame[/b][/td][td]3[/td][td]Running on a Steam Frame.[/td][/tr] [/table] [section=constants]Constants[/section] These are constants which are defined for use with ISteamUtils. …

ISteamGameServer Interface

[/td][/tr] [tr][td][b]pNetAdr[/b][/td][td][apitype]steam_api::uint32[/apitype] *[/td][td]Returns the The IP address that this packet needs to be sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]pPort[/b][/td][td][apitype]steam_api::uint16[/apitype] *[/td][td]Returns the port that this packet needs to be sent through, in host order.…

[/td][/tr] [tr][td][b]srcIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address that this packet was sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]srcPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port that this packet was sent through, in host order.…

ILobbyMatchmakingService Interface

[/td][/tr] [tr][td][b]input_json[/b][/td][td]string[/td][td][/td][td][doclink=webapi_overview#3]Json data[/doclink]. Required for data that cannot be posted parameters, but can also be used for the other parameters[/td][/tr] [tr][td][b]steamid_invited_members[/b][/td][td]array of uint64[/td][td]✔[/td][td]Array of steamIDs to add slots for. …

[/td][/tr] [tr][td][b]steamid_lobby[/b][/td][td]uint64[/td][td]✔[/td][td]Lobby ID[/td][/tr] [tr][td][b]input_json[/b][/td][td]string[/td][td][/td][td][doclink=webapi_overview#3]Json data[/doclink]. Required for data that cannot be posted parameters, but can also be used for the other parameters[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. …

ISteamInventory Interface

Exchange recipes are evaluated atomically by the Inventory Service; if the supplied components do not match the recipe, or do not contain sufficient quantity, the exchange will fail. For example: [code]exchange: 101x1,102x1;103x5;104x3,105x3[/code] Will allow the item to be exchanged for either one #101 and one #102, five #103s or three #104s and three #105s. See the [doclink=features/inventory/schema][/doclink] documentation for more details. …

If the purchase process was started successfully, then [code-inline]m_ulOrderID[/code-inline] and [code-inline]m_ulTransID[/code-inline] will be valid in the [apitype]ISteamInventory::SteamInventoryStartPurchaseResult_t[/apitype] call result. …

Steam Hardware and Proton

For the Epic Online Services version of EAC, see instructions [url=https://dev.epicgames.com/docs/services/en-US/GameServices/AntiCheat/index.html#linuxwine/protonsupport]here[/url]. For the Kamu version of EAC, follow these steps in order: [olist] [*]Go into the SDK Configuration settings menu on the EAC partner site and enable Linux as a client platform. [*]Go into the Client Module Releases menu on the EAC partner site, choose the Unix platform, and activate a module. …

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