Steamworks Documentation
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Events and Announcements Examples

[docimg=event_example_detail_lg2.jpg]event_example_detail_lg2.jpg[/docimg] [section]Steam Library - Game Details Page[/section] Your game details page in the Steam Library includes three image types to convey information about the state of your game. [list] [*][b]Hero image & Game Logo[/b] - Reflects the branding/art for your game [*][b]Featured Event[/b] - You can "Feature" an important event/announcement for your users, which causes it to appear at the top of your library page with a special formatting to stand out. [*][b]Patch Notes[/b] - Patch Notes are shown in a more compact format to convey their less prominent status. …

Broadcast Viewership Statistics

[subsection]Concepts[/subsection] On the broadcast history page, you will see a table with two type of rows: Broadcast Sessions and Upload Sessions. [list] [*] [b]Broadcast Session[/b] - This is created by Steam when you first start a live stream and will continue to exist for at least 5 minutes after you stop streaming. …

Steam Tags

The tag order is the same, it's just the translation of the term that changes based on the language of the user. [section]Tags and Non-Game Content Types[/section] The Tag Wizard can be used in association with any game or DLC on Steam. A Demo inherits the tags associated with its base game. Tags may also be applied to other app types such as applications, soundtracks, music, tools, videos, etc. with the Steam Store tagging interface, available on your title's store page.…

Downloadable Content (DLC)

Some examples of additional content that could be delivered as DLC include: [list] [*]Expansions [*]New maps or levels [*]Additional characters [/list] DLC could be used for supplemental content that does not show up in-game such as [list] [*]Artbooks or wallpapers [/list] [doclink=store/application/soundtrackapp][/doclink] are handled with a special type of App ID that's different from DLC. Other types of in-game content such as cosmetics, consumable items or currencies may better be served by [doclink=features/microtransactions/implementation]microtransactions[/doclink]. …

Step by Step: Leaderboards

For positional based leaderboards, use Ascending. For high-score, use Descending. [*] [b]Display Type[/b] - Determines the types of data to be displayed with the leaderboard. Select from Numeric, Seconds or Milliseconds. [*] [b]Writes[/b] - If this is set to Trusted, the leaderboard scores cannot be set by clients, and can only be set by via SetLeaderboardScore WebAPI. …

Custom Engines

If you would like to bind to Frame Controller specific buttons or have Frame Controller specific offsets you can use the Steam Frame Controller OpenXR Interaction Profile or use the Frame Controller OpenVR Controller type: [b]frame_controller[/b]. [subsection]OpenXR[/subsection] See [doclink=steamhardware/steamframe/input][/doclink] for details. …

Steam Playtest

Players that already had been granted access will still have access and do not need to signup or be granted access again. [/olist] [section]Signup Type[/section] The default behavior is limited signup - potential playtesters request access, and you grant access in batches as you have capacity to accept them. …

Changing from a limited-signup playtest (the default) will kick off a process that accepts any pending playtesters. This will generally start within a few minutes. The signup type option is also controlled from the Steam Playtest page on the partner site. You can change the signup type whenever you need. [section]Using Steam Keys for your Steam Playtest[/section] You can distribute Steam keys for your Playtest. …

Reporting and Payments FAQ

Additional revenue share is accrued towards any 'Game' app or 'Application' app on Steam. To check your app type, navigate to the 'Edit Steamworks Settings' page, which is found under the 'Technical Tools' heading on the App Landing Page. Alternatively, you can use the following link, filling in your specific appID: https://partner.steamgames.com/apps/view/YourAppID [*] [b]Q. I have a package that contains a Game or Application app, as well containing a DLC, Music, or other type of app that is not 'Game' or 'Application'. Do I need to worry about this affecting my additional revenue share payment?[/b] A. The presence of the Game or Application app overrides all other non-Game/Application content in the package. …

Review Process

You'll need to click "Mark as ready for review" to communicate to Valve that you have completed the necessary release checklist items and are ready for review. Please see our [doclink=store/types][/doclink] documentation for more information how to release your product on Steam. [subsection]Review once; Update any time[/subsection] Once your game has been reviewed and approved, there is no need to go through review again. …

Visibility on Steam

. [*] Depending on each users' preferences, your title may not be included in a queue. Titles can be filtered out based on associated tags or the type of product it is. [*] When the user then clicks through their 'New Releases Queue', they will land on your store page and it counts as a view in our system. …

[section]Main Capsule Visibility[/section] This area features games and software from a variety of sources and also allows for user-customization to exclude or include particular types of content. By default, the main capsule can include one or more popular new releases, top sellers, Early Access titles, personalized recommendations, software, or DLC for products the user has in their library. …

Steam Inventory Item Dynamic Properties

If you configure your dynamic properties on the Steam Inventory Service page under the "Item Dynamic Properties" section and set the "type" field, then integers and floats will be replaced with 0 instead, and bool properties will be replaced by "false". …

Free to Keep (100% Discount)

From your app's main landing page, you can find this package by navigating to: All Associated Packages > Promotional or special-use packages > Type: Free-to-keep promotion. [*] Steam will automatically handle activation and deactivation of this Free to Keep package. You do not need to take any action. …

Franchise Pages

When editing the sections on your developer or publisher homepage, select “Link your Homepages” from the type picker. Then you can choose the title for the section depending on whether you are going to show a list of associated studios or a list of your franchises (This just determines the title for the section to explain the contents to customers). …

Pricing

During processing we will attempt to check your prices for input errors, but we can't guarantee we will catch every one so please check your prices carefully before submitting. [section]Pricing Types[/section] Steam supports multiple business models that games use to price content, whether it be the single purchase of a full game, DLC, in-game microtransactions or recurring subscriptions. …

More information can be found here regarding implementation of these pricing types: [list][*]Best Practices for [url=https://partner.steamgames.com/doc/features/microtransactions]Microtransactions[/url][*][url=https://partner.steamgames.com/doc/features/microtransactions/implementation]Microtransactions Implementation Guide[/url] [*][url=https://partner.steamgames.com/doc/store/pricing/subscriptions]Recurring Subscriptions[/url][/list] [section]Required Permissions For Editing Pricing[/section] Only certain publisher accounts have the necessary permissions to enter or adjust pricing or configure discounts for your products on Steam. …

Creating Bundles Across Multiple Developers/Publishers

[/olist] [subsection=create]Create a Bundle[/subsection] In general, for collaborative bundles, we strongly suggest that they are created with the 'Complete the set' bundle type. This makes it easier to add games to bundle overtime while presenting the easiest to consume version of the bundle. [url=https://partner.steamgames.com/doc/store/application/bundles]Read more here[/url] to learn about the bundle creation and process. …

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

[callout] [h3]Frequently Asked Questions[/h3] [/callout] [list][*][i]Are there any special requirements for the type of hardware I use for the Steam PC Café Server?[/i] To run a Steam PC Café Server, you just need a secure Windows 10 or later PC connected to the location's network. …

Store Presence

The Steamworks Developer site provides tools to configure pricing and discounts in all the currencies supported by Steam.[/td][/tr] [tr][td][doclink=store/types][/doclink][/td][td]Depending on your product and the timing of your release, there are 3 different store visibility options you can choose from when clicking "Release App".…

Steam Personal Calendar

For more on how the store surfaces products, see [url=https://partner.steamgames.com/doc/marketing/visibility]Visibility on Steam[/url]. [b]Eligible App Types[/b] [list] [*][b]Games and software applications[/b] can appear on the calendar. [*][b]Demos[/b] do not appear on the calendar. [*][b]DLC[/b] can appear, but only for players who own the base game. …

Publishers

You can also tick the "Commercial License" option under "Show selected types" when using the filter to search the Steam store. On the game's store page, the commercial license price will be displayed right under the regular purchase option. [*][h4]Are commercial licenses refundable?…

Steam Workshop

For more information about general Steam branding, refer to the [doclink=marketing/branding][/doclink]. [section]Workshop Types[/section] There are two main types of Steam Workshop integration options available. Each has benefits and trade-offs, so you should think carefully about which option makes the most sense for your product. …

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