Steamworks Documentation
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Getting Started

[callout] [list] [h3][b]Recommended Setup[/b][/h3] [*][b][u]PC Cafés - Patrons log in with their personal Steam account for the full Steam experience[/u][/b] This setup lets users experience Steam at your location in exactly the same way as they would at home. …

They can also play the games they already own on their personal Steam account; this will not affect the game licenses in your license pool. You and your customers will benefit from the following: [list][*]Easy game management using a shared pool of licenses all purchased with your Steam master account. [*]Commercial license discounts and bulk purchase option. [*]If you have multiple locations these licenses can be shared across all of your locations. [*]The PC Café Server can also act as a local content cache to minimize Internet bandwidth usage. [*]Gather and view usage stats on how your customers are using Steam in your business. …

ISteamUser Interface

[subsection=BIsPhoneVerified]BIsPhoneVerified[/subsection] [code=cpp]bool BIsPhoneVerified();[/code] Checks whether the current user has verified their phone number. See the [url=https://support.steampowered.com/kb_article.php?ref=8625-wrah-9030]Steam Guard Mobile Authenticator[/url] page on the customer facing Steam Support site for more information. …

[subsection=BIsTwoFactorEnabled]BIsTwoFactorEnabled[/subsection] [code=cpp]bool BIsTwoFactorEnabled();[/code] Checks whether the current user has Steam Guard two factor authentication enabled on their account. See the [url=https://support.steampowered.com/kb_article.php?ref=8625-wrah-9030]Steam Guard Mobile Authenticator[/url] page on the customer facing Steam Support site for more information. …

Free Weekends

Unlike a [doclink=/store/application/demos]Demo[/doclink], which offers a separate demo build of your game via a separate demo app ID, Free Weekends grant players full access to your base game via its current app ID, albeit for a limited time. Free Weekends also differ from [doclink=store/freetoplay]Free to Play games[/doclink], which are always available at no cost. …

For this reason, Free Weekends are typically combined with other kinds of curated discounts, which are promoted to customers on Steam, for example a [b]Daily Deal[/b] or [b]Weekend Deal[/b]. While there aren't exact rules, as a base guideline we tend to focus on the most-played or best-selling games on Steam for these kinds of promotions. …

Steam Inventory Service

Check out this presentation from Steam Dev Days 2016 for an implementation overview, details on the specific problems that the Inventory Service solves for developers, and demonstration on how partners are already using the system to serve their customers. https://www.youtube.com/watch?v=jDfhPTSOLis [section=ImplementationOverview]Implementation Overview[/section] [olist] [*] [b]Create Item Definitions[/b] You'll need to start by creating and uploading some [doclink=features/inventory/schema]item definitions[/doclink] (ItemDefs). …

[list] [*] [doclink=features/inventory/webfunctions#ItemCart]ItemCart[/doclink] - Can be used to send a cart full of items to be purchased through Steam. [*] [doclink=features/inventory/webfunctions#BuyItem]BuyItem[/doclink] - Can be used to purchase a single item through Steam. …

Free to Keep (100% Discount)

Remember that these customers' reviews will not count towards your review score, and these customers are also not eligible to receive Trading Cards for your game. By default, Free to Keeps are not promoted anywhere on the Store, aside from your game’s own store page. Customers that have your game on their Wishlist are not notified, nor is there a dedicated place on Steam where customers can browse these offers. …

Tip - Renaming a live exe

[subsection]Situation[/subsection] You've got a released game with customers already playing it and you need to rename your exe. [subsection]Solution[/subsection] The order of operations can matter here, as setting a build live doesn’t go through the publish process but changing the launch options does. …

IStoreService Interface

The number of results is limited, so multiple requests should be made to obtain the full list. The results are returned in order of [code-inline]appid[/code-inline], subsequent requests should pass the last appid returned by the previous request as the [code-inline]last_appid[/code-inline] parameter. …

Store Page Written Description

[docimg=short_description_example2.jpg]short_description_example2.jpg[/docimg] [subsection]Short Description Best Practices[/subsection] [list] [*][b]Focus on Your Product's Unique Value Proposition[/b] - There are a million things to say about any game, but the short description will need to quickly convey why a customer would want to learn more about [i]this[/i] game in particular. What sets it apart from other games? It's often a good idea to mention the game genre. [*] [b]Save the Details for Later[/b] - The short description is generally not the best place to describe your game's full feature list or its narrative story arc. …

Most customers will only skim this section anyway, so bolding the main ideas will help them stand out. [*][b]Keep the Newbie Audience in Mind[/b]: Many people will encounter your game for the first time through its store page. …

Steam Community Items

By collecting the entire set of cards, users earn items that help them customize their profile and show off gameplay. [list][*][b]Collect cards[/b] - Users can play a participating game to get trading cards. …

Regardless of what is included in-game, assets should not include adult content or realistic gore. Adult content includes: [list][*] Partial or full nudity [*]Sexually suggestive situations [*]Young looking characters in risqué outfits or situations [*]Upskirt or upshirt imagery [*]Imagery where the central focus is sexually suggestive (ex: an image of a bra or panties).…

Wishlist Reporting

Within each app's details page on the Sales & Activation Reports Portal, you'll find a section for "Wishlists", which links to a full report and history of wishlist activity for your game. This page tracks additions, purchases, and deletions by users that have your game on their wishlist. …

Once you are on the Regions and Countries page, you can click the little plus symbol next to a region to expand and see further details including the number of wishlists from customers in that region. [subsection]Platform Breakdown[/subsection] You'll notice a section labeled 'Platform-specific wishlisting' on the right-hand side of your Wishlist reporting. …

Game Notifications

[section=Authentication]Authentication and 3rd Party Accounts[/section] In order to call the Game Notifications APIs, you must first establish the identity of the Steam user logged into your game. You can do this one of two ways: a client game can generate an authentication session ticket and pass it back to your server, or a web based game can verify the user by using OpenID. …

Like so: [code]const char *pchSessionID = ISteamApps()->GetLaunchQueryParam("_sessionid");[/code] A game that supports launching directly into a game in this way should call this interface on game launch, determine if the session id string is present and valid for the signed in user, and load the game directly. …

Steam Workshop Item Tags

By default, all tags submitted by the game to Steam will show up listed for customers to see in the right-hand column of your application's Workshop home page. These tags are defined with [doclink=api/ISteamUGC#SetItemTags]ISteamUGC::SetItemTags[/doclink] when an item is uploaded from your game or submission tool. …

You can also add admin tags that are not visible to normal users. In order for these tags to work for filtering content, any tags entered should exactly match the name of the tag that is published by your game. …

Steam Frame

Steam Frame is a standalone virtual reality headset designed primarily for low-latency streaming of player's Steam Library from a PC, while also supporting standalone experiences for both VR and Non-VR. The headset integrates high-resolution displays, inside-out tracking, integrated audio, and full gamepad input into a self-contained system running SteamOS. By maintaining full compatibility with SteamVR and OpenXR, Steam Frame provides a consistent development target across streamed PC VR content and on-device applications. …

Steam Frame Input

[/list] [subsection]Non-VR Compatibility[/subsection] When playing Non-VR titles locally or via streaming the Frame Controllers take full advantage of [doclink=features/steam_controller][/doclink]. Depending on the game and the configured bindings it will show up as a generic gamepad or keyboard/mouse. [subsection=openxr]OpenXR Interaction Profile[/subsection] You'll find an OpenXR Interaction Profile included in each Game Engine plugin (or in the case of Godot in the engine itself). If you have your own custom engine you can add support via our extension detailed on the [doclink=steamframe/engines/custom][/doclink] documentation page. …

Sale Page Section: Apps And Bundles

[section]Setting Up: Linked App List[/section] If your sale contains more than about 20 games, you may want to use the Linked App List to define the full set of games to include on your page. Once you have done that, you can then use specific filter criteria within each "Apps and Bundles" section to display different sets of games. …

However, the data about a game can change over time as they release demos, start discounts, or update tags. You will need to click the "Sync" button in order to update the metadata stored within your sale event. [section]Options for adding games to a section[/section] You need to define the set of games or bundles to show in each section, and there are three different ways you can approach that. …

Events and Announcements Tools

[subsection]Localization[/subsection] Events and Announcements supports full localization of all text fields and images. You can provide translated versions of your post and images, and Steam will display the right version to each user based on their language. …

This post-time will be used by Steam algorithms to determine whether a Steam customer has "seen" the event or not. [*]Moving the start time of an event might confuse customers, as calendar entries a player manually creates or downloads may become out-of-sync with the actual event. …

Steam Personal Calendar

[section]Eligibility Requirements[/section] To be eligible to appear on the Personal Calendar, your game needs a visible [url=https://partner.steamgames.com/doc/store/coming_soon]Coming Soon page[/url] with a [b]specific release date[/b]. This applies whether you are launching a full release or moving from [url=https://partner.steamgames.com/doc/store/earlyaccess]Early Access[/url] to 1.0. Once your game becomes eligible, it can start appearing on the calendar within about a day. …

[subsection]Changing Your Release Date[/subsection] You can still change your release date after your game has appeared on the calendar, whether it's a full release or an Early Access to 1.0 launch. [b]However, if you delay your release date by more than 24 hours once your game is within two weeks of launch your game will be removed from the calendar. …

Steam Workshop Item Versioning

The following documentation describes how to set up your builds and your modding community to allow this to work. [section]Setting up a game for version history[/section] In order to support mods that target specific versions of your game, you'll need to be deliberate about how you preserve old game versions. …

Below are a few important things that game developers should keep in mind in order to use these features correctly, and to best support their mod authoring community. [list] [*][b]Deliberately manage your build branches[/b] - Visit the Steamworks build management page and craft your set of previous game versions carefully. …

Trailers

You want to think about the context of where your trailer will appear. For example, the customer may be going through their Discovery Queue and looking at games that are recommended to them, and you may have less than 10 seconds to make an impression. Or the customer may be watching your trailer without any audio. You will want to think about how long it takes for the customer to learn about your product, and if they can learn about it without audio. …

Setup instructions for the VR arcade model

Adding the station's account to your licensed master account is required in order to view and purchase commercial licenses with the individual station's Steam account. [/list] [/callout] [h3]Purchase games for commercial use on Steam[/h3] [callout] Only games specifically mentioned for commercial use on Steam can be offered to your customers and patrons. …

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