Steamworks Documentation
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SteamPipe Local Content Server

. [*] If you need to specify another port then 80, it must be "ip:port" in quotes [*] Don't add "http://" in front, HTTPS is not supported [/list] Note: The default location of the Steam executable is: [list] [*] [b]For Windows[/b]: [code]C:\Program Files (x86)\Steam\[/code] [*] [b]For macOS[/b]: [code]Steam.app/contents/macOS/[/code] [*] [b]For Linux[/b]: [code]~/.local/share/Steam/[/code] [/list] [b]Note[/b] As of September 2026, Steam will begin requiring newly-created "local" app branches to be [b]password-protected[/b]. …

Release Process

You can check our [doclink=store/types][/doclink] documentation for more information on the types of releases we support. [docimg=ReleaseOptions_2.png]ReleaseOptions_2.png[/docimg] After you click "Release App", you'll see a summary of actions that the release process will do, including publishing the store package, setting a launch discount live if you chose to have one, setting the game to playable and released and applying the release timestamp of "NOW". …

Steam Next Fest - Tips

Learn more: [doclink=store/broadcast/moderation]Broadcast Moderation[/doclink]. [*] [b]Use a streaming tool that supports RTMP[/b] - This will give you more control over your stream and let you show your webcam so players know you are there. For common streaming issues see: [doclink=store/broadcast/faq]Broadcasting FAQs[/doclink] or [doclink=store/broadcast/demo]Broadcasting Game Demos[/doclink]. …

ICheatReportingService Interface

[/list] To use this interface you must first opt in to anti-cheat support. When enabling anti-cheat support you may choose a 3rd party to grant access to the ICheatReportingService interface for your application. …

Adding Community Moderators

[/olist] [b]For banning shared files or Workshop entries:[/b] [olist] [*] Once a user is a member of your partner account, you can promote them to have "Economy/Workshop Support" permissions for an app or group of apps, by editing their permissions in the [url=https://partner.steamgames.com/pub/groups/]group admin[/url]. [*] In addition to basic comment moderation, this level will allow the user to mark items such as screenshots, videos, artwork, or Workshop files as 'banned' or as 'incompatible'. …

Upcoming Steam Events

[/td][/tr] [tr][td]Feb 8 Feb 15[/td][td]Couch Co-Op Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/couch_coop_2027]Registration details[/url][/td] [td]Games you can play together on the same device (games must support local co-op). [doclink=marketing/upcoming_events/themed_sales/couch_coop_2027]More info[/doclink]. [/td][/tr] [tr][td]Mar 8 Mar 15[/td][td]Rhythm Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/rhythm_2027]Registration details[/url][/td] [td]Games that are about rewarding players who can hit notes / arrows / bullets / etc. in time to the beat. …

ISteamRemotePlay Interface

[subsection=CreateMouseCursor]CreateMouseCursor[/subsection] [code=cpp]RemotePlayCursorID_t CreateMouseCursor( int nWidth, int nHeight, int nHotX, int nHotY, const void *pBGRA, int nPitch = 0 );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nWidth[/b][/td][td]int[/td][td]The width of the cursor, in pixels[/td][/tr] [tr][td][b]nHeight[/b][/td][td]int[/td][td]The height of the cursor, in pixels[/td][/tr] [tr][td][b]nHotX[/b][/td][td]int[/td][td]The X coordinate of the cursor hot spot in pixels, offset from the left of the cursor[/td][/tr] [tr][td][b]nHotY[/b][/td][td]int[/td][td]The Y coordinate of the cursor hot spot in pixels, offset from the top of the cursor[/td][/tr] [tr][td][b]pBGRA[/b][/td][td]const void *[/td][td]A pointer to the cursor pixels, with the color channels in red, green, blue, alpha order[/td][/tr] [tr][td][b]nPitch[/b][/td][td]int[/td][td]The distance between pixel rows in bytes, defaults to nWidth * 4[/td][/tr] [/table] Create a cursor that can be used with SetMouseCursor(). …

ISteamScreenshots Interface

[/td][/tr] [/table] Adds a VR screenshot to the user's Steam screenshot library from disk in the supported type. [b]Returns:[/b] [apitype]ISteamScreenshots::ScreenshotHandle[/apitype] Triggers a [apitype]ISteamScreenshots::ScreenshotReady_t[/apitype] callback. …

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