Steamworks Documentation
Found 289 search results for "WA 0859 3970 0884 [[Hatiga Wallpaper]] Order Wallpaper Custom Support Full Klego Boyolali"
Step by Step: Stats

The [doclink=sdk]Steamworks SDK[/doclink] comes with a great example application called [doclink=sdk/api/example]Spacewar[/doclink] that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. This tutorial distills the information found in Spacewar and the Stats and Achievements API down to just the necessary information required for Steam Stats to keep things as straightforward as possible. …

Templates for In-Game Actions Files

Additionally, the Unit commands have the special action "queue." When an order action is received, if the game detects that the "queue" action is also currently being fired, it will not immediately execute the original order, but instead stick it on queue for that unit. When done with a "move" order this could be used to set waypoints, for instance. Again, this sort of logic would need to be implemented by the game itself. [code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …

Error Codes & Responses

</p><br>" "feedlabel" "TF2 Blog" "date" "1495218420" "feedname" "tf2_blog" "feed_type" "0" "appid" "440" } } "count" "2385" } [/code] [/list] [/list] A flexible solution should be used to parse Web API results as each method may return results in an arbitrary order. [section=status_codes]HTTP Status Codes[/section] The Steamworks Web API attempts to return appropriate HTTP status codes when possible. …

ISteamInput Interface

The Steam Controller (2026) does not have API-facing LED support. The DS4 responds to full color information and uses the values to set the color & brightness of the lightbar. Steam will restore the user's default color when your game exits, so you don't need to restore it yourself as you are shutting down. …

Clamped the same way as [code-inline]nGainDB[/code-inline].[/td][/tr] [/table] Send a haptic pulse on supported controllers. [b]Notes:[/b] Currently only the Steam Controller (2015), Steam Controller (2026), and Steam Deck support haptic pulses. …

SteamVR Input

[section]Overview[/section] SteamVR Input is an API that makes it easy to support a variety of controllers and input devices in your VR application, without needing to think about supporting each controller separately. For device makers, SteamVR Input enables you to support many SteamVR applications without needing developers to build support for your device. You can read more about SteamVR Input [url=https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680]here.…

ISteamWebAPIUtil Interface

[section=GetServerInfo]GetServerInfo[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetServerInfo/v1/[/code] This call has no additional parameters. [section=GetSupportedAPIList]GetSupportedAPIList[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetSupportedAPIList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td][/td][td]The Steamworks Web API authentication key which is required to receive restricted methods.[/td][/tr] [/table] Gets the list of supported API calls. This is used to build this documentation.…

Reporting and Payments FAQ

You will find a dropdown menu which will allow you to select a minimum amount under which your payments will be held. [callout]In order to change your banking, including the payment hold threshold, you will need [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] rights. …

OpenVR

More information on OpenVR and SteamVR can be found at http://steamvr.com. [subsection]Engine Support[/subsection] SteamVR implements OpenVR and is natively supported by Unreal Engine 4, and is also natively supported in Unity version 5.4+. …

[section]OpenVR Drivers[/section] Hardware device makers can develop OpenVR drivers to easily enable support for VR content on [url=https://store.steampowered.com]Steam[/url]. Steam is one of the largest digital distribution platforms worldwide, with thousands of games available. …

Participating in Third-Party Sales Events

If interested, you may set up your own discount event that includes some or all of the dates of the event, or, for your convenience, the event organizer may be able to share a (purely optional) custom discount event that will appear directly in your Discount Management Tool. Keep in mind that third party sales events are not exempt from Steam's typical [doclink=marketing/discounts#21]30-day discount cooldown[/doclink], so be sure to plan out your discount participation accordingly. …

How to upload Android APKs to Steam

[docimg=steamworks_settings.png]steamworks_settings.png[/docimg] [section]Step 2 - Set Supported Operating Systems[/section] Navigate to the [b]Application > General[/b] tab for your app, and check [b]Android [/b] under [b]Supported Operating Systems[/b]. …

[docimg=steam_app_general.png]steam_app_general.png[/docimg] [docimg=android_supported_platforms.png]android_supported_platforms.png[/docimg] [section]Step 3 - Configure Depot[/section] Navigate to the [b]SteamPipe > Depots[/b] tab for your app. …

Contacting Valve / Steam

Many topics and issues are well documented here in [url=https://partner.steamgames.com/doc]Steamworks Documentation[/url] or can be found by searching the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussion Boards[/url]. [section]Steamworks Support Tickets[/section] If you can't find what you are looking for in the documentation, please use this link below to contact Steamworks developer support for personal assistance from one of our representatives. [b]Open a Support Ticket: [/b]https://help.steampowered.com/en/wizard/HelpWithPublishing [section]Steamworks Developer Discussions[/section] If you are looking for advice or have a question about how things are typically handled for particular situations, the best place to start is with the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussions[/url]. …

Importing HTML

The event editor supports importing a subset of HTML directly into BBCode. Use the import HTML icon on the editor's toolbar. [section]HTML Supported[/section] This is the list of support HTML that we convert to their equivalent bbcode [list] [*]<a href="[i]url[/i]">[i]text[/i]</a> turns into URLs [*]<img src="[i]url[/i]"> turns into an image [*]<b></b>, <strong></strong> turns into bold [*]<i></i>, <em></em> turns into italics [*]<u></u>, <span></span> turns into underline [*]<p>, <br> turns into new lines [*]<h1> ... …

ISteamNetworking Interface

You'll have to call [api]ISteamNetworking::ReadP2PPacket[/api] on the other end with the same channel number in order to retrieve the data on the other end. Using different channels to talk to the same user will still use the same underlying P2P connection, saving on resources. …

This is useful if you want to send a set of smaller messages but have the coalesced into a single packet. Since the reliable stream is all ordered, you can do several small message sends with [code-inline]k_EP2PSendReliableWithBuffering[/code-inline] and then do a normal k_EP2PSendReliable to force all the buffered data to be sent.…

Web API Overview

The URI format of each API request is: [code]https://api.steampowered.com/<interface>/<method>/v<version>/[/code] Most methods support a list of required and optional parameters. Depending on the method, these parameters must be passed in as GET or POST params in the request. …

The "key" and "format" fields should still be passed as separate parameters, as before. POST requests are supported as well. You can identify if a WebAPI is a "Service" by the name of the interface; if it ends in "Service" like [webapi]IPlayerService[/webapi], then it supports this additional method of passing parameter data. …

Steam Timelines

"[code-inline]steam_0[/code-inline]", "[code-inline]steam_1[/code-inline]", etc. You can also upload custom icons for your product on the Steamworks site. Default set of icons: [no_glow] [table] [tr] [th]Icon[/th][th]Name[/th][th]Description[/th] [/tr] [tr] [td][docimg=marker_2.png][/docimg][/td][td]steam_marker[/td][td]Marker[/td] [/tr] [tr] [td][docimg=achievment_1.png][/docimg][/td][td]steam_achievement[/td][td]Achievement[/td] [/tr] [tr] [td][docimg=attack_1.png][/docimg][/td][td]steam_attack[/td][td]Attack[/td] [/tr] [tr] [td][docimg=bolt_1.png][/docimg][/td][td]steam_bolt[/td][td]Bolt[/td] [/tr] [tr] [td][docimg=bookmark_1.png][/docimg][/td][td]steam_bookmark[/td][td]Bookmark[/td] [/tr] [tr] [td][docimg=bug.png][/docimg][/td][td]steam_bug[/td][td]Bug[/td] [/tr] [tr] [td][docimg=cart.png][/docimg][/td][td]steam_cart[/td][td]Cart[/td] [/tr] [tr] [td][docimg=caution.png][/docimg][/td][td]steam_caution[/td][td]Caution[/td] [/tr] [tr] [td][docimg=chat.png][/docimg][/td][td]steam_chat[/td][td]Chat[/td] [/tr] [tr] [td][docimg=checkmark.png][/docimg][/td][td]steam_checkmark[/td][td]Checkmark[/td] [/tr] [tr] [td][docimg=chest.png][/docimg][/td][td]steam_chest[/td][td]Chest[/td] [/tr] [tr] [td][docimg=circle.png][/docimg][/td][td]steam_circle[/td][td]Circle[/td] [/tr] [tr] [td][docimg=combat.png][/docimg][/td][td]steam_combat[/td][td]Combat[/td] [/tr] [tr] [td][docimg=completed.png][/docimg][/td][td]steam_completed[/td][td]Completed[/td] [/tr] [tr] [td][docimg=crown.png][/docimg][/td][td]steam_crown[/td][td]Crown[/td] [/tr] [tr] [td][docimg=death.png][/docimg][/td][td]steam_death[/td][td]Death[/td] [/tr] [tr] [td][docimg=defend.png][/docimg][/td][td]steam_defend[/td][td]Defend[/td] [/tr] [tr] [td][docimg=diamond.png][/docimg][/td][td]steam_diamond[/td][td]Diamond[/td] [/tr] [tr] [td][docimg=edit.png][/docimg][/td][td]steam_edit[/td][td]Edit[/td] [/tr] [tr] [td][docimg=effect.png][/docimg][/td][td]steam_effect[/td][td]Effect[/td] [/tr] [tr] [td][docimg=explosion.png][/docimg][/td][td]steam_explosion[/td][td]Explosion[/td] [/tr] [tr] [td][docimg=fix.png][/docimg][/td][td]steam_fix[/td][td]Fix[/td] [/tr] [tr] [td][docimg=flag.png][/docimg][/td][td]steam_flag[/td][td]Flag[/td] [/tr] [tr] [td][docimg=gem.png][/docimg][/td][td]steam_gem[/td][td]Gem[/td] [/tr] [tr] [td][docimg=group.png][/docimg][/td][td]steam_group[/td][td]Group[/td] [/tr] [tr] [td][docimg=heart.png][/docimg][/td][td]steam_heart[/td][td]Heart[/td] [/tr] [tr] [td][docimg=info.png][/docimg][/td][td]steam_info[/td][td]Info[/td] [/tr] [tr] [td][docimg=invalid.png][/docimg][/td][td]steam_invalid[/td][td]Invalid[/td] [/tr] [tr] [td][docimg=minus.png][/docimg][/td][td]steam_minus[/td][td]Minus[/td] [/tr] [tr] [td][docimg=pair.png][/docimg][/td][td]steam_pair[/td][td]Pair[/td] [/tr] [tr] [td][docimg=person.png][/docimg][/td][td]steam_person[/td][td]Person[/td] [/tr] [tr] [td][docimg=plus.png][/docimg][/td][td]steam_plus[/td][td]Plus[/td] [/tr] [tr] [td][docimg=purchase.png][/docimg][/td][td]steam_purchase[/td][td]Purchase[/td] [/tr] [tr] [td][docimg=question.png][/docimg][/td][td]steam_question[/td][td]Question[/td] [/tr] [tr] [td][docimg=ribbon.png][/docimg][/td][td]steam_ribbon[/td][td]Ribbon[/td] [/tr] [tr] [td][docimg=screenshot.png][/docimg][/td][td]steam_screenshot[/td][td]Screenshot[/td] [/tr] [tr] [td][docimg=scroll.png][/docimg][/td][td]steam_scroll[/td][td]Scroll[/td] [/tr] [tr] [td][docimg=square.png][/docimg][/td][td]steam_square[/td][td]Square[/td] [/tr] [tr] [td][docimg=star.png][/docimg][/td][td]steam_star[/td][td]Star[/td] [/tr] [tr] [td][docimg=starburst.png][/docimg][/td][td]steam_starburst[/td][td]Starburst[/td] [/tr] [tr] [td][docimg=timer.png][/docimg][/td][td]steam_timer[/td][td]Timer[/td] [/tr] [tr] [td][docimg=transfer.png][/docimg][/td][td]steam_transfer[/td][td]Transfer[/td] [/tr] [tr] [td][docimg=triangle.png][/docimg][/td][td]steam_triangle[/td][td]Triangle[/td] [/tr] [tr] [td][docimg=trophy.png][/docimg][/td][td]steam_trophy[/td][td]Trophy[/td] [/tr] [tr] [td][docimg=view.png][/docimg][/td][td]steam_view[/td][td]View[/td] [/tr] [tr] [td][docimg=x.png][/docimg][/td][td]steam_x[/td][td]X[/td] [/tr] [/table] [/no_glow] [section=example]Example Code[/section] Below is a code sample for integrating Steam Timeline with Left 4 Dead. …

Virtual Reality

[section]Overview[/section] Steam and Steamworks provide robust support for Virtual Reality experiences via SteamVR. This section provides information about how to develop SteamVR applications and additional requirements for distributing them on Steam. …

[/td] [/tr] [tr][td][doclink=features/steamvr/openvr][/doclink][/td] [td]Overview of OpenVR, engine support and driver creation.[/td] [/tr] [/table] [section]Additional Help[/section] Need development help? Want to learn more about how to get a VR devkit? …

Unity

[i]Requirements: OpenXR[/i] [*][b]Valve Utils: Settings for Unity's Foveated Rendering[/b] - This provides access to the Unity feature for Foveated Rendering. It supports eye-tracking and allows a greater range of Unity and OpenXR versions than are supported by the official plugin. [url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html]Unity documentation[/url] [i]Requirements: Unity 2022.3+, Unity OpenXR Plugin v1.9.1+, URP, Vulkan[/i] [*][b]Valve Utils: Settings for Unity's Multiview Render Regions[/b] - This provides access to the Unity feature for Multiview Render Regions. …

Example file path: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe[/callout] [section=Steamworks]Steamworks .NET[/section] The main branch of https://github.com/rlabrecque/Steamworks.NET includes Android support, but is not in a release yet. For now you can you can add the package to Unity via the git url: https://github.com/rlabrecque/Steamworks.NET.git?…

OAuth

The required permissions are listed below with each API call. Note that if you are not planning on supporting cross-platform Cloud sync or Workshop support, we will not provide you with a Client ID. [*]The token lifetime. [*]The redirect URI to send the user back to after completing authentication/authorization. …

If you include the state parameter, it will be passed back to the redirect URI after the user has confirmed or denied access. Note that the authorization code grant type is also supported, by using the response_type=code during login. If the user grants access, they will be redirected back to you at [code]http://redirect/uri/here#access_token=token_here&token_type=steam&state=whatever_you_want[/code] The token should be treated as an opaque string. …

IGameInventory Interface

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appid of game[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]The asset ID to operate on[/td][/tr] [tr][td][b]contextid[/b][/td][td]uint64[/td][td]✔[/td][td]The context to fetch history for[/td][/tr] [tr][td][b]actorid[/b][/td][td]uint32[/td][td]✔[/td][td]A unique 32 bit ID for the support person executing the command[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! [section=SupportGetAssetHistory]SupportGetAssetHistory[/section] [code=http]GET https://partner.steam-api.com/IGameInventory/SupportGetAssetHistory/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Steam Networking

It is higher performance and uses a higher-quality reliability layer. It also supports ordinary UDP connectivity. An open-source version is available on [url=https://github.com/ValveSoftware/GameNetworkingSockets]github[/url]. …

Because it is very similar to UDP, it may be the easiest API to port existing UDP code. However, unlike raw UDP, the API supports messages larger than a single packet, and reliable message delivery. Traffic is relayed through the Valve backbone, or a direct connection may be established when appropriate. [*] [api]ISteamNetworkingSockets[/api] is a lower-level connection-handle-oriented interface for sending and receiving messages. [*] [api]ISteamNetworkingUtils[/api] has miscellaneous utilities, including tools for estimating ping times between arbitrary internet hosts. [*] [api]steamnetworkingtypes[/api] is a header that has many common types and utilities. [*] [doclink=features/multiplayer/steamdatagramrelay]Steam Datagram Relay[/doclink] is a service for relaying your game traffic over the Valve backbone. …

Results 241 to 260 of 289