Steamworks Documentation
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Steam Cloud Play (Beta)

NVIDIA GFN FAQ https://www.nvidia.com/en-us/geforce-now/faq/ [b]What are the supported countries for GeForce NOW?[/b] GeForce NOW is currently available in over 80 countries from North America, Europe, and Asia Pacific. Visit this knowledge base article [url]https://nvidia.custhelp.com/app/answers/detail/a_id/5023[/url] for a list of supported countries [b] How do I sign up as a customer to play my supported Steam games on GeForce NOW?[/b] You can sign up as a customer [url=https://www.nvidia.com/en-us/geforce-now/?…

Events and Announcements Visibility Stats Reporting

[section]Event Impression Locations[/section] Here is a quick run-down of what each location refers to: [list] [*][b]Library Home Page Impressions[/b] - This is when your event appears in the row of "What's New" section at the top of the Steam Library Home. Not all of your customers will see your event, as they may not sign in to Steam during the time where your event is valid, or they may have many other games posting events around the same time. …

The 'Featured Event' position is a highlighted event that appears just below the Play or Install button on this page. In order for an event to be shown here, you need to enable "Display as a Featured Event on the Library Game Detail page" on the visibility tab of your event. …

OpenXR Game Engine Integrations

Steam Frame supports development and deployment from Unity, Unreal Engine, Godot, and your own custom engine via OpenXR. See the pages below for information on your engine. [list] [*][doclink=steamframe/engines/unity][/doclink] [*][doclink=steamframe/engines/unreal][/doclink] [*][doclink=steamframe/engines/godot][/doclink] [*][doclink=steamframe/engines/custom][/doclink] [/list]…

How to load and run games on Steam Deck and Steam Machine

The Steam Deck/Machine and the Dev PC need to be on a local area network allowing Multicast DNS in order to be discovered and listed. This works over Wi-Fi or ethernet (via a USB-C hub). [list] [*]Make sure your Steam Deck/Machine is connected to the network, and all updates have been applied ([b]Settings > System[/b]) [*][b]On your Steam Deck/Machine[/b]: Go to Settings > System, and select [b]Enable Developer Mode[/b] under the System Settings section. …

Click the [b]Register[/b] button to the right to register this devkit with the tool. This sets up a ssh key on the device and grants you full control. [*][b]On your Steam Deck/Machine[/b]: Approve the pairing request from your PC. [*]If you don't see anything in the devkit tool UI, check to make sure your Dev PC and Steam Deck/Machine are on the same LAN. …

Developer And Publisher Homepages

See below for more details on customization. [/olist] [section]Customizing your Creator Homepage[/section] Homepages now have a suite of new tools available for customizing how you present your brand and your games. …

The franchise information needs only to be entered in the primary game, any DLC will automatically inherit their parent apps franchises. [section=customers]What customers see?[/section] When a Steam customer follows your homepage, they are giving Steam a strong signal that they enjoy your content. …

Action Set Layers

The last layer applied will override any conflicting information that came before, so take special care to apply them in the correct order. Your code could easily have race conditions or other subtle timing bugs that could swap the order. Action set layers are intended for narrow use cases and a good practice is to apply and remove them only on specific game state changes. …

[section]A practical example[/section] Imagine a class-based shooter with vehicles. This game has native Steam Input support and makes use of action set layers. For basic gameplay, a base action set is always active and covers running around, picking up items, jumping, etc. …

Steam Leaderboards

[section]Overview[/section] Steam supports persistent leaderboards with automatically ordered entries. These leaderboards can be used to display global and friend leaderboards in your game and on your community webpage. …

If there is no name entered, the leaderboard will not appear. [*]Sort Method - Set the order for the leaderboard sorting. For positional based leaderboards, use Ascending. For high-score, use Descending. [*]Display Type - Determines the types of data to be displayed with the leaderboard. …

Steam Inventory Schema

This will display the potential item drops in the item description, in order from most likely to drop to least likely. See the [doclink=features/inventory/schema#SpecifyBundles]bundle or generator items[/doclink] section.…

VLV100 is equivalent to $0.99 USD, and is converted to all supported currencies using Valve's conversion rates. The VLV conversion rates are carefully managed to adapt to currency movements over time. …

Transferring Applications

Therefore, the new owner will see financial information only from the point of transfer and not before. Visibility of full sales history can be granted to the recipient by the Transferer. To share financial viewing rights, please see [doclink=gettingstarted/managing_apps/sharing][/doclink]. …

If you cannot find it, you can cancel and repeat the process. If that doesn't work please create a support ticket. [h4]Q. Can I run a discount on a game right away once transfer has been completed?[/h4] A. Transferred games are subject to the same discount cool-down timing as normal. …

Packages

Similarly, removing depots may break applications if that content is required in order to run the products in the package. [section]Gifting of packages[/section] Steam allows you to sell products in a variety of currencies and price points across the globe. Our suggested prices vary slightly from region to region, with the goals of providing fair prices for customers. We therefore limit gifting from lower-priced regions (e.g. South-East Asia) to higher-priced regions (e.g. North America). …

Debugging the Steamworks API

. [*] [b]testappcloudpaths <AppID>[/b] - Allows testing of auto-cloud configuration before enabling auto-cloud for all customers. This command only works for one app ID at a time and needs to be run on each client that is being tested with. [*] [b]log_callbacks <first callbackID> <last callbackID>[/b] - Logs all callbacks to the console. [*] [b]log_matchmaking_callbacks <0|1>[/b] - Enables/disables logging matchmaking callbacks. [*] [b]log_ipc <counts|verbose> <filter>[/b] - See [doclink=#steamworks_api_logging][/doclink]. …

The report is output when logging has been disabled or restarted, so to get the report below you would: [list] [*] Enter "log_ipc my_exe_name.exe" [*] Wait/interact with the game to try to reproduce an issue/etc. [*] Enter "log_ipc 0" [/list] Example output: [code] Calls over the last 42144 milliseconds: Process Method Calls First Last -------------------- ---------------------------------------- ---------- ---------- ------- my_exe_name.exe IClientNetworking::IsP2PPacketAvailable 15272 9 42145 my_exe_name.exe IClientUser::GetSteamID 42652 9 42145 my_exe_name.exe IClientUser::BLoggedOn 42652 9 42145 my_exe_name.exe IClientFriends::GetPersonaName 3820 9 42145 my_exe_name.exe IClientUser::RequestEncryptedAppTicket 2 2103 2441 my_exe_name.exe IClientUtils::GetAPICallResult 2 2125 2441 my_exe_name.exe IClientUser::GetEncryptedAppTicket 1 2136 2136 [/code] [subsection]IPC Log Output[/subsection] The full IPC log is output to your Steam install directory: [code-inline]logs\ipc_SteamClient.log[/code-inline]…

Steam Themed Sale Events

Some games have a particular mode, or portion of the game that matches a theme. However, in order to be eligible, a game must be primarily about the theme. For example, an adventure game that includes a racing mini-game would not be eligible for the Racing Sale. …

Do I need to register my game before entering a discount?[/b] A. Yes, you need to do the following things in order: [olist] [*]Follow the link in the invitation email, or click the opt-in link provided in each event's dedicated documentation. …

Explain Your Editions

[u]Important[/u]: you can upload a localized image for all supported languages. Uploading localized assets is a critical step, as it helps customers around the world understand the purchase options you are presenting to them. …

A new "Compare Editions" option will appear on your store page that customers can use to quickly and easily see the differences between the various editions of your game. The Compare Editions asset is much easier for customers to find than having to scroll down and search through the store page for this information. …

ISteamNetworkingMessages Interface

It is guaranteed that reliable messages to the same host on the same channel will be be received by the remote host (if they are received at all) exactly once, and in the same order that they were sent. NO other order guarantees exist! In particular, unreliable messages may be dropped, received out of order with respect to each other and with respect to reliable data, or may be received multiple times. …

(You can use [api]GetSessionConnectionInfo[/api] to get the details.) In order to acknowledge the broken session and start a new one, you must call [api]CloseSessionWithUser[/api], or you may repeat the call with k_nSteamNetworkingSend_AutoRestartBrokenSession. …

Managing Your Steamworks Account

[/td] [/tr] [tr] [td] [b]Manage Users[/b] [/td] [td] User can add and manage permissions for other users. You must already have this permission in order to grant it to other users. [/td] [/tr] [tr] [td] [b]View Financials[/b] [/td] [td] User can view financial details for all Applications in the partner account. …

This will enable management of [doclink=features/anticheat]Anti-Cheat[/doclink] and [doclink=features/auth#encryptedapptickets] SDK Auth[/doclink] settings for an Application.[/td] [/tr] [tr] [td][b]Economy/Workshop Support[/b][/td] [td]Allows the user to view/grant economy items in the partner site economy support tool.[/td] [/tr] [tr] [td][b]Economy/Workshop Supervisor[/b][/td] [td]Currently same functionality as Support just above.…

Input Sources

Variations: [list] [*] Left Trigger [*] Right Trigger [/list] Sub-inputs: [list] [*] Analog pull [*] Digital click* [/list] [i]*Of the four major supported controller models, only the Steam Controller supports a discrete digital "click" at the end of a full pull. However, the player can set a threshold in the Steam Input Configurator to emulate this behavior for all other controller models.[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. The Xbox controllers have no gyro support. [section]Switch[/section] The "Switch" input source is a catch-all for all the physical inputs that don't belong to another group. …

Getting Started for Players

[docimg=desktop_game_select.png]desktop_game_select.png[/docimg] [callout=green,fixed][b]NOTE[/b]: Disclosure: In this example I'm picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.[/callout] A context menu will now appear. …

[subsection]Step 5: Controller Configuration[/subsection] Here's what you'll see for a game that has implemented native API support for the Steam Input configurator: [docimg=dq_config.png]dq_config.png[/docimg] Note that much of what you see here is specific to this particular game and will be different in other games. …

Onboarding - Frequently Asked Questions

Do not enter your Doing Business As (“DBA”) or “friendly name” or alias/nickname. Please enter your full legal name. The name you enter here must match the name as written on official documents with your bank and on United States IRS tax documents or foreign tax documents, if applicable. [*][h4]Q. …

A reduced rate, including exemption, may apply if there is a tax treaty between the foreign person's country of residence and the United States. In order to exercise the benefits under the tax treaty, you will need to complete a Form W-8BEN and that requires either a foreign TIN or a US TIN. …

Steam Playtest

Instead of having its own separate store page, your Steam Playtest signup will live right on your main game, so that customers can sign up and access the playtest but still Wishlist or Follow the main game. Here’s what a Steam Playtest signup looks like to customers: [docimg=new_join_playtest.png]Join the Playtest[/docimg] Potential testers will be able to request access to your Steam Playtest if they're interested. …

As a result, things like playtime, wishlists, reviews, refunds, etc. are separate as well. For example:[list] [*]A customer’s wishlist for your game won’t be impacted when they join or leave your playtest. [*]A customer who has only participated in the Playtest cannot review your actual game. [*]A customer’s playtime in your Playtest has no impact on the Steam Refund policy, or the player’s ability to get a refund on a purchase of your real game. [*]A customer’s playtime in your Playtest has no impact on earning trading cards or unlocking achievements. …

Step by Step: Achievements

[/td] [/tr] [/table] [subsection]Reordering Sets[/subsection] Click [b]Reorder Sets[/b] in the toolbar, then drag and drop your sets to choose the order players will see them. The base game set can't be moved. [subsection]Deleting a Set[/subsection] Open the set's menu and choose [b]Delete set[/b]. …

[/b] Set names are shown to players in many places, including in the Steam Client. [*] [b]Localize set names[/b] for each language your game supports, using the set localization CSV or the editor. [*] [b]Test with developer-only sets[/b] before releasing new achievements to players. …

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