Steamworks Documentation
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Steamworks API Overview

You must link this in your Xcode project and add it to a Copy Files build phase with destination "Executables" to copy it into your application bundle. See [url=https://developer.apple.com/documentation/xcode/customizing-the-build-phases-of-a-target#Copy-files-to-the-finished-product]Xcode documentation[/url] for additional details. [*] [b]Linux[/b] [code-inline]libsteam_api.so[/code-inline] You must both link to and ship this along side your executable. …

ISteamMatchmaking Interface

If you're sending binary data, you should prefix a header to the message so that you know to treat it as your custom data rather than a plain old text message. For communication that needs to be arbitrated (for example having a user pick from a set of characters, and making sure only one user has picked a character), you can use the lobby owner as the decision maker. …

steam_api.h

[/td][/tr] [tr=k_EResultInvalidCEGSubmission][td][b]k_EResultInvalidCEGSubmission[/b][/td][td]81[/td][td]The files submitted to the CEG server are not valid.[/td][/tr] [tr=k_EResultRestrictedDevice][td][b]k_EResultRestrictedDevice[/b][/td][td]82[/td][td]The device being used is not allowed to perform this action.…

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