Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [b]Example Response:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Steam Audio

[/b] Steam Audio can quickly model raycast occlusion of direct sound by solid objects. Steam Audio also models partial occlusion for non-point sources, and transmission of occluded sound through the occluding geometry. [*] [b]Model reflections and related environmental audio effects.[/b] Steam Audio can model how sound is reflected by solid objects. This can be used to model many kinds of environmental audio effects, including slap echoes, flutter echoes, occlusion of sound by buildings, and more. [*] [b]Model propagation of sound along multiple paths.…

Community and Client Icons

The Shortcut Icon can also be used to generate the App Icon on upload, however any alpha will be replaced with solid black. [b]Size:[/b] 256px x 256px or 512px x 512px, ICO or PNG [callout]Note: To properly display your application icon on macOS desktop shortcuts, you must also submit an icon file in ICNS format in the "Mac Icon" asset field. …

Sale Page Tools - Background Groupings

[subsection]Background Configuration Options[/subsection] Each grouping can contain one or more section of content, and can have a background configured in a few different ways. [list] [*]Background Gradient - you can select one solid color, or two colors to generate a gradient background color, and you can choose which direction the gradient should go [*]Background Image - You can upload one big image, or a smaller image with the intention of repeating horizontally, vertically, or both. …

Steam Inventory Item Store

This image should be 1920px x 1080px and the edges should fade to a solid background color which you can also specify. [subsection]Top-level filters[/subsection] You can associate a top-level filter with one or more tags, which are delimited by the ";" character. …

Steam Deck FAQ

[/b] We're focused right now on finishing things up for Steam Deck's launch, so there's no solid date for that as of yet. Most likely not until after Steam Deck ships to customers though. [b]When testing for OS compatibility with Steam Deck, should we use SteamOS or will there be a version of Steam Deck's OS available for download?…

[/b] We're still finalizing plans with a bunch of other countries and territories. Nothing solid to announce or confirm yet, but we can say that we're working really hard on making Steam Deck availablein Australia. [b]Would Valve be interested in having any Steam Deck exclusive titles?…

Sale Page Tools -- Information for Partners

For example, you can run the background artwork at 1789 pixels width with a gradient fade to a solid color on the sides and bottom and then set the page background color to match this solid color in Steamworks. Please keep the image below 4MB. …

Events and Announcements Tools

Valid links include: [list] [*]YouTube videos [*]Steam Workshop files or other shared files on Steam such as screenshots, guides, or artwork [*]Twitter posts [*]Links to another game's Steam store page [/list] [*][b]Rich text formatting options[/b] - Section headers, tables, and lists are always solid choices. [*][b]Start and End Dates[/b] - You'll notice that some events have both a start and end date. This allows us to properly archive certain kinds of events after their time has elapsed. …

steamnetworkingtypes.h

k_ESteamNetworkingConfig_SDRClient_ConsecutitivePingTimeoutsFail = 20, /// [int32 global] Minimum number of lifetime pings we need to send, before we think our estimate /// is solid. The first ping to each cluster is very often delayed because of NAT, /// routers not having the best route, etc. Until we've sent a sufficient number /// of pings, our estimate is often inaccurate. …

ISteamInput Interface

[b]Example:[/b] [code=cpp]EInputActionOrigin *origins = new EInputActionOrigin[ STEAM_INPUT_MAX_ORIGINS ]; SteamInput()->GetDigitalActionOrigins( controller1Handle, fightingSetHandle, punchHandle, origins ); const char *localGlyphPath = SteamInput()->GetGlyphPNGForActionOrigin( origins[0], k_ESteamInputGlyphSize_Medium, ESteamInputGlyphStyle_Dark | ESteamInputGlyphStyle_SolidABXY ); //a function from the game that turns a file path into a usable game texture int glyphTextureID = loadButtonGlyphTextureFromLocalPath( localGlyphPath );[/code] [subsection=GetGlyphSVGForActionOrigin]GetGlyphSVGForActionOrigin[/subsection] [code=cpp]const char * GetGlyphSVGForActionOrigin( EInputActionOrigin eOrigin, uint32 unFlags );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]eOrigin[/b][/td][td][apitype]ISteamInput::EInputActionOrigin[/apitype][/td][td]The origin you want to get the glyph for.…