Steamworks Documentation
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Steam Frame Debugging

[b]First line[/b]: "G:" is average and peak GPU frame time, "C:" is average and peak CPU frame time, "[xx]" is the target game loop framerate (which might be the display refresh rate, or an integer divisor of it when the game is not making framerate), "aaaaxbbbb" is the resolution of the per-eye images submitted by the game. Note that the average frame times are expressed in frames per second, unless the game renders fast enough and the display switches to reporting the value in milliseconds. [b]Second line[/b]: the first number is how much time SteamVR's compositor is using per frame in milliseconds, the "@" second number is the current frequency of the GPU in MHz, the "xxW" third number is the average power draw over the past two seconds in Watts. …

Licensees

. [*]Licensees will be able to use regional payment methods available on Steam, up to US$2,000 per day. [/list] [h4]Dynamic License Management[/h4] You can now offer your customers games on Steam using a dynamic pool of licenses. …

Advance Access (Beta)

Players who purchase a package that grant advance access will be able to refund the game as per the [url=https://store.steampowered.com/steam_refunds/]standard refund policy[/url]. Players who purchased the "Standard" package are still in pre-purchase and can refund at any point prior to the release of the game. …

[/h4] A: Steam will enable access to all of the content that is contained within that Advance Access package, so if it’s a soundtrack and bonus DLC, then yes, those would be included at that time as well. You’ll still need to release all of the content as per the normal flow at the time of standard edition release. [h4]Q: If we want to open a DLC’s store page at the time of advance access, how will that work?…

SteamVR for Enterprise / Government Use

[/list] [section]Troubleshooting[/section]If you install SteamVR on a system that does not include Steam as per the above workflow, depending on what software was previously installed on that system you may be missing some software dependencies. …

Events and Announcements Visibility Stats Reporting

[docimg=Docs_eventStats_community.jpg]Docs_eventStats_community.jpg[/docimg] [/list] [section]Notes on measurement and reporting[/section] [list] [*]Updated stats are published every hour [*]Measurement is unique per user. Steam tracks the first place a player saw it and the first place they clicked on it. [*]Users that are not signed in to Steam are currently not counted in impressions or clicks [/list] [section]Frequently Asked Questions[/section] [b]Q: How can my 'impressions' be lower than my 'clicks' or 'reads'?…

IEconMarketService Interface

[/td][/tr] [tr][td][b]language[/b][/td][td]string[/td][td]✔[/td][td]The language to use in item descriptions[/td][/tr] [tr][td][b]rows[/b][/td][td]uint32[/td][td][/td][td]Number of rows per page[/td][/tr] [tr][td][b]start[/b][/td][td]uint32[/td][td]✔[/td][td]The result number to start at[/td][/tr] [tr][td][b]filter_appid[/b][/td][td]uint32[/td][td]✔[/td][td]If present, the app ID to limit results to[/td][/tr] [tr][td][b]ecurrency[/b][/td][td]uint32[/td][td]✔[/td][td]If present, prices returned will be represented in this currency[/td][/tr] [/table] Gets the most popular items [b]NOTE:[/b] This call requires a publisher API key to use this method. …

Steam Inventory Service

At appropriate times, the game client invokes [api]ISteamInventory::TriggerItemDrop[/api]. Steam servers manage the playtime and drop frequency per-player. These APIs are called using an internal "Client API Key" that is assumed to be untrusted. If you have a participating trusted server then you can use a privileged Steam API key on the server and grant explicit items for appropriate situations. …

Steam Next Fest - Tips

. [*] [b]Check your tags/categories[/b] - Steam Next Fest is organized based on the categories you selected when you registered (up to 2 categories per game) and then based on the store tags applied to your game. If you don't select any categories, your game cannot appear in the 'By Genre' or 'By Feature' sections. …

steam_gameserver.h

It's best to call this at >10Hz, the more time between calls, the more potential latency between receiving events or results from the Steamworks API. Most games call this once per render-frame. All registered listener functions will be invoked during this call, in the callers thread context. SteamGameServer_RunCallbacks is safe to call from multiple threads simultaneously, but if you choose to do this, callback code could be executed on any thread. …

Creating Bundles Across Multiple Developers/Publishers

The discount of the bundle is applied to the packages. The sale of packages are recorded and we pay out the partner per package directly. Because of this, no further agreements or work needs to be done to properly effect the payout of collaborative bundle sales. …

Steam Leaderboards

For each leaderboard, a player can have one entry. There is no limit on the number of players per leaderboard. Each entry contains a score for the leaderboard (an int32) and optionally up to 64 int32s of associated data. The associated data can be used to store game specific information about the play session that resulted in the user's leaderboard entry. …

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

If you have multiple physical locations, you will need one Steam Server account per location. [*]Once the account has been created, go back to the Steamworks website (make sure you're logged in with your Steam master account), navigate to the "Users & Permissions" menu option and select "Manage Users". …

Daily Deals

[list] [*][b]Revenue[/b] - The threshold shifts over time based on how many games are demonstrating strong revenue, but typically the games that qualify sustainably reach tens of thousands of dollars in revenue per month. If your game has released within the last 2-3 months, it's too soon to evaluate it for a daily deal. [list] [*]First discounts tend not to be eligible for Daily Deals due to lack of performance data. …

IUserReviewsService

Defaults to k_EUserReviewsPurchaseType_Steam.[/td][/tr] [tr][td][b]num_per_page[/b][/td][td]uint32[/td][td][/td][td]Number of reviews to return per page. Defaults to 20, max 100.[/td][/tr] [tr][td][b]filter_offtopic_activity[/b][/td][td]bool[/td][td][/td][td]By default, off-topic reviews (aka "Review Bombs") are filtered out. …

ISteamUtils Interface

This call can be somewhat expensive as it converts from the compressed type (JPG, PNG, TGA) and provides no internal caching of returned buffer, thus it is highly recommended to only call this once per image handle and cache the result. This function is only used for Steam Avatars and Achievement images and those are not expected to change mid game. …

Used for perf debugging so you can determine how many IPC (Inter-Process Communication) calls your game makes per frame Every IPC call is at minimum a thread context switch if not a process one so you want to rate control how often you do them. …

Localization and Languages

On the other hand, if your product has a large amount of language specific data, then it's recommended that you store that data in separate [doclink=store/application/depots]language specific depots[/doclink]. One additional depot per language. This way Steam will only deliver the content specific to the language the user is running. See [doclink=sdk/uploading][/doclink] for more details on how to build language specific Steam depots. …

ILobbyMatchmakingService Interface

This lobby type is a private, unique lobby that does not get deleted when emptied, and only one will exist per unique appid/lobby_name. A private unique lobby can only be created by this WebAPI call. But you can also use CreateLobby to generate the more traditional and ephemeral lobbies when no lobby_name is used. …

How to debug Windows games on Steam Deck and Steam Machine

itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool [docimg=child-process-debug-extension.png]child-process-debug-extension.png[/docimg] Once the extension is installed, enable child process debugging per the documentation (Debug > Other Debug Targets > Child Process Debugging Settings) Check "Wait for a debug client to attach" in your devkit tool, and upload your title. …

Languages Supported on Steam

It is available for game depots and game language selection in the per-game settings panel. But the Steam UI itself is not currently translated into Arabic and players cannot select Arabic as one of the languages to run Steam in. …

Free Weekends

[h4]How often can I run a Free Weekend?[/h4] [b]A:[/b] Eligible games can run a Free Weekend once per calendar year. [h4]Do Free Weekend players get trading card drops?[/h4] [b]A: [/b]No. Trading cards will not drop for a player unless they have purchased the game on Steam or activated a key for the game. …

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