Steamworks Documentation
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Mode Shifting

When released, the mode will change back to its normal mode. This allows additional buttons to be mapped or settings to be changed between modes. Valid mode shifts for the various input sources are as follows: [table] [tr][th]Input Source[/th] [th]DPad[/th] [th]Button Pad[/th] [th]Mouse[/th] [th]Mouse Joystick[/th] [th]Joystick Move[/th] [th]Joystick Mouse[/th] [th]Joystick Camera[/th] [th]Scroll Wheel[/th] [th]Touch Menu[/th] [th]Mouse Region[/th] [th]Radial Menu[/th] [th]Single Button[/th] [/tr] [tr][td]Trackpad[/td] [td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][/tr] [tr][td]DPad[/td] [td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][td]✓[/td][/tr] [tr][td]Button Pad[/td] [td]✓[/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td][/td][/tr] [tr][td]Joystick[/td] [td]✓[/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td][/td][/tr] [tr][td]Gyro[/td] [td]✓[/td][td][/td][td]✓[/td][td]✓[/td][td]✓[/td][td][/td][td]✓[/td][td][/td][td][/td][td]✓[/td][td][/td][td][/td][/tr] [tr][td]Switches[/td] [td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [tr][td]Triggers[/td] [td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [/table] Note that "switches" (Shoulder buttons, Back/Start buttons, Grip paddles) and analog triggers cannot be mode shifted. …

Best Practices, Marketing

[section]Useful Practices[/section] The following suggestions are to help you think about marketing and business decisions when shipping on Steam. These are not a set of instructions that you have to do to be successful and not a substitute for making a great game. [list] [*][b]Treat your project as a unique marketing problem[/b] - A marketing plan for one title may not necessarily translate to another. …

Steam Direct Fee

[section]Onboard On Steamworks[/section] When you are signing up as a Steamworks developer for the first time, you'll need to complete a set of digital paperwork. One of the steps in that paperwork is to pay the Steam Direct Fee, which you can do with any payment method that Steam supports in your country. …

UTM Analytics

The report has three sections: an overview of total traffic and conversions, a graph showing total traffic and conversions over time, and a breakdown table showing how each unique combination of UTM parameters performed. There are a set of filters at the top to narrow the data to specific UTM parameters, as well as download the data as a .csv file. [docimg=utm-example-update-2023.png]utm-example-update-2023.png[/docimg] [subsection]Privacy[/subsection] To protect customer privacy, the information provided is kept at a summary view with no personal data included. …

This can be difficult to prevent because the UTM report does not: [list][*]Reveal which purchases belong to which UTM parameters, only the total number of purchases for each unique set of UTM parameters [*]Adjust totals for refunds occurring 4 days or later after the UTM visit. We consider the UTM visit fully processed at 4 days. …

Touch Menus

The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). [docimg=xcom2_touch_menu_button.png]xcom2_touch_menu_button.png[/docimg] [subsection]Menu Button Icons[/subsection] You can assign icons to each touch menu button, either picking from Valve's default icons, or provide your own. …

IGameNotificationsService Interface

[/td][/tr] [tr][td][b]include_all_user_messages[/b][/td][td]bool[/td][td]✔[/td][td](Optional) Set whether the message for all users should be included. Defaults to false.[/td][/tr] [tr][td][b]include_auth_user_message[/b][/td][td]bool[/td][td]✔[/td][td](Optional) Set whether the message for the authenticated user should be included. …

The optional bools will return further details about each session if set. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

IUserReviewsService

Only return reviews created at or after this time. Ignored unless [code-inline]date_range_end[/code-inline] is also set.[/td][/tr] [tr][td][b]date_range_end[/b][/td][td]uint32[/td][td][/td][td]Unix timestamp. Only return reviews created at or before this time. Ignored unless [code-inline]date_range_start[/code-inline] is also set.[/td][/tr] [tr][td][b]date_range_exclude[/b][/td][td]bool[/td][td][/td][td]If true, exclude reviews inside the date range instead of returning only them.…

Licensees

Navigate to the [url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted]Getting Started[/url] page on the left for instructions on how to get everything set up. [section] Steam PC Café Features[/section] [h4]Licensed Use of Commercial Content[/h4] [list] [*]A [b]free license to offer Steam and SteamVR[/b] access to the public in your registered locations. [*][b]Access to purchase commercial game licenses for content offered on Steam[/b] from participating developers/publishers. …

Store and Platform Traffic Reporting

[section]Accessing Reports[/section] The traffic reports are generated for each app and are also summarized across the set of games for a Steamworks partner. [b]To find traffic reports for a single game:[/b] [olist] [*]From your app landing page in Steamworks, scroll down to the "Marketing Tools & Data" section. [*]Click the "Marketing & Visibility" button. [*]Select "Store & Steam Platform Traffic Breakdown" tab. …

Explain Your Editions

In the vast majority of scenarios, it benefits the player to sell this content as a [url=https://partner.steamgames.com/doc/store/application/bundles]Complete the Set bundle[/url] so that they can buy just the content that they don’t already own. In some cases, a new store [url=https://partner.steamgames.com/doc/store/application/packages]package[/url] may be created as a new purchase option. …

OAuth

Unless others noted below, requests should be HTTP POST requests presented as form data and should set this header: [code]Content-Type: application/x-www-form-urlencoded[/code] [Section=RetrieveSteamID]Retrieving the User's SteamID[/Section] Once you have an OAuth token for a user, you can make a server to server call to securely get the SteamID for the user associated with that token by calling: [code]https://api.steampowered.com/ISteamUserOAuth/GetTokenDetails/v1/?…

Sony PlayStation 4 Controller

However, the Steam Input configurator is able to fix this; the player may set a threshold that distinguishes a "full pull" from a "soft pull." [docimg=ds4_controller_l2_r2.png]ds4_controller_l2_r2.png[/docimg] [subsection=DPAD]Dpad[/subsection] [b]Digital[/b] The PlayStation 4 controller features a fairly standard digital pad, or Dpad. …

Steam Controller (2015)

These can be used to generate direct analog motion with many different user settings, but they can also be made to emulate other devices, such as mice, joysticks, trackballs, etc. Some of their most powerful features come from using them in concert with the steam overlay to create on-screen radial menus and touch menus (see [doclink=features/steam_controller/input_source_modes][/doclink]). …

Input Sources

Variations: [list] [*] Left Trigger [*] Right Trigger [/list] Sub-inputs: [list] [*] Analog pull [*] Digital click* [/list] [i]*Of the four major supported controller models, only the Steam Controller supports a discrete digital "click" at the end of a full pull. However, the player can set a threshold in the Steam Input Configurator to emulate this behavior for all other controller models.[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. …

Event Type: Small Update / Patch Notes

You can easily paste in your bullet list of notes, switch to the 'publish' tab and hit publish. On top of that, there are various optional settings if you want to provide more information or include images of things that have changed, but are not needed in order to post your patch notes. …

Application Management Sharing

Please see [url=https://partner.steamgames.com/doc/gettingstarted/managing_apps/transfer]documentation regarding app transfers[/url] for more information. [subsection]Q. Who can set pricing and discounts for the shared Application?[/subsection] A. The partner that has payment rights for the shared Application is the only partner that will be able to enter pricing or add discounts to the shared Application's packages.…

Community Moderation

Then in the description of that thread, include information about how players should post related topics within this thread, along with setting the expectation that additional threads on the topic will be closed. [*]Merge into an existing thread - This option is better when there are less threads about a single topic. …

The pre-written messages are translated into whatever language the player has Steam set to. You also have the ability to write a custom warning reason, but these of course will not support translations. We feel that in most cases, giving players the benefit of the doubt and issuing a warning is the correct first response to players breaking the [url=https://support.steampowered.com/kb_article.php?…

Steamworks API Reference

[/td][/tr] [tr][td][api]ISteamGameServerStats[/api][/td][td]Functions to allow game servers to set stats and achievements on players.[/td][/tr] [tr][td][api]ISteamHTMLSurface[/api][/td][td]Interface for rendering and interacting with HTML pages.…

Steam DRM

[olist] [*] Select the game you want to add DRM to on your App Admin page [*] Select Edit Steamworks Settings in the Technical Tools Section of the App Admin page [*] From the Security Tab, select DRM. [*] Upload the primary game exe - See the automated wrapper section above for more information on the tool execution options. [*] Download the exe back to your local machine [*] Rename the exe back to the original name [*] Copy it to the source location for your Content Tool depots [*] Build a new version of your depot [*] Test that depot on your local content server [/olist] [section=other_drm]Using the Steam Wrapper with Other DRM[/section] The Steam wrapper can and should be used in combination with other DRM solutions. …

Microtransactions Implementation Guide

Two additional pieces of data will need to be supplied beyond what is needed for regular in-game purchasing: [list] [*] usersession - This should be set to "web" indicating the user will be authenticating the transaction through a browser. [*] ipaddress - The public IP address of the user. [/list] When usersession is set to WEB, the InitTxn request will return an additional steamurl parameter. This is a unique URL that you can redirect the user's web session to and identifies the transaction created by this API call. [*] [b]Step 4[/b] Your purchasing server redirects the user's web session to the Steam URL returned in the InitTxn API call. …

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