[section]Where & How It Appears[/section] [b]Release Date Display:[/b] You can control how your release date appears and how specific you are ready to be in how it appears to players. Please see [doclink=store/release_dates][/doclink] documentation for more details …
You can add or remove sub-forums or customize existing ones with the following options: [list] [*]Name - The name of the subforum [*]Visibility - Controls who can view each subforum and the content in it. [*]Post rights - Who is able to post in existing threads and create new ones. …
To reply directly to a review: [list] [*] Click the "Recommended" or "Not Recommended" headline of a review to open up the detail view of that review. [*] You will find a orange section in the right-hand column for "moderator controls" where you will see a link for "Write Official Developer Response." [*] Once you click the link, you will be provided with a text field to enter your response. …
You can hit the blue X to remove tags that aren't relevant to the games you make and you can use the controls below them to add other tags that are more relevant. So for Valve, the "Casual" and "Racing" tags weren't relevant, so they could be removed. …
Approved titles will not release themselves -- you need to use these controls yourself at the moment you wish your product to be released. You can check our [doclink=store/types][/doclink] documentation for more information on the types of releases we support. …
. [*] If your game uses peer-to-peer, each user should validate the others to prevent the host from having full control of the game state which would allow them to cheat or bypass restrictions. [*] When a user is banned or kicked they should receive clear messaging in-game explaining why they are unable to play. [*]Game bans are only designed to manage cheating. …
This expands the window of time, leading to an increased chance of having a good match occur, while still leaving control in the hands of the game for how long it should make a user wait before letting them play. [section]Matching by playstyle[/section] Steamworks matchmaking isn't restricted to just one number - you can specify multiple keys to search on. …
When creating an app share invite, you can [i]optionally [/i]grant access for the receiving Steamworks account to see financial data for the shared applications. However, permission for viewing financial data is still controlled by the 'View Financials' Steamworks permission, meaning that users in the receiving Steamworks partner will need this permission on their accounts to view financial data for the shared apps. …
Used for perf debugging so you can determine how many IPC (Inter-Process Communication) calls your game makes per frame Every IPC call is at minimum a thread context switch if not a process one so you want to rate control how often you do them. [b]Returns:[/b] [apitype]steam_api::uint32[/apitype] [subsection=GetIPCountry]GetIPCountry[/subsection] [code=cpp]const char * GetIPCountry();[/code] Returns the 2 digit ISO 3166-1-alpha-2 format country code which client is running in. …
[b]See Also:[/b] [api]ISteamUtils::SetVRHeadsetStreamingEnabled[/api] [subsection=SetGameLauncherMode]SetGameLauncherMode[/subsection] [code=cpp]void SetGameLauncherMode( bool bLauncherMode);[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]bLauncherMode[/b][/td][td]bool[/td][td]Whether a launcher is active or not[/td][/tr] [/table] In game launchers that don't have controller support you can call this to have Steam Input translate the controller input into mouse/kb to navigate the launcher [subsection=SetOverlayNotificationInset]SetOverlayNotificationInset[/subsection] [code=cpp]void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nHorizontalInset[/b][/td][td]int[/td][td]The horizontal (left-right) distance in pixels from the corner.…
Are there certain countries/regions, entities or individuals Valve cannot do business with?[/h4] A. The Office of Foreign Assets Control (OFAC) of the U.S. Department of the Treasury administers and enforces economic and trade sanctions based on US foreign policy and national security goals against targeted foreign countries and regimes, terrorists, international narcotics traffickers, those engaged in activities related to the proliferation of weapons of mass destruction and other threats to the national security, foreign policy or economy of the United States. …
Valve does not do business with or otherwise engage in or facilitate transactions involving individuals or entities that are subject to sanctions or other applicable trade control restrictions. This includes, but is not limited to parties listed on the Specially Designated Nationals (SDN) and Foreign Sanctions Evaders (FSE) Lists maintained by the U.S. …
For best results, skip separate launchers altogether and integrate their functionality into the game client UI instead, where controller support is likely better. [*]Media Foundation: To save additional bandwidth and disk use, we recommend using standalone codecs like VP9 or AV1. [*]Anti-cheat: We recommend using user-space anti-cheat components for best results, as they can typically run in the Wine environment and provide the same level of functionality. …
NOTE: Once the assets are published changes are only permitted for errors. [subsection]Can I control when my items will go live on the Point Shop?[/subsection] Yes, you can set the time available field on any point shop item to control when it will appear in the shop. …
However, because of the way the SteamVR.exe service interacts with broadcasting, we recommend you use an external tool (such as OBS). That will give you more control to configure your broadcast, and let you point Steam directly at your game appID rather than SteamVR.exe. [*][h4]Q. Can I test a stream on my store page by setting it to friends only?…
To present the best event to your fan on their home, you need to be mindful of when older events should no longer appear in this section. You can control homepage visibility of older events in two ways: [list][*]When you publish a new event, we will present you a dialog showing the other events that are visible in the homepage and let you choose to hide older ones. [*] You can always manage homepage visibility from the Events and Announcement Dashboard [/list] [callout]Don't fret, those "hidden" events are not deleted. …
[docimg=doc_store_dlc_gamePageList.jpg]doc_store_dlc_gamePageList.jpg[/docimg] You can control which items and in which order they appear on your store page, by modifying the list of DLC in your edit store admin on the "Special Settings" tab. …
. [*] [b]Use a streaming tool that supports RTMP[/b] - This will give you more control over your stream and let you show your webcam so players know you are there. For common streaming issues see: [doclink=store/broadcast/faq]Broadcasting FAQs[/doclink] or [doclink=store/broadcast/demo]Broadcasting Game Demos[/doclink]. …
[/td][/tr] [tr=k_PFI_MatchingFileType_UsableInGame][td][b]k_PFI_MatchingFileType_UsableInGame[/b][/td][td]13[/td][td][/td][/tr] [tr=k_PFI_MatchingFileType_Merch][td][b]k_PFI_MatchingFileType_Merch[/b][/td][td]14[/td][td]Workshop merchandise meant to be voted on for the purpose of being sold[/td][/tr] [tr=k_PFI_MatchingFileType_ControllerBindings][td][b]k_PFI_MatchingFileType_ControllerBindings[/b][/td][td]15[/td][td]Steam Controller bindings.[/td][/tr] [tr=k_PFI_MatchingFileType_SteamworksAccessInvites][td][b]k_PFI_MatchingFileType_SteamworksAccessInvites[/b][/td][td]16[/td][td]Used internally.…
. [*]You will find a orange section in the right-hand column for "moderator controls" where you will see a drop-down for flagging the review. [*]Select "Abusive" if the review contains threats, wishes of harm, or is otherwise abusive to developers or users. [*]Select "Off-Topic" If the review is uninformative or not related to the product, the development, or the experience of being part of the community. [*]Select "Violates Community Guidelines" If the review violates other [url=https://help.steampowered.com/en/faqs/view/6862-8119-C23E-EA7B#reviews]review guidelines[/url]. [*]With either choice, you will get a confirmation dialogue. …
To reply directly to a review: [olist] [*]Click the "Recommended" or "Not Recommended" headline of a review to open up the detail view of that review. [*]You will find a orange section in the right-hand column for "moderator controls" where you will see a link for "Write Official Developer Response." [*]Once you click the link, you will be provided with a text field to enter your response. …
When a user interacts with the player, it will expand and provide them the native YouTube controls. [code] https://www.youtube.com/watch?v=<video id> youtu.be/<video id> [/code] For example, using the Video ID of 'UUn-ET4vv1s' we would see the following widget in your event. …
. [*]Alternatively, admins and officers of the product's associated Steam Community hub are allowed to post announcements by default. Group permissions can also be changed to control who can post announcements. [*]You'll need to make sure that your individual Steam account is not 'limited'. If your own account is limited, you won't be able to create community groups or request to join an existing group. …
In all cases, these should be tagged as Cross Promotions, unless that other version of the product makes the Steam version better (eg. release of cross platform saves between multiple versions of your product). [*][b]Miscategorizing events[/b] - In general, you should pay close attention to the category selection when creating an event/announcement. This setting controls visibility to ensure that the correct audience is seeing the content they would expect. [/list] [section]Best Practices[/section] Announcements are a powerful tool to communicate with anyone using your product. …
[docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. …