Linking a user’s Steam account to your own system can be done by retrieving and verifying a user’s SteamID, which is a unique identifier for a Steam account. Ideally, it shouldn't be possible for a customer to disassociate their Steam account from your account system and then re-link another Steam account. …
[section]Steamworks printed materials examples[/section] The following is available for you to use as an example when printing instructions for printed Steamworks materials. For instance, a card insert for a retail box copy, or a printed Steam key for promotional distribution at a live event. See the Steam Subscriber Agreement (SSA) section above for localized versions of the required text. [docimg=SteamPhysicalKeyExample.png]SteamPhysicalKeyExample.png[/docimg] Steamworks boxed game [docfile=SteamDiscInsertExample.pdf]quick start guide[/docfile] …
[section]Overview [/section]Our experience with advance access is that it tends to be ineffective unless it’s a heavily anticipated, heavily marketed title with a pre-purchase, and even then we encourage developers to really understand what goals they have for their title by offering an advance access period on Steam. For most games, it's more ideal to release the game to all players at the same time. This gives your title the biggest opportunity to create buzz and visibility at a point where all players can actually share their excitement with all of their friends. …
Or use this link: https://partner.steamgames.com/pub/users [*]Hover over the row with the user you wish to apply the permission to and click the edit symbol on the far right. [*]In the pop-up dialog, tic the box for "Receive Steamworks Communication" and click save. [*]This will send an invitation to the user. The user will need to click the button in the email and confirm their email address in order to start receiving emails. …
If that asset's data is modified and/or grows or shrinks within the same location of the pack file, that is ideal. SteamPipe will only create new chunks for the portions of the file containing the asset data. However, all pack files need some sort of Table of Contents (TOC) as well so that the engine can locate the asset data. The structure of this TOC can have a large impact on the efficiency of SteamPipe patching. Ideally, there is one TOC or TOC tree near the beginning or end of the file. Because other assets may shift byte position within the file, their TOC entries will change as well. …
Intended for applications that exhibit aggressive filtering/clamping of the mouse, which can cause small motions to be lost, but shouldn't generally be required. Ideally this should be as small a value while not losing input for small motions.[/td][/tr] [tr][td]Invert Horizontal Axis[/td][td]On, Off[/td][td]If set, moving left on the pad will move the mouse right, while moving right on the pad will move the mouse left. …
Intended for applications that exhibit aggressive filtering/clamping of the mouse, which can cause small motions to be lost, but shouldn't generally be required. Ideally this should be as small a value while not losing input for small motions.[/td][/tr] [tr][td]Invert Horizontal Axis[/td][td]On, Off[/td][td]If set, moving left on the pad will move the mouse right, while moving right on the pad will move the mouse left. …
. [*]If you have more than one purchase option, you will be prompted to pick which of your purchase options (and price) you wish your widget to display. [*]You will also see a box that is pre-populated with the first part of your product description. You can edit this to say whatever you want about your product. [*]Hit "Create Widget". [*]You will now see a preview of your widget along with the HTML, which you will need to copy and paste into your website or blog where you wish to display it. …
. [*] Set the correct language, OS or architecture. [*] Choose the correct DLC from the dropdown box to associate this depot with the DLC. [*] Click Save Changes. Note that the Steam client will not know about the new depot until you have published your changes. [*] Add the depots to any packages which need to contain your depot (e.g. …
[/list] [/olist] Additional Notes: [list] [*]If you check the box “Disable Steam automatically downloading this DLC,” a player who owns the DLC can manually choose to install it from their library, even if your game does not make use of the ISteamApps:InstallDLC API. [*] It is possible for a user to initiate the download of the DLC from the Steam Client UI via the Properties ->DLC tab. [*] You can also use [api]ISteamApps::UninstallDLC[/api] to remove the DLC content if needed. …
Let's go into general controller settings first: [docimg=controller_settings_desktop.png]controller_settings_desktop.png[/docimg] If you are using a PlayStation 4, Xbox One, Xbox 360, or generic controller, make sure you have the corresponding configuration support boxes checked. Also make sure your controller(s) is/are plugged in. All detected controllers compatible with the configurator will show up on this screen. …
[docimg=bpsteamclient.PNG]bpsteamclient.PNG[/docimg] Click the gear icon to adjust settings: [docimg=getting_started_bp_settings.png]getting_started_bp_settings.png[/docimg] Then click "Controller Settings": [docimg=getting_started_bp_settings_controller.png]getting_started_bp_settings_controller.png[/docimg] If you are using a PlayStation 4, Xbox One, Xbox 360, or generic controller, make sure you have the corresponding configuration support boxes checked: [docimg=getting_started_ds4_xb_config.png]getting_started_ds4_xb_config.png[/docimg] Also make sure your controller(s) is/are plugged in. …
. [*] Then go to the 'Edit Store' section for your app and find the Item Store tab. [*] Check the box to enable your Item Store. There are a few ways you can customize your store (see below for details), but they are all optional. [/list] Once enabled for your own game, you can easily open your Item Store page from within your game by launching the Steam Overlay and passing it this page’s URL. …
You'll then click "Publish Now" and will be prompted with a confirmation dialog box. Once complete click "Release Now" and the release process will begin. …
SteamVR offers a rich set of customizable settings to the user. To ensure that a game will run well out-of-the-box, a developer can suggest tailored default user settings for their game on Steam Frame, including the refresh rate or the display resolution that should be optimal for the experience. …
[list] [*] right-clicking the game in the Steam Library [*] choosing "Properties" [*] selecting "Game Versions & Betas" [*] entering the password in the "Private Versions" text box and hitting "Check Code" [*] selecting the newly-appearing "local" entry under "Selected Game Version" above [/list] …
Most APIs are already supported by Proton, and most games work out of the box. We're continuing to improve Proton compatibility, and our goal is to get as close to full coverage as possible. To test your game’s Proton compatibility, you will need a Linux environment. …
[docimg=ArtworkOverride_Config.jpg]ArtworkOverride_Config.jpg[/docimg] [*]With your new temporary artwork override selected from the drop-down, you can drag and drop your images into the blue upload box and click Upload. You’ll see your new custom images in the page below. Then, publish your changes and your capsule art will automatically override during your selected timespan. …
The recording has to be manually triggered to begin and end, so it's best if the issue is ongoing or if you think you can reproduce the issue without too much effort. Ideally we'd want to see tracking go from working to broken within the capture window so we can see the moment something goes wrong. If tracking recovers, it's also useful to include that recovery in the dataset. …
You do this under the "Edit Store Page > Special Settings". Once you've added your demo there, make sure the box is checked that says "display above purchase options" to make it show up prominently on your store page. [*] [b]Plan ahead for Build Review[/b] - Build review takes time, so make sure you set aside enough time for Steam to review your build and for you to address any feedback provided by review. …
[subsection]Enabling a separate store page on a released demo[/subsection] If your demo is already live and you choose to enable the separate store page for it, you'll find there are a few additional required fields that you weren't required to fill out in order to set your demo live initially. Once you select the box to enable your store page and hit save, you'll find that the store checklist has reappeared on your demo landing page and notes any missing content. …
[/b] Demos can display on a base game's store page in two different ways: [list] [*]a more subtle option in the right-hand side bar of the base game's store page. [*]a more prominent green box in the center of the base game's store page. [/list] You can toggle those display options manually. In your base game's Edit Store Page section, select the Special Settings tab and scroll down to Associated Demos to see these options. …
Click “Edit Store Page” and navigate to the “Basic Info” tab. [*]5. Find the "Cloud Play" section and select two boxes “Enable your game to run streamed from the Cloud, hosted by Valve, and the following service providers:” and “NVIDIA GeForce NOW.” [*]6. …
If you need the overlay enabled, you can do so by: [list] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/list] [/callout] [section=activating]Activating the overlay from your app[/section] There are a set of functions in the Steamworks API that give you direct access to triggering the game overlay. …