Steamworks Documentation
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Steam Cloud

[section=initial-setup]Initial Setup[/section] To set up Steam Cloud you must set the [code-inline]Byte quota per user[/code-inline] and [code-inline]Number of files allowed per user[/code-inline] options on the [url=https://partner.steamgames.com/apps/cloud/]Steam Cloud Settings[/url] page in the Steamworks App Admin panel. This quota is enforced on each Cloud-enabled game, on a per-user-per-game basis. It's recommended to set the values to reasonable amounts for your game title. …

Getting Started for Developers

. [*] Use [api]ISteamInput::GetDigitalActionOrigins[/api] and [api]ISteamInput::GetAnalogActionOrigins[/api] to get the origin(s) that the player has assigned to your in-game actions, and show the appropriate glyphs in your onscreen UI. [*] Use [api]ISteamInput::ShowBindingPanel[/api] to pop up the Steam overlay directly into the controller configuration for a specified controller. This means you won't need to make a customization UI. [*] Use [api]ISteamInput::GetInputTypeForHandle[/api] if you want to identify each controller's device model so you can use matching art in game. …

ISteamInventory Interface

[/td][/tr] [/table] Returns the set of all item definition IDs which are defined in the App Admin panel of the Steamworks website. These item definitions may not necessarily be contiguous integers. This should be called in response to a [apitype]ISteamInventory::SteamInventoryDefinitionUpdate_t[/apitype] callback. …

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