Steamworks Documentation
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ISteamCommunity Interface

[section=ReportAbuse]ReportAbuse[/section] [code=http]POST https://partner.steam-api.com/ISteamCommunity/ReportAbuse/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

ISteamMatchmaking Interface

[/td][/tr] [tr][td][b]nIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]nConnPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port used to connect to the server, in host order.…

[/td][/tr] [tr][td][b]nIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]nConnPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port used to connect to the server, in host order.…

Community and Client Icons

[section]Icon Asset Templates[/section] [table] [tr][td][b]Templates[/b][/td] [td] [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing with examples. [/td][/tr] [tr][td][b]Contents[/b][/td] [td][list] [*]Shortcut Icon [*]App Icon [/list][/td][/tr] [/table] [section=client_icon]Shortcut Icon [color=#ca5029]Required[/color][/section] [docimg=shortcut.png]shortcut.png[/docimg] [b]Usage:[/b] This icon is used when creating desktop shortcuts to launch your application. …

Upcoming Steam Events

[doclink=marketing/upcoming_events/themed_sales/desktop_companion_2027]More info[/doclink]. [/td][/tr] [tr][td]Jan 25 Feb 1[/td][td]Shop Keeper Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/shop_keep_2027]Registration details[/url][/td] [td]Games about managing a store. …

[subsection][u]2027[/u][/subsection] [subsection]Next Fest | February 22 - March 1, 2027[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_feb_2027]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/feb_2027]View documentation[/doclink] [subsection]Next Fest | June 14 - 21, 2027[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_june_2027]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/june_2027]View documentation[/doclink]…

Adding A New Currency

[section]Free to Play and In-Game Sales[/section] You have two choices for sales made within game and we believe strongly that option #1 will be better for your game and customers. [list] [*] You can add the new currencies to your in-game pricing table and using the [webapi]ISteamMicroTxn/GetUserInfo[/webapi] Web API, know which currency a user should be charged in. …

Step by Step: Stats

Please note that there is a considerable amount of overlap between stats and achievements, as such if you are integrating both be aware that a lot of calls can be consolidated. [section]Step 1 - Defining your game's Stats[/section] Stats are application specific and are setup on the [url=https://partner.steamgames.com/apps/stats/]Stats Configuration[/url] page in the Steamworks App Admin backend. …

[code=cpp] #define _STAT_ID( id,type,name ) { id, type, name, 0, 0, 0, 0 } enum EStatTypes { STAT_INT = 0, STAT_FLOAT = 1, STAT_AVGRATE = 2, }; struct Stat_t { int m_ID; EStatTypes m_eStatType; const char *m_pchStatName; int m_iValue; float m_flValue; float m_flAvgNumerator; float m_flAvgDenominator; }; [/code] Next we define a helper class that will wrap all of the Steam Stats API calls as well as creating all of the [doclink=sdk/api#callbacks]Steam callbacks[/doclink]. …

Event Graphical Assets

[/td][/tr] [tr][td][b]Templates[/b][/td] [td][url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing and text placements on event images. [/td][/tr] [/table] [section=cover]Cover Image [color=#ca5029]Required[/color][/section] [docimg=cover.png]cover.png[/docimg] [b]Size:[/b] 800px wide x 450px tall [b]Design:[/b] This image should primarily contain the artwork and branding for your event. …

Multiplayer

[section]Overview[/section] Steam started as a multiplayer gaming platform with the release of Counter-Strike 1.6 and multiplayer has always been a huge focus. Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. …

Microsoft Xbox 360 Controller

[docimg=xbox360_controller_shoulder_buttons.png]xbox360_controller_shoulder_buttons.png[/docimg] [subsection=LTRT]LT and RT (Shoulder triggers)[/subsection] [b]Analog, 1 axis (each)[/b] Like the PlayStation 4 controller, and unlike the Steam controller, the LT and RT analog triggers on the Xbox 360 Controller do [i]not[/i] have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull". …

Update Visibility Rounds

[subsection]Runs for up to 30 days[/subsection] A visibility round can run for up to 30 days from the date it started or cap out at 1M impressions on the homepage, whichever comes first. [callout]If you start your round before or during one of the big seasonal sales (Spring, Summer, Autumn, Winter) your game will not have Update Round visibility during those days because the front page will be dedicated to the seasonal sale and won't have the regular update section, but those days are still counted toward the 30-day span of the round.…

Wishlists

Wishlist data is updated daily for the previous date (ie. as of March 2nd, you can see all of the data up to March 1st). You can also find some past analysis of wishlist behavior written up in the Steamworks Developer Group [url=https://steamcommunity.com/groups/steamworks/announcements/detail/950630846501680764]here[/url], including averages on conversion rate from wishlist e-mails and conversions of wishlists over time. …

[h4]Q: Is there a cooldown on how often an email is sent for a particular product?[/h4] [b]A:[/b] Yes, there is a 1-2 week cooldown between wishlist emails. This can be extended during periods of high traffic (like seasonal sales). [h4]Q: Where can a user configure their e-mail preferences?…

Steam Community

If you have any questions on how to use any of these features, please contact [url=https://partner.steamgames.com/home/contact]Steamworks Support[/url]. [docimg=communityhub_header_1.JPG]communityhub_header_1.JPG[/docimg] [section]Community Hubs[/section] Every product on Steam has it's own unique hub. By default, your community hub will be set live as soon as your product's release state is set to 'Coming Soon'. …

IStoreService Interface

[section=GetAppList]GetAppList[/section] [code=http]GET https://partner.steam-api.com/IStoreService/GetAppList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Any web API key.…

Steam Direct Fee

In addition to the Rules & Guidelines, content you publish on Steam must comply with the Steam Distribution Agreement, the [url=http://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url], [url=http://store.steampowered.com/online_conduct]Steam Online Conduct guidelines[/url] and the [url=http://store.steampowered.com/privacy_agreement/]Steam Privacy Policy[/url][/callout] [section]Recouping The Steam Direct Fee[/section] The Steam Direct Fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store or in-app purchases. The recoupment of the Steam Direct Fee will be shown as a separate line item in your monthly report. …

Steam Error Reporting

return RealMain( lpCmdLine, hInstance, nCmdShow ); } _set_se_translator( MiniDumpFunction ); try // this try block allows the SE translator to work { return RealMain( hInstance, lpCmdLine, nCmdShow ); } catch( ... ) { return -1; } } #endif [/code] [section]Requirements[/section] The error reporting API currently only supports 32-bit applications on Windows.…

Hosting Third-Party Sales Events

If you're hoping for curated Store featuring, note that Steam’s promotional calendar fills up fast, so additional lead time is recommended.[list] [subsection]1. Submit Your Event Idea[/subsection] Start by outlining your event concept and submitting it via this [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…

As such, events chosen for curated featuring tend to have a combination of the following characteristics:[list] [subsection]1. Broad Representation of their Chosen Topic[/subsection] To be featured on the Steam homepage, an event must broadly represent its chosen topic. …

ISteamNetworkingUtils Interface

[subsection=EstimatePingTimeBetweenTwoLocations]EstimatePingTimeBetweenTwoLocations[/subsection] [code=cpp]int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 );[/code] Estimate the round-trip latency between two arbitrary locations, in milliseconds. …

[subsection=GetLocalTimestamp]GetLocalTimestamp[/subsection] [code=cpp]SteamNetworkingMicroseconds GetLocalTimestamp();[/code] A general purpose high resolution local timer with the following properties: [list] [*] Monotonicity is guaranteed. [*] The initial value will be at least 24*3600*30*1e6, i.e. about 30 days worth of microseconds. In this way, the timestamp value of 0 will always be at least "30 days ago". …

Season Passes

Of course, a date that’s more precise is also fine (e.g. June, 2025 or June 1st, 2025).[/list] [u]A Season Pass must include at least one released DLC when it is made available for purchase*[/u] *with the exception of Season Passes included in a Pre-Purchase of a deluxe edition. …

You can select an exact date, or release month, or present it as a release window (for example, January 1st to March 30th). When you are ready, click "Create". [docimg=SeasonPassNew05.JPG]SeasonPassNew05.JPG[/docimg] Now, you should see the new content release on your Roadmap. …

Recurring In-Game Billing

Valid options are: "Day", "Week", "Month", "Year" [*] [b]frequency[0][/b] - Frequency (in number of days) for recurring billing. Supported values: 1 - 255 [*] [b]recurringamt[0][/b] - Amount to be billed for future recurring billing transactions. [/list] A user may only have one active billing agreement per game. …

Supported Currencies

Unless otherwise noted: [list] [*] Amount can result in a partial "dollar" value (e.g. 150 cents for $1.50). [*] Amount entered into the partner site or sent to the [webapi]ISteamMicroTxn/InitTxn[/webapi] API must be expressed using the hundredths value ("cents", "pence", etc.) of the selected currency ("dollar", "pound", etc.). …

Legacy values that are no longer supported are indicated with a [strike]strikethrough[/strike]. [list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …

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