(But note that this happens /// from within the application process, so unlike a TCP connection, you are /// not totally handing it off to the operating system to deal with it.) k_ESteamNetworkingConnectionState_Connected = 3, /// Connection has been closed by our peer, but not closed locally. /// The connection still exists from an API perspective. …
[/td][/tr] [tr][td][b]nDestBufferSize[/b][/td][td]int[/td][td]The total size of the [code-inline]pubDest[/code-inline] buffer.[/td][/tr] [/table] Gets the image bytes from an image handle. Prior to calling this you must get the size of the image by calling [api]ISteamUtils::GetImageSize[/api] so that you can create your buffer with an appropriate size. …
This may be 0 if you do not wish to receive any lane data. It's OK for this to be smaller than the total number of configured lanes. pLanes points to an array that will receive lane-specific info. It can be NULL if this is not needed. …
The associated value is returned via [code-inline]pchValueBuffer[/code-inline], and the total number of bytes required to hold the value is available from [code-inline]punValueBufferSizeOut[/code-inline]. It's recommended to call this function twice, the first time with [code-inline]pchValueBuffer[/code-inline] set to [b]NULL[/b] and [code-inline]punValueBufferSizeOut[/code-inline] set to zero to get the size required for the buffer for the subsequent call. …
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