A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…
[/b] The answer depends upon a number of factors including the type of income and the information you provided to us through the tax interview, but revenue share payments are classified as a royalty and reported as follows: [list][*] If you submitted a W8 as a non-US tax payer, you will receive a 1042-S showing your US Source income and the amount of Withholding Tax paid by Valve on your behalf. [*] If you submitted a W9 as a US Tax payer, you will receive a Form 1099 unless you are a C or S Corporation (or LLC filing as a C or S Corporation.) …
In order to exercise the benefits under the tax treaty, you will need to complete a Form W-8BEN and that requires either a foreign TIN or a US TIN. Countries that have tax treaties with the U.S. can be found here: http://www.irs.gov/Businesses/International-Businesses/United-States-Income-Tax-Treaties-A-to-Z [*][h4]Q. …
Next, go back to http://steamcommunity.com/broadcast/upload/ and look for a link to the right of the page called “Your Broadcast URL”. [docimg=stream8.png]stream8.png[/docimg] You should see your gameplay being streamed on this page. At this point, if you set your broadcast permission to “Friends only”, your stream is not public yet. …
[subsection]On-Screen Horizontal / Vertical Position[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Menu Opacity[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Menu Size[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [subsection]Display Binding Label on Button[/subsection] Same as in [doclink=features/steam_controller/radial_menus][/doclink] [section]Menu Buttons[/section] Each "Menu Button X" option can have an action (and/or legacy key binding) assigned to it. The basic configuration screen has four menu buttons, but you can assign up to sixteen (select "Additional Settings" for bindings for menu buttons 5-16). …
In cases where an API key is required, it can be provided either as a standard parameter or by setting the 'x-webapi-key' request header value. [section=user-keys]User Keys[/section] The standard user keys are available to everyone, all that is required is a Steam account and the domain name that will be associated with this key. …
Instead, we ask that you use the new Developer & Publisher homepage for these activities. For clarity, this includes pages such as "Developer X's July Sale", "Publisher X's Autumn Sale", and other adhoc pages. Developer, Publisher, and Franchise sale pages are still available once a calendar year regardless of curation status. …
[/td][/tr] [tr][td][b]pBodyDataBuffer[/b][/td][td][apitype]steam_api::uint8[/apitype] *[/td][td]The buffer where the data will be copied into.[/td][/tr] [tr][td][b]unBufferSize[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]This should be the size of [code-inline]pBodyDataBuffer[/code-inline] in bytes.…
[/td][/tr] [tr][td][b]pubBody[/b][/td][td][apitype]steam_api::uint8[/apitype] *[/td][td]The raw POST body data to set.[/td][/tr] [tr][td][b]unBodyLen[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The length of the body data passed into [code-inline]pubBody[/code-inline].…
At the bottom, you can upload an image to help customers compare editions. Simply drag an image (748px x 896px) that compares the various editions of your game. These images help customers understand what content is included in each edition and which purchase option is right for them. …
[subsection]Background[/subsection] You can upload a custom background image, which includes your product branding if you wish to change the overall feel of the store. This image should be 1920px x 1080px and the edges should fade to a solid background color which you can also specify. [subsection]Top-level filters[/subsection] You can associate a top-level filter with one or more tags, which are delimited by the ";" character. …
[section]Customized Tags[/section] [docimg=custom_tags_01.jpg]custom_tags_01.jpg[/docimg] You can also customize the tags that are shown in the left-most column of your tabbed area. You can hit the blue X to remove tags that aren't relevant to the games you make and you can use the controls below them to add other tags that are more relevant. …
Unless others noted below, requests should be HTTP POST requests presented as form data and should set this header: [code]Content-Type: application/x-www-form-urlencoded[/code] [Section=RetrieveSteamID]Retrieving the User's SteamID[/Section] Once you have an OAuth token for a user, you can make a server to server call to securely get the SteamID for the user associated with that token by calling: [code]https://api.steampowered.com/ISteamUserOAuth/GetTokenDetails/v1/?…
[subsection=FaceButtons]Face buttons[/subsection] [b]Digital[/b] The A, B, X, and Y buttons follow the physical layout and coloring of the XInput standard seen in devices like the Xbox 360 controller. [docimg=steam_controller_face.png]steam_controller_face.png[/docimg] [subsection=Joystick]Joystick[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") The analog joystick is essentially identical to a traditional controller's, including digital "click the stick" functionality. …
. [*] If you need to specify another port then 80, it must be "ip:port" in quotes [*] Don't add "http://" in front, HTTPS is not supported [/list] Note: The default location of the Steam executable is: [list] [*] [b]For Windows[/b]: [code]C:\Program Files (x86)\Steam\[/code] [*] [b]For macOS[/b]: [code]Steam.app/contents/macOS/[/code] [*] [b]For Linux[/b]: [code]~/.local/share/Steam/[/code] [/list] [b]Note[/b] As of September 2026, Steam will begin requiring newly-created "local" app branches to be [b]password-protected[/b]. …
The Steam folder will already have a very similarly named folder so make sure you've put it in the "controller_config" folder and not the "controller_base" folder. Rename the file to the following: "game_actions_X.vdf", where X is your game's Steam AppID. If you don't know what your game's Steam AppID is, it can be found by logging into your Steam partner site. [callout] [h3]NOTE: These are the typical controller_config locations for each platform:[/h3] Windows: C:\Program Files (x86)\Steam\controller_config macOS: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/controller_config Linux: ~/.steam/steam/controller_config [/callout] Now open up the file in your favorite text editor. …
[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …
When you remove an app, that action should appear on your creator home within 10-20 minutes. This will not alter the publisher/developer/franchise names associated with the app. That needs to be updated on the Steamworks partner site by editing the store page for the app. [*][h4]Q: What happens to a game appearing on a Developer or Publisher Homepage when it's been transferred?…
[/td][/tr] [tr][td][b]m_FileSHA[/b][/td][td][apitype]steam_api::uint8[/apitype][20][/td][td]The original file SHA1 hash.[/td][/tr] [tr][td][b]m_unFlags[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td][/td][/tr] [/table] [b]Associated Functions:[/b] [api]ISteamApps::GetFileDetails[/api] [subsection=NewUrlLaunchParameters_t]NewUrlLaunchParameters_t[/subsection] Posted after the user executes a steam url with command line or query parameters such as [code-inline]steam://run/<appid>//?…
ncid=pa-srch-goog-17521&gclid=Cj0KCQjwlN32BRCCARIsADZ-J4t5Mghorda2SVQEvLcf646QsSvUmynfi6yP8qJ_UGCnB2-KexbOhpcaAiMIEALw_wcB#product-matrix]HERE[/url] for NVIDIA GeForce NOW. [b]Will there be other cloud gaming services added to Steam Cloud Play?…
In a Battle Pass set up, all content is added to a specific [doclink=/store/application/dlc]DLC[/doclink] or [doclink=features/microtransactions]Microtransaction[/doclink] at the start of a pre-defined gameplay season, and then Battle Pass holders can earn and unlock any or all of the content in the DLC through normal gameplay milestones, for example win 10, 20, 30 games... and so on. This may happen very quickly for highly engaged players or more slowly for more casual players, but the pace of unlock is controlled by the player's progress. …
[/td][/tr] [tr][td][b]num_per_page[/b][/td][td]uint32[/td][td][/td][td]Number of reviews to return per page. Defaults to 20, max 100.[/td][/tr] [tr][td][b]filter_offtopic_activity[/b][/td][td]bool[/td][td][/td][td]By default, off-topic reviews (aka "Review Bombs") are filtered out. …