Steamworks Documentation
Found 183 search results for "WA 0859 3970 0884 [[HATIGA]] Pusat Pembuatan Rumah Type 21/30 Berpengalaman Bendosari Sukoharjo"
Packages

After a user purchases or activates a package, the contents of that package dictate which applications or depot contents the user has permission to download and launch. [section]Types of packages[/section] Any new application created in the Steamworks system will by default be included in a new package with which that application can be sold via Steam and can have keys generated against it. [list] [*] [b]Store + CD-Key Package (Default)[/b]: All new applications in the Steamworks system come with this type of package by default. This lets you sell your app in the Steam store as well as generate CD Keys that unlock the exact same content if you wish. [*] [b]Store Package[/b]: This is a package that can only be sold on the Steam store [*] [b]CD Key Package[/b]: This is a package that can only have CD Keys generated against it [*] [b]Release Override "Beta Testing" Package[/b]: This package is automatically created along with your Application. …

Game Soundtracks on Steam

You can create an independent soundtrack from your main partner landing page, the same way you would create a new game. [/list] Both types of soundtracks are fundamentally similar: they are a collection of MP3s and metadata that can optionally include other components, including high-quality/lossless audio files, associated artwork, etc. …

We recommend these be in a subdirectory like "FLAC". [*]On the [b]Depots[/b] page, create a new depot and set its type to [b]Optional high-quality/uncompressed audio[/b]. [*]Save your depot configuration changes. [*]Publish the depot configuration changes. …

Getting Started for Developers

Be consistent with auto-aim on joysticks [/b] If you have any auto-aim or aim-assist applied to XInput analog sticks, consider applying that to Steam Input devices as well, at least for traditional controller models configured through Steam Input. You can call [apitype]ISteamInput::GetInputTypeForHandle[/apitype] to determine an individual controller's model type or implement separate mouse-style and joystick-style camera actions. …

Additionally: [olist] [*] [b]Set a recommended controller configuration for all controller types[/b] This way Steam doesn't have to prompt the user to select a configuration on startup. By the way, you don't need to provide a configuration for both the Xbox 360 and the Xbox One controllers -- if you only supply one, it will work for the other model. [*] [b]Opt-in Controller Type you don't have native support for to Steam Input[/b] If you don't have built-in support for these controller types, you should use the partner site to opt them in to using Steam Input. …

Managing Your Steamworks Account

[section]Actual Authority[/section] Actual Authority is a specific type of administrative rights which are handled differently than other types of permissions. Actual Authority allows the user to: [list] [*]view and make changes to bank account information [*]view and make changes to tax information [*]view and make changes to payment thresholds [*]sign legal agreements, and [*]initiate and accept transfers of applications. …

We recommend that you periodically review who has this level of rights. [section=permissions]User Permissions[/section] There are two types of user permissions on Steamworks: Partner-level permissions and Group Permissions. [subsection]Partner Permissions[/subsection] Partner-level permissions are applied for the entire Steamworks partner account. …

IBroadcastService Interface

[section=PostGameDataFrame]PostGameDataFrame[/section] [code=http]POST https://partner.steam-api.com/IBroadcastService/PostGameDataFrame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Google Analytics

. [*][b]Geographic breakdown[/b], which adds the ability to see regional breakdowns for the visitors to your store page [*][b]Visitor device category[/b], adding a split of device types for each campaign to let you see how your mobile vs. desktop audiences are learning about your game. [*][b]New vs. returning users[/b] are now break-out stats that help you see the percentage of visits to your store page that come from new versus returning players.…

Livestreaming a Game Demo to the Steam Store

They are discovered by users via search, the [url=https://store.steampowered.com/demos/]Demo Content Hub[/url], or being part of Steam Next Fest type events. Demos can have their own separate store page or not, but either way they also appear as a button on the full game's store page. …

[docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. This is where you enter the [b]upload server[/b] and [b]upload token[/b] that is found on the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url]. …

ISteamGameServerStats Interface

[section=GetGameServerPlayerStatsForGame]GetGameServerPlayerStatsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamGameServerStats/GetGameServerPlayerStatsForGame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Sale Page Tools -- Information for Partners

[/list] [b]Details and Rules for hosting sales:[/b] [doclink=/store/promo/organizers]Hosting Third-Party Sales Events[/doclink] [section=toc]Table of Contents[/section] [list] [*][doclink=resources/Sales_Feature_Beta#assets]Banners & Templates[/doclink] [*][doclink=resources/Sales_Feature_Beta#started]Getting Started[/doclink] [*][doclink=resources/Sales_Feature_Beta#description]Event Description[/doclink] - [color=#ca5029]Required[/color] [*][doclink=resources/Sales_Feature_Beta#options]Options[/doclink] - [color=#ca5029]Required: Start/end dates[/color] [*][doclink=resources/Sales_Feature_Beta#broadcasting]Broadcasting[/doclink] [*][doclink=resources/Sales_Feature_Beta#sale]Sale Page Editor[/doclink] [list] [*][doclink=marketing/event_tools/sale_pages_minimum]Minimum Requirements[/doclink] - [color=#ca5029]Required[/color] For a most basic sales page [*][doclink=marketing/event_tools/sales/sections]Sale Page Section Types[/doclink] - details on each type of section you can make use of [/list] [*][doclink=resources/Sales_Feature_Beta#visibility]Visibility[/doclink] [*][doclink=resources/Sales_Feature_Beta#examples]Examples[/doclink] [*][doclink=resources/Sales_Feature_Beta#faq]FAQ[/doclink] [/list] [section=assets]Banners & Templates[/section] You can access the full photoshop templates and details here: [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?…

Once you add a section, you can specify what kind of content should be in that section. [subsection]Default Section Types[/subsection] [callout] Please see [doclink=marketing/event_tools/sales/sections]Sale Page Section Types[/doclink] for more details on each type of section you can make use of [/callout] [section]Adding Games[/section] At the bottom of a section, you will see a field "FEATURED ITEMS" this is where you add your apps - simply search for them or enter the appID. …

Steam Deck Developer Kits

[b]Notes for developers receiving dev-kits[/b] [list] [*]Your kit may arrive with little / no power – if that’s the case you’ll need to plug it in so it can get some charge and boot up. [*]Speaking of power, all of our dev-kits come with a US plug type 45W power supply. This means that if you’re outside of the USA, you’ll most likely need a travel adapter to charge and use your dev-kit. …

Advertising on Steam

Promotions may involve other Steam products, or products/brands outside of Steam. These types of promotions are encouraged and many customers find value in them. However, under no circumstances is it okay to charge other developers to participate in a bundle or to sell access to a sale page or other page on Steam. [*][subsection]Paid Advertising Outside Steam[/subsection] Developers may want to run paid advertising campaigns to drive traffic to their Steam product pages. …

Enhanced Rich Presence

To start you off, though, here are some thoughts to consider: [subsection=multiplayer]Multiplayer Games[/subsection] Depending on the multiplayer game type, information that helps a player's friends know when to jump in can vary. Some games are played in rounds that are determined by time, or by players remaining, and so that information is most useful to display. …

[b]Examples of data to show if applicable[/b] [list] [*]Time remaining [*]Time passed [*]Players still alive [*]Map or Zone name [*]Player level [*]Player Class [*]Game score [*]Difficulty [*]Game mode type [*]Spots open on the server [*]Action being taken (deck building, roster changing, on main menu etc.) [/list] [callout][b]NOTE:[/b] Keep in mind that this rich presence string will need to fit on one line, and is shown under a players name in the friends list. …

Unreal Engine

This should be fixed in future versions of the engine, but in the meantime, open up your new project's Target.cs file, and add the following line: [code]StaticAllocator = StaticAllocatorType.Binned2;[/code] Finally, you must make sure that the application uses the proper version of the Android SDK and NDK for the device (currently, 30). …

[callout]In the section marked [b]Input Mapping Contexts (IMC)[/b] the Steam Frame controller keys will appear as options. Ensure that the Input Action types match the type of key input that you bind them to![/callout] [section]Variable Rate Shading (VRS)[/section] The Steam Frame Unreal Engine plugin supports Variable Rate Shading (VRS), which allows the engine to manage the resolution at which different areas of the screen are rendered. …

Steamworks API Overview

The [doclink=api][/doclink] catalogs and documents every interface, function, callback, and type supported in the API. Integration with the Steamworks API is never required to ship your product on Steam, but it is highly recommended as it allows you to accomplish many interactions that Steam users expect. …

An event will only come through one or the other, not both. You must make sure that you are registering for the right type of event! Call results must be created as a member in a struct/class using the CCallResult type and you will also need to create the member function that will receive the callback. …

Event Graphical Assets

These assets are used on the event page, as well as various places on Steam, including your store page, Community Hub, and in the Steam Library. The exact location of all communication depends on the type of event, user preferences, and the context in which the event is displayed. [table] [tr][td][b]Overview[/b][/td] [td]For an overview of the events and announcements tools, please see [doclink=marketing/event_tools]Events and Announcements Tools[/doclink][/td][/tr] [tr][td][b]Examples[/b][/td] [td][doclink=marketing/event_tools/event_examples]See examples[/doclink] of how events and announcements appear in the Steam store, community, and library.…

Localization and Languages

Over 60% of Steam users use it in a language other than English, so tailoring your experience for those users is important. [section]Types of localization[/section] Steam supports two separate types of localization - store page and in-game. You can use either independently of each other, but supporting both is ideal. …

Onboarding

. [*]You should not enter a Doing Business As ("DBA") or "friendly name" or alias/nickname for your company name. [/list] [subsection]Company Types[/subsection] You will need to provide both the legal company name and company form to onboard to Steamworks. An example of a Company Form is "A Quebec limited liability partnership" or "A Washington State corporation" or "A Sole Proprietorship". …

In particular, certain kinds of adult only content. [/olist] [b]Accepted types of content[/b] We are primarily accepting games for distribution on Steam. Non-game software may be accepted for distribution if it fits into one of the following categories: [list] [*] Animation & Modeling [*] Audio/Video Production [*] Design & Illustration [*] Photo Editing [*] Educational & Tutorials [*] Finance & Accounting [*] Player Tools [*] SteamVR Tools (Drivers, Overlays, Utilities) [/list] [section]Next Steps[/section] After you have completed onboarding, check out the rest of the documentation for information on managing your partner account, exploring the SDK, and setting up your first product on Steam.…

Points Shop Items

If you create Points Shop items for multiple games with your account, submit each to the corresponding game's page, the format for which is below: partner.steamgames.com/apps/communityitems/*YOUR_APP_NUMBER_HERE*/ [section][b]SPECIFICATIONS[/b][/section] The animated item types available through the Points Shop are as follows, in order of popularity: [section][b]Animated Avatar Frames[/b][/section] [h4]Visible anywhere your Steam profile avatar is seen. …

Note that this time field cannot be changed once you publish your approved items. [subsection]How many items can I upload per item type?[/subsection] You can upload a maximum of 10 items per item type. Please note that items cannot be deleted once they are published. …

Multiplayer

[h4]Do you want your game to be Peer-to-peer based or server based?[/h4] Depending on the type of game one or the other will likely make your game more enjoyable for users. If your game is highly competitive like an esport then we recommend that you use [doclink=#gameservers][/doclink]. …

Steam Deck and Steam Machine Compatibility Review

[docimg=deck_compat_developer_post_desktop_1.png]deck_compat_developer_post_desktop_1.png[/docimg] [section]FAQ[/section] [b]What application types are eligible for compatibility review?[/b] At this time, this process is only available for games. There is no compatibility review process for other app types, e.g. demos, DLC, tools, or soundtracks, other than in exceptional cases. …

The compatibility review program is a service to help customers understand the type of experience they can expect to have with a game before launching it on Deck or Machine. To that end, we think it's critical that customers see, as quickly as possible, the data that reflects the current state of any game. …

Results 101 to 120 of 183