Steamworks Documentation
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Steam Overlay

The overlay process could take a few seconds to start & hook the game process, so this function will initially return false while the overlay is loading. [/list] [section=callbacks]Communication from the overlay to your game[/section] The following signals (callbacks) are sent from Steam to your game, based on user action in the overlay: [list] [*] [apitype]ISteamFriends::GameOverlayActivated_t[/apitype] Posted when game overlay activates or deactivates. The game can use this to pause or resume single player games. [*] [apitype]ISteamFriends::GameServerChangeRequested_t[/apitype] Posted when the user selects a friends game to join, contains details about the game server to join. [*] [apitype]ISteamFriends::GameLobbyJoinRequested_t[/apitype] Posted when the user selects a friends game to join, contains details about the lobby to join. …

Profile Features

[/list] Games that do not have these profile customization options do not count towards Game Collector or Achievement Collector totals. Steam automatically enables profile customization features as games reach certain player and sales metrics that give confidence that a reasonable number of customers that are engaged with your game. …

[h4]Q. Does this mean Steam thinks my game is fake? Do you think I'm a bad actor?[/h4] [b]A.[/b] No. Steam doesn't mark your game "bad" or "fake" - we will automatically recheck your game against our sales and player metrics several times per day. …

Age Ratings Mandatory in Germany

German regulators have specified that all games must have an age rating in order to be offered to German customers on Steam. [callout]Starting on [b]November 15, 2024, [/b]Steam will no longer display games to customers in Germany if the game is missing a valid age rating.…

If the generated rating allows, your game will automatically become / stay visible to customers in Germany. [b]Q. What if my game has a USK rating?[/b] A. If your game has been issued an age rating by going through the rating process directly with USK, you may also enter that information within the store page editor for your game. …

steam_gameserver.h

If you pass in [apitype]ISteamGameServer::MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE[/apitype] into [code-inline]usQueryPort[/code-inline], then the game server will use GameSocketShare mode, which means that the game is responsible for sending and receiving UDP packets for the master server updater. …

[b]See Also:[/b] [api]steam_gameserver::SteamGameServer_RunCallbacks[/api] [subsection=SteamGameServer_Shutdown]SteamGameServer_Shutdown[/subsection] [code=cpp]S_API void SteamGameServer_Shutdown();[/code] Shuts down the Steamworks GameServer API, releases pointers and frees memory. …

Steam Remote Play

You can find out more about connected devices using the [doclink=api/ISteamRemotePlay][/doclink] If you have optimized your game for remote play on various types of devices, or your game works well with Remote Play Together, you can check the appropriate feature checkboxes in the Basic Info section of the Store Page admin on the partner site, and your game will show up when customers search for games that work well for those use cases. …

k_ActionSetMenu : k_ActionSetGame ); ... } GameQuit(); } [/code]…

Steam Personal Calendar

Because the recommendations are personalized for every user, the calendar is a useful way for players to discover their next game, and a useful way for your game to find the players most likely to want it. This page covers where players see the calendar, what your game needs in order to be eligible, and what determines which games appear for each player. …

[/b] The model then surfaces games that those similar players have wishlisted but the given player has not. [*][b]Place games by release date.[/b] Finally, those games are placed on the calendar according to their visible release date. …

Steam Deck and Steam Machine Compatibility Review

How can I get my released games reviewed?[/b] We're working our way through the catalog of released games, prioritizing the games most played by owners of Steam hardware. …

While we're constantly improving the range of software these devices support, if we don't yet support middleware that's required for part or all of your game to function, your game will be considered Unsupported. [*]Your game relies on a piece of Windows functionality that is not yet implemented fully in Proton. …

Visibility on Steam

We want to show players what they are interested in. The main capsule is different for every customer. It’s based on games they own, games they play, games their friends play, top sellers, etc. You may see a certain game here but another friend of yours won’t see it. …

Not every customer is interested in every game, so Steam works to figure out who your game should be recommended to and who is most likely to purchase your game. [b]Q. Does this change how I release my game?…

ISteamTimeline

[subsection=StartGamePhase]StartGamePhase[/subsection] [code=cpp]void StartGamePhase();[/code] Use this to start a game phase. Game phases allow the user to navigate their background recordings and clips. …

Only one game phase can be active at a time. [subsection=EndGamePhase]EndGamePhase[/subsection] [code=cpp]void EndGamePhase();[/code] Use this to end a game phase that was started with [api]ISteamTimeline::StartGamePhase[/api]. …

Steam Cloud Play (Beta)

Developers must manually opt-in the games they wish to make available on GeForce NOW. Below are instructions that show you how to sign up your game in Steamworks. We are using a whitelist of games that have signed up in Steamworks. …

If your game does not have either online save system, players of your game may lose their progress and saves when playing a game through a Steam Cloud Play service. …

Age Ratings in Indonesia

Indonesian regulators have specified that games must have an age rating in order to be offered to Indonesian customers on Steam. [callout]In the near future, Steam may no longer be able to display games to customers in Indonesia if the game is missing a valid age rating.…

If the generated rating allows, your game will automatically become / stay visible to customers in Indonesia. [b]Q. What if my game has a IGRS rating?[/b] A. If your game has been issued an age rating by going through the rating process directly with IGRS, you may also enter that information within the store page editor for your game. …

Wishlists

[introblock=Wishlists.gif] [h5]In Brief[/h5]Players can add your game to their wishlist on Steam to keep track of games they are interested in. When your game releases or goes on discount, those players automatically receive a notification. …

It will show you e-mail notifications sent during the selected time period. [h4]Q: How do Wishlists affect my game’s visibility on Steam?[/h4] [b]A:[/b] Wishlists can be an important factor in determining where your game appears on Steam. After a user has wishlisted your game, your game may appear in different featured sections, with a visual reminder that the game is on their wishlist. …

Free to Keep (100% Discount)

[/list] If you have a multiplayer game with low player counts, and you're seeking a way to get additional players into your game, a Free to Keep is generally not a good solution. …

[/h4] [b]A: [/b]No. Trading cards will not drop for customers who own the game through a Free to Keep package. [h4]Q. I have a multiplayer game with lower player counts, and I want to get more users in my game! …

Sale Page Section: Apps And Bundles

You will most likely have multiple sections of this type that are populated with different sets of games. [section]Setting Up: Linked App List[/section] If your sale contains more than about 20 games, you may want to use the Linked App List to define the full set of games to include on your page. …

You'll either type in the game name or appID and select the game from the drop-down. [section]Options for display of games[/section] These options can be combined in a variety of ways to achieve the look you are going for. …

Free Weekends

Free Weekends also differ from [doclink=store/freetoplay]Free to Play games[/doclink], which are always available at no cost. Free Weekends might not make sense for your game. Read on for more details. …

So the review is readable by other players, but not factored into your game's review score unless the user buys the game. [h4]How often can I run a Free Weekend?[/h4] [b]A:[/b] Eligible games can run a Free Weekend once per calendar year. …

Steam Frame Standalone Compatibility Review Process

While Steam Frame is primarily designed for high quality game streaming from a PC, it's also a full PC running SteamOS, with standalone capabilities: games can be run entirely on the headset, not connected to anything. …

[/list] The results of a compatibility review will not affect whether your game is available to customers on Frame, but will affect how it is presented. [callout]Note: This review process only applies for games (both 2D and VR) running locally on Steam Frame, not games running on a PC streamed to Frame.…

Steam Next Fest

Only games with released demos will be eligible to appear. [*]Make sure the store tags applied to your base game are accurate and complete. …

[subsection=livestream]Running A Livestream (Optional)[/subsection] There is a section specifically for streams of participating games. This is an opportunity to stream your game so potential players can see what it's like to play your game and possibly interact with the developers behind the game. …

Stats and Achievements

[subsection=game_server_stats]Game Server Stats[/subsection] Parallel to [api]ISteamUserStats[/api] is [api]ISteamGameServerStats[/api] for game servers. …

In this case, that could lead to games won and lost not adding up to the total of games played. If this was resolved by removing the "GamesLost" stat and instead computing it as "GamesPlayed" - "GamesWon", an inconsistency could cause "GamesLost" to be negative. …

Removing a product from Steam

[b]Q: What if I need to temporarily disable purchases or new installs of my game?[/b] A: If your game is in a state where you simply can’t handle more new customers, such as overloaded game servers, we can temporarily hide the purchase or play option on your store page. Please follow the steps above as appropriate in contacting Valve. [b]Q. What happens to a retired game for the players of that game?[/b] A: Retired games will remain in players' Steam libraries. Those players will continue to be able to download, install, and launch the game. …

Demos

[introblock=GameNotifications_1_static.png] [h5]In Brief[/h5]Steam can host and distribute a demo version of your game that you can use to demonstrate part of your gaming experience. …

[/b] Demos can display on a base game's store page in two different ways: [list] [*]a more subtle option in the right-hand side bar of the base game's store page. [*]a more prominent green box in the center of the base game's store page. …

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