Steamworks Documentation
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ISteamMatchmaking Interface

[subsection=AddFavoriteGame]AddFavoriteGame[/subsection] [code=cpp]int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nAppID[/b][/td][td][apitype]steam_api::AppId_t[/apitype][/td][td]The App ID of the game.…

[b]false[/b] if [code-inline]iGame[/code-inline] was an invalid index. [b]See Also:[/b] [api]ISteamMatchmaking::AddFavoriteGame[/api], [api]ISteamMatchmaking::RemoveFavoriteGame[/api] [subsection=GetFavoriteGameCount]GetFavoriteGameCount[/subsection] [code=cpp]int GetFavoriteGameCount();[/code] Gets the number of favorite and recent game servers the user has stored locally. …

Embeddable Widgets

It is perfectly fine to cross list to an event of another game too. Here is an example of the first [url=https://steamcommunity.com/games/portal2/announcements/detail/92679896001484067]Portal 2 update event[/url]. [docimg=2019-09-18_13-59-10.png]2019-09-18_13-59-10.png[/docimg] [subsection=medal]Medal.tv[/subsection] It might be fun to share an epic moment from your gaming sessions in your game's announcements. One way is to embed a short clip via Medal.tv; it becomes instantly playable, loopable and further shareable by your fans. …

Branches (Betas)

To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". In the properties window select the [b]Game Versions & Betas[/b] tab on the left. …

[docimg=CurrentBetaExample.jpg]CurrentBetaExample.jpg[/docimg] [section]Default Branch[/section] The default branch is the version of your game delivered to your customers on Steam. Prior to release, this is the version that your testers will download by default. Once your game is live, there is nothing special you need to do to deliver your default build to your customers. …

Event Type: Small Update / Patch Notes

[/section] Patch Notes are important for letting your most engaged players know what has changed in your game, even if those changes are not something most players would care about. Every time you push out a new build to Steam, your players will see their game update in Steam. …

[docimg=PatchNotesExample.jpg]PatchNotesExample.jpg[/docimg] [*]In a compact format on your game's News Hub [docimg=doc_news_patchNotes.jpg]doc_news_patchNotes.jpg[/docimg] [*]In a compact format within your game's library detail window. …

ISteamFriends Interface

[subsection=GetFriendGamePlayed]GetFriendGamePlayed[/subsection] [code=cpp]bool GetFriendGamePlayed( CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDFriend[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td]The Steam ID of the other user.[/td][/tr] [tr][td][b]pFriendGameInfo[/b][/td][td][apitype]ISteamFriends::FriendGameInfo_t[/apitype] *[/td][td]Fills in the details if the user is in a game.[/td][/tr] [/table] Checks if the specified friend is in a game, and gets info about the game if they are. …

Roadmaps

[/section] Roadmaps are an [b]optional[/b] way to describe to players where you intend to head with your game. With a roadmap, you can display an image on your game's store page to talk about future updates and content releases planned for your game. …

In this case, it will appear just above your written description of your game. Examples of Roadmap assets: [docimg=arcraidersroadmap]arcraidersroadmap[/docimg] [docimg=spacemarine2roadmap.jpg]spacemarine2roadmap.jpg[/docimg] [docimg=percentagebasedapproach]percentagebasedapproach[/docimg] [section]Setting up a Roadmap[/section] To start, navigate to your game's app landing page, and click on "Edit Store Page". …

Steam Networking

An open-source version is available on [url=https://github.com/ValveSoftware/GameNetworkingSockets]github[/url]. [list] [*] [api]ISteamNetworkingMessages[/api] is a high level interface for sending messages to arbitrary peers. …

A few recommendations from us: [list] [*] [url=http://gafferongames.com/networking-for-game-programmers/]Gaffer on Games - Game Networking[/url] [*] [url=https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking]Source Multiplayer Networking on the Valve Developer Community[/url] [/list] See the [doclink=sdk/api/example][/doclink] for an example of using the [api]ISteamNetworkingSockets[/api] for client-server communication. …

Developer, Publisher, and Franchise Sale Pages

The discounts should be front and center. For partners with F2P games, there should be something special occurring in-game to celebrate the sale, whether that is an in-game event, in-game cosmetics, or something in between. …

This sale page should be celebrating the whole catalog, not an individual game, so be sure the page doesn't read as an advertisement for any particular game in the catalog - even if it's your newest title, customers are expecting to see the entire catalog. …

ISteamParties Interface

Whenever a user follows the beacon, Steam will hold a reservation slot for them and launch the game using the given connect string. The game session that created the beacon will be notified of this reservation, so the game can display the appropriate "User <username> is joining your party" or some other indicator. …

Note that any users currently in-flight may still arrive at your party expecting to join. Your game should call this method when either the party has been filled and the game is beginning, or the user has decided to abandon creating a party. …

Steam Users

For some organizations, such as schools, it also allows them to restrict the content which may be played when using the provided gaming PCs. This means that some titles in your Steam Library may not be playable when you are logged on in that environment. The Café Program also provides the organization with anonymized data on what Steam games and software are used while on their network. …

For some locations, such as VR Arcades, they typically use their own set of accounts to provide access to games. In those situations, there is no exchange or connection made between the organization's system and your Steam account.…

IGameServersService Interface

Methods to improve the administration of Steam Game Servers. [b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. …

[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]The SteamID of the game server to set the memo on[/td][/tr] [tr][td][b]memo[/b][/td][td]string[/td][td]✔[/td][td]The memo to set on the new account[/td][/tr] [/table] This method changes the memo associated with the game server account. …

Creating a retail and "Gold Master" disk

The installer is designed to help users install Steam and begin loading your game as quickly as possible. The installer has also been designed to ensure compatibility with the installation portion of the Games for Windows certification. …

The following parameters are available: [olist] [*] [code-inline]Game[/code-inline] - Game name that appears in the setup menu [*] [code-inline]AppID[/code-inline] - Application ID for your game, provided by Valve [*] [code-inline]URL[/code-inline] - URL the user is directed to when the technical support button is selected [*] [code-inline]RequiredSize[/code-inline] - Amount of disk space (in KB) that your game will occupy after installation. …

Steam Machine

Steam Machine is a gaming device that enables powerful PC gaming in a small form-factor. It runs SteamOS, Valve's operating system that's optimized for gaming, with fast suspend / resume and cloud saves. …

The best way to ensure compatibility on Steam Machine is to work on your title's compatibility with Steam Deck. If your game runs well on Deck, it will also run well on Machine with no extra work required from you. You can learn more about optimizing your games for Steam Machine by visiting the links below. …

Action Manifest Files

Next set the dropdown to "Custom Configuration (Bundled with game)" and enter the path where the action manifest is located: [docimg=gamebundledconfigdropdown.PNG]gamebundledconfigdropdown.PNG[/docimg] [section]Debugging a game that uses an Action Manifest File[/section] When running the game through Steam the Action Manifest file will automatically be pulled from your game depots. If you're running via the IDE and have the game installed Steam will also use the Action Manifest file from your Steam depots. However if you're running without the game installed in Steam or have local changes you need to make then you can override the Action Manifest path with the SetInputActionManifestPath API call. …

Partial Depot Update Instructions

This is useful when you need to fix a critical bug in your released game and that game is out of development or you are unable to build a new game depot using the Steamworks SDK. [subsection]Performing the Update[/subsection] Start by creating a zip file that includes the files you wish to update. When placing files into the zip, place each file in the same folder hierarchy that matches where it is located inside your installed game folder. For example, if you are updating a file that is installed to "bin\engine\thirdparty.dll", place the file under "bin\engine" in your newly created zip file. …

Steam DRM

[section]Overview[/section] The Steam DRM wrapper is an important part of Steam platform because it verifies game ownership and ensures that Steamworks features work properly by launching Steam before launching the game. The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker. We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.). …

ISteamLeaderboards Interface

As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! [section=GetLeaderboardsForGame]GetLeaderboardsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamLeaderboards/GetLeaderboardsForGame/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appid of game[/td][/tr] [tr][td][b]leaderboardid[/b][/td][td]uint32[/td][td]✔[/td][td]numeric ID of the target leaderboard. Can be retrieved from GetLeaderboardsForGame[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. …

Wishlist Reporting

Within each app's details page on the Sales & Activation Reports Portal, you'll find a section for "Wishlists", which links to a full report and history of wishlist activity for your game. This page tracks additions, purchases, and deletions by users that have your game on their wishlist. Much of the page is self-explanatory, but there are a few areas that might need more details. …

You can find your own platform preferences here: https://store.steampowered.com/account/preferences/ [docimg=platformPreferences.png]platformPreferences.png[/docimg] [subsection]Definitions[/subsection] In the CSV download of the wishlist data, there is a column for "DateLocal" and "MonthCohort". [list] [*] DateLocal is the date in pacific time that the game was purchased from the wishlist [*] MonthCohort is month that the user added the game to their wishlist. For example: MonthCohort = 2021-08-01 would be users the initially wishlisted the game in August 2021. …

Sale Page Tools -- Information for Partners

[section]Overview[/section] Steam has a set of tools for creating and configuring a custom sale landing page that you can use to highlight games for a special sale, game festival, or digital companion for a physical convention. This feature needs to be enabled by Valve for your developer or curator group. …

Must be 1200x460px with a transparent background. [subsection]Adding your games[/subsection] Games are organized on your page in one or more sections. These sections can be set to manually include a specific set of games or can be set to smartly pull from a master list specified at the top of your page (master list must be enabled by Valve first). …

Artwork Overrides

Artwork Overrides allow you to upload bespoke capsule images to market something specific in your game, and then have those special images automatically expire after a set timespan. Artwork Overrides are the only way to include text about major game updates, tournaments, or other time-sensitive events on your capsules. …

Artwork Overrides are only to describe new content - The only acceptable additional text on a game capsule is words describing a major update to the game content, a new seasonal event, battle pass, DLC, or similar new content for the game. …

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