Steamworks Documentation
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Steam PC Café Program

[/td][/tr] [tr][td][doclink=sitelicense/users][/doclink][/td][td]Click here if you are a PC Cafe or VR Arcade customer and would like more information.[/td][/tr]…

Library Assets

As part of the release process on Steam, you will be required to deliver various graphical assets for your product. These assets are displayed in customer's libraries and in the community. [section]Store Capsule Rules[/section] [b][color=#ca5029]IMPORTANT NOTE:[/color][/b] Please see [doclink=store/assets/rules]Graphical Asset Rules[/doclink] for important rules on what can and cannot be included in your graphical asset capsules. …

Do not include quotes or other strings of text beyond the title of your game. The art should immediately tell the customer something important about your product. The logo should be easily legible against the background. [b]Size:[/b] 600px x 900px (an additional half-size 300px x 450px PNG will be auto-generated from larger file) [section=header]Library Header [color=#ca5029]Required[/color][/section] The library header is used in different places within the Steam Client Library. …

Tip - Renaming a live exe

[subsection]Situation[/subsection] You've got a released game with customers already playing it and you need to rename your exe. [subsection]Solution[/subsection] The order of operations can matter here, as setting a build live doesn’t go through the publish process but changing the launch options does. …

ISteamController Interface (Deprecated)

[/td][/tr] [tr][td][b]usDurationMicroSec[/b][/td][td]unsigned short[/td][td]Duration of the pulse, in microseconds (1/1,000,000th of a second)[/td][/tr] [/table] Triggers a (low-level) haptic pulse on supported controllers. [b]Notes:[/b] Currently only the VSC supports haptic pulses. This API call will be ignored for all other controller models. …

[/td][/tr] [tr][td][b]nFlags[/b][/td][td]unsigned int[/td][td]Currently unused and reserved for future use.[/td][/tr] [/table] Triggers a repeated haptic pulse on supported controllers. [b]Notes:[/b] Currently only the VSC supports haptic pulses. This API call will be ignored for incompatible controller models. …

Steam Users

The [b]Steam PC Café Program[/b] enables PC Cafés, Schools, Libraries, and other organizations to let customers and students use their own Steam accounts onsite while also giving them access to any games or software purchased by the organization for use by end users. …

How to load and run games on Steam Deck and Steam Machine

Click the [b]Register[/b] button to the right to register this devkit with the tool. This sets up a ssh key on the device and grants you full control. [*][b]On your Steam Deck/Machine[/b]: Approve the pairing request from your PC. [*]If you don't see anything in the devkit tool UI, check to make sure your Dev PC and Steam Deck/Machine are on the same LAN. …

Promo Event Tools, Rules, and Guidelines

Steam has a set of tools for creating and configuring a custom sale landing page that you can use to highlight games for a special sale, game festival, or digital companion for a physical convention. …

Steam Machine

It runs SteamOS, Valve's operating system that's optimized for gaming, with fast suspend / resume and cloud saves. Steam Machine has a discrete semi-custom AMD desktop class CPU and GPU, and is roughly 6 times more powerful than Steam Deck. Steam Machine dev-kit units are not currently available. …

Steam Workshop Item Tags

By default, all tags submitted by the game to Steam will show up listed for customers to see in the right-hand column of your application's Workshop home page. These tags are defined with [doclink=api/ISteamUGC#SetItemTags]ISteamUGC::SetItemTags[/doclink] when an item is uploaded from your game or submission tool. …

Steam Inventory Web Functions

[/list] [subsection]Notes[/subsection] This simplified page can only be used to sell instances of a single ItemDef (including a sellable bundle). For a full-featured shopping cart, see ItemCart. See the Inventory Schema documentation for details on specifying items for sale, including pricing and bundles.…

Changing Your Game's Name

[*]Is there anything about the existing game name that you need to change for legal reasons? [*]Is the product that was advertised to customers changing along with the name? …

What games can run standalone on Steam Frame

We think customers are better off if a developer can focus on the one best version of their game, rather than making and maintaining many separate builds-- especially if one build ends up as a second-class experience missing some testing or updates. …

Setup instructions for the VR arcade model

[/list] [/callout] [h3]Purchase games for commercial use on Steam[/h3] [callout] Only games specifically mentioned for commercial use on Steam can be offered to your customers and patrons. Commercial game licenses can be found by visiting a game's individual Steam store page. The commercial license and details about it will be displayed right under the regular end user purchase option on the game's store page. …

Steam Deck Developer Kits

We are allocating a portion of our Steam Deck LCD units for partners to test their titles. These are the same Steam Decks that are shipping to customers, there is no additional development software or hardware changes. Steam Deck dev kits are ready to ship, and we've opened up the Steam Deck Dev Kit request form. …

ISteamVideo Interface

The size of the OPF string varies, but at this time 48,000 bytes should be sufficient to contain the full string. If it is not, [code-inline]pnBufferSize[/code-inline] will be set to the size required. In that case, make a second call with the correct buffer size. …

Common Redistributables

[/section] If you believe your game or application is using a redistributable which is not listed in the app admin, but might be used by many other apps, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions/]Steamworks Development Group[/url], and we might be able to get it added. If your redistributable or installer is uncommon or custom, you can use an [doclink=sdk/installscripts]install script[/doclink] to install it manually.…

Getting Started

Steamworks is a set of tools that enable you to distribute your product to Steam customers and a set of features you can use in your product, such as matchmaking, leaderboards, Steam Workshop, etc. The Steamworks partner portal is where you'll be able to manage each of your products, and your account and company information. …

Store Widget

In this case, clicking the "Buy on Steam" button from the widget will take customers to the Steam website with the item in their cart where they can easily complete the purchase process and pay with whatever method they prefer, including funds from their Steam Wallet. …

Multiplayer

Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. With these features you can easily allow players to find and play with each other using the Steam Matchmaking APIs, or use the Steam Game Servers API to provide persistent dedicated servers that your players can create communities around. …

Builds

For unreleased games, setting a build live should have no impact on customers, since the game is only owned by the Steam accounts in the Steamworks partner account (or by anyone who has redeemed a Steam key for your game). …

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