Steamworks Documentation
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Steam Inventory Item Accessories

This functionality is provided by the [doclink=features/inventory/tools]"tag_tool" item type[/doclink]. The tag_tool is consumed in order to modify a target item. First, to enable the tag tool, we need to enable the accessory tag on the customizable item (in our example, this is the backpack): [code=json]{ "appid": 480, "itemdefid": 2000, "type": "item", "name": "Everyday backpack", "description": "A good place to keep things, with lots of room for stickers.…

Creating Bundles Across Multiple Developers/Publishers

Anyone with access to that URL can add packages to the bundle. In order to add a package to a bundle, the user must have the 'Manage Pricing & Discounts' permission for all games in the package they wish to add. …

How to load and run games on Steam Deck and Steam Machine

The Steam Deck/Machine and the Dev PC need to be on a local area network allowing Multicast DNS in order to be discovered and listed. This works over Wi-Fi or ethernet (via a USB-C hub). [list] [*]Make sure your Steam Deck/Machine is connected to the network, and all updates have been applied ([b]Settings > System[/b]) [*][b]On your Steam Deck/Machine[/b]: Go to Settings > System, and select [b]Enable Developer Mode[/b] under the System Settings section. …

Trailers

. [*]Interview / Dev Diary - Non-fiction interview or documentary video. [/list] [subsection]Manage The Order Of Your Trailers[/subsection] Within the trailer management UI, you can drag and drop to reorder the list of videos to appear on your game's store page. …

Steam Personal Calendar

This page covers where players see the calendar, what your game needs in order to be eligible, and what determines which games appear for each player. [section]Where Players See the Calendar[/section] The Personal Calendar appears in two places on the Steam Store: [list] [*][b]On the Steam Store front page[/b], where it shows the releases from [b]this week, two weeks ago, and two weeks in the future[/b]. [*][b]On its own dedicated calendar page[/b], where it shows [b]eight weeks[/b] of releases. …

Features

[/td][/tr] [tr][td][doclink=features/leaderboards][/doclink][/td][td]Steam supports persistent leaderboards with automatically ordered entries. These leaderboards can be used to display global and friend leaderboards in your game and on your community webpage. Each Steamworks title can create up to 10,000 leaderboards, and each leaderboard can be retrieved immediately after a player's score has been inserted.…

Steam Cloud

If your game has already been released to the public then you can check the box labeled [code-inline]Enable cloud support for developers only[/code-inline]. If developers-only mode is enabled then only the steam accounts which own a "Developer Comp" license for your title will see the cloud icon and will be able to use the Steam Cloud. …

Community Moderation

[/list] [b]Note[/b]: An account must have 'Edit App Metadata' privileges for the app in question in order to edit this section. It's also a good idea to browse other product hubs to get an idea of what customization options you might want to take advantage of. …

ref=4045-USHJ-3810]Steam Community Rules And Guidelines[/url]. They should be temporary in order to serve as a reminder of the discussion rules. If a player has received previous temp bans, it may be appropriate to permanently ban them from your Hub. …

Steam Next Fest: June 2027

. [*][b]May 24[/b] - All required items must be submitted for review by this date in order for your game to be prepared for Steam Next Fest ([i]if you haven’t completed them already for the Press Preview[/i]) [/list] [b]June 2027[/b] [list] [*][b]June 3[/b] - This is the deadline to opt OUT of trailer permissions if you have previously opted in, to ensure your trailer will NOT be included in official marketing materials. [*][b]June 3[/b] - Press preview starts at 10am PDT. …

Steam Next Fest: February 2027

[/list] [b]February 2027[/b] [list] [*][b]February 1[/b] - All required items must be submitted for review by this date in order for your game to be prepared for Steam Next Fest ([i]if you haven’t completed them already for the Press Preview[/i]) [*][b]February 11[/b] - This is the deadline to opt OUT of trailer permissions if you have previously opted in, to ensure your trailer will NOT be included in official marketing materials. [*][b]February 11[/b] - Press preview starts at 10am PST. …

Steam Workshop Implementation Guide

[list] [*] Subscribed files will be downloaded to the client in the order they were subscribed in. [*] The Steam download page will show workshop item downloads with a specific banner to indicate a workshop item download is occurring. …

[/list] [*] When querying for All UGC [list] [*] [api]ISteamUGC::SetMatchAnyTag[/api] - Sets whether workshop items will be returned if they have one or more matching tag, or if all tags need to match on a pending UGC Query. [*] [api]ISteamUGC::SetSearchText[/api] - Sets a string to that items need to match in either the title or the description on a pending UGC Query. [*] [api]ISteamUGC::SetRankedByTrendDays[/api] - Sets whether the order of the results will be updated based on the rank of items over a number of days on a pending UGC Query. [/list] [*] When querying for either type of UGC [list] [*] [api]ISteamUGC::AddRequiredTag[/api] - Adds a required tag to a pending UGC Query. …

Game Notifications

[section=Authentication]Authentication and 3rd Party Accounts[/section] In order to call the Game Notifications APIs, you must first establish the identity of the Steam user logged into your game. You can do this one of two ways: a client game can generate an authentication session ticket and pass it back to your server, or a web based game can verify the user by using OpenID. …

Steam Workshop

. [*] [b]Loading content into a multi-player game client[/b] - If you have items or content that multiple users need in order for the game to function properly, you can download those items to all clients that need the particular item. For example, if a single user has subscribed to a custom map on the workshop and then invites his friends to join that match, your game should be able to recognize that it is a custom map and download the content from the Workshop for the other users before fully connecting to that match. [*] [b]Uploading entries from item authors[/b] - You'll need a tool for item authors to upload their entries to your Workshop using the [api]ISteamUGC[/api] API. …

[/b] If you are accepting items such as weapons via the Workshop, it may be important for you to be able to assign the attributes of the weapon such as speed, power, damage, reload time, etc. in order to best balance the gameplay in your title. [*] [b]Want tight control over the content added to your game.[/b] Depending on how you've set up your game, you can accept items in two different ways: [list] [*] [b]Download and build[/b] - If you want to download the assets to your local machine and include it in your game depots. …

Steam Deck and Steam Machine Compatibility Review

[docimg=4_categories_1.png][/docimg] [section=DeckCompatibilityChecklist]Compatibility Checklist[/section] In order to receive the [docimg=verified_18.png]Verified badge[/docimg] [b]Verified[/b] badge, you need to meet all of the following criteria, aimed at helping customers feel comfortable playing your game on these devices. …

On Steam Machine, your game must support Steam Controller's inputs (essentially the same inputs as Steam Deck). [*]The default controller configuration must provide users with the ability to access all content. [*]Players must not need to adjust any in-game settings in order to enable controller support or this configuration.[/list] [*][b]Controller Glyphs[/b]: On-screen glyphs must match the inputs being used, whether it's Deck, Steam Controller, or Xbox glyphs. …

Steam Inventory Schema

This will display the potential item drops in the item description, in order from most likely to drop to least likely. See the [doclink=features/inventory/schema#SpecifyBundles]bundle or generator items[/doclink] section.…

[code] itemdefid: 801 name: Everything Crate type: item container_contents_generator: 800[/code] When viewed on the Steam Community, the item description will include the list of potential items generated by generator 800 (the "Master generator" above) in order of increasing rarity. The 5 Common items would be listed first, as they are most likely to drop, followed by the 5 Special items. …

ISteamApps Interface

If the user hasn't explicitly picked a language for the title, returns the first supported language in this order: The Steam UI language, a related regional variant of the Steam UI language, English, the first supported language. For the full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. …

This method is preferable to launching with a command line via the operating system, which can be a security risk. In order for rich presence joins to go through this and not be placed on the OS command line, you must enable "Use launch command line" from the Installation > General page on your app. …

Distributing Source Engine Games / Mods

While you should include all the necessary Source Engine dlls and content from the base Source game that you need for your mod to run, Source Engine mods must be configured to require ownership of the base game in order to play. This needs to be configured by Valve. [*] [h4]Q. I wish to use Steam achievements in my mod. How do I do that?[/h4] [b]A.…

Wishlists

You will need to return to your demo app landing page and push the button in order to issue the notification. For more about demos, please see [doclink=store/application/demos][/doclink] [section]Your Wishlist Data[/section] Within each app's details page on the [url=https://partner.steampowered.com/]Sales & Activation Reports Portal[/url], you'll find a section for "Wishlists". …

Steam Community

[/list] [b]Note[/b]: An account must have 'Edit App Metadata' privileges for the app in question in order to edit this section. It's also a good idea to browse other product hubs to get an idea of what customization options you might want to take advantage of. …

Steam Next Fest

Some developers will choose to participate in Next Fest early in their development cycle to learn more about what customers enjoy. Others will pick the one closest to launch in order to drum up interest in the game shortly before release. There's no right answer- join the Next Fest that makes the most sense for you and your title. …

You can edit per user here: https://partner.steamgames.com/pub/users/ Note that accounts with this permission setting must also have completed or must newly complete the additional confirmation request sent via email authentication in order to fully enable permission. [/list] [b]In the Steam Store:[/b] [list] [*]Have relevant users verify their personal email opt-in/out settings and ensure "New Steamworks features are announced or sales events are available" is selected here: https://store.steampowered.com/account/emailoptout [/list] If you prefer to remain opted out of all communications, you may still participate in Steam Next Fest. …

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