Steamworks Documentation
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Daily Deals

[/h4] A: The Daily Deal is meant to be special and for a short window. Because of this, we recommend going with the largest discount that you have run to-date, or at a minimum, matching your best discount. …

Steamworks API Overview

[section]Getting Started[/section] [b]NOTE:[/b] The Steamworks API officially supports C++, using Microsoft Visual Studio 2008+ on Microsoft Windows, GCC 4.6+ and Clang 3.0+ on macOS and SteamOS / Linux. If you're using a third party engine or a programming language other than C++ then you should first look at [doclink=#thirdparty][/doclink] to see if there are more specific instructions to get started with your engine or language of choice. …

But there is also a lower-level mechanism for dealing with callbacks. This mechanism operates more like a Windows event loop. Instead of a single function that dispatches all of the callbacks and call results to active listeners, you fetch the next available callback in a loop, and dispatch it using whatever mechanisms you want. …

In-Game Actions File

[callout] [h3]NOTE: These are the typical controller_config locations for each platform:[/h3] Windows: C:\Program Files (x86)\Steam\controller_config macOS: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/controller_config Linux: ~/.steam/steam/controller_config [/callout] Now open up the file in your favorite text editor. …

[subsection]Generating an IGA file from an existing game that uses Steam Input API[/subsection] If you save a configuration for any game on steam as a "local" configuration, you can then find a corresponding file in: [code-inline][SteamDirectory]\UserData\[youruserid]\241100\remote\controller_config\[appid]\[savename].vdf[/code-inline] Here's an example of where my local configurations for [i]Defender's Quest[/i] are stored on a typical Windows 10 machine: [docimg=whereisvgf.png]whereisvgf.png[/docimg] Note that these files are not exact replicas of the master IGA file uploaded by the developer, but you can get an idea for the original structure by looking at the "actions" and "localization" blocks, which are drawn directly from the master file. …

Steam Deck FAQ

[/b] The Steam Deck will automatically run games in full-screen by default. However, if you drop to desktop, you can run games in windowed mode. [b]Do you plan to release SteamOS as a standalone, general-purpose operating system?[/b] We definitely plan on releasing SteamOS as a separate operating system. …

[/b] By default the touchscreen treats touch events as a mouse click at that position. However, it also supports Touch APIs via SDL or Windows Touch. This is a configuration option that can be enabled in your Steam Input Configuration file. [b]How do I make my game with multi-touch support work properly?…

Steam Input Gamepad Emulation - Best Practices

Here we will focus on how to best use Steam Input Gamepad Emulation to extend your game's existing controller support. What's Gamepad Emulation? [list] [*] On Windows the Steam Overlay will hook traditional gamepad input APIs such as XInput, DirectInput, RawInput, and Windows.Gaming.Input and inject an emulated Xbox controller device. …

Advance Access (Beta)

When unlocked, these achievements will pop up in the corner of the players' window and will be marked within an achievement page for that player. [h4]Q: Will Trading Cards drop for a player during Advance Access?…

ISteamRemotePlay Interface

This is used to warp the cursor to a specific location and isn't needed during normal event processing. The position is normalized relative to the window, where 0,0 is the upper left, and 1,1 is the lower right. [subsection=CreateMouseCursor]CreateMouseCursor[/subsection] [code=cpp]RemotePlayCursorID_t CreateMouseCursor( int nWidth, int nHeight, int nHotX, int nHotY, const void *pBGRA, int nPitch = 0 );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nWidth[/b][/td][td]int[/td][td]The width of the cursor, in pixels[/td][/tr] [tr][td][b]nHeight[/b][/td][td]int[/td][td]The height of the cursor, in pixels[/td][/tr] [tr][td][b]nHotX[/b][/td][td]int[/td][td]The X coordinate of the cursor hot spot in pixels, offset from the left of the cursor[/td][/tr] [tr][td][b]nHotY[/b][/td][td]int[/td][td]The Y coordinate of the cursor hot spot in pixels, offset from the top of the cursor[/td][/tr] [tr][td][b]pBGRA[/b][/td][td]const void *[/td][td]A pointer to the cursor pixels, with the color channels in red, green, blue, alpha order[/td][/tr] [tr][td][b]nPitch[/b][/td][td]int[/td][td]The distance between pixel rows in bytes, defaults to nWidth * 4[/td][/tr] [/table] Create a cursor that can be used with SetMouseCursor(). …

[/td][/tr] [tr][td][b]m_flAmount[/b][/td][td]float[/td][td]1.0f is a single click of the wheel, 120 units on Windows.[/td][/tr] [/table] [subsection=RemotePlayInputKey_t]RemotePlayInputKey_t[/subsection] Key event data, valid when RemotePlayInput_t::m_eType is k_ERemotePlayInputKeyDown or k_ERemotePlayInputKeyUp. …

Getting Started for Players

[subsection]PlayStation 4 Controllers and Remapping Tools[/subsection] Note that if you're using an external remapping tool such as DS4Window or InputMapper, Steam Input will not attempt to use your PS4 Controller directly and instead will interface with the emulated Xbox 360 controller generated by the remapping tool. …

ISteamRemoteStorage Interface

See Microsoft's documentation on [url=https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx]Naming Files, Paths, and Namespaces[/url]. [*] The current user's Steam Cloud storage quota has been exceeded. …

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_ERemoteStoragePlatformNone][td][b]k_ERemoteStoragePlatformNone[/b][/td][td]0[/td][td]This file will not be downloaded on any platform.[/td][/tr] [tr=k_ERemoteStoragePlatformWindows][td][b]k_ERemoteStoragePlatformWindows[/b][/td][td](1 << 0)[/td][td]This file will download on Windows.[/td][/tr] [tr=k_ERemoteStoragePlatformOSX][td][b]k_ERemoteStoragePlatformOSX[/b][/td][td](1 << 1)[/td][td]This file will download on macOS.…

Developer And Publisher Homepages

Click the 'link' button next to each, and select your homepage group from the options in the pop-up window. [/list] [*][b]Customize your new Creator Homepage[/b] - You can then go to your new Creator Homepage and customize it, adding a logo, background image, picking which titles to feature, creating lists, etc. …

Getting Started for Developers

Steam Input provides per-app mappings for controllers to decide which mapping to run and Steam will track the foreground window. This can make it trickier to debug the controller while you're working on it, because the controller will change its configuration when you hit a breakpoint in your debugger. There are two ways to make Steam lock onto your window for debugging, either run the following Steam URL: [code]steam://forceinputappid/<your_game's_AppID or 0 to reset to normal operation>[/code] or add the following command line parameters to your Steam shortcut: [code]-forcecontrollerappid <your_game's_AppID[/code] [callout=red] [h3]NOTE:[/h3] By "Steam shortcut" we mean a shortcut to the Steam client itself. …

Accessibility Features

[h4]Recommendations[/h4] [list] [*] Either expose your UI tree to screen readers (for example, through [url=https://learn.microsoft.com/en-us/windows/win32/winauto/entry-uiauto-win32]Microsoft UI Automation[/url]) or provide narration for all game menus and notifications. [*] Narrate headings and subheadings, provide alt text for non-decorative images, and narrate the name, role and state of interactive elements (for example "Volume, slider, 60%") [*] Whenever context changes, such as switching between screens, narrate the new context. …

User Authentication and Ownership

The Steamworks SDK includes 32-bit and 64-bit versions of this library for Windows and Linux under the [code-inline]public/steam/lib[/code-inline] directory. Before using Encrypted Application Tickets, you must generate a private key for each title. …

Hosting Third-Party Sales Events

Daily, Midweek or Weekend Deal), most of the participating titles will need to be on discount during the featuring window, and the the discounted offers should be presented at the top of the sale page, above any non-discounted items, such as demos or coming soon games. …

ISteamUtils Interface

If this is enabled, then the scene in the HMD headset will be streamed, and remote input will not be allowed. Otherwise if this is disabled, then the application window will be streamed instead, and remote input will be allowed. VR games default to enabled unless "VRHeadsetStreaming" "0" is in the extended appinfo for a game. …

The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field. [b]Returns:[/b] bool [b]true[/b] if the floating keyboard was shown, otherwise, [b]false[/b]. …

Steam Playtest

[/h4][/b] [b]A:[/b] Some multiplayer games may wish to open up servers during limited time windows, and that’s an ok use of Steam Playtest. We’d recommend using [url=https://partner.steamgames.com/doc/marketing/event_tools]Steam Events and Announcements[/url] to talk to your players about scheduled updates or coordinated playtests. …

Discounting

Its v1.0 release date (aka Early Access Graduation) is approaching on October 15, but it also wants to run one last custom discount during the early access window, [i]and[/i] it also wants to run another launch discount for the v1.0 Release. How can it manage a price increase, a custom discount, a v1.0 release and a launch discount given the cooldown timers? …

ISteamUser Interface

[b]NOTE:[/b] The URL has a very short lifetime to prevent history-snooping attacks, so you should only call this API when you are about to launch the browser, or else immediately navigate to the result URL using a hidden browser window. [b]NOTE:[/b] The resulting authorization cookie has an expiration time of one day, so it would be a good idea to request and visit a new auth URL every 12 hours. …

[table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]m_eResult[/b][/td][td][apitype]steam_api::EResult[/apitype][/td][td]result of call (always k_EResultOK for asynchronous timer-based notifications)[/td][/tr] [tr][td][b]m_appid[/b][/td][td][apitype]steam_api::AppId_t[/apitype][/td][td]appid generating playtime[/td][/tr] [tr][td][b]m_bApplicable[/b][/td][td]bool[/td][td]is duration control applicable to user + game combination[/td][/tr] [tr][td][b]m_csecsLast5h[/b][/td][td]int32[/td][td]playtime in trailing 5 hour window plus current session, in seconds[/td][/tr] [tr][td][b]m_progress[/b][/td][td][apitype]ISteamUser::EDurationControlProgress[/apitype][/td][td]Description of whether the game should exit[/td][/tr] [tr][td][b]m_notification[/b][/td][td][apitype]ISteamUser::EDurationControlNotification[/apitype][/td][td]notification to show, if any (always k_EDurationControlNotification_None for API calls)[/td][/tr] [/table] [b]Associated Functions:[/b] [api]ISteamUser::GetDurationControl[/api] [subsection=EncryptedAppTicketResponse_t]EncryptedAppTicketResponse_t[/subsection] Called when an encrypted application ticket has been received. …

Steam Workshop Implementation Guide

[olist] [*] Include text next to the button that submits an item to the workshop, something to the effect of: "By submitting this item, you agree to the [url=http://steamcommunity.com/sharedfiles/workshoplegalagreement]workshop terms of service[/url]" (including the link) [*] After a user submits an item, open a browser window to the Steam Workshop page for that item by calling [api]ISteamFriends::ActivateGameOverlayToWebPage[/api] with [code-inline]pchURL[/code-inline] set to [code-inline]steam://url/CommunityFilePage/<PublishedFileId_t>[/code-inline] replacing <PublishedFileId_t> with the workshop item id. …

Step by Step: Achievements

When unlocked, these achievements will pop up in the corner of the players' window and will be marked within an achievement page for that player. As your game grows, you can organize its achievements into [b]Achievement Sets[/b]. …

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