This method is preferable to launching with a command line via the operating system, which can be a security risk. In order for rich presence joins to go through this and not be placed on the OS command line, you must enable "Use launch command line" from the Installation > General page on your app. …
[b]Returns:[/b] int [subsection=AddRequestLobbyListCompatibleMembersFilter]AddRequestLobbyListCompatibleMembersFilter[/subsection] [code=cpp]void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]steamIDLobby[/b][/td][td][apitype]steam_api::CSteamID[/apitype][/td][td][/td][/tr] [/table] Unused - Checks the player compatibility based on the frenemy system. [subsection=AddRequestLobbyListDistanceFilter]AddRequestLobbyListDistanceFilter[/subsection] [code=cpp]void AddRequestLobbyListDistanceFilter( ELobbyDistanceFilter eLobbyDistanceFilter );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]eLobbyDistanceFilter[/b][/td][td][apitype]ISteamMatchmaking::ELobbyDistanceFilter[/apitype][/td][td]Specifies the maximum distance.…
[/td][/tr] [/table] Unused - Link two lobbies for the purposes of checking player compatibility using the frenemy system. You must be the lobby owner of both lobbies. [b]Returns:[/b] bool [b]true[/b] if the request was successfully sent to the Steam server. …
[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "inspect" "#Action_Inspect" "menu" "#Action_Menu" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_Map" "Button" { "turn" "#Map_Turn" "next_colony" "#Map_NextColony" "prev_colony" "#Map_PreviousColony" } "title" "#Layer_Combat" "Button" { "next_unit" "#Battle_NextUnit" "prev_unit" "#Battle_PrevUnit" "retreat" "#Battle_Retreat" "attack" "#Battle_Attack" "move_unit" "#Battle_MoveUnit" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_Map" "Map Controls" "Layer_Combat" "Combat Controls" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_Inspect" "Inspect" "Action_Menu" "Menu" "Map_Turn" "End turn" "Map_NextColony" "Next Colony" "Map_PrevColony" "Previous Colony" "Battle_NextUnit" "Next Unit" "Battle_PrevUnit" "Previous Unit" "Battle_Retreat" "Retreat" "Battle_Attack" "Attack" "Battle_MoveUnit" "Move Unit" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" } } } [/code] [section=jrpg] Console-style JRPG[/section] A simple console-style JRPG where you move a character avatar around a map environment such as an overworld, dungeon, or town, and can interact with things. The game features a modal battle system that mostly uses the same basic menu-driven actions (up/down/left/right/select/cancel), but has some special commands like toggling a special power between targetting an individual and a group of enemies, skipping a character's turn, and pausing the game. …
These serve as placeholder values for redemptions of key ranges that were made before the key request system was created (ie. prior to January, 2013) [b]CPartnerFinancials_PackageInfo[/b] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]packageid[/b][/td][td]uint32[/td][td]A unique id[/td][/tr] [tr][td][b]package_name[/b][/td][td]string[/td][td]The package name. …