Steamworks Documentation
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Localization and Languages

Think about whether you can set up a way for them to provide you that feedback once you start supporting other languages (eg. by setting up a specific sub-forum or other discussion area). [*] [b]Consider how difficult your game will be to localize[/b]. Is it text heavy/lore heavy/easy to relate to globally? This can impact which translation vendor may be better suited for particular languages. [*] [b]Ask for a deck or list of games that a vendor has worked on and ask them exactly what work they did on those games.…

Participating in Third-Party Sales Events

A little bit of research, outreach and networking can go a long way in this area. We also recommend connecting with your local game developer association or any genre-related groups to stay up to date on any plans they may have. …

Store Graphical Assets

If you do not mark any screenshots as 'suitable for all ages', they may not show on some areas in steam including on the front page when you hover over the title art. If you do not have enough screenshots flagged, your game may not appear in these places, even if it otherwise qualifies. …

Unreal Engine

[/callout] [section]Variable Rate Shading (VRS)[/section] The Steam Frame Unreal Engine plugin supports Variable Rate Shading (VRS), which allows the engine to manage the resolution at which different areas of the screen are rendered. This allows for foveated rendering, where the user’s gaze location is rendered at full resolution, while areas of the screen that are farther away are rendered at a lower resolution in order to save GPU time. …

Early Access

To enable Early Access on your product, complete the following steps: [olist][*]Check the 'Early Access' checkbox under the 'Early Access' tab in the store page configuration area for your product. [*]Complete the Early Access Q&A. Read more about the Q&A [doclink=store/earlyaccess#qanda]here[/doclink]. …

Once you're ready to fully release your titles, additional visibility areas apply. More can be found in the "Full Release Launch Visibility" section here: [doclink=marketing/visibility]Visibility on Steam[/doclink] [*][h4]Q: How can I make my transition out of Early Access successful?…

Supported Currencies

In countries where we don't have the native currency available, prices are presented and charged in US dollars, except for countries geographically located within Europe where the Euro is used instead. [subsection]Region Groups[/subsection] In areas where Steam does not support local pricing, you may still offer a different, usually discounted, USD price. [b]USD_CIS[/b] We recommend a discounted USD price in the Commonwealth of Independent States and affiliated countries where we don't have local pricing. …

Free To Play Games

[docimg=Setup1.png]Setup1.png[/docimg] Once you have done this, you'll find your game listed with a price of 'free' in the "Store Package" area. Note that this package will never become visible, but is important for our system to recognize the game as free. [docimg=Setup2.png]Setup2.png[/docimg] You can also change a game from paid to free. …

Steamworks API Example Application (SpaceWar)

All of the important code documenting Steamworks API usage is files in the Game folder. The most interesting areas to begin looking at the code are described briefly below: [list] [*] [b][code-inline]Main.cpp[/code-inline] -- Main entry point for the example game.…

Points Shop Items

The sides of profiles can now be full-screen, so the right and left sides can be full-bleed. Refer to the template (downloadable above) for the area in the middle occluded by the profile.[/h4] [list] [*]300 x 168px .webm <1MB (for preview purposes) [*]300 x 168px .mp4 <1MB (for preview purposes) [*]1920 x 1080px .jpg (still) < 350KB [*]1920 x 1080px .mp4 <4MB [*]1920 x 1080px .webm <4MB [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/anim_BG_GIF.gif[/img] [url=https://store.steampowered.com/points/shop/c/backgrounds](Click here to see examples live in the Points Shop.)…

User Reviews

Yes, when you post in the comments of reviews on your product, your comment will be flagged as being from the developer. Additionally, you can use the specific provided area to leave a developer comment that will appear more prominently. [b]Q. I'm a developer. Can I delete reviews of my product?[/b] A. …

Season Passes

For example, the first content release might be “The Glitterlands Expansion – New area to explore, two new weapons, and new enemies.” It’s not required for the DLC to have a final name at the launch of the Season Pass. …

Sale Page Tools -- Information for Partners

rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url].[/b] Critical content should be placed within the template safe area indicated by the 940-pixel-wide lime green box. The artwork can bleed out to the sides and down the page as desired. For example, you can run the background artwork at 1789 pixels width with a gradient fade to a solid color on the sides and bottom and then set the page background color to match this solid color in Steamworks. …

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