Steamworks Documentation
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Demos

[section]Testing your demo[/section] To work properly for customers, your application type must be set as 'Demo' and the App ID of your base game must be entered in the General Application Settings section of the Steamworks website for your demo. …

Step by Step: Achievements

[subsection]Header File[/subsection] We first define a structure to hold our achievement data received from Steam and provide a macro for creating objects of that type. This data maps directly to what is found on the [url=https://partner.steamgames.com/apps/achievements/]Achievement Configuration[/url] page. …

[/olist] If your game doesn't have any achievements yet, the definitions and localization exports are templates containing a couple of example rows beginning with [code-inline]EXAMPLE_[/code-inline]. You can type over them, delete them, or upload the template as-is to see how importing works. [subsection]Achievement Definitions CSV[/subsection] Exported as [code-inline]<appid>-achievements-definitions.csv[/code-inline]. …

Community Moderation

Banned accounts are also not allowed to upload screenshots, artwork, guides, workshop items or other UGC types to your hub. [section]Moderating Screenshots, Videos, and Workshop Items[/section] As an admin or moderator with proper permissions, you have a number of tools available for moderation. …

Steam Datagram Relay

[list] [*] Use [api]ISteamNetworkingMessages[/api] to communicate with hosts identified using a [apitype]steamnetworkingtypes::SteamNetworkingIdentity[/apitype] type, such as a SteamID. [*] Use ISteamNetworkingFakeUDPPort to communicate with hosts identified using a FakeIP. [/list] [/list] [section]Requirements for using SDR on other platforms and stores[/section] A Networking API and DDoS solution for a cross-platform game is useless if it only works on one platform. …

Steam Next Fest

[/td][/tr] [/table] [subsection=demo]Setting Up Your Demo[/subsection] After registration, you'll need to set up your demo on Steam. This means setting up a demo type app, which is attached to your base game on Steam. For more information about creating, testing, and releasing a demo, please see the [doclink=store/application/demos]Demos documentation[/doclink]. …

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