[subsection=CreateLobby]CreateLobby[/subsection] [code=cpp]SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]eLobbyType[/b][/td][td][apitype]ISteamMatchmaking::ELobbyType[/apitype][/td][td]The type and visibility of this lobby. …
[/td][/tr] [tr][td][b]eLobbyType[/b][/td][td][apitype]ISteamMatchmaking::ELobbyType[/apitype][/td][td]The new lobby type to that will be set.[/td][/tr] [/table] Updates what type of lobby this is. …
[subsection=PingServer]PingServer[/subsection] [code=cpp]HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server you are querying in host order, i.e 127.0.0.1 == 0x7f000001.…
[subsection=PlayerDetails]PlayerDetails[/subsection] [code=cpp]HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server you are querying in host order, i.e 127.0.0.1 == 0x7f000001.…
This 'broadcast' type section will automatically include livestreams from games that are part of your sale and from specific accounts that you approve. …
This at least provides a fair distribution of viewers. The capsules are presented in descending order by priority bucket and by viewer count within each priority bucket. …
[subsection=CreateQueryUserUGCRequest]CreateQueryUserUGCRequest[/subsection] [code=cpp]UGCQueryHandle_t CreateQueryUserUGCRequest( AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unAccountID[/b][/td][td][apitype]steam_api::AccountID_t[/apitype][/td][td]The Account ID to query the UGC for. …
([apitype]ISteamUGC::k_EUserUGCList_VotedOn[/apitype], [apitype]ISteamUGC::k_EUserUGCList_VotedUp[/apitype], [apitype]ISteamUGC::k_EUserUGCList_VotedDown[/apitype], [apitype]ISteamUGC::k_EUserUGCList_WillVoteLater[/apitype], [apitype]ISteamUGC::k_EUserUGCList_Subscribed[/apitype])[/td][/tr] [tr][td][b]eMatchingUGCType[/b][/td][td][apitype]ISteamUGC::EUGCMatchingUGCType[/apitype][/td][td]Used to specify the type of UGC queried for.[/td][/tr] [tr][td][b]eSortOrder[/b][/td][td][apitype]ISteamUGC::EUserUGCListSortOrder[/apitype][/td][td]Used to specify the order that the list will be sorted in.…
fromsteam=1&cartid=BA13522FE31&result=[RESULT]&orderid=[ORDERID]&steamid=[STEAMID]&name=[USERNAME]&cc=[CURRENCY]&auth=[AUTH]"> <input type="hidden" name="auth" value="9a38954f503bf38a16024a9ae9328e8fa780f5be"> <input type="hidden" name="lang" value="en"> <input type="image" src="checkout.png" alt="Checkout"> </form> [/code] [list] [*] appid - is your App ID number. [*] cart - is item definition index numbers separated by commas, with optional xN or *N quantity suffix. Order does not matter. Duplicates are treated as additional quantity. [*] total - is the expected total cost of the cart. Checkout will fail if this does not match. …
Tags are ordered on your game page by the amount of weight each has on your game, as a result of your own sorting in the Tag Wizard. This can be modified over time as a number of players apply particular tags to your game. …
For example, the top tag on your game may be "RPG" in English, but it's called "Rollespil" in Danish. The tag order is the same, it's just the translation of the term that changes based on the language of the user. [section]Tags and Non-Game Content Types[/section] The Tag Wizard can be used in association with any game or DLC on Steam. …
This document describes where various types of events can appear. Events are your communication channel with your players and prospective players on Steam. You can author a single event with images and metadata attached to it, and it will automatically be pushed out to all the relevant locations across Steam. …
[/list] [section]Featured Event[/section] On your game page in the library, we usually show events in chronological order with the newest at the top. However, when the user goes to your library page, we also look for any event with the "Featured Event" flag set. …
[section=Overview]Overview[/section] In order to properly test your application on Steam, you should understand how Steam delivers files to the user. Before getting started you should be familiar with all of the concepts outlined in the [doclink=store/application][/doclink] documentation. …
[subsection]Option 2: Request keys[/subsection] Additionally, you can request keys for a package called "Dev Comp" that will grant immediate access to your application. To learn more about the different types of packages and requesting keys, please see [doclink=store/application/packages][/doclink]. [subsection]Dev Comp Packages - Important Configuration Note[/subsection] As a Steamworks developer, you have a special type of packages attached to your publisher group. …
[h4]Track Numbering[/h4] The Steam Music Player determines play order from the filenames, not the metadata. If your soundtrack's play order is important, the track number should be included at the start of the filename. …
We recommend these be in a subdirectory like "FLAC". [*]On the [b]Depots[/b] page, create a new depot and set its type to [b]Optional high-quality/uncompressed audio[/b]. [*]Save your depot configuration changes. [*]Publish the depot configuration changes. …
[h4]Recommendations[/h4] [list] [*] Let players save at any time, except during loading, or if loading the save would cause game-breaking scenarios. [*] Allow both manual saving and auto-saving, and use separate save slots for both types of saves. Don't have auto-saves overwrite manual saves. [/list] [section=audio_recommendations]Audio[/section] [subsection=volume_controls]Custom Volume Controls[/subsection] [h4]Why is this tag important to players?…
Players can look for this tag to know that they can adjust the relative levels of different types of sound in the game. [h4]Recommendations[/h4] [list] [*] Provide separate volume controls for music, sound effects, ambient audio, and character speech. [*] The more distinct volume controls you can provide, the better. …
[/td][/tr] [tr][td][b]pNetAdr[/b][/td][td][apitype]steam_api::uint32[/apitype] *[/td][td]Returns the The IP address that this packet needs to be sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]pPort[/b][/td][td][apitype]steam_api::uint16[/apitype] *[/td][td]Returns the port that this packet needs to be sent through, in host order.…
[/td][/tr] [tr][td][b]srcIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address that this packet was sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]srcPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port that this packet was sent through, in host order.…
To do this, find the "Add Individual Apps" area. You'll either type in the game name or appID and select the game from the drop-down. [section]Options for display of games[/section] These options can be combined in a variety of ways to achieve the look you are going for. [docimg=sectionType_Items.jpg]sectionType_Items.jpg[/docimg] Showing a 4-row grid set to display "2/3/4/3" format [subsection]Display as a carousel[/subsection] If you set a section to appear as a carousel, any items that do not fit in the initial display will accessible by click the right or left arrows that appear next to the section. …
[/b] These are separate tax rates that are applied depending on the content type of your sales. The royalty copyright rate will apply to US sourced sales on games and related DLCs. The royalty film rate will apply to US sourced sales on film and video. …
In order to exercise the benefits under the tax treaty, you will need to complete a Form W-8BEN and that requires either a foreign TIN or a US TIN. …
[section]Actual Authority[/section] Actual Authority is a specific type of administrative rights which are handled differently than other types of permissions. Actual Authority allows the user to: [list] [*]view and make changes to bank account information [*]view and make changes to tax information [*]view and make changes to payment thresholds [*]sign legal agreements, and [*]initiate and accept transfers of applications. …
[/td] [/tr] [tr] [td] [b]Manage Users[/b] [/td] [td] User can add and manage permissions for other users. You must already have this permission in order to grant it to other users. [/td] [/tr] [tr] [td] [b]View Financials[/b] [/td] [td] User can view financial details for all Applications in the partner account. …
. [*] [code-inline]FontName[/code-inline] - Font used for menu text [*] [code-inline]FontHeight[/code-inline] - Height of menu text [*] [code-inline]MenuPos[/code-inline] - X and Y coordinates (in pixels) for the top left corner of the menu (ex: "200 324") [*] [code-inline]MenuStyle[/code-inline] - Alignment of menu text (0 = left, 1 = center, 2 = right) [*] [code-inline]ColorDefault[/code-inline] - RGB color for menu text (ex: "255 255 255") [*] [code-inline]ColorHover[/code-inline] - RGB color for menu text when the mouse is hovering over the text (ex: "250 180 60") [*] [code-inline]ColorDown[/code-inline] - RGB color for menu text when a mouse button is depressed over the text (ex: "0 0 0") [/olist] Setup can also display a EULA before installing your game. …
To set the [url=https://msdn.microsoft.com/en-us/library/aa266441(v=vs.60).aspx]default value[/url] for a registry key, you should enter the key name as [code-inline](Default)[/code-inline]. [section=run_process]Run Process[/section] The Run Process command allows your application to run programs before the user first launches your game. …
[code] "Net32" { "Process 1" "%INSTALLDIR%\\redist\\Controller\\32bitInstaller.exe" "NoCleanUp" "1" "Requirement_OS" { "Is64BitWindows" "0" } } "Net64" { "Process 1" "%INSTALLDIR%\\redist\\Controller\\64bitInstaller.exe" "NoCleanUp" "1" "Requirement_OS" { "Is64BitWindows" "1" } } [/code] [b]OS Type Example[/b] This example will only run on Windows XP [code] "Controller" { "Process 1" "%INSTALLDIR%\\redist\\WinXPInstaller.exe" "NoCleanUp" "1" "Requirement_OS" { "OSType" "Windows XP" } } [/code] [section=environment_variables]Environment Variables[/section] Environment variables are supported in an install script. …
Attached accessories will be visible in the Inventory view on the community, and will create "Unique" (non-commodity) item listings when they are offered on the Steam Community Market. It's up to you to decide what accessory types to support, and what cosmetic or gameplay effects different accessory types might have. You may also choose to support different types of accessories on different item types in your game. …
This functionality is provided by the [doclink=features/inventory/tools]"tag_tool" item type[/doclink]. The tag_tool is consumed in order to modify a target item. First, to enable the tag tool, we need to enable the accessory tag on the customizable item (in our example, this is the backpack): [code=json]{ "appid": 480, "itemdefid": 2000, "type": "item", "name": "Everyday backpack", "description": "A good place to keep things, with lots of room for stickers.…
[/td][/tr] [tr][td][b]eLeaderboardSortMethod[/b][/td][td][apitype]ISteamUserStats::ELeaderboardSortMethod[/apitype][/td][td]The sort order of the new leaderboard if it's created.[/td][/tr] [tr][td][b]eLeaderboardDisplayType[/b][/td][td][apitype]ISteamUserStats::ELeaderboardDisplayType[/apitype][/td][td]The display type (used by the Steam Community web site) of the new leaderboard if it's created.…
[/td][/tr] [/table] Returns the display type of a leaderboard handle. [b]Returns:[/b] [apitype]ISteamUserStats::ELeaderboardDisplayType[/apitype] The display type of the leaderboard. …
[/td][/tr] [/table] Returns a list of all apps available on the Steam Store. The type of items returned can be filtered using the [code-inline]include_games[/code-inline], [code-inline]include_dlc[/code-inline], [code-inline]include_software[/code-inline], [code-inline]include_videos[/code-inline], and [code-inline]include_hardware[/code-inline] flags. …
The number of results is limited, so multiple requests should be made to obtain the full list. The results are returned in order of [code-inline]appid[/code-inline], subsequent requests should pass the last appid returned by the previous request as the [code-inline]last_appid[/code-inline] parameter. …
These backgrounds span the full width of the page, and let you apply various formatting of images and/or gradient colors. [section]Before you start[/section] In order to make use of this feature, you will need to: [list] [*]Review the [doclink=store/promo]rules and guidelines[/doclink] for the type of event you are running. [*]At the bottom of each rules page, find the link under "Getting started" and submit a support ticket with information about your event. [*]Once enabled, you'll need to add your games, configure sections and finish most of the merchandising work to organize the games in your sale. [*]Flip over to the 'preview' of your sale page, and you'll see the controls to enable background groupings. …
[/b] A: Probably best not to overwhelm people with too many moving things [b]Q: What file types are supported for background groupings?[/b] A; .jpg .png .webp…