Steamworks Documentation
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General Concepts

These input mappings are called "controller configurations" and a player can make many different ones for a single game, as well as share them with other players online. [section]Input hierarchy[/section] [subsection]Physical Inputs[/subsection] A "physical input" is an actual physical mechanism on any input device that the user interacts with to generate input data for their computer. …

Downloadable Content (DLC)

v=Su4uuUjnm9M [section]Configuration[/section] Remember: your game will need to check whether or not a user owns the DLC. If you are operating an online game with a secure server and you use a WebAPI Key, you can rely on the [doclink=/webapi/ISteamUser#CheckAppOwnership]CheckAppOwnership[/doclink] web API call to securely verify if a user owns a DLC. …

Steamworks API Overview

[/th][th]Information[/th][/tr] [tr] [td][url=https://store.steampowered.com/app/220980/]CRYENGINE[/url][/td] [td]✔[/td] [td][/td] [/tr] [tr] [td][url=https://store.steampowered.com/app/585410/]GameMaker Studio 2[/url][/td] [td]✔[/td] [td][url=https://help.yoyogames.com/hc/en-us/articles/216754138-Using-The-Steamworks-SDK-With-GameMaker-Studio]Using The Steamworks SDK With GameMaker: Studio[/url][/td] [/tr] [tr] [td][url=https://godotengine.org/]Godot[/url][/td] [td]❌[/td] [td]Third Party: [url=https://godotsteam.com]GodotSteam[/url] - [url=http://steamcommunity.com/groups/steamworks/discussions/0/1319962244122216920/]Steamworks Developer Discussions support thread[/url][/td] [/tr] [tr] [td][url=https://haxe.org]Haxe[/url][/td] [td]❌[/td] [td]Third Party: [url=https://github.com/larsiusprime/SteamWrap]SteamWrap[/url] - [url=http://steamcommunity.com/groups/steamworks/discussions/0/1327844097134144055/]Steamworks Developer Discussions support thread[/url][/td] [/tr] [tr] [td][url=https://store.steampowered.com/app/251810/]Leadwerks Game Engine[/url][/td] [td]✔[/td] [td][url=https://leadwerks.com/werkspace/page/api-reference/_/steamworks/]Leadwerks API Reference › Steamworks[/url][/td] [/tr] [tr] [td][url=https://store.steampowered.com/app/363890/]RPG Maker MV[/url][/td] [td]❌[/td] [td]Third party: [url=https://github.com/greenheartgames/greenworks]Greenworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827316032532562/]Steamworks Developer Discussions support thread[/url][/td] [/tr] [tr] [td][url=https://developer.valvesoftware.com/wiki/SDK_Docs]Source 2013[/url][/td] [td]✔[/td] [td][doclink=sdk/uploading/distributing_source_engine][/doclink][/td] [/tr] [tr] [td][url=https://unity3d.com]Unity[/url][/td] [td]❌[/td] [td] Third party: [url=https://github.com/Facepunch/Facepunch.Steamworks]Facepunch.Steamworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1319961618833314524/]Steamworks Developer Discussions support thread[/url] Third party: [url=steamworks.github.io]Steamworks .NET[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827974770212954/]Steamworks Developer Discussions support thread[/url] [/td] [/tr] [tr] [td][url=https://unrealengine.com]Unreal Engine 4[/url][/td] [td]✔[/td] [td][url=https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Online/Steam/]Online Subsystem Steam[/url][/td] [/tr] [tr] [td][url=http://visionaire-studio.net]Visionaire Studio[/url][/td] [td]✔[/td] [td][url=https://wiki.visionaire-tracker.net/wiki/Player_FAQ#Publish_on_Steam]Publish on Steam[/url][/td] [/tr] [/table] [h4]Languages:[/h4] [list] [*] [b]ActionScript (Adobe Flash, AIR)[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732086473/]Discussion thread[/url] [/list] [*] [b]C#[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732095009/]Discussion thread[/url] [*] [url=https://github.com/Facepunch/Facepunch.Steamworks]Facepunch.Steamworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1319961618833314524/]Steamworks Developer Discussions support thread[/url] [*] [url=steamworks.github.io]Steamworks .NET[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827974770212954/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]D[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732139048/]Discussion thread[/url] [*] [url=https://github.com/Extrawurst/DerelictSteamworks]DerelictSteamworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732139048/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]Java[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732145070/]Discussion thread[/url] [*] [url=https://github.com/code-disaster/steamworks4j]steamworks4j[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/618463738391558109/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]JavaScript[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732147238/]Discussion thread[/url] [*] [url=https://github.com/greenheartgames/greenworks]Greenworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827316032532562/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]Python[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732150829/]Discussion thread[/url] [*] [url=https://github.com/philippj/SteamworksPy]SteamworksPy[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/135514151379602794/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]Rust[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1744469130478487829/]Discussion Thread[/url] [*] [url=https://github.com/Thinkofname/steamworks-rs]steamworks-rs[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1744469130477656355/]Steamworks Developer Discussions support thread[/url] [/list] [/list] [section=flat_interface]Flat interface for binding to other languages[/section] The SDK has a few features to facilitate the creation of binding layers for other languages. …

Stats and Achievements

Any stats unable to be committed are saved for the next time the user is online. In the event that there have been modifications on more than one machine, Steam will automatically merge achievements and choose the set of stats that has had more progress. …

Features And Tools, Marketing

We encourage you to look around at the wealth of information freely available online that discusses various approaches to marketing. [list] [*][h3]Social media[/h3] Try out some different approaches with social media and through different channels. …

Steam Playtest

If you’re ready to charge money for a work-in-progress version of your game, you should use Steam [url=https://partner.steamgames.com/doc/store/earlyaccess]Early Access[/url]. [b][h4]Q: How should I coordinate players for an online/multiplayer playtest?[/h4][/b] [b]A:[/b] Some multiplayer games may wish to open up servers during limited time windows, and that’s an ok use of Steam Playtest. …

Uploading to Steam

[/i] [*] Click on the title of the Package you're attempting to download [*] Review the [i]Depots Included[/i] section [*] Use the [i]Add/Remove Depots[/i] to ensure the correct set of Depots are assigned to the Package [/olist] There are a number of discussion threads about this that may also assist: [list] [*] [url=steamcommunity.com/groups/steamworks/discussions/0/864972621123948611]Empty folder after installing the game[/url] [*] [url=steamcommunity.com/groups/steamworks/discussions/0/540742667593104506]Unity Builds for PC/Mac/Linux[/url] [*] [url=steamcommunity.com/groups/steamworks/discussions/0/540742667672176633]Preparing Content for Mac Packaging[/url] [/list] [h4]Running steamcmd.exe results in the following error: "SteamUpdater: Error: Steam needs to be online to update. Please confirm your network connection and try again."[/h4] Resolution: Go to [b]Internet Options[/b]->[b]Connections[/b]->[b]Lan Settings[/b] and check [b]Automatically detect settings[/b]. …

ISteamUserStats Interface

[b]See Also:[/b] [api]ISteamUserStats::GetAchievementName[/api] [b]Example:[/b] [code=cpp]int numAchievements = SteamUserStats()->GetNumAchievements(); for ( int i = 0; i < numAchievements; ++i ) { const char *achName = SteamUserStats()->GetAchievementName( i ); if ( achName ) { printf( "%s", achName ); } }[/code] [subsection=GetNumberOfCurrentPlayers]GetNumberOfCurrentPlayers[/subsection] [code=cpp]SteamAPICall_t GetNumberOfCurrentPlayers();[/code] Asynchronously retrieves the total number of players currently playing the current game. Both online and in offline mode. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ISteamUserStats::NumberOfCurrentPlayers_t[/apitype] call result. …

steam_api.h

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EAuthSessionResponseOK][td][b]k_EAuthSessionResponseOK[/b][/td][td]0[/td][td]Steam has verified the user is online, the ticket is valid and ticket has not been reused.[/td][/tr] [tr=k_EAuthSessionResponseUserNotConnectedToSteam][td][b]k_EAuthSessionResponseUserNotConnectedToSteam[/b][/td][td]1[/td][td]The user in question is not connected to steam.…

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