Steamworks Documentation
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Steam Themed Sale Events

[docimg=Steam_Theme_Doc_Banner.jpg]Steam_Theme_Doc_Banner.jpg[/docimg] Steam regularly hosts themed sale events (typically designated as Fests) to showcase various genres and categories of games. These events: [list][*]Have specific eligibility requirements and criteria[/list] [list][*]Utilize an auto-invitation and registration process[/list] [list][*]Are typically promoted on the front page of Steam[/list] [list][*]Lead to sale pages with event-specific sub-categories[/list] Note that a discount is not required to participate in these events, though the event page will most prominently feature discounted games. …

In-Game Actions File

Despite the name of this block being "button," digital actions can be bound to just about any physical inputs -- including ones originally designed to output analog data (such as joysticks, trackpads, etc). [subsection]Actions[/subsection] An IGA file won't actually do anything until it's got some actions defined, so let's add some! …

Community Moderation

[h4]Hiding as Incompatible[/h4] Use this option to disassociate content from its respective Game Hub. This option is designed to remove the content from the hub/game, without affecting the content or the upload privileges of the owner. For example, if a Dota screenshot is uploaded to the CS2 hub, hiding it as incompatible would be the ideal moderation action (the player would still have their screenshot, but it would no longer be associated with CS2). …

Steam Cloud

The second is [doclink=#steam_auto-cloud]Steam Auto-Cloud[/doclink]. Steam Auto-Cloud was designed for games where you choose to not integrate the Steam Cloud API. It provides a quick and easy way to get started but lacks the flexibility that is available with the Steam Cloud API. …

steamnetworkingtypes.h

Typically this is not a problem, as application protocols that utilize /// the lingering functionality are designed for the remote host to wait for the response /// before sending any more data. k_ESteamNetworkingConnectionState_Linger = -2, /// Connection is completely inactive and ready to be destroyed k_ESteamNetworkingConnectionState_Dead = -3, k_ESteamNetworkingConnectionState__Force32Bit = 0x7fffffff }; [/code] [subsection=ESteamNetConnectionEnd]enum ESteamNetConnectionEnd[/subsection] Enumerate various causes of connection termination. These are designed to work similar to HTTP error codes: the numeric range gives you a rough classification as to the source of the problem. [code] enum ESteamNetConnectionEnd { // Invalid/sentinel value k_ESteamNetConnectionEnd_Invalid = 0, // // Application codes. …

Steam Workshop Implementation Guide

[/olist] [h4]Additional Notes[/h4] [list] [*] Workshop items were previously designated as single files. With [api]ISteamUGC[/api], a workshop item is a representation of a folder of files. [*] If a workshop item requires additional metadata for use by the consuming application, you can attach metadata to your item using the [api]ISteamUGC::SetItemMetadata[/api] call. …

Uploading to Steam

[/callout] [section=AppStructureBestPractices]Game Content Structure - Best Practices[/section] SteamPipe was designed for both efficient downloading of initial game installs and efficient patching of updates. In general, it works well for a wide variety of game content structures. …

ISteamNetworkingSockets Interface

The FakeIP address will never actually be used to send or receive any packets on the Internet, it is strictly an identifier. FakeIP addresses are designed to (hopefully) pass through existing code as transparently as possible, while conflicting with "real" addresses that might be in use on networks (both the Internet and LANs) in the same code as little as possible. …

ISteamInput Interface

[b]Note on Orientation:[/b] The motion data returned is oriented to the [i]hardware[/i] of the controller, as opposed to how the controller is naturally held. You may need to make design accommodations to your gyro control schemes with this in mind. In the case of "HandHeld" devices with integrated screens like the SteamDeck ([i]k_ESteamInputType_SteamDeckController[/i]) and Lenovo Legion Go ([i]k_ESteamInputType_SteamOSHandheld[/i]), users will typically rotate the controller up by ~90 degrees in order to point the screen toward their eyes. …

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