Steamworks Documentation
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Steamworks SDK

The Steamworks SDK provides a range of features which are designed to help ship your application or game on Steam in an efficient manner. The Steamworks SDK is only [b]required[/b] to [doclink=sdk/uploading]upload your content to Steam[/doclink], everything else provided through the SDK is optional. …

Features

[/td][/tr] [tr][td][doclink=features/screenshots][/doclink][/td][td]Screenshot support is provided automatically through the [doclink=features/overlay][/doclink] to every game through Steam and Steamworks provides a set of APIs designed to interact with this system. The Steamworks Screenshots API allows you to take screenshots and add them to a users local screenshot library with additional metadata such as the name of a location in your game or tagging users that appear in the screenshot.…

[/td][/tr] [tr][td][doclink=features/workshop][/doclink][/td][td]The Steam Workshop is designed as a place for your fans and community members to participate in the creation of content for your game. The form of this creation by community members can vary depending on the nature of the game and what kind of control you wish to have over the content in your game.…

Steam Frame Standalone Compatibility Review Process

While Steam Frame is primarily designed for high quality game streaming from a PC, it's also a full PC running SteamOS, with standalone capabilities: games can be run entirely on the headset, not connected to anything. …

[/td] [/tr] [/table] Once results are published, users will see the appropriate compatibility badge when browsing games in both the store and the library. These badges are designed to help users quickly identify the experiences that are right for their goals and setup while browsing. [section=FrameCompatibilityChecklist]Frame Compatibility Checklist[/section] [subsection]Form Factor Requirements[/subsection] While Steam Frame is a fully-functional PC, we anticipate the most common use cases will be different from a standard desktop. …

Steam Screenshots

[section]Overview[/section] Screenshot support is provided automatically through the [doclink=features/overlay][/doclink] to every game through Steam and Steamworks provides a set of APIs designed to interact with this system. The Steamworks Screenshots API allows you to take screenshots and add them to a users local screenshot library with additional metadata such as the name of a location in your game or tagging users that appear in the screenshot. …

SteamVR

[url=https://steamcommunity.com/games/250820/announcements/detail/3062859752419079879]Read more about SteamVR Collectibles[/url] [section]SteamVR In the Enterprise[/section] SteamVR is designed to be distributed along with Steam, and receive updates via Steam. Sometimes it may be desirable to have SteamVR running without Steam, for example if a corporate policy prevents the Steam client from being installed. …

Managing Your Steamworks Account

If no one in your Steamworks Account has Actual Authority, or if you need to designate a new user as Actual Authority, please [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=918] contact Steam Publishing[/url] and let us know.…

[/td] [/tr] [tr] [td][b]Edit App Metadata[/b][/td] [td]Grants permission to upload depots, test Steamworks features, define packages, achievements, leaderboards, post trading cards, etc. Also grants administrative access and designation for the Steam Community for any Application in the group.[/td] [/tr] [tr] [td][b]Edit App Marketing Data[/b][/td] [td]Grants permission to edit and publish store page data such as game description, branding images, and videos. …

Store and Platform Traffic Reporting

It can be challenging to know where and how often your game is appearing to players and to understand the value you get out of distributing your game on Steam. The traffic breakdown reports are designed to show you where your game is being surfaced to customers and which channels are directing players to your store page. Below is more information on how traffic reporting works on Steam. …

Applications

[/td] [/tr] [tr] [td][b]Software[/b][/td] [td]Products such as Audio Production, Design & Illustration, and Photo Editing will be under this application type.[/td] [/tr] [tr] [td][b]DLC[/b][/td] [td]Downloadable Content (DLC) are additional content for your game that can be purchased or downloaded for free. …

Updating Your Game - Best Practices

All of these elements are feasible for any product, regardless of the genre or the team size. We highly recommend that the same team designing and building the content is also directly exposed to the communication and feedback from customers. This DOES NOT mean that your level designer should spend all day replying to questions on the Steam forum. …

Steam Tags

[subsection]Deciding which tags to apply[/subsection] Of the hundreds of approved tags on Steam, it can be hard to decide which are most applicable to your game. We've designed the Tag Wizard to assist you through this process. The Tag Wizard helps you identify a breadth of relevant tags across Genres, Visuals & View Points, Themes & Moods, Features, Player support, and more. …

[/list] [*] [b]Features[/b], such as [list] [*] [b] Gameplay mechanics[/b] like Choices Matter, Resource Management, Trading, etc. [*] [b]Design ingredients[/b] like Physics, Procedural Generation, etc. [*] [b]Player activities [/b] such as Sailing, Mining, Hacking, etc. …

General Concepts

[subsection]Legacy Mode[/subsection] Legacy mode is a compatibility mode designed for games that have not implemented the Steam Input API. In this case, the SIC just serves as a really fancy input mapper that [i]any[/i] player can use for [i]any[/i] game on Steam. …

In native mode, they are explicitly defined by the developer and the game will make API calls to designate which action set is currently active. In legacy mode, action set changes must be manually triggered by the player themselves. In both cases, action sets are a way to free up space on the input device by removing the need to permanently bind every action that could ever happen anywhere in the game and always leaving it on. …

Frequently Asked Questions

. [*][h4]Does the Café Program work for schools and universities?[/h4] Yes. We designed the Café Program to be as flexible as possible. Many universities are using the program right now. We understand that some educational environments require limited access to specific social features and game content. …

Input Sources

The labels of these buttons are perhaps the single most inconsistent feature across controller designs. Any or all of the buttons can be pressed independently, but given that they are typically operated with a single thumb, the usual expectation is that no more than two buttons will be pressed together at any given time. …

Sony PlayStation 4 Controller

" [docimg=ds4_controller_l2_r2.png]ds4_controller_l2_r2.png[/docimg] [subsection=DPAD]Dpad[/subsection] [b]Digital[/b] The PlayStation 4 controller features a fairly standard digital pad, or Dpad. Physically, this counts as four separate digital buttons, but designed in such a way that makes it impossible to press both buttons on the same axis at the same time. [docimg=ds4_controller_dpad.png]ds4_controller_dpad.png[/docimg] [subsection=TOUCHPAD]Touchpad[/subsection] [b]Analog, 2 axes[/b] The PlayStation 4 controller features a single large rectangular (non-haptic) trackpad on the top of the device. …

SteamVR for Enterprise / Government Use

If you plan to use SteamVR for commercial purposes you should first identify whether you want to make your installation available to members of the public, such as in a VR arcade, a school or other educational or entertainment installation, or whether you want to use SteamVR internally, such as for your company's design or visualization teams. [list][*]For a public installation we encourage you to familiarize yourself with the Steam PC Cafe Program [url=https://partner.steamgames.com/pccafe]here [/url]and [url=https://partner.steamgames.com/doc/sitelicense/licensees]here[/url]. …

Anti-cheat and Game Bans

. [*] When a user is banned or kicked they should receive clear messaging in-game explaining why they are unable to play. [*]Game bans are only designed to manage cheating. They should only be applied to players who gained an unfair competitive advantage when playing multiplayer versions of content and services. …

Steam Deck FAQ

[/b] Technically it's possible. We've seen people jury rig it, but we didn't design and optimize Steam Deck for VR. [section]AMD[/section] [i]These answers were provided during the Q&A session with Sebastien Nussbaum and Alex Deucher from AMD.…

However, we think a lot of games that are more cursor based will oftentimes want to use the track pads instead. They're designed for gaming and will more naturally slot into a lot of cursor based paradigms that aren't as easily applicable to touch such as Hover States, right-clicking, etc. …

Review Process

Once set as ready for review, your cards will automatically appear in our queue to review by a Valve designer. After your assets are approved, you'll see the status update on your Steamworks home page. You’ll then be able to set the release state to “Released” and publish the items. …

Onboarding - Frequently Asked Questions

Department of the Treasury administers and enforces economic and trade sanctions based on US foreign policy and national security goals against targeted foreign countries and regimes, terrorists, international narcotics traffickers, those engaged in activities related to the proliferation of weapons of mass destruction and other threats to the national security, foreign policy or economy of the United States. OFAC publish lists of such parties (Specially Designated Nationals List) with whom Valve, as a US company, are prohibited from doing business with. In addition, OFAC administers trade sanctions and embargo programs against specific countries (Sanctioned Countries), such that unlicensed transactions involving those embargoed countries are prohibited or restricted. …

This includes, but is not limited to parties listed on the Specially Designated Nationals (SDN) and Foreign Sanctions Evaders (FSE) Lists maintained by the U.S. Department of the Treasury. In addition, we do not do business with or otherwise engage in or facilitate transactions with individuals or entities in Sanctioned Countries including Crimea, Cuba, Iran, and North Korea. [*][h4]Q. …

Steam Deck and Steam Machine Compatibility Review

While your title may run great on Steam Deck and Steam Machine without any work from you, it's possible that the different operating system and different form factors may impact the experience. To this end, we've designed a system to show at a glance how games will play on Deck and Steam Machine, giving developers specific criteria to target, and making it easy for customers to find seamless, comfortable experiences. …

[/td] [/tr] [/table] Once results are published, users will see the appropriate compatibility badge when browsing games in both the store and the library. These badges are designed to help users quickly identify the experiences that are right for their goals and setup while browsing. [docimg=4_categories_1.png][/docimg] [section=DeckCompatibilityChecklist]Compatibility Checklist[/section] In order to receive the [docimg=verified_18.png]Verified badge[/docimg] [b]Verified[/b] badge, you need to meet all of the following criteria, aimed at helping customers feel comfortable playing your game on these devices. …

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