Steamworks Documentation
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Events and Announcements Tools

This is important for a few reasons: [list] [*]This categorization will not only impact [b]where and how[/b] the event shows up, but also help players understand the event’s[b] functional context[/b]. …

[/list] [*][b]Balance outreach like you'd balance your game[/b] When announcements are used properly, players anticipate hearing about your product. …

Accessibility Features

Saving can be performed at any point in the game. [/list] [subsection=audio]Audio:[/subsection] [list] [*][b][doclink=#volume_controls]Custom Volume Controls[/doclink][/b]: Players can adjust the volume of the audio. …

[/list]…

Step by Step: Achievements

[/olist] You need permission to edit the app's info in order to use the achievements editor. The editor has two tabs: [list] [*] [b]Manage Achievements[/b] - Create, edit, and organize your sets and achievements. [*] [b]Bulk Import/Export[/b] - Export and import your achievements as CSV files, and upload icons in bulk. …

The name is shown to players. [*] Under [b]Restrictions[/b], choose [b]All players of the game[/b], or select a DLC to restrict the set to owners of that DLC. The DLC list includes the DLC listed for your game, along with their app IDs. [*] Optionally, mark the set as [b]Developer-only[/b]. [*] Save the set. …

ISteamUserAuth Interface

Used to access information about users. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=AuthenticateUser]AuthenticateUser[/section] [code=http]POST https://partner.steam-api.com/ISteamUserAuth/AuthenticateUser/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]Should be the users steamid, unencrypted.…

ISteamPublishedItemVoting Interface

See the primary Steam Workshop interface [webapi]ISteamRemoteStorage[/webapi] for more. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=ItemVoteSummary]ItemVoteSummary[/section] [code=http]POST https://partner.steam-api.com/ISteamPublishedItemVoting/ItemVoteSummary/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Steam Direct Fee

See [doclink=gettingstarted/onboarding]Onboarding[/doclink] for more info. [section]Purchasing And Activating App Credit[/section] Steamworks developers can easily buy additional app credits to prepare your next games for release on Steam. …

Steam Workshop

This will allow item authors to update their creations to address bugs. [/list] [/list] [subsection]Getting Started[/subsection] You can get started right away by setting up your curated Workshop page, adding a simple form within your game, and posting guidelines and style guide information for potential item creators. …

For each purchase, Steam will take care of the back-end details such as: [list] [*] Collecting and maintaining bank and tax information on each Workshop item author [*] Calculating and issuing appropriate payouts to each item author based on the items sold [*] Witholding necessary income tax for each item author [*] Issuing end of year tax documents to each item author [/list] [/list] [subsection]Getting Items to Customers[/subsection] With the Curated Workshop model, there are a number of ways you can allow customers to get the items: [list] [*] [b]Sold in an in-game store via microtransactions[/b] - If you are using your own inventory service, this will require integration with the [doclink=features/microtransactions]Steam Microtransactions[/doclink] API. …

Steam Datagram Relay

See [api]ISteamNetworkingSockets::BeginAsyncRequestFakeIP[/api] for more info. [/list] Second, you'll need to modify any low-level socket code to use one of the Steamworks APIs for connectivity. [list] [*] Ideally, you can use one of the connection-oriented API [api]ISteamNetworkingSockets[/api] interfaces that returns an HSteamNetConnection. …

[/list] [/list] [section]Requirements for using SDR on other platforms and stores[/section] A Networking API and DDoS solution for a cross-platform game is useless if it only works on one platform. …

Hosting Third-Party Sales Events

Additionally, the discounted offers should be presented at thetop of the page, above any non-discounted items such as demos or coming soon titles.[/list] [subsection][b]No Ads or Special Treatment on Steam[/b][/subsection] [list] [*][b]4) No Promoting Off-Steam Content[/b] - Your Steam Sales event may not promote or link to off-Steam content, such as external stores, services, podcasts, newsletters, etc. …

See [doclink=/store/promo/organizers#16]Event Visibility[/doclink] section for more details. [/list] [callout=red][b]Note[/b] - Even if your Event's Sale Page is unpublished or hidden, adding games to it will automatically enable the developers of those games to see your contact info, event name, and event date in their Steamworks dashboards. …

Radial Menus

See the [doclink=features/steam_controller/action_set_layers][/doclink] article for more info on creating action set layers. Once we've got our base radial menu set up, we need to configure the radial menu in the overlaid action set layer, too. …

Once again, here's the link to configuration: steam://controllerconfig/433340/1360133345 And the IGA file: [docfile=slime_rancher_nested_radial_menus.vdf]slime_rancher_nested_radial_menus.vdf[/docfile] [section]Further Reading[/section] [list] [*] [url=http://www.gamasutra.com/blogs/LarsDoucet/20170125/289904/The_Steam_Controller_Configurators_Untapped_Power.php]The Steam Controller Configurator's Untapped Power[/url] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/touch_menus][/doclink] [/list] …

ICheatReportingService Interface

It enables two similar workflows for detecting and managing cheating in your game: [list] [*]Gather community reports of cheating and issue bans/suspensions based upon this information. [*]Immediately ban a player with a 2 step process of reporting the cheating and then issuing a ban. [/list] To use this interface you must first opt in to anti-cheat support. When enabling anti-cheat support you may choose a 3rd party to grant access to the ICheatReportingService interface for your application. …

IUserReviewsService

If paging through all the reviews with [code-inline]cursor[/code-inline], use Recent or Updated to eventually receive an empty list.[/td][/tr] [tr][td][b]languages[/b][/td][td]string[][/td][td][/td][td]API language codes to return reviews in (see [doclink=store/localization/languages][/doclink]). …

[/list] [section=enums]Enums[/section] These are enums which are defined for use with IUserReviewsService. [subsection=EUserReviewsAppReviewsFilter]EUserReviewsAppReviewsFilter[/subsection] How to sort the results of GetAppReviews. …

SteamEncryptedAppTicket

If this call succeeded then you can use the other SteamEncryptedAppTicket functions to get more info about the decrypted ticket. [b]Returns:[/b] bool [b]true[/b] if the ticket has been decrypted successfully. [b]false[/b] under the following conditions: [list] [*] [code-inline]cubKey[/code-inline] was 0. [*] The size of the output buffer [code-inline]rgubTicketDecrypted[/code-inline] is too small. It must be at least as big as [code-inline]rgubTicketEncrypted[/code-inline]. [*] Reading [code-inline]rgubTicketEncrypted[/code-inline] failed, this could happen if it's [b]NULL[/b] or empty. [*] Encryption failed, likely because the key is incorrect. [/list] [b]See Also:[/b] [api]ISteamUser::RequestEncryptedAppTicket[/api] [b]Example:[/b] [code=cpp]void DecryptTicket( uint8* rgubTicket, uint32 cubTicket ) { // Included is the secret encrypted app ticket key for spacewar. …

steam_api.h

Provides the core foundation to initialize and access the Steamworks API. All of the types listed here are global defines and not associated with any one specific API. [section=Functions]Functions[/section] These are global functions which do not require an interface to set up. …

[/td][/tr] [tr][td][b]pvExceptionInfo[/b][/td][td]void*[/td][td]The EXCEPTION_POINTERS containing the actual exception information.[/td][/tr] [tr][td][b]uBuildID[/b][/td][td]uint32[/td][td]A Build ID to track what version of the app submitted this minidump. …

IGameNotificationsService Interface

[/td][/tr] [tr][td][b]users[/b][/td][td]{message}[/td][td]✔[/td][td](Optional) A list of users whose state will be updated to reflect the given state. If the users are not already in the session, they will be added to it.…

[/td][/tr] [tr][td][b]language[/b][/td][td]string[/td][td]✔[/td][td](Optional) Language to localize the text in.[/td][/tr] [/table] This returns a list of sessions that a Steam ID is part of. The optional bools will return further details about each session if set. [b]NOTE:[/b] This call requires a publisher API key to use this method. …

ISteamRemoteStorage Interface

[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td][/td][td]If specified, only returns details if the file is owned by the SteamID specified[/td][/tr] [tr][td][b]ugcid[/b][/td][td]uint64[/td][td]✔[/td][td]ID of UGC file to get info for[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appID of product[/td][/tr] [/table] [section=SetUGCUsedByGC]SetUGCUsedByGC[/section] [code=http]POST https://partner.steam-api.com/ISteamRemoteStorage/SetUGCUsedByGC/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

ISteamGameServer Interface

[/td][/tr] [tr][td][b]usQueryPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port that will manage server browser related duties and info pings from clients.[/td][/tr] [tr][td][b]unFlags[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]A union of one or more ServerFlags.…

[/list][/td][/tr] [tr][td][b]m_cPlayersThatDontLikeCandidate[/b][/td][td]int[/td][td]The number of current players that don't like playing with the specified player.…

Steam Inventory Schema

[code] itemdefid: 801 name: Everything Crate type: item container_contents_generator: 800[/code] When viewed on the Steam Community, the item description will include the list of potential items generated by generator 800 (the "Master generator" above) in order of increasing rarity. The 5 Common items would be listed first, as they are most likely to drop, followed by the 5 Special items. …

[/list] [h4]Selling Generator items[/h4] Do not attempt to sell items of type [code-inline]generator[/code-inline] directly in the Item Store. …

IInventoryService Interface

As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! [b]Response:[/b] [list] [*] [code-inline]response[/code-inline] [list] [*] [code-inline]success[/code-inline] - True if the method was successful. …

Each is a string which contains encoded JSON of the actual item properties. [/list] [/list] For detailed description on the output values, refer to the [doclink=features/inventory/schema]Core Schema[/doclink] documentation. …

ISteamUser Interface

[/td][/tr] [/table] Set the rich presence data for an unsecured game server that the user is playing on. This allows friends to be able to view the game info and join your game. When you are using Steam authentication system this call is never required, the auth system automatically sets the appropriate rich presence. …

[subsection=TrackAppUsageEvent]TrackAppUsageEvent[/subsection] [code=cpp]void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]gameID[/b][/td][td][apitype]steam_api::CGameID[/apitype][/td][td][/td][/tr] [tr][td][b]eAppUsageEvent[/b][/td][td]int[/td][td][/td][/tr] [tr][td][b]pchExtraInfo[/b][/td][td]const char *[/td][td][/td][/tr] [/table] Deprecated - Only used by only a few games to track usage events before [doclink=features/achievements][/doclink] was introduced. …

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