Steamworks Documentation
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IEconService Interface

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td][/td][/tr] [/table] Flushes the display cache for assets. This will result in calls to GetAssetClassInfo for each asset class the next time it is displayed. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

[/td][/tr] [tr][td][b]get_sent_offers[/b][/td][td]bool[/td][td]✔[/td][td]Request the list of sent offers.[/td][/tr] [tr][td][b]get_received_offers[/b][/td][td]bool[/td][td]✔[/td][td]Request the list of received offers.[/td][/tr] [tr][td][b]get_descriptions[/b][/td][td]bool[/td][td]✔[/td][td]If set, the item display data for the items included in the returned trade offers will also be returned.…

Free To Play Games

Most developers handle pricing by setting up a database pricing sheet that has a list of all pieces of content and corresponding prices in each currency. When you initiate a microtransaction using the InitTxn API, you will use the GetUserInfo API to get the user’s preferred currency and then use that information to look up the price you have specified for that item and currency. …

[docimg=maincap.png]maincap.png[/docimg] By default, the Top Sellers list includes Free to Play games (with an optional checkbox to exclude Free to Play games). The Top Sellers list includes in-game revenue, so Free to Play games can (and often are) be displayed among the top selling games on Steam. …

Review Process

We'll send you any feedback if necessary, or if none is necessary, we'll mark your store page as "Ready for release". Here's a list of things we check for when reviewing the store presence for your product: [list] [*] [b]Your store page should only contain features and content that will be available at launch[/b] You will need to remove screenshots, trailers, or features listed that contain content that are incomplete or planned to be implemented. …

We'll send you any feedback if necessary, or if none is necessary, we'll mark your product as "Ready for release". Here's a list of things we check for when reviewing your product: [list] [*] [b]Your product will need to start up properly.[/b] This means that your product must successfully launch in all supported operating systems listed on the store page. [*] [b]All supported features listed on the store page will need to be implemented in the current build.…

IEconMarketService Interface

As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! [section=CancelAppListingsForUser]CancelAppListingsForUser[/section] [code=http]POST https://partner.steam-api.com/IEconMarketService/CancelAppListingsForUser/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]The app making the request[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]The SteamID of the user whose listings should be canceled[/td][/tr] [tr][td][b]synchronous[/b][/td][td]bool[/td][td]✔[/td][td]Whether or not to wait until all listings have been canceled before returning the response[/td][/tr] [/table] Cancels all of a user's listings for a specific app ID. …

Microtransactions Implementation Guide

Use this to determine what price to apply for the purchase. [*] Currency code - The ISO 4217 currency code that the user will be charged in. [*] Client game language code - The ISO 639-1 language code that the Steam client game is currently running. [/list] The Steam ID and language can be obtained from the Steamworks API calls: [list] [*] [api]ISteamUser::GetSteamID[/api] [*] [api]ISteamApps::GetCurrentGameLanguage[/api] [/list] To get the country and currency type for the user, use the [webapi]ISteamMicroTxn/GetUserInfo[/webapi] web API request passing it the user's Steam ID. …

This value is used for grouping sales data in backend Steam reporting and is never displayed to the user. [/list] [/list] If the transaction is accepted by Steam, the Steam client will automatically be notified to authorize the purchase. …

DLC Visibility

There will always be a 'Browse All' button in this area, which leads to a dedicated browsing page for your game's DLC. [docimg=doc_store_dlc_gamePageList.jpg]doc_store_dlc_gamePageList.jpg[/docimg] You can control which items and in which order they appear on your store page, by modifying the list of DLC in your edit store admin on the "Special Settings" tab. …

To set these links, visit the 'basic info' tab in your edit store section of Steam. [/list] [section]Your Game's Library Page[/section] Your game's library page in Steam will prominently feature DLC that is new since the last time the player played the game. …

ISteamApps Interface

[subsection=GetAvailableGameLanguages]GetAvailableGameLanguages[/subsection] [code=cpp]const char * GetAvailableGameLanguages();[/code] Gets a comma separated list of the languages the current app supports. For the full list of languages that may be returned see [doclink=store/localization][/doclink]. …

[/td][/tr] [/table] Returns total number of known app branches (including default "public" branch ) which can be iterated with GetBetaInfo() [b]Returns:[/b] int Number of known app branches [subsection=GetBetaInfo]GetBetaInfo[/subsection] [code=cpp]bool GetBetaInfo( int iBetaIndex, uint32 *punFlags, uint32 *punBuildID, char *pchBetaName, int cchBetaName, char *pchDescription, int cchDescription );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]iBetaIndex[/b][/td][td]int[/td][td]Branch index starting at 0 which is always the default branch.…

Godot

If you’re using a custom build, use the select file option to select the android template zip file. For more info: https://docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html [/list] [subsection]Linux Arm64:[/subsection] [list] [*][b]Add a Linux Export Profile[/b] (Use the Add... button) [*][b]Rename the profile[/b] to Steam Frame Arm64 [*][b]Set the Architecture[/b] to arm64 [/list] [/list] [section]Eye Tracking[/section] Steam Frame supports Eye Tracking in Godot using the Eye Gaze Interaction extension. …

Make sure things like Android Studio are closed. [/list] …

Developer And Publisher Homepages

To create a list, simply visit the admin panel for your Creator Page and select 'Create a list' from the left column. You can then give your list a name and description, select the format of your list, and select the titles to display in your list. …

[/list] …

steam_gameserver.h

[/td][/tr] [tr=eServerModeNoAuthentication][td][b]eServerModeNoAuthentication[/b][/td][td]1[/td][td]Don't authenticate user logins and don't list on the server list.[/td][/tr] [tr=eServerModeAuthentication][td][b]eServerModeAuthentication[/b][/td][td]2[/td][td]Authenticate users, list on the server list, don't run VAC on clients that connect.[/td][/tr] [tr=eServerModeAuthenticationAndSecure][td][b]eServerModeAuthenticationAndSecure[/b][/td][td]3[/td][td]Authenticate users, list on the server list and VAC protect clients.[/td][/tr] [/table]…

Store Page Written Description

Don't add" Now Available" or "Available on March 4th" or “Prepurchase now”. [/list] [callout][b]Get to the Point![/b] - The short description is limited to a few hundred characters and it's often read by potential players who are merely skimming through the Store to find their next game. …

If you have related products, it's fine to feature them in the [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4578559379959234051]DLC or "More From" sections of your Store Page[/url]. [/list] …

Stats and Achievements

See Global Stats below for more information. [*] [b]Display Name[/b] - The name of this stat, when displayed in your app. [/list] [b]AVGRATE[/b] stats have the following additional properties: [list] [*] Window - The size of the "sliding window" used to average your data. [/list] An [b]AVGRATE[/b] stat is one that is automatically averaged by Steam. See the [doclink=#AVGRATE]AVGRATE[/doclink] section below for more information. …

ISteamPublishedItemSearch Interface

See the primary Steam Workshop interface [webapi]ISteamRemoteStorage[/webapi] for more. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=RankedByPublicationOrder]RankedByPublicationOrder[/section] [code=http]POST https://partner.steam-api.com/ISteamPublishedItemSearch/RankedByPublicationOrder/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]SteamID of user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint64[/td][td]✔[/td][td]appID relevant to all subsequent tags[/td][/tr] [tr][td][b]tagcount[/b][/td][td]uint32[/td][td]✔[/td][td]Number of Tags Specified[/td][/tr] [tr][td][b]usertagcount[/b][/td][td]uint32[/td][td]✔[/td][td]Number of User specific tags requested[/td][/tr] [tr][td][b]hasappadminaccess[/b][/td][td]bool[/td][td][/td][td]Whether the user making the request is an admin for the app and can see private files[/td][/tr] [tr][td][b]fileType[/b][/td][td]uint32[/td][td][/td][td]EPublishedFileInfoMatchingFileType, defaults to k_PFI_MatchingFileType_Items[/td][/tr] [tr][td][b]tag[0][/b][/td][td]string[/td][td][/td][td]Tag to filter result set[/td][/tr] [tr][td][b]usertag[0][/b][/td][td]string[/td][td][/td][td]A user specific tag[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. …

Franchise Pages

Then you can choose the title for the section depending on whether you are going to show a list of associated studios or a list of your franchises (This just determines the title for the section to explain the contents to customers). …

[docimg=PublishedBySomeoneYouFollow.png]Publisher you follow[/docimg] [/list] …

ISteamUserStats Interface

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [section=GetGlobalStatsForGame]GetGlobalStatsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetGlobalStatsForGame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Change history: [list] [*] [b]Version 2[/b] - Fixes returning the game name in XML. [/list] [section=GetUserStatsForGame]GetUserStatsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetUserStatsForGame/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

Steam Cloud Play (Beta)

Repeat this store page edit for all other applications you wish to approve to be available on GeForce NOW. [/list] [subsection]FAQ[/subsection] [b]Will I be paid differently for sales of my game on Steam if it is opted into Steam Cloud Play?…

Visit this knowledge base article [url]https://nvidia.custhelp.com/app/answers/detail/a_id/5023[/url] for a list of supported countries [b] How do I sign up as a customer to play my supported Steam games on GeForce NOW?[/b] You can sign up as a customer [url=https://www.nvidia.com/en-us/geforce-now/?…

ISteamNetworking Interface

[/list] [section=callbacks]Callbacks[/section] These are callbacks which can be fired by calling [api]steam_api::SteamAPI_RunCallbacks[/api]. …

[/td][/tr] [/table] [subsection=EP2PSessionError]EP2PSessionError[/subsection] List of possible errors returned by [api]ISteamNetworking::SendP2PPacket[/api], these will be sent in the [apitype]ISteamNetworking::P2PSessionConnectFail_t[/apitype] callback. …

Steam Deck and Steam Machine Compatibility Review

One way to share such information is by posting a Steam Event about your game's compatibility, and have that link included in your game's Steam Hardware compatibility detail display. Here is how you set it up: [list] [*]Make a new Steam Announcement post from your game's community hub, sharing the extra details about compatibility. [*]Publish that post, and copy the URL. [*]Paste that event URL into the Steam Hardware Compat Info field. You'll find that in the Basic Info tab of your product's Edit Store Page tools. [/list] The Steam Hardware compatibility detail display for your game on Steam Deck/Machine and on Steam on Desktop will direct customers to view the post. …

ILobbyMatchmakingService Interface

[/list] [/list] [section=RemoveUserFromLobby]RemoveUserFromLobby[/section] [code=http]POST https://partner.steam-api.com/ILobbyMatchmakingService/RemoveUserFromLobby/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

[/td][/tr] [/table] GetLobbyData will return any lobby data and member list for the lobby ID. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

Platforms

[b]Entitlements[/b] Support for 10.15 (Catalina) requires adding the following entitlements to your build configuration [list][*][code-inline]com.apple.security.cs.disable-library-validation [/code-inline] (allows loading the Steamworks SDK library and overlay library) [*][code-inline]com.apple.security.cs.allow-dyld-environment-variables [/code-inline] (enables the overlay library to be injected into the game process) [/list] [callout=red][b]Note:[/b] Steam is not currently compatible with the [url=https://developer.apple.com/documentation/security/app_sandbox]com.apple.security.app-sandbox[/url] entitlement. …

You can see all packages associated with your application on the [url=https://partner.steamgames.com/apps/associated/]Associated Packages & DLC[/url] page. [*] In the [url=https://partner.steamgames.com/apps/view/]Steamworks Settings for your app[/url], check the appropriate operating system boxes under [b]Supported Operating Systems[/b]. [*] Edit your store page and check the appropriate operating system boxes on the Basic Info tab. [*] Then scroll down and enter the corresponding system requirements. Preview your store page and then publish your changes when you're happy with how the system requirements appear. [*] Finally, return to your Steamworks Settings page and move the build to the Default branch. …

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