Steamworks Documentation
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How to upload Android APKs to Steam

[/list] [callout]Adding depots (regardless of associated package access) to a released game will be publicly visible. Instead, you can add to an unreleased DLC.[/callout] [subsection]File layout[/subsection] Game files should be laid out with a top-level [b].apk[/b] that is listed as the [b]Executable[/b] in the launch options for the app in Steamworks. It is possible to have multiple [b].apk[/b]'s, each with their own launch option. …

Wishlist Reporting

To get there, visit your main game's reporting page and find the link to "Regional Sales Report" in the list of links to the right-hand side. Once you are on the Regions and Countries page, you can click the little plus symbol next to a region to expand and see further details including the number of wishlists from customers in that region. …

For example: MonthCohort = 2021-08-01 would be users the initially wishlisted the game in August 2021. [/list] [section]Wishlist Analysis[/section] You can also find some past analysis of wishlist behavior written up in the Steamworks Developer Group [url=https://steamcommunity.com/groups/steamworks/announcements/detail/950630846501680764]here[/url], including averages on conversion rate from wishlist e-mails and conversions of wishlists over time. …

Community Moderation

Here are a couple points that we've found to be useful to keep in mind when browsing discussions: [list] [*] Listen to your customers. Not just in the Steam Community, but everywhere people are talking about your product. [*] Don't respond to everything. …

On the right-hand side of your Discussion Hub you will see a sub-forum listing for "Reported Posts". This section will show you all the posts that have been reported along with a report description from the player. …

Reporting and Payments FAQ

If you need to create an invoice for your own purposes, it does not need to be sent to Valve. [/list] [section=payments]Payments[/section] [list] [*] [b]Q. Why haven't I received payments yet?[/b] A. You must provide us with all completed bank and tax information before we can make payments to you. …

Please check the box to consent to electronic reporting in the Tax Information section of your partner account.[/callout] [/list] [section]Additional Revenue Share[/section] [list] [*] [b]Q. What apps are eligible for accruing additional revenue share?[/b] A. …

SteamVR for Enterprise / Government Use

If you plan to use SteamVR for commercial purposes you should first identify whether you want to make your installation available to members of the public, such as in a VR arcade, a school or other educational or entertainment installation, or whether you want to use SteamVR internally, such as for your company's design or visualization teams. [list][*]For a public installation we encourage you to familiarize yourself with the Steam PC Cafe Program [url=https://partner.steamgames.com/pccafe]here [/url]and [url=https://partner.steamgames.com/doc/sitelicense/licensees]here[/url]. …

This license is only available online, by clicking the link above. Changes to the license are not allowed. [/list][section]Installation/use of SteamVR in an environment without internet access[/section] Many enterprise or government users are unable to use the Steam client to access the SteamVR Runtime, particularly due to restricted internet access behind corporate firewalls or on PCs without any internet connection. …

Events and Announcements Visibility Stats Reporting

[section]Event Impression Locations[/section] Here is a quick run-down of what each location refers to: [list] [*][b]Library Home Page Impressions[/b] - This is when your event appears in the row of "What's New" section at the top of the Steam Library Home. …

[docimg=Docs_eventStats_community.jpg]Docs_eventStats_community.jpg[/docimg] [/list] [section]Notes on measurement and reporting[/section] [list] [*]Updated stats are published every hour [*]Measurement is unique per user. …

Steam Hardware

You can learn about optimizing your titles for these devices by visiting the links below. [list] [*][doclink=steamhardware/steamdeck][/doclink] [*][doclink=steamhardware/steammachine][/doclink] [*][doclink=steamhardware/steamframe][/doclink] [*][doclink=steamhardware/recommendations][/doclink] [*][doclink=steamhardware/loadgames][/doclink] [*][doclink=steamhardware/debugging][/doclink] [*][doclink=steamhardware/proton][/doclink] [*][doclink=steamhardware/compat][/doclink] [/list] [docimg=steamHardware.png]steamHardware.png[/docimg]…

Curators and Curator Connect

Within Curator Connect, you will find the tools to search and filter the list of Curators to find the best fit for your game. Then you can craft a personalized message and send a review copy of your game directly and immediately through Steam. …

Some things you may want to think about when sending copies of your game to Curators: [list][*][b]Selecting Curators[/b] - You can use the controls to filter the list of Steam Curators to pick from. You'll want to identify Curators that have an audience that is likely to be interested in your particular game. [*][b]Crafting your message[/b] - You'll also need to include a message to the Curators. …

Sale Page Tools

[subsection]Hosting events on Steam[/subsection] If you are looking for information on hosting a sale event on Steam, please see [doclink=store/promo/organizers][/doclink] [subsection]Getting Started With Sale Editor Tools[/subsection] The best place to start with familiarizing yourself with the sale page editing tools is this overview page here: [doclink=marketing/event_tools/sales/tools][/doclink] For more details on various topics within the sale page editors, please see the following documentation: [list] [*][doclink=marketing/event_tools/sales/groups][/doclink] [*][doclink=marketing/event_tools/sales/livestream][/doclink] [*][doclink=marketing/event_tools/sales/minimum][/doclink] [*][doclink=marketing/event_tools/sales/sections][/doclink] [/list] …

Steam Hardware and Proton

[section]Proton Anti-Cheat Support[/section] Proton supports some common anti-cheat middleware, including Easy Anti-Cheat and BattlEye. [list] [*][subsection]Easy Anti-Cheat[/subsection] Proton supports Easy Anti-Cheat without requiring any recompilation, but it does require you to manually enable support for your build. …

Each title requires a manual configuration step, so please email your Valve or BattlEye technical contact for details. [/list] If your title's functionality was previously blocked or limited by anti-cheat, but you've since completed the above steps to enable Proton/Steam Deck/Steam Machine support, you can resubmit your game for a follow-up review. …

Steam DRM

To perform a DRM wrap with SteamPipe, have your script login and then run the drm_wrap Steam command: [code] drm_wrap [appid] [input filename] [output filename] [toolname] [flags] [/code] Parameters: [list] [*] [b]appid[/b] - Your numeric application ID [*] [b]input filename[/b] - Relative or absolute path to input plaintext executable. …

[*] [b]output filename[/b] - Relative or absolute path where the tool will write the output wrapped executable. [*] [b]toolname[/b] - "drmtoolp" is currently the only supported toolname parameter. [*] [b]flags[/b] - Bitmask of the following numeric flags specifying tool behavior. [list=1] [*] [b]0[/b] - Normal wrap (most protection) [*] [b]6[/b] - Compatibility mode (disables obfuscation) [*] [b]32[/b] - Skip debugger check [*] [b]38[/b] - compatibility mode and also skip debugger check (least protection) [/list] [/list] Example run_build.bat script to login, apply DRM, build and upload the build to Steam (where App ID is 480): [code] builder\steamcmd.exe +login mysteamaccount +drm_wrap 480 "D:\src\steamworkssdk\steamworksexample\release\steamworksexample.exe" "D:\src\steamworkssdk\tools\ContentBuilder\content\windows_content\SteamworksExample.exe" drmtoolp 0 +run_app_build ..…

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

The server machine must allow TCP connections on that port. For a full list of other required ports and protocols for Steam see [url=https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711]here[/url]. [*][i]Can I turn off the auto logout feature in my network?…

Adding the following command line will deactivate the auto log off within your network, when the server is active: [b]@bSiteLicenseAllowCachedClientCredentials 1[/b] [/list]…

Mode Shifting

That is because these inputs are used for [i]triggering[/i] mode shifts. A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…

Onboarding - Identification Documents Best Practices

For this selfie to be valid, we need to be able to clearly see your whole face as well as the critical information that is visible in your document. Specifically: [list] [*]Show your full face, and you holding the same Identification document that you have previously provided [*]Please remove hats, glasses, and other facial obstructions if those items are not visible in your identification document [*]The ID itself must be clear and legible and all four corners and edges must be visible [*]Please send the images as a JPEG / Image file [/list] Examples: [docimg=Id_docs_example_composite2.png]Id_docs_example_composite2.png[/docimg]…

Best Practices, Marketing

These are not a set of instructions that you have to do to be successful and not a substitute for making a great game. [list] [*][b]Treat your project as a unique marketing problem[/b] - A marketing plan for one title may not necessarily translate to another. …

You want to sell your game in a way that is easy for customers to understand. [/list] …

Steam Deck

https://www.youtube.com/watch?v=5Q_C5KVJbUw [subsection]Quick links:[/subsection] [list] [*][doclink=steamhardware/recommendations][/doclink] [*][doclink=steamhardware/steamdeck/devkits][/doclink] [*][doclink=steamhardware/proton][/doclink] [*][doclink=steamhardware/compat][/doclink] [*][doclink=steamhardware/steamdeck/brandguidelines]Steam Deck Brand Guidelines[/doclink] [*][doclink=steamhardware/steamdeck/templates]Social Media Templates[/doclink] [*][url=https://steamcommunity.com/groups/steamworks/discussions/27/]Steam Deck Developer Forums[/url] [*][url=https://partner.steamgames.com/doc/marketing/pointsshopitems#startupmovies]Steam Deck & Big Picture Startup Movies[/url] [/list] To learn more about the features and technical specifications of Steam Deck, please visit the [url=https://www.steamdeck.com]Steam Deck website[/url]. …

Early Access

This notice will appear when either of the following criteria has been met: [list] [*]It has been more than 12 months since a build has been assigned to the 'default' branch in Steamworks. [*]It has been more than 12 months since the developer has posted an 'update' type event, communicating to players about the update (This includes all three 'update' type events: Major Update, Regular Update, or Patch Notes) [/list] [section]Frequently Asked Questions[/section] [list][*][h4]Q: Can my unreleased Early Access Game be listed as Coming Soon?…

Treating customers fairly is the most important thing to us. [/list] …

Steam Machine

You can learn more about optimizing your games for Steam Machine by visiting the links below. [subsection]Quick links:[/subsection] [list] [*][doclink=steamhardware/recommendations][/doclink] [*][doclink=steamhardware/loadgames][/doclink] [*][doclink=steamhardware/debugging][/doclink] [*][doclink=steamhardware/proton][/doclink] [*][doclink=steamhardware/compat][/doclink] [*][url=https://partner.steamgames.com/doc/marketing/pointsshopitems#startupmovies]Steam Deck & Big Picture Startup Movies[/url] [/list] To learn more about the features and technical specifications of Steam Machine, please visit the [url=https://store.steampowered.com/hardware/steammachine]Steam Machine product page[/url]. …

Steam Frame

Supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs. [section]Quick links:[/section] [list] [*][doclink=steamhardware/steamframe/setup][/doclink] [*][doclink=steamhardware/steamframe/input][/doclink] [*][doclink=steamhardware/steamframe/loadgames][/doclink] [*][doclink=steamhardware/steamframe/compat]Steam Frame Standalone Verified[/doclink] [*][doclink=steamhardware/steamframe/apk_upload][/doclink] [*][doclink=steamhardware/steamframe/compatibility][/doclink] [*][doclink=steamhardware/steamframe/engines][/doclink] [*][doclink=steamhardware/steamframe/adb_lepton][/doclink] [*][doclink=steamhardware/steamframe/debugging][/doclink] [*][doclink=steamhardware/steamframe/vrpreferences][/doclink] [/list] To learn more about the features and technical specifications of Steam Frame, please visit the [url=https://store.steampowered.com/sale/steamframe]Steam Frame product page[/url].…

Steam Inventory Item Dynamic Properties

You can also modify item properties from the Steam Client via the Steamworks API and calls to [api]ISteamInventory::StartUpdateProperties[/api], [api]ISteamInventory::RemoveProperty[/api], [api]ISteamInventory::SetProperty[/api], and [api]ISteamInventory::SubmitUpdateProperties[/api]. However, you will first need to white-list what properties can be set from the client on the Steam Inventory Service configuration page on the partner site. We recommend that you only white-list properties that you are fine with an untrusted client setting (i.e. the user can spoof messages to set the value to whatever they want). …

[h4]Applying Restrictions[/h4] As mentioned previously, you can white-list certain properties so they can be set from the client. But you can also further restrict what properties can be set by requiring the target item to have a specific [code-inline]tag_category:tag_value[/code-inline] pair or for any [code-inline]tag_category[/code-inline] value. …

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