[section=functions_poll_groups]Polling many connections efficiently[/section] A [i]poll group[/i] is a set of connections that can be polled efficiently. (In this API, to "poll" a connection means to retrieve all pending messages. We actually don't have an API to "poll" the connection [i]state[/i], like BSD sockets.) [subsection=CreatePollGroup]CreatePollGroup[/subsection] [code=cpp]HSteamNetPollGroup CreatePollGroup()[/code] Create a new poll group. …
More information on how that is setup can be found here: https://partner.steamgames.com/doc/api/ISteamFriends#richpresencelocalization [*][b]Once you have hooked up the data appropriately, run the game and make sure you are logged into the Steam on the web and then you can test to see if it's working and what will be displayed here: https://steamcommunity.com/dev/testrichpresence[/b] [/list] Below is a code sample to show how simple it is to set this up. [b][i]Code Snippet[/i][/b] [code] /*--------------------------- SAMPLE -------------------*/ const char *pchStatus; if ( bWinning && cWinners > 1 ) { pchStatus = "Tied"; } else if ( bWinning ) { pchStatus = "Winning"; } else { pchStatus = "Losing"; } SteamFriends()->SetRichPresence( "gamestatus", pchStatus ); bool bDisplayScoreInRichPresence = true; if ( bDisplayScoreInRichPresence ) { char rgchBuffer[32]; sprintf_safe( rgchBuffer, "%2u", uMyScore ); SteamFriends()->SetRichPresence( "score", rgchBuffer ); } SteamFriends()->SetRichPresence( "steam_display", bDisplayScoreInRichPresence ? …
[/td][/tr] [tr][td]Apr 12 Apr 19[/td][td]Racing Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/racing_2027]Registration details[/url][/td] [td]Games about going [i]fast[/i]. Like, really, really fast. Faster than other people, faster than the computer, faster than the you of yesterday. [doclink=marketing/upcoming_events/themed_sales/racing_2027]More info[/doclink]. …
(Note: this functionality is automatic when using the [url=https://partner.steamgames.com/doc/api/isteaminput]Steam Input API[/url].) To fix this, accumulate all sources of user camera rotation (i.e. mouse and joystick), before updating your camera, instead of selecting only the last active one. Test the output by moving both the camera joystick and the mouse at the same time, and confirm that the camera's movement uses the Mixed Inputs. [*][b][Optional] Pre-calibrate "Real World Sensitivity":[/b] Steam Input's "Gyro To Mouse" and "Flick Stick" modes, as well as "Reset Camera" action, generate the customer's desired "real world camera angle change". …
[list] [*] In your game code: set your camera-angles-per-mouse-pixel ratio to 0.022 degrees per pixel. i.e. one mouse dot will turn your camera 0.022 degrees. [*] Set your default user mouse sensitivity to 2.5x. [*] These are the standards used in Source 2 engine games. …
There are options for Subtitles, Interface, or Full Audio for each language. [docimg=ingame.PNG]ingame.PNG[/docimg] [i]Example of in-game language options on Steam[/i] If a game supports multiple languages, but the language specific content is small, it isn't necessary to break the content into distinct depots. …
You can read more about making an OpenVR driver [url=https://github.com/ValveSoftware/openvr/wiki/Driver-Documentation]here[/url]. [section]FAQ[/section] [b]Q.How can I make an OpenVR driver?[/b] [b]A.[/b] You can find information on making drivers in the OpenVR GitHub repository here: [url]https://github.com/ValveSoftware/openvr/wiki/Driver-Documentation[/url]. …
Longer term, this can lead to increased familiarity, awareness and discussion of your game—even after the event ends. [section]Frequently Asked Questions[/section][list] [h4]Can I gate access or limit content for Free Weekend players? [/h4] [b]A: [/b]There is a specific API call in the ISteamApps interface — [url=https://partner.steamgames.com/doc/api/ISteamApps#BIsSubscribedFromFreeWeekend]BIsSubscribedFromFreeWeekend[/url] — to help you identify whether or not a player is accessing your game via a Free Weekend package. …
So the review is readable by other players, but not factored into your game's review score unless the user buys the game. [h4]How often can I run a Free Weekend?[/h4] [b]A:[/b] Eligible games can run a Free Weekend once per calendar year. [h4]Do Free Weekend players get trading card drops?…
You can also force Steam to reinstall common redistributables by deleting the following registry key: [list] [*] [b]32-bit Windows[/b]: HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\Apps\CommonRedist [*] [b]64-bit Windows[/b]: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam\Apps\CommonRedist [/list] A subkey is created in this key for each common redistributable which has been installed, so you can delete individual subkeys to test various partially-installed states as well. [section=SeeInstallScript]What If I Need Something Else?[/section] If you believe your game or application is using a redistributable which is not listed in the app admin, but might be used by many other apps, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions/]Steamworks Development Group[/url], and we might be able to get it added. …
[subsection]Command-line arguments and environment variables[/subsection] You can set command-line options under the game's [b]Properties [/b]in Steam like you would for any other application. The text in this field gets appended to the launch command (i.e. [code-inline]MyGame <options>[/code-inline]). Environment variables on Linux are specified before the executable (e.g. …
https://www.youtube.com/watch?v=K-qmYY69kqI UTM Analytics in Steamworks provides insight into on how your UTM marketing campaigns are performing. You can use UTM parameters on a link with your Steam store page as the destination address, and Steamworks will provide insight into how that link is performing. …
We're evaluating how we measure total visits and will update this documentation if there are changes. [h4]Q: Can I use UTM to create an “affiliate program” or reward players?[/h4] A: An affiliate program is where someone receives something of value in exchange for promoting your game. …
[/h4] [b]A:[/b] Only customers who have verified their email address with Steam will receive notifications. [h4]Q: How do I track activity from email notifications?[/h4] [b]A:[/b] If an email notification is sent for your title, visits to your store page will be visible by going to “Marketing & Visibility” -> ”Traffic Breakdown” on your App Landing Page. …
Nevertheless, wishlists are valuable, and are the result of other work you are doing to grow the potential audience for your game at release and beyond. [h4]Q: How can I see Wishlists grouped by region or country?[/h4] [b]A:[/b] On the app details page on the [url=https://partner.steampowered.com/]Sales & Activation Reports Portal[/url], you'll find a section for "Wishlists". …
Does not grant permission to publish, or marketing tools like visibility rounds. [i]Note: This is a subset of the "Edit App Marketing Data" functionality.[/i][/td] [/tr] [tr] [td][b]View Marketing Traffic Data[/b][/td] [td]Grants permission to view traffic data from the "Marketing & Visibility" section of the App's landing page. …
Besides just rebinding your own controls, you can also download and use full input configurations that other players have shared on Steam. In this screenshot, I'm playing [url=http://store.steampowered.com/app/379720/]Doom[/url]. Select "Browse Configs" to see what the community has to offer: [docimg=browse_configs.png]browse_configs.png[/docimg] [section]Recommended Configurations[/section] We're taken to this screen; on the left you can see a variety of categories. …
https://partner.steamgames.com/healthcheck/missingrequiredratings [section]The Indonesian Age-Rating System[/section] Age ratings in Indonesia are made up of 6 tiers of rating [list] [*]3+ [*]7+ [*]13+ [*]15+ [*]18+ [*]Refused Classification [/list] You can learn more by visiting the official IGRS website: https://igrs.id/rating-info [section]Frequently Asked Questions[/section] [b]Q. If I fill out the questionnaire, is my game guaranteed to remain available in Indonesia?[/b] A. No. There are certain kinds of content that are not allowed for sale to customers in Indonesia. …
For example, if you created a beacon with five slots, and Steam sent you two [apitype]ReservationNotificationCallback_t[/apitype] callbacks, and then a third user joined directly, you would want to call [b]ChangeNumOpenSlots[/b] with a value of 2 for unOpenSlots. That value represents the total number of [i]new[/i] users that you would like Steam to send to your party. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ChangeNumOpenSlotsCallback_t[/apitype] call result. …
[b]Returns:[/b] bool [subsection=GetNumActiveBeacons]GetNumActiveBeacons[/subsection] [code=cpp]uint32 GetNumActiveBeacons();[/code] This method has no parameters. Get the number of active party beacons created by [i]other[/i] users for your game, that are visible to the current user. [b]Returns:[/b] uint32 [subsection=GetBeaconByIndex]GetBeaconByIndex[/subsection] [code=cpp]PartyBeaconID_t GetBeaconByIndex( uint32 unIndex );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIndex [/b][/td][td][apitype]uint32[/apitype][/td][td]Index of Beacon.…
[/td][/tr] [tr][td][b]srcIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address that this packet was sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]srcPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port that this packet was sent through, in host order.…
[subsection=SetHeartbeatInterval]SetHeartbeatInterval[/subsection] [code=cpp]void SetHeartbeatInterval( int iHeartbeatInterval );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]iHeartbeatInterval[/b][/td][td]int[/td][td]The interval between sending heartbeats in milliseconds. …
[/u] Otherwise, your Season Pass won't be updated, and customers will think the promised content didn't release into the Season Pass. [b]Q. Can I provide advance access to DLCs to customers who have purchased a Season Pass?[/b] A. Yes, you can. You'd accomplish this by releasing the DLCs without a store page (and no other way to purchase the DLCs that does not also provide Advance Access). …
[u]Note: You will need Valve's assistance to release a DLC without a store page. Please reach out to us directly.[/u] [b]Q. Can I release DLC in a Season Pass ahead of schedule?[/b] A. Of course! You can release DLC in a Season Pass any time before your indicated release date or window. …
[section]Examples[/section] We'll share them here once we have some [section]Frequently Asked Questions[/section] Nobody has asked these yet, but we're guessing that someone might. [b]Q: Can I put animated images in the background?[/b] A: Probably best not to overwhelm people with too many moving things [b]Q: What file types are supported for background groupings?…
For general information about communicating with customers, see our [doclink=marketing/community_moderation]Moderation Best Practices documentation[/doclink] and watch [url=https://www.youtube.com/watch?v=Fwv1G3WFSfI]Robin Walker’s full presentation[/url] from Steam Dev Days. [callout][b]Note[/b]: Customers expect to be able to download your game and future updates within the Steam client. …
It does mean, however, that reading feedback and being responsible for the community should be part of the dev team’s role, rather than delegated out to community managers or a separate PR team. Watch the [url=https://www.youtube.com/watch?v=Fwv1G3WFSfI]full Dev Days talk[/url] for specific examples and additional insights. [subsection]DLC or part of the base game?[/subsection] When you release new content for your game, you have a few options for how you can provide that content to players. …
Users must own the product and have at least two hours worth of playtime in it before they can redeem Steam Points for emoticons or static profile backgrounds. [b][i]There is also a separate set of assets and items available for direct sale via Points Shop. You can add those items after you've already shipped Trading Cards. See [doclink=marketing/pointsshopitems]Points Shop Items[/doclink] for information on this topic. [/i][/b] [section]Templates[/section] Valve has provided a set of PSD templates to assist with the creation of Trading Cards. You can download them [url=https://steamcdn-a.akamaihd.net/steam/partner/tradingcards/tradingcard_templates.zip]here[/url]. …