Steamworks Documentation
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Steam Workshop Item Versioning

When uploading a version of an item, simply call [api]ISteamUGC::SetRequiredGameVersions[/api] with a [i]minimum[/i] and [i]maximum[/i] Steam branch. These branches can be the same if the item is only valid for a specific Steam branch. If the [i]minimum[/i] branch is not set, then the item is valid for all Steam branches older than the [i]maximum[/i] branch, and vice-versa for when the [i]maximum[/i] branch is not set. Content creators can also set the [i]minimum[/i] and [i]maximum[/i] branches for their items on the web page for their item under the "Change Notes" section. …

Setup instructions for the VR arcade model

. [*]Once the accounts have been created, you will need to go back to the [url=https://partner.steamgames.com/home]Steamworks website[/url] (make sure you're logged in with your [b]master account[/b]) and go to the "[i]Users & Permissions[/i]" menu option and select "[i]Manage Users[/i]". On this page go ahead and click the "[i]Add User[/i]" button and add the station's account. …

Steam Tags

As the developer of a game, you can define its tags using the [b]Steamworks Tag Wizard[/b], which you'll find in your game's [i]Store Presence[/i] / [i]Edit Store Page[/i] / [i]Basic Info[/i] section, under [i]Tags[/i]. [b]Required permissions:[/b] The Tagging Wizard requires that a developer have [i]Edit App Metadata[/i] and [i]Publish App Changes to Steam[/i] permissions for the game in order to set tags via the Tagging Wizard. …

You can also use the display of similarly tagged titles to help you create a tag profile which places you among comparable titles on Steam. Note that this is not a direct reflection of the [i]More Like This[/i] algorithm's results, but rather, a strictly tag-driven comparison of title similarity. So, as a recap, start setting tags and their weight by using the Tag Wizard. …

Frequently Asked Questions

[*][h4]Q. When can I stream? How often am I allowed to Stream?[/h4] A. You can stream as often and as long as you want. We have seen partners run continuous streams that go longer than a couple days. …

Can a streamer include their name and/or handle from a different platform?[/h4] A. Yes. [*][h4]Q. Can I overlay my username or handle from another site on Steam broadcast?[/h4] A. Yes. [*][h4]Q. Can I display ads in my feed?[/h4] A. …

Connecting adb to Lepton

You should see a floating window appear with an Android home screen. [i]Note: Launching any Android game from Steam starts a Lepton container and can be connected similarly without needing to launch Lepton Development separately[/i]. …

[subsection][/subsection] [h3]Connecting via Wifi[/h3] [olist] [*]Open a command prompt to where you downloaded adb.exe [*]Run [b]adb connect frame[/b] [i](or substitute [b]frame[/b] for your current hostname if you've changed it.)[/i] [/olist] [h3]Connecting via USB[/h3] By default, adb over USB will connect to the native Linux OS, while Lepton instead listens on tcp port 5555. …

Steam Next Fest: June 2027

[/i] [*][b]May 10[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …

[b]Q. I haven't received an email invitation and have a game I believe fits the eligibility criteria described above. How can I confirm whether my game has been invited and request an invitation if it has not been invited?…

Steam Next Fest: February 2027

[/i] [*][b]January 18[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …

[b]Q. I haven't received an email invitation and have a game I believe fits the eligibility criteria described above. How can I confirm whether my game has been invited and request an invitation if it has not been invited?…

Radial Menus

Here's an example of radial menus used for quick spell selection in [i][url=http://store.steampowered.com/app/218410]Defender's Quest: Valley of the Forgotten[/url][/i]: [docimg=dqdx_radial_menu.png]dqdx_radial_menu.png[/docimg] That radial menu in the center of the screen is [i]not[/i] part of [i]Defender's Quest's[/i] code. …

The available options are: [table][th]Menu Activation Style[/th][th]Description[/th] [tr][td]Button Click[/td][td]Highlighted action fires when you press the input[/td][/tr] [tr][td]Button Release[/td][td]Highlighted action fires only after you press and then [i]release[/i] the input[/td][/tr] [tr][td]Touch Release/Modeshift End[/td][td]Highlighted action fires when input stops (such as releasing a button or lifting your finger off a trackpad/joystick) or, if the radial menu is on a modeshift, whenever that modeshift ends.…

Publishers

It's necessary because the initial Steam Distribution Agreement only covers personal, non-commercial copies that you sell to normal end users. [i]Please note[/i]: only the Actual Authority account from your Steamworks partner will be able to complete the agreement signing process. …

Commercial license sales data will be listed separately once they occur. [*][h4]I am a publisher and would like to receive additional information about the Steam PC Café Program. What should I do?[/h4] If you have any further questions, you can also reach out to us via cybercafes@valvesoftware.com …

Event Type: Small Update / Patch Notes

[section]Associating Patch Notes with your Build[/section] Associate any Update News event with a specific build, which is required to make that event accessible to players from the Downloads view via a[i] PATCH NOTES[/i] link. To do so, click the [i]Link to Build[/i] button on the [i]Description[/i] tab of your event's edit view, then select the branch you'd like to associate with the event. …

Steam Themed Sale Events

To quickly review which of your titles have been registered, your [url=https://partner.steamgames.com/promotion/discounts/dashboard/]Discount Management page[/url] ([i]Apps & Packages[/i] -> [i]Discount Management[/i]) is available. You may enter your discount at any time prior to the event start for the given event in which you are participating, though we encourage you to enter your discounts early! …

Unless otherwise noted in the event-specific documentation, livestreaming typically will not be featured on the sale page, but you're welcome to livestream on your own game's store page as you wish. [b]Q. How can I ensure I receive the relevant communications about Steam themed sale events?[/b] [b]In Steamworks:[/b] [list] [*]If you're a member of multiple Steamworks partners, make sure you have the correct partner selected at the top of the Steamworks website. [*]Ensure you have at least one account with "Receive Steamworks communications" enabled. …

Steam Playtest

You can deactivate your Playtest app when you're ready - or leave it available if you want to keep experimenting with upcoming features. [section]How do I set it up?[/section] [olist] [*] Create a new Playtest app from the [i]Associated Packages & DLC [/i]page for your game. [docimg=playtest_create_screenshot0.png]Create a new Playtest[/docimg] [*] Configure your application in Steamworks. …

[b][h4]Q: When can I use Steam Playtest?[/h4][/b] [b]A:[/b] We think the best, and probably most common, time to use this feature is before your game releases. …

Seasonal Sales

[section]Dates[/section] [seasonalsaledates][/seasonalsaledates] [section]Frequently Asked Questions[/section] [h4]Q: Can I participate in Steam-wide seasonal sale events if my product recently launched or had a price increase?[/h4] A: Generally, you cannot submit a discount within 30 days of release or a price increase in any currency. …

[h4]Q: I increased my price in the last 30 days for one or more currencies, can I discount?[/h4] A: No, products cannot be discounted for 30 days after any currency price increase, within 30 days of release or 30 days from when the launch discount ends. …

Godot

[/b][/callout] [section]Project Setup[/section] [list] [*][b]Enable OpenXR[/b] - (Project / Project settings / XR / OpenXR) and enable stereo shaders (Project / Project settings / XR / Shaders) [*][b]OpenXR Vendors Plugin[/b] - Optionally install the [url=https://godotengine.org/asset-library/asset/3768]Godot OpenXR vendors plugin[/url] from the AssetLib tab. This will enable features such as foveated rendering. [i]Note: If you are using Godot 4.5 this plugin is required.[/i] [*][b]OpenXR Action Map[/b] - You can optionally add the Steam Frame Controller profile but things will work via the Oculus Touch interaction profile as well. [*][b]XR Nodes[/b] - Setup XROrigin3D and XRCamera3D nodes in your scene. [*][b]Enable XR[/b] - Enable XR via "use_xr = true" in your viewport [i](see [url=https://docs.godotengine.org/en/stable/tutorials/xr/a_better_xr_start_script.html]this documentation[/url] for a more detailed version)[/i] [code] //Add this to your XROrigin3D node extends XROrigin3D func _ready() -> void: var xr_interface = XRServer.find_interface(“OpenXR”) if xr_interface and xr_interface.is_initialized(): get_viewport().use_xr = true [/code] [*][b]Export Template[/b] - Setup an Export Template if you haven't already (Project / Export) [subsection]Android:[/subsection] [list] [*][b]Add an Android Export Profile[/b] [i](Use the Add… button)[/i] [*][b]Rename the profile[/b] to Steam Frame [*][b]Enable Gradle Build[/b] - Tick the “use gradle build” tickbox [*][b]Set XR mode[/b] - Set the “XR Features/XR mode” to OpenXR [*][b]Enable Khronos plugin[/b] - If you’re using the vendor plugin, tick the "Enable Khronos plugin" tickbox [*][b]Android Build Template[/b] - Install the android build template (Project / Install Android Build Template). …

Creating Bundles Across Multiple Developers/Publishers

The developers involved need to coordinate among themselves, in whatever way that is most convenient to them. [*][b]Q. Someone I don't know invited me to collaborate on a bundle, what should I do?[/b] A. You can safely ignore any bundle participation invitations that you don't want to act on. [*][b]Q. How do I create a new secret URL?[/b] A. Each time your bundle opens for new games to be added or for edits, a new secret URL will be generated. …

Content Survey

issueid=902]we'd love to hear from you[/url]. [section]FAQ[/section] [b]Q. So I can ship whatever I want as long as I complete these surveys?[/b] A. No. Products on Steam must adhere to the [url=https://partner.steamgames.com/doc/gettingstarted/onboarding#5]content rules[/url], regardless of whether it is disclosed in these surveys. These surveys will help us identify whether or not your product requires any updates. [b]Q. I've updated content in my game, but I can't update certain results in my survey?[/b] A. Once your build and store page are approved for release, some questions in the survey cannot be edited without first contacting [url=https://help.steampowered.com/wizard/HelpWithPublishing?…

Legal Attribution

[b]Polish:[/b] ©2026 Valve Corporation. Steam oraz logo Steam są znakami handlowymi i/lub zarejestrowanymi znakami handlowymi Valve Corporation w Stanach Zjednoczonych i/lub innych krajach. ©2026 Valve Corporation. Steamworks oraz logo Steamworks są znakami handlowymi i/lub zarejestrowanymi znakami handlowymi Valve Corporation w Stanach Zjednoczonych i/lub innych krajach. [b]Portuguese:[/b] ©2026 Valve Corporation. …

Frequently Asked Questions

[*][h4]Where do I find the commercial game licenses?[/h4] Commercial game licenses and special offers can be found on the [url=https://store.steampowered.com/pccafe/]PC Café Games page[/url] on Steam. …

[/h4] We will have no limit on the number of PCs that the pool of commercial game licenses can be used across so as long they are all on the same network where the authorized Café Server is located. [*][h4]How do I set up the Steam PC Café Server and enable content cache?[/h4] Instructions on how to set up the server and frequently asked questions around it can be found [url=https://partner.steamgames.com/doc/sitelicense/licensees/gettingstarted/licensemodelpc]here[/url]. [*][h4]How can I add my VAT ID to my license agreement?…

Event Type: Major Update

[section]Associating Update Events with your Build[/section] Associate any Update News event with a specific build, which is required to make that event accessible to players from the Downloads view via a[i] PATCH NOTES[/i] link. To do so, click the [i]Link to Build[/i] button on the [i]Description[/i] tab of your event's edit view, then select the branch you'd like to associate with the event. …

Distributing Open Source Applications on Steam

[/subsection] Generally, any license that has a so-called “copyleft” element will be problematic when combining code with the Steamworks SDK. The best-known example is GPL. [subsection]But I saw a GPL-licensed application on Steam![/subsection] This can happen if the author of the code that is GPL-licensed has given the permission to do so. The author can of course always (a) decide to grant Valve a different license than the author grants everyone else or (b) decide that what the Steamworks SDK does is just a communication with a service that does not invoke the copyleft requirement of the GPL. [subsection] I am using code that is (Insert Acronym Here) licensed. Can I use it?[/subsection] We don’t know and don’t have the resources to do a due diligence review of your code base. …

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