Steamworks Documentation
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Activators

This delay will offset the entire period the button is held, so if no end delay is set, the total period of time the button is held will be the same, just delayed.[/td][/tr] [tr][td]Fire End Delay[/td][td]0.0-1.0[/td][td]The activator will wait for this period of time after the button has been released before deactivating. The end delay will make a button be active for longer than it was physically held.[/td][/tr] [tr][td]Haptics Intensity[/td][td]Off, Low, Medium, High[/td][td]This defines the strength of haptics on activation and deactivation of the activator.…

Matchmaking based on skill

You'll use these skill stats when searching for or setting up a game, and then update them when a game ends. If possible marking these stats only settable by 'Official GS' so that players can not tamper with them is highly preferable. …

This is common for multiplayer games where the game session has a strict start and end, like an RTS, without users being able to join a game in progress. This is because the number of users searching at the same second in time can be fairly small. …

Reporting and Payments

Valve issues payment for sales 30 days after they are made, usually at the end of the month. For example, payments for February sales will be made at the end of March. [section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

Steam Deck Verified Landing Pages

[docimg=Example_1.png]Example_1.png[/docimg] [subsection]See your game's page[/subsection] By adding the appID to the end of a URL, you can easily view and share this page for any of your games that are Steam Deck Verified. The URL format for this page is as follows: https://store.steampowered.com/verified/<appid> More pretty examples: [docimg=Example_2.png]Example_2.png[/docimg] [subsection]Requirements[/subsection] To enable this page, the game must have received Verified status and must have [b]at least one[/b] trailer published to the store page that is marked as safe for all ages.…

IWorkshopService Interface

This time value should be aligned to a date boundary.[/td][/tr] [tr][td][b]date_end[/b][/td][td]uint32[/td][td]✔[/td][td]The ending date range (Unix time) to query up to (not inclusive) This time value should be aligned to a date boundary.…

Steam Next Fest - Tips

. [*] [b]Indicate on your demo home screen if you will deactivate the demo, and when[/b] - Many players download demos with the intention of playing after the fest ends, so communicate to players if you plan to deactivate your demo after Steam Next Fest ends so that they can prioritize playing it accordingly. [*] [b]Create a sub-forum for demo feedback[/b] - Within your base game's Steam discussion forums, you can create new sub-forums. …

Steam Users

The [b]Steam PC Café Program[/b] enables PC Cafés, Schools, Libraries, and other organizations to let customers and students use their own Steam accounts onsite while also giving them access to any games or software purchased by the organization for use by end users. Any licenses provided by the organization will appear in your Steam Library, under a special "From [site name]" category. …

Steam Inventory Item Dynamic Properties

[h4]WebAPI[/h4] On your secure game server, you can accumulate that statistic and at the end of the game round or other appropriate time, you can POST the results to the [webapi]IInventoryService/ModifyItems[/webapi] Web API using your secure publisher key. Example form-data for the POST call: [code] appid: 480 key: "0123456789abcdeffedcba9876543210" input_json:{ "steamid" : "1234", "timestamp" : 1513274037, "updates" : [ { "itemid" : "1", "property_name" : "num_times_fired", "property_value_int" : 100 } ] } [/code] [h4]Steamworks API[/h4] If you want to use the Steamworks API to modify item properties (again, inherently insecure), you will first need to add them to a white-list for your app. Then, as with the above example, once the game round has ended or other appropriate time, you can start an update, set properties, and then submit the update to Steam. [code] SteamInventoryUpdateHandle_t updateHandle = SteamInventory()->StartUpdateProperties(); SteamInventory()->SetProperty( updateHandle, nItemID, "num_times_fired", nNumTimesFired ); SteamInventoryResult_t resultUpdate; SteamInventory()->SubmitUpdateProperties( updateHandle, &resultUpdate ); [/code] Then in your callback handler for [apitype]ISteamInventory::SteamInventoryResultReady_t[/apitype], you will get the results of the call to update those item properties. …

Multiplayer

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that keep running even after all players leave (such as Team Fortress 2). You can read more about it in the [doclink=features/multiplayer/game_servers][/doclink] documentation.…

Developing for SteamOS and Linux

This is the approach used by older Valve Source games such as Team Fortress 2 and Counter-Strike: Source. If you choose OpenGL then we recommend using the core functionality in OpenGL 3.0 for your game. …

The following libraries provide support for other aspects of game development: [list] [*] [url=http://www.freetype.org/index.html]FreeType[/url] - font rendering (both vector-based and bitmap fonts) on Linux [*] [url=http://www.freedesktop.org/wiki/Software/fontconfig]Fontconfig[/url] - configuring and customizing font access [*] [url=http://www.radgametools.com/miles.htm]Miles Sound System[/url] - a middleware sound engine for Linux development [*] [url=http://www.radgametools.com/bnkmain.htm]Bink Video[/url] - a video codec designed for game developers [*] [url=http://www.webmproject.org/]WebM[/url] - an open media file format; used for recording Team Fortress 2 video instead of QuickTime. [/list] [section]Linux Runtime[/section] Titles with native Linux support may select a specific version of the Steam for Linux runtime to execute under. …

Steam Frame Debugging

You can do this in Steam by clicking the app's gear icon and editing the command line to be: [code]ENABLE_VULKAN_RENDERDOC_CAPTURE=1 %command%[/code] If the capture button is disabled or not working and you see the API listed as Not Presenting you may need to add EnableFrameEndMarkers=1 to your launch options as well (before %command%). [code]ENABLE_VULKAN_RENDERDOC_CAPTURE=1 EnableFrameEndMarkers=1 %command%[/code] [section]Additional Performance Tools[/section] Additional developer tools for evaluating performance can found here: https://gitlab.steamos.cloud/frame-public/frame-developer-tools [section]Tracking Errors[/section] If you run into serious tracking issues please let us know. …

This will let us replay your tracking inputs to see exactly what is happening with hmd and controller poses and test new tracking software against these exact inputs. The recording has to be manually triggered to begin and end, so it's best if the issue is ongoing or if you think you can reproduce the issue without too much effort. Ideally we'd want to see tracking go from working to broken within the capture window so we can see the moment something goes wrong. …

Google Analytics

Over time, we've come to realize that Google's tracking solutions don't align well with our approach to customer privacy, and the migration to GA4 felt like the right time to end our support and focus instead on building the most useful parts of aggregated reporting into Steam itself. We've introduced new Steamworks tools to help you understand your store traffic while continuing to protect player privacy. …

Suggesting default user settings for your game

Example [b]vrpreferences.json[/b]: [code=json] { "steam_frame": { "preferResolution": 2160, "preferMinRefreshRate": 90, "preferHalfFramerate": true, "preferMotionSmoothingMode": "off" } } [/code] This example file suggests: [list] [*]A default resolution of 2160x2160 [*]A default display refresh rate of 90 Hz [*]A default frame throttling to 1/2 (Frame Limit to 45 FPS) [*]A default override to disable Motion Smoothing [/list] To validate that the [b]vrpreferences.json[/b] is picked up by SteamVR, the [b]vrserver.txt[/b] log file can be searched: [code=plain] [Info] - [Settings] Loading app-provided preferences from '/home/steamos/.local/share/Steam/steamapps/common/<game folder>/vrpreferences.json' [/code] Parsing errors will be reported in this log, for example: [code=plain] [Info] - Parsing of JSON file "/home/steamos/.local/share/Steam/steamapps/common/[...]…

ISteamNetworkingSockets Interface

nReason is an application defined code that will be received on the other end and recorded (when possible) in backend analytics. The value should come from a restricted range. (See [apitype]steamnetworkingtypes::ESteamNetConnectionEnd[/apitype].) …

So you need to make sure the application stays running long enough for the data to be flushed out. If the connection has already ended (k_ESteamNetworkingConnectionState_ClosedByPeer or k_ESteamNetworkingConnectionState_ProblemDetectedLocally) and you are just freeing up the connection object, then nReason, pszDebug , and bEnableLinger are ignored. …

ISteamGameServerStats Interface

[/td][/tr] [tr][td][b]gameid[/b][/td][td]uint64[/td][td]✔[/td][td]game id to get stats for, if not a mod, it's safe to use appid here[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appID of the game[/td][/tr] [tr][td][b]rangestart[/b][/td][td]string[/td][td]✔[/td][td]range start date/time (Format: YYYY-MM-DD HH:MM:SS, Seattle local time)[/td][/tr] [tr][td][b]rangeend[/b][/td][td]string[/td][td]✔[/td][td]range end date/time (Format: YYYY-MM-DD HH:MM:SS, Seattle local time)[/td][/tr] [tr][td][b]maxresults[/b][/td][td]uint32[/td][td][/td][td]Max number of results to return (up to 1000)[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. …

What games can run standalone on Steam Frame

We think customers are better off if a developer can focus on the one best version of their game, rather than making and maintaining many separate builds-- especially if one build ends up as a second-class experience missing some testing or updates. We've spent a lot of effort making it as easy as possible to run that best version on Steam Frame. …

Setup instructions for the VR arcade model

The commercial license and details about it will be displayed right under the regular end user purchase option on the game's store page. You can browse through our license catalog on the [url=https://store.steampowered.com/pccafe/]Steam PC Cafe content page[/url]. …

Radial Menus

The available options are: [table][th]Menu Activation Style[/th][th]Description[/th] [tr][td]Button Click[/td][td]Highlighted action fires when you press the input[/td][/tr] [tr][td]Button Release[/td][td]Highlighted action fires only after you press and then [i]release[/i] the input[/td][/tr] [tr][td]Touch Release/Modeshift End[/td][td]Highlighted action fires when input stops (such as releasing a button or lifting your finger off a trackpad/joystick) or, if the radial menu is on a modeshift, whenever that modeshift ends.…

[callout=green] [h3]TIP: Default Center Cancel[/h3] Depending on your game, you might want the player to easily be able to back out of the radial menu without activating anything. If you are using the "Touch Release/Modeshift End" activation style, this can be tricky because whatever action you have selected last will immediately fire when you close the radial menu. …

Enhanced Rich Presence

[b][code-inline]*[/code-inline][/b] To define the string to display in Steam friends list and chat, set the [code-inline]steam_display[/code-inline] key/value in [url=https://partner.steamgames.com/doc/api/ISteamFriends#SetRichPresence]SetRichPresence[/url]. More information and examples about the API calls at the end of this document. [b]Examples of data to show if applicable[/b] [list] [*]Time remaining [*]Time passed [*]Players still alive [*]Map or Zone name [*]Player level [*]Player Class [*]Game score [*]Difficulty [*]Game mode type [*]Spots open on the server [*]Action being taken (deck building, roster changing, on main menu etc.) [/list] [callout][b]NOTE:[/b] Keep in mind that this rich presence string will need to fit on one line, and is shown under a players name in the friends list. If it is too long, the end of the line will be truncated or ellipsized.[/callout] [section]Friend Grouping[/section] Along with the additional line of information, the new Friends List is able to display groups of friends who are playing together. …

Steam Screenshots

After receiving this callback you should then check the result, and if it was successful, you can then use the [apitype]ISteamScreenshots::ScreenshotHandle[/apitype] provided to set tags with: [list] [*] [api]ISteamScreenshots::SetLocation[/api] [*] [api]ISteamScreenshots::TagUser[/api] [*] [api]ISteamScreenshots::TagPublishedFile[/api] [/list] If you want to take a screenshot either with your own button, or automatically at some point, such as the end of a round, you can do that programmatically with [api]ISteamScreenshots::TriggerScreenshot[/api] or by writing the RGB bytes out with [api]ISteamScreenshots::WriteScreenshot[/api], or by adding a file from the disk with [api]ISteamScreenshots::AddScreenshotToLibrary[/api]/[api]ISteamScreenshots::AddVRScreenshotToLibrary[/api].…

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